All notable changes to this project will be documented in this file.
The format tries to be based on Keep a Changelog.
- [CS 1.6]
- Compile Options JACK.png: Screenshot that shows how the settings were adjusted to compile de_dust2_largo.rmf.
- [CS 1.6]
- de_dust2_largo.rmf: The RMF has been entirely replaced by one based on the original de_dust2 source file.
The changes were made to the de_dust2 RMF to remain as faithful to the original de_dust2_largo BSP as possible are:
- Closed up parts of the map in the same parts they were closed in the original BSP.
- Added the brush near T spawn.
- Brushes near CT spawn were moved.
- Textures that make reference to the bombsite were replaced by the clean versions.
- de_dust2_largo.wad: WAD file replaced, it contains only the used textures of this map that are packed in the original de_dust2 BSP.
- de_dust2_largo.rmf: The RMF has been entirely replaced by one based on the original de_dust2 source file.
- [CS 1.6]
- de_dust2_largo.rmf:
- Added clip brushes near the sky to prevent players from jumping to the wall borders.
- Wrong placed NULL textures now show the intended texture.
- Crates near CT spawn are moved to remain faithful to the original BSP.
- Added a brush near T spawn to remain faithful to the original BSP.
- de_dust2_largo.wad: WAD file added, it contains the missing textures from issue #2.
- de_dust2_largo.rmf: Modified the position of the GameHelper ad brushes to remain faithful to the original de_dust2.
- de_dust2_largo.rmf:
- [CS:GO] Added remake version for CS:GO.
- [CS 1.6 & CS:GO] Splitted content in two folders for the CS 1.6 and CSGO versions.
- [CS 1.6] Added new overview by Ezequiel-TM (https://store.steampowered.com/wishlist/id/tremolomeasure)
- [CS 1.6] Added screenshots by Ezequiel-TM (https://store.steampowered.com/wishlist/id/tremolomeasure)