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'Leaking' hachures in nested polygons #183
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Any fill style is affected. I'd love to see a fix for this. Currently, |
I'm working on improving algorithm to support this. Sorry for the late response. Infant baby = neglect open source :( |
I have it working! https://twitter.com/preetster/status/1457242142481338368?s=20 |
Fixed by #195 Releases as |
Likely related to #165 and #167: For nested holes and islands when setting
combineNestedSvgPaths: true
, I see leaking of the hachures at themoveTo
vertex of each sub-path.See this interactive minimal reproducible example
As an aside, I only recently discovered the
combineNestedSvgPaths
option by looking at the source code. I couldn't see it in the API documentation. I may have missed it, but it would be nice to have the option of setting the type of fill rule (non-zero; even-odd; always).The text was updated successfully, but these errors were encountered: