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Shader.fxcproj
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Shader.fxcproj
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<project>
<current_configuration value="Debug" />
<configurations>
<configuration name="Debug">
<settings category="Project\Direct3D\HLSL Compiler">
<CompilerOptions value="" />
</settings>
<settings category="Project\Direct3D10\HLSL Compiler">
<CompilerOptions value="" />
</settings>
<settings category="Project\OpenGL\CgCompiler">
<CompilerOptions value="" />
</settings>
<settings category="Project\Paths">
<Includes value="" />
<Models value="" />
<Scripts value="" />
<Shaders value="" />
<Textures value="" />
</settings>
<settings category="Project\Settings">
<BindLightToUnboundMaterials value="False" />
</settings>
<settings category="Project\COLLADA Common Profile">
<EnvironmentMap value="" />
<DisableCommonProfileTransparency value="False" />
</settings>
</configuration>
<configuration name="Release">
<settings category="Project\Direct3D\HLSL Compiler">
<CompilerOptions value="" />
</settings>
<settings category="Project\Direct3D10\HLSL Compiler">
<CompilerOptions value="" />
</settings>
<settings category="Project\OpenGL\CgCompiler">
<CompilerOptions value="" />
</settings>
<settings category="Project\Paths">
<Includes value="" />
<Models value="" />
<Scripts value="" />
<Shaders value="" />
<Textures value="" />
</settings>
<settings category="Project\Settings">
<BindLightToUnboundMaterials value="False" />
</settings>
<settings category="Project\COLLADA Common Profile">
<EnvironmentMap value="" />
<DisableCommonProfileTransparency value="False" />
</settings>
</configuration>
</configurations>
<assetFile uri="Document1.dae" referenced="False" />
<activeAssetCollection uri="Document1.dae" />
<customConfigurations>
<FXComposer.Scene.Services.FXRenderPortService>
<defaultScene sceneUri="Document1.dae#DefaultScene" />
<camera type="Top" scene="Document1.dae#DefaultScene">
<focallength>9.32483</focallength>
<fov>40</fov>
<zoomrect>0 0 1 1</zoomrect>
<viewtransform>1 0 0 0 0 5.960464E-08 -0.9999999 0 0 0.9999999 5.960464E-08 0 0 9.32483 0 1 </viewtransform>
</camera>
<camera type="Front" scene="Document1.dae#DefaultScene">
<focallength>9.32483</focallength>
<fov>40</fov>
<zoomrect>0 0 1 1</zoomrect>
<viewtransform>1 0 0 0 0 1 0 0 0 0 1 0 0 0 9.32483 1 </viewtransform>
</camera>
<camera type="Right" scene="Document1.dae#DefaultScene">
<focallength>9.32483</focallength>
<fov>40</fov>
<zoomrect>0 0 1 1</zoomrect>
<viewtransform>5.960464E-08 0 -0.9999999 0 0 1 0 0 0.9999999 0 5.960464E-08 0 9.32483 0 0 1 </viewtransform>
</camera>
<camera type="Perspective" scene="Document1.dae#DefaultScene">
<focallength>25.61976</focallength>
<fov>40</fov>
<zoomrect>0 0 1 1</zoomrect>
<viewtransform>0.7071069 3.945239E-08 -0.7071067 0 -0.4082482 0.8164965 -0.4082482 0 0.5773504 0.5773503 0.5773502 0 14.79157 14.79157 14.79157 1 </viewtransform>
</camera>
<renderPort name="Render" />
</FXComposer.Scene.Services.FXRenderPortService>
<FXComposer.Scene.Services.FXSceneService>
<grid_settings sceneUri="Document1.dae#DefaultScene">
<show_grid value="True" />
<axes_color value="0, 0, 0, 1" />
<size value="17.32051" />
<major_ticks_color value="0.25, 0.25, 0.25, 1" />
<major_tick_every_nth value="10" />
<ticks_color value="0.425, 0.425, 0.425, 1" />
<ticks_interval_in_units value="0.3464102" />
</grid_settings>
<background_color color="0.5 0.5 0.5 0" />
</FXComposer.Scene.Services.FXSceneService>
<FXComposer.Debugger.DebuggerService>
<settings>
<fragkill mode="Off" color="1, 0, 1, 1" />
<enablealpha value="False" />
<singlepixelmode enabled="False" pixelID="0, 0" />
</settings>
<profiles />
<files />
</FXComposer.Debugger.DebuggerService>
</customConfigurations>
</project>