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Joystick
Rick Waldron edited this page Feb 3, 2015
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19 revisions
The Joystick
class constructs objects that represent a single Joystick sensor attached to the physical board.
This list will continue to be updated as more Joystick devices are confirmed.
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General Options
Property Name Type Value(s) Description Default Required pins Array of Pins ["A*"] The String analog pins that X and Y none yes
{
id: A user definable id value. Defaults to a generated uid
pins: The pins defined for X and Y.
x: -1, 1. READONLY
y: -1, 1. READONLY
}
var joystick = new five.Joystick({
// [ x, y ]
pins: ["A0", "A1"]
});
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axismove Is an alias for "change".
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change The "change" event is emitted whenever the value of the gyro changes more then the threshold value allows.
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data The "data" event is fired as frequently as the user defined
freq
will allow in milliseconds. ("data" replaced the "read" event)