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functiontoogle_fullscreen(){if(Stage.displayState=="normal"){Stage.displayState="fullScreen";}else{Stage.displayState="normal";}}key_listen=newObject();key_listen.onKeyDown=function(){
case 70:
toogle_fullscreen();break;}};Key.addListener(key_listen);
Many thanks for your help.
The text was updated successfully, but these errors were encountered:
.on_release:
fullscreen_button._visible=0;fs_area._visible=0;Stage["displayState"]="fullScreen";_root.load_text="[Click to start]";_root.dlprogress_mvclip._visible=true;.end
[Click to start] is displayed, but content doesn’t go fullscreen.
But now I realize that Stage.displayState needs to be implemented first (according to #274).
Now I realize that one thing is to add fullscreen capabilities (such as @relrelb did with #1515) and quite another one is to be able to deal with fullscreen statements in AS2 code.
Neither desktop app (in Linux), nor web react to
Stage.displayState="fullScreen"
.Used in https://www.mejorar-presentaciones.tk/mejorar-presentaciones-presentation.swf.
Relevant AS code:
Many thanks for your help.
The text was updated successfully, but these errors were encountered: