diff --git a/src/ch17-02-trait-objects.md b/src/ch17-02-trait-objects.md index b9342ac231..0e5f1be22e 100644 --- a/src/ch17-02-trait-objects.md +++ b/src/ch17-02-trait-objects.md @@ -275,14 +275,15 @@ new type and draw it because `SelectBox` implements the `Draw` trait, which means it implements the `draw` method. This concept—of being concerned only with the messages a value responds to -rather than the value’s concrete type—is similar to the concept *duck typing* -in dynamically typed languages: if it walks like a duck and quacks like a duck, -then it must be a duck! In the implementation of `run` on `Screen` in Listing -17-5, `run` doesn’t need to know what the concrete type of each component is. -It doesn’t check whether a component is an instance of a `Button` or a -`SelectBox`, it just calls the `draw` method on the component. By specifying -`Box` as the type of the values in the `components` vector, we’ve -defined `Screen` to need values that we can call the `draw` method on. +rather than the value’s concrete type—is similar to the concept of *duck +typing* in dynamically typed languages: if it walks like a duck and quacks +like a duck, then it must be a duck! In the implementation of `run` on `Screen` +in Listing 17-5, `run` doesn’t need to know what the concrete type of each +component is. It doesn’t check whether a component is an instance of a `Button` +or a `SelectBox`, it just calls the `draw` method on the component. By +specifying `Box` as the type of the values in the `components` +vector, we’ve defined `Screen` to need values that we can call the `draw` +method on. The advantage of using trait objects and Rust’s type system to write code similar to code using duck typing is that we never have to check whether a