The game development working group's main purpose is to make Rust a first-class option for game developers.
At the very high level we have two main tasks:
-
To improve the experience of people using rust for game development. We want game developers to have a representation in the Rust project. We are a bridge between them and the Rust dev team.
-
Share knowledge and make game engine development more accessible for people that are not engine developers. We know it can be an intimidating and scary field when you're just starting out.
More details about our mission can be found in our charter.
Let us know where the gaps currently are. If there are problems in the tooling, documentation crate ecosystem, or even the language, we would like to know about it.
If you have an idea, proposal or issue where you think the rust language or ecosystem needs to improve in order to make it a better option for game development open an issue on this repository. It will be discussed and triaged here.
If you're interested in learning more about our governance or becoming a member you can start here.
- We have a
wg-gamedev
channel in the Offical Rust Discord. - We have a
Rust Gamedev WG
room on Matrix - There are some additional places to gather and discuss the subject of gamedev
in Rust that we do not directly moderate ourselves:
- There's a Game Development in Rust Discord server.
- There's a
games-and-graphics
channel in the Community Rust Discord. - There's a Rust Gamedev subreddit as well.