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Trampoline Trickz 2 "Start" button doesn't work #8472

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Nicholas-Steel opened this issue Nov 4, 2022 · 3 comments · Fixed by #8961
Closed

Trampoline Trickz 2 "Start" button doesn't work #8472

Nicholas-Steel opened this issue Nov 4, 2022 · 3 comments · Fixed by #8961
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A-avm1 Area: AVM1 (ActionScript 1 & 2) bug Something isn't working

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@Nicholas-Steel
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Nicholas-Steel commented Nov 4, 2022

Describe the bug

Load the program and on the main menu click "Start" to begin gameplay, instead of starting gameplay, the game will remain on the main menu. The other buttons on the main menu work as expected.

Expected behavior

"Start" button on the games main menu should initiate gameplay.

Affected platform

Browser's extension

Operating system

Windows 10

Browser

Latest stable Firefox, Windows 10

Additional information

http://home.exetel.com.au/franpa/Games/trampoline.swf

@Nicholas-Steel Nicholas-Steel added the bug Something isn't working label Nov 4, 2022
@n0samu
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n0samu commented Nov 4, 2022

This problem also occurs in the real Flash Player so I don't think this is an issue with Ruffle. The game seems to be missing a required asset: http://home.exetel.com.au/franpa/Games/_server/tramp_scores_swf.txt

@n0samu n0samu removed the bug Something isn't working label Nov 4, 2022
@n0samu n0samu closed this as not planned Won't fix, can't repro, duplicate, stale Nov 4, 2022
@n0samu n0samu added the bug Something isn't working label Nov 4, 2022
@n0samu
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n0samu commented Nov 4, 2022

Hmm... I see now that the game works in Adobe Flash Player version 9 from here: https://archive.org/details/MacromediaFlashProjectors.7z
So I guess something changed later on in Flash Player that broke this game. Maybe Ruffle can get it working after all.

@n0samu n0samu reopened this Nov 4, 2022
@n0samu n0samu added the A-avm1 Area: AVM1 (ActionScript 1 & 2) label Nov 4, 2022
@CUB3D
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CUB3D commented Dec 29, 2022

This game gets the current player version like so:

var v = _root.$version;
flashversion = Number(v.substr(v.indexOf(" ") + 1,1));

Which for the current player version of 32 results in flashversion = 3

In frame1/defineButtton2(71):

if(_root.flashversion >= 5)
{
  _root.gotoAndPlay(2);
}

Changing the player version to anything where the first digit >= 5 makes the button work again.

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Labels
A-avm1 Area: AVM1 (ActionScript 1 & 2) bug Something isn't working
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3 participants