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Clarify the Rust compiler's licensing status #8
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This issue is an item on the Core Team's public agenda, and the team will discuss it every week during the triage meeting. The goal of the issue is to provide a public record of our discussion, so only members of the Core Team are allowed to comment here. Please get in touch with the Core Team by emailing core-team@rust-lang.org if you have something to add! |
Update: as @skade wasn't present today, no update. |
There was no update this week. |
No update this week, moving to occasional checkin |
No update this week |
rust-lang/rust#73530 is waiting for the core team (or whoever) to review the licensing implications therein. |
No updates this week. |
no updates |
1 similar comment
no updates |
I'd like to disown this. I would really like to work on this and it is an important topic, but my bandwidth is lacking. Above that, this blocks Josh and Felix. Happy to provide a structured handover. |
@Mark-Simulacrum recognized this can be done by non-core, and might try to find someone to work on this or work on it himself |
I have pinged Josh Triplett and Felix on this:
I will keep track of that and report back on progress; I'm going to mark this issue as paused in the mean time, it does not need sync discussion. |
There is some uncertainty in the Rust compiler's licensing status, and we should work to address that.
Work has been started to create licensing guidelines for contributors, and a WG has been created to handle the issue. Their first meeting was on June 12th (minutes).
Item added by before we transitioned to this issue tracker for our agenda.
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