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fly.c
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fly.c
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/*C program to design flying characters Screen Saver.*/
#include <stdio.h>
#include <termios.h>
#include <unistd.h>
#include <fcntl.h>
/*will return character based on passed number*/
char getCHAR(int n)
{
char ok[] = "~!@#$%^&*:;'\",{}|<>=";
return ok[n];
}
/*function to identify that any key hit by the keyboard*/
int kbhit(void)
{
struct termios oldt, newt;
int ch;
int oldf;
tcgetattr(STDIN_FILENO, &oldt);
newt = oldt;
newt.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &newt);
oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
ch = getchar();
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
fcntl(STDIN_FILENO, F_SETFL, oldf);
if (ch != EOF) {
ungetc(ch, stdin);
return 1;
}
return 0;
}
/*move cursor on specified position on screen*/
void gotoxy(int x, int y)
{
printf("%c[%d;%df", 0x1B, y, x);
}
int main(void)
{
int x, y;
long int i, j;
i = j = 0;
x = 1;
y = 20;
system("clear");
/*program will run until any key hit*/
while (!kbhit()) {
x = rand() % ((150 - 1 + 1) + 1);
y = rand() % ((50 - 1 + 1) + 1);
gotoxy(x, y);
printf("%c", getCHAR(rand() % ((20 - 1 + 1) + 1)));
fflush(stdout);
++i;
if (i == 10000) {
++j;
i = 0;
}
if (j == 100000) {
i = 0;
}
if (j <= 100)
usleep(30000);
if (j <= 1000)
usleep(3000);
if (j <= 10000)
usleep(300);
}
return 0;
}