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sync.rs
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sync.rs
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/// Synchronous channels/ports
///
/// This channel implementation differs significantly from the asynchronous
/// implementations found next to it (oneshot/stream/share). This is an
/// implementation of a synchronous, bounded buffer channel.
///
/// Each channel is created with some amount of backing buffer, and sends will
/// *block* until buffer space becomes available. A buffer size of 0 is valid,
/// which means that every successful send is paired with a successful recv.
///
/// This flavor of channels defines a new `send_opt` method for channels which
/// is the method by which a message is sent but the thread does not panic if it
/// cannot be delivered.
///
/// Another major difference is that send() will *always* return back the data
/// if it couldn't be sent. This is because it is deterministically known when
/// the data is received and when it is not received.
///
/// Implementation-wise, it can all be summed up with "use a mutex plus some
/// logic". The mutex used here is an OS native mutex, meaning that no user code
/// is run inside of the mutex (to prevent context switching). This
/// implementation shares almost all code for the buffered and unbuffered cases
/// of a synchronous channel. There are a few branches for the unbuffered case,
/// but they're mostly just relevant to blocking senders.
pub use self::Failure::*;
use self::Blocker::*;
use core::intrinsics::abort;
use core::isize;
use core::mem;
use core::ptr;
use crate::sync::atomic::{Ordering, AtomicUsize};
use crate::sync::mpsc::blocking::{self, WaitToken, SignalToken};
use crate::sync::mpsc::select::StartResult::{self, Installed, Abort};
use crate::sync::{Mutex, MutexGuard};
use crate::time::Instant;
const MAX_REFCOUNT: usize = (isize::MAX) as usize;
pub struct Packet<T> {
/// Only field outside of the mutex. Just done for kicks, but mainly because
/// the other shared channel already had the code implemented
channels: AtomicUsize,
lock: Mutex<State<T>>,
}
unsafe impl<T: Send> Send for Packet<T> { }
unsafe impl<T: Send> Sync for Packet<T> { }
struct State<T> {
disconnected: bool, // Is the channel disconnected yet?
queue: Queue, // queue of senders waiting to send data
blocker: Blocker, // currently blocked thread on this channel
buf: Buffer<T>, // storage for buffered messages
cap: usize, // capacity of this channel
/// A curious flag used to indicate whether a sender failed or succeeded in
/// blocking. This is used to transmit information back to the thread that it
/// must dequeue its message from the buffer because it was not received.
/// This is only relevant in the 0-buffer case. This obviously cannot be
/// safely constructed, but it's guaranteed to always have a valid pointer
/// value.
canceled: Option<&'static mut bool>,
}
unsafe impl<T: Send> Send for State<T> {}
/// Possible flavors of threads who can be blocked on this channel.
enum Blocker {
BlockedSender(SignalToken),
BlockedReceiver(SignalToken),
NoneBlocked
}
/// Simple queue for threading threads together. Nodes are stack-allocated, so
/// this structure is not safe at all
struct Queue {
head: *mut Node,
tail: *mut Node,
}
struct Node {
token: Option<SignalToken>,
next: *mut Node,
}
unsafe impl Send for Node {}
/// A simple ring-buffer
struct Buffer<T> {
buf: Vec<Option<T>>,
start: usize,
size: usize,
}
#[derive(Debug)]
pub enum Failure {
Empty,
Disconnected,
}
/// Atomically blocks the current thread, placing it into `slot`, unlocking `lock`
/// in the meantime. This re-locks the mutex upon returning.
fn wait<'a, 'b, T>(lock: &'a Mutex<State<T>>,
mut guard: MutexGuard<'b, State<T>>,
f: fn(SignalToken) -> Blocker)
-> MutexGuard<'a, State<T>>
{
let (wait_token, signal_token) = blocking::tokens();
match mem::replace(&mut guard.blocker, f(signal_token)) {
NoneBlocked => {}
_ => unreachable!(),
}
drop(guard); // unlock
wait_token.wait(); // block
lock.lock().unwrap() // relock
}
/// Same as wait, but waiting at most until `deadline`.
fn wait_timeout_receiver<'a, 'b, T>(lock: &'a Mutex<State<T>>,
deadline: Instant,
mut guard: MutexGuard<'b, State<T>>,
success: &mut bool)
-> MutexGuard<'a, State<T>>
{
let (wait_token, signal_token) = blocking::tokens();
match mem::replace(&mut guard.blocker, BlockedReceiver(signal_token)) {
NoneBlocked => {}
_ => unreachable!(),
}
drop(guard); // unlock
*success = wait_token.wait_max_until(deadline); // block
let mut new_guard = lock.lock().unwrap(); // relock
if !*success {
abort_selection(&mut new_guard);
}
new_guard
}
fn abort_selection<'a, T>(guard: &mut MutexGuard<'a , State<T>>) -> bool {
match mem::replace(&mut guard.blocker, NoneBlocked) {
NoneBlocked => true,
BlockedSender(token) => {
guard.blocker = BlockedSender(token);
true
}
BlockedReceiver(token) => { drop(token); false }
}
}
/// Wakes up a thread, dropping the lock at the correct time
fn wakeup<T>(token: SignalToken, guard: MutexGuard<'_, State<T>>) {
// We need to be careful to wake up the waiting thread *outside* of the mutex
// in case it incurs a context switch.
drop(guard);
token.signal();
}
impl<T> Packet<T> {
pub fn new(cap: usize) -> Packet<T> {
Packet {
channels: AtomicUsize::new(1),
lock: Mutex::new(State {
disconnected: false,
blocker: NoneBlocked,
cap,
canceled: None,
queue: Queue {
head: ptr::null_mut(),
tail: ptr::null_mut(),
},
buf: Buffer {
buf: (0..cap + if cap == 0 {1} else {0}).map(|_| None).collect(),
start: 0,
size: 0,
},
}),
}
}
// wait until a send slot is available, returning locked access to
// the channel state.
fn acquire_send_slot(&self) -> MutexGuard<'_, State<T>> {
let mut node = Node { token: None, next: ptr::null_mut() };
loop {
let mut guard = self.lock.lock().unwrap();
// are we ready to go?
if guard.disconnected || guard.buf.size() < guard.buf.cap() {
return guard;
}
// no room; actually block
let wait_token = guard.queue.enqueue(&mut node);
drop(guard);
wait_token.wait();
}
}
pub fn send(&self, t: T) -> Result<(), T> {
let mut guard = self.acquire_send_slot();
if guard.disconnected { return Err(t) }
guard.buf.enqueue(t);
match mem::replace(&mut guard.blocker, NoneBlocked) {
// if our capacity is 0, then we need to wait for a receiver to be
// available to take our data. After waiting, we check again to make
// sure the port didn't go away in the meantime. If it did, we need
// to hand back our data.
NoneBlocked if guard.cap == 0 => {
let mut canceled = false;
assert!(guard.canceled.is_none());
guard.canceled = Some(unsafe { mem::transmute(&mut canceled) });
let mut guard = wait(&self.lock, guard, BlockedSender);
if canceled {Err(guard.buf.dequeue())} else {Ok(())}
}
// success, we buffered some data
NoneBlocked => Ok(()),
// success, someone's about to receive our buffered data.
BlockedReceiver(token) => { wakeup(token, guard); Ok(()) }
BlockedSender(..) => panic!("lolwut"),
}
}
pub fn try_send(&self, t: T) -> Result<(), super::TrySendError<T>> {
let mut guard = self.lock.lock().unwrap();
if guard.disconnected {
Err(super::TrySendError::Disconnected(t))
} else if guard.buf.size() == guard.buf.cap() {
Err(super::TrySendError::Full(t))
} else if guard.cap == 0 {
// With capacity 0, even though we have buffer space we can't
// transfer the data unless there's a receiver waiting.
match mem::replace(&mut guard.blocker, NoneBlocked) {
NoneBlocked => Err(super::TrySendError::Full(t)),
BlockedSender(..) => unreachable!(),
BlockedReceiver(token) => {
guard.buf.enqueue(t);
wakeup(token, guard);
Ok(())
}
}
} else {
// If the buffer has some space and the capacity isn't 0, then we
// just enqueue the data for later retrieval, ensuring to wake up
// any blocked receiver if there is one.
assert!(guard.buf.size() < guard.buf.cap());
guard.buf.enqueue(t);
match mem::replace(&mut guard.blocker, NoneBlocked) {
BlockedReceiver(token) => wakeup(token, guard),
NoneBlocked => {}
BlockedSender(..) => unreachable!(),
}
Ok(())
}
}
// Receives a message from this channel
//
// When reading this, remember that there can only ever be one receiver at
// time.
pub fn recv(&self, deadline: Option<Instant>) -> Result<T, Failure> {
let mut guard = self.lock.lock().unwrap();
let mut woke_up_after_waiting = false;
// Wait for the buffer to have something in it. No need for a
// while loop because we're the only receiver.
if !guard.disconnected && guard.buf.size() == 0 {
if let Some(deadline) = deadline {
guard = wait_timeout_receiver(&self.lock,
deadline,
guard,
&mut woke_up_after_waiting);
} else {
guard = wait(&self.lock, guard, BlockedReceiver);
woke_up_after_waiting = true;
}
}
// N.B., channel could be disconnected while waiting, so the order of
// these conditionals is important.
if guard.disconnected && guard.buf.size() == 0 {
return Err(Disconnected);
}
// Pick up the data, wake up our neighbors, and carry on
assert!(guard.buf.size() > 0 || (deadline.is_some() && !woke_up_after_waiting));
if guard.buf.size() == 0 { return Err(Empty); }
let ret = guard.buf.dequeue();
self.wakeup_senders(woke_up_after_waiting, guard);
Ok(ret)
}
pub fn try_recv(&self) -> Result<T, Failure> {
let mut guard = self.lock.lock().unwrap();
// Easy cases first
if guard.disconnected && guard.buf.size() == 0 { return Err(Disconnected) }
if guard.buf.size() == 0 { return Err(Empty) }
// Be sure to wake up neighbors
let ret = Ok(guard.buf.dequeue());
self.wakeup_senders(false, guard);
ret
}
// Wake up pending senders after some data has been received
//
// * `waited` - flag if the receiver blocked to receive some data, or if it
// just picked up some data on the way out
// * `guard` - the lock guard that is held over this channel's lock
fn wakeup_senders(&self, waited: bool, mut guard: MutexGuard<'_, State<T>>) {
let pending_sender1: Option<SignalToken> = guard.queue.dequeue();
// If this is a no-buffer channel (cap == 0), then if we didn't wait we
// need to ACK the sender. If we waited, then the sender waking us up
// was already the ACK.
let pending_sender2 = if guard.cap == 0 && !waited {
match mem::replace(&mut guard.blocker, NoneBlocked) {
NoneBlocked => None,
BlockedReceiver(..) => unreachable!(),
BlockedSender(token) => {
guard.canceled.take();
Some(token)
}
}
} else {
None
};
mem::drop(guard);
// only outside of the lock do we wake up the pending threads
pending_sender1.map(|t| t.signal());
pending_sender2.map(|t| t.signal());
}
// Prepares this shared packet for a channel clone, essentially just bumping
// a refcount.
pub fn clone_chan(&self) {
let old_count = self.channels.fetch_add(1, Ordering::SeqCst);
// See comments on Arc::clone() on why we do this (for `mem::forget`).
if old_count > MAX_REFCOUNT {
unsafe {
abort();
}
}
}
pub fn drop_chan(&self) {
// Only flag the channel as disconnected if we're the last channel
match self.channels.fetch_sub(1, Ordering::SeqCst) {
1 => {}
_ => return
}
// Not much to do other than wake up a receiver if one's there
let mut guard = self.lock.lock().unwrap();
if guard.disconnected { return }
guard.disconnected = true;
match mem::replace(&mut guard.blocker, NoneBlocked) {
NoneBlocked => {}
BlockedSender(..) => unreachable!(),
BlockedReceiver(token) => wakeup(token, guard),
}
}
pub fn drop_port(&self) {
let mut guard = self.lock.lock().unwrap();
if guard.disconnected { return }
guard.disconnected = true;
// If the capacity is 0, then the sender may want its data back after
// we're disconnected. Otherwise it's now our responsibility to destroy
// the buffered data. As with many other portions of this code, this
// needs to be careful to destroy the data *outside* of the lock to
// prevent deadlock.
let _data = if guard.cap != 0 {
mem::replace(&mut guard.buf.buf, Vec::new())
} else {
Vec::new()
};
let mut queue = mem::replace(&mut guard.queue, Queue {
head: ptr::null_mut(),
tail: ptr::null_mut(),
});
let waiter = match mem::replace(&mut guard.blocker, NoneBlocked) {
NoneBlocked => None,
BlockedSender(token) => {
*guard.canceled.take().unwrap() = true;
Some(token)
}
BlockedReceiver(..) => unreachable!(),
};
mem::drop(guard);
while let Some(token) = queue.dequeue() { token.signal(); }
waiter.map(|t| t.signal());
}
////////////////////////////////////////////////////////////////////////////
// select implementation
////////////////////////////////////////////////////////////////////////////
// If Ok, the value is whether this port has data, if Err, then the upgraded
// port needs to be checked instead of this one.
pub fn can_recv(&self) -> bool {
let guard = self.lock.lock().unwrap();
guard.disconnected || guard.buf.size() > 0
}
// Attempts to start selection on this port. This can either succeed or fail
// because there is data waiting.
pub fn start_selection(&self, token: SignalToken) -> StartResult {
let mut guard = self.lock.lock().unwrap();
if guard.disconnected || guard.buf.size() > 0 {
Abort
} else {
match mem::replace(&mut guard.blocker, BlockedReceiver(token)) {
NoneBlocked => {}
BlockedSender(..) => unreachable!(),
BlockedReceiver(..) => unreachable!(),
}
Installed
}
}
// Remove a previous selecting thread from this port. This ensures that the
// blocked thread will no longer be visible to any other threads.
//
// The return value indicates whether there's data on this port.
pub fn abort_selection(&self) -> bool {
let mut guard = self.lock.lock().unwrap();
abort_selection(&mut guard)
}
}
impl<T> Drop for Packet<T> {
fn drop(&mut self) {
assert_eq!(self.channels.load(Ordering::SeqCst), 0);
let mut guard = self.lock.lock().unwrap();
assert!(guard.queue.dequeue().is_none());
assert!(guard.canceled.is_none());
}
}
////////////////////////////////////////////////////////////////////////////////
// Buffer, a simple ring buffer backed by Vec<T>
////////////////////////////////////////////////////////////////////////////////
impl<T> Buffer<T> {
fn enqueue(&mut self, t: T) {
let pos = (self.start + self.size) % self.buf.len();
self.size += 1;
let prev = mem::replace(&mut self.buf[pos], Some(t));
assert!(prev.is_none());
}
fn dequeue(&mut self) -> T {
let start = self.start;
self.size -= 1;
self.start = (self.start + 1) % self.buf.len();
let result = &mut self.buf[start];
result.take().unwrap()
}
fn size(&self) -> usize { self.size }
fn cap(&self) -> usize { self.buf.len() }
}
////////////////////////////////////////////////////////////////////////////////
// Queue, a simple queue to enqueue threads with (stack-allocated nodes)
////////////////////////////////////////////////////////////////////////////////
impl Queue {
fn enqueue(&mut self, node: &mut Node) -> WaitToken {
let (wait_token, signal_token) = blocking::tokens();
node.token = Some(signal_token);
node.next = ptr::null_mut();
if self.tail.is_null() {
self.head = node as *mut Node;
self.tail = node as *mut Node;
} else {
unsafe {
(*self.tail).next = node as *mut Node;
self.tail = node as *mut Node;
}
}
wait_token
}
fn dequeue(&mut self) -> Option<SignalToken> {
if self.head.is_null() {
return None
}
let node = self.head;
self.head = unsafe { (*node).next };
if self.head.is_null() {
self.tail = ptr::null_mut();
}
unsafe {
(*node).next = ptr::null_mut();
Some((*node).token.take().unwrap())
}
}
}