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Directory.Build.props
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Directory.Build.props
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<Project>
<PropertyGroup>
<!-- For non-SDK projects that import this file and then import Microsoft.Common.props,
tell Microsoft.Common.props not to import Directory.Build.props again. -->
<ImportDirectoryBuildProps>false</ImportDirectoryBuildProps>
<!-- Used to determine if we should build some packages only once across multiple official build legs.
For offline builds we still set OfficialBuildId but we need to build all the packages for a single
leg only, so we also take DotNetBuildFromSource into account. -->
<BuildingAnOfficialBuildLeg Condition="'$(BuildingAnOfficialBuildLeg)' == '' and '$(OfficialBuildId)' != '' and '$(DotNetBuildFromSource)' != 'true'">true</BuildingAnOfficialBuildLeg>
</PropertyGroup>
<PropertyGroup Label="CalculateTargetOS">
<TargetOS Condition="'$(TargetOS)' == '' and $([MSBuild]::IsOSPlatform('OSX'))">OSX</TargetOS>
<TargetOS Condition="'$(TargetOS)' == '' and $([MSBuild]::IsOSPlatform('FREEBSD'))">FreeBSD</TargetOS>
<TargetOS Condition="'$(TargetOS)' == '' and $([MSBuild]::IsOSPlatform('NETBSD'))">NetBSD</TargetOS>
<TargetOS Condition="'$(TargetOS)' == '' and $([MSBuild]::IsOSPlatform('ILLUMOS'))">illumos</TargetOS>
<TargetOS Condition="'$(TargetOS)' == '' and $([MSBuild]::IsOSPlatform('SOLARIS'))">Solaris</TargetOS>
<TargetOS Condition="'$(TargetOS)' == '' and $([MSBuild]::IsOSUnixLike())">Linux</TargetOS>
<TargetOS Condition="'$(TargetOS)' == '' and $([MSBuild]::IsOSPlatform('WINDOWS'))">windows</TargetOS>
<TargetsMobile Condition="'$(TargetOS)' == 'iOS' or '$(TargetOS)' == 'Android' or '$(TargetOS)' == 'tvOS' or '$(TargetOS)' == 'Browser'">true</TargetsMobile>
</PropertyGroup>
<!-- Platform property is required by RepoLayout.props in Arcade SDK. -->
<PropertyGroup Label="CalculateArch">
<_hostArch>$([System.Runtime.InteropServices.RuntimeInformation]::ProcessArchitecture.ToString().ToLowerInvariant)</_hostArch>
<BuildArchitecture Condition="'$(BuildArchitecture)' == ''">$(_hostArch)</BuildArchitecture>
<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(_hostArch)' == 'arm'">arm</TargetArchitecture>
<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(_hostArch)' == 'arm64'">arm64</TargetArchitecture>
<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(TargetOS)' == 'Browser'">wasm</TargetArchitecture>
<TargetArchitecture Condition="'$(TargetArchitecture)' == '' and '$(TargetsMobile)' == 'true'">x64</TargetArchitecture>
<TargetArchitecture Condition="'$(TargetArchitecture)' == ''">x64</TargetArchitecture>
<Platform Condition="'$(Platform)' == '' and '$(InferPlatformFromTargetArchitecture)' == 'true'">$(TargetArchitecture)</Platform>
</PropertyGroup>
<!-- Import the Arcade SDK -->
<Import Project="Sdk.props" Sdk="Microsoft.DotNet.Arcade.Sdk" />
<!-- The TFMs to build and test against. -->
<PropertyGroup>
<NetCoreAppCurrentVersion>$(MajorVersion).$(MinorVersion)</NetCoreAppCurrentVersion>
<AspNetCoreAppCurrentVersion>5.0</AspNetCoreAppCurrentVersion>
<NetCoreAppToolCurrentVersion>5.0</NetCoreAppToolCurrentVersion>
<NetCoreAppCurrentIdentifier>.NETCoreApp</NetCoreAppCurrentIdentifier>
<NetCoreAppCurrentTargetFrameworkMoniker>$(NetCoreAppCurrentIdentifier),Version=v$(NetCoreAppCurrentVersion)</NetCoreAppCurrentTargetFrameworkMoniker>
<NetCoreAppCurrent>net$(NetCoreAppCurrentVersion)</NetCoreAppCurrent>
<AspNetCoreAppCurrent>net$(AspNetCoreAppCurrentVersion)</AspNetCoreAppCurrent>
<NetCoreAppToolCurrent>net$(NetCoreAppToolCurrentVersion)</NetCoreAppToolCurrent>
<NetCoreAppCurrentToolTargetFrameworkMoniker>$(NetCoreAppCurrentIdentifier),Version=v$(NetCoreAppToolCurrentVersion)</NetCoreAppCurrentToolTargetFrameworkMoniker>
<SharedFrameworkName>Microsoft.NETCore.App</SharedFrameworkName>
<NetCoreAppCurrentBrandName>.NET $(NetCoreAppCurrentVersion)</NetCoreAppCurrentBrandName>
</PropertyGroup>
<PropertyGroup>
<LibrariesProjectRoot>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)', 'src', 'libraries'))</LibrariesProjectRoot>
<CoreClrProjectRoot>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)', 'src', 'coreclr'))</CoreClrProjectRoot>
<MonoProjectRoot>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)', 'src', 'mono'))</MonoProjectRoot>
<InstallerProjectRoot>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)', 'src', 'installer'))</InstallerProjectRoot>
<RepoToolsLocalDir>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)', 'tools-local'))</RepoToolsLocalDir>
<RepoTasksDir>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)', 'src', 'tasks'))</RepoTasksDir>
<IbcOptimizationDataDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsDir)', 'ibc'))</IbcOptimizationDataDir>
<XmlDocDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'docs'))</XmlDocDir>
<XmlDocFileRoot>$([MSBuild]::NormalizeDirectory('$(NuGetPackageRoot)', 'microsoft.private.intellisense', '$(MicrosoftPrivateIntellisenseVersion)', 'IntellisenseFiles', 'net'))</XmlDocFileRoot>
<DocsDir>$([MSBuild]::NormalizeDirectory('$(MSBuildThisFileDirectory)', 'docs'))</DocsDir>
<ManPagesDir>$([MSBuild]::NormalizeDirectory('$(DocsDir)', 'manpages'))</ManPagesDir>
<AppleAppBuilderDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'AppleAppBuilder', 'Debug', '$(NetCoreAppToolCurrent)'))</AppleAppBuilderDir>
<AndroidAppBuilderDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'AndroidAppBuilder', 'Debug', '$(NetCoreAppToolCurrent)', 'publish'))</AndroidAppBuilderDir>
<WasmAppBuilderDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'WasmAppBuilder', 'Debug', '$(NetCoreAppToolCurrent)', 'publish'))</WasmAppBuilderDir>
<WasmBuildTasksDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'WasmBuildTasks', 'Debug', '$(NetCoreAppToolCurrent)', 'publish'))</WasmBuildTasksDir>
<MonoAOTCompilerDir>$([MSBuild]::NormalizeDirectory('$(ArtifactsBinDir)', 'MonoAOTCompiler', 'Debug', '$(NetCoreAppToolCurrent)'))</MonoAOTCompilerDir>
<InstallerTasksAssemblyPath Condition="'$(MSBuildRuntimeType)' == 'Core'">$([MSBuild]::NormalizePath('$(ArtifactsBinDir)', 'installer.tasks', 'Debug', 'netstandard2.0', 'installer.tasks.dll'))</InstallerTasksAssemblyPath>
<InstallerTasksAssemblyPath Condition="'$(MSBuildRuntimeType)' != 'Core'">$([MSBuild]::NormalizePath('$(ArtifactsBinDir)', 'installer.tasks', 'Debug', 'net461', 'installer.tasks.dll'))</InstallerTasksAssemblyPath>
<AppleAppBuilderTasksAssemblyPath>$([MSBuild]::NormalizePath('$(AppleAppBuilderDir)', 'AppleAppBuilder.dll'))</AppleAppBuilderTasksAssemblyPath>
<AndroidAppBuilderTasksAssemblyPath>$([MSBuild]::NormalizePath('$(AndroidAppBuilderDir)', 'AndroidAppBuilder.dll'))</AndroidAppBuilderTasksAssemblyPath>
<WasmAppBuilderTasksAssemblyPath>$([MSBuild]::NormalizePath('$(WasmAppBuilderDir)', 'WasmAppBuilder.dll'))</WasmAppBuilderTasksAssemblyPath>
<WasmBuildTasksAssemblyPath>$([MSBuild]::NormalizePath('$(WasmBuildTasksDir)', 'WasmBuildTasks.dll'))</WasmBuildTasksAssemblyPath>
<MonoAOTCompilerTasksAssemblyPath>$([MSBuild]::NormalizePath('$(MonoAOTCompilerDir)', 'MonoAOTCompiler.dll'))</MonoAOTCompilerTasksAssemblyPath>
</PropertyGroup>
<PropertyGroup Label="CalculateConfiguration">
<!-- The RuntimeConfiguration property allows to pass in/specify a configuration that applies to both CoreCLR and Mono. -->
<RuntimeConfiguration Condition="'$(RuntimeConfiguration)' == ''">$(Configuration)</RuntimeConfiguration>
<RuntimeConfiguration Condition="'$(RuntimeConfiguration)' == '' and ('$(Configuration)' == 'Debug' or '$(Configuration)' == 'Release')">$(Configuration)</RuntimeConfiguration>
<RuntimeConfiguration Condition="'$(RuntimeConfiguration)' == ''">Debug</RuntimeConfiguration>
<CoreCLRConfiguration Condition="'$(CoreCLRConfiguration)' == ''">$(RuntimeConfiguration)</CoreCLRConfiguration>
<MonoConfiguration Condition="'$(MonoConfiguration)' == '' and '$(RuntimeConfiguration.ToLower())' != 'checked'">$(RuntimeConfiguration)</MonoConfiguration>
<!-- There's no checked configuration on Mono. -->
<MonoConfiguration Condition="'$(MonoConfiguration)' == '' and '$(RuntimeConfiguration.ToLower())' == 'checked'">Debug</MonoConfiguration>
<LibrariesConfiguration Condition="'$(LibrariesConfiguration)' == ''">$(Configuration)</LibrariesConfiguration>
</PropertyGroup>
<PropertyGroup Label="CalculateOS">
<!-- Default to portable build if not explicitly set -->
<PortableBuild Condition="'$(PortableBuild)' == ''">true</PortableBuild>
<_parseDistroRid>$(__DistroRid)</_parseDistroRid>
<_parseDistroRid Condition="'$(_parseDistroRid)' == '' and '$(MSBuildRuntimeType)' == 'core'">$([System.Runtime.InteropServices.RuntimeInformation]::RuntimeIdentifier)</_parseDistroRid>
<_parseDistroRid Condition="'$(_parseDistroRid)' == '' and '$(MSBuildRuntimeType)' != 'core'">win-$([System.Runtime.InteropServices.RuntimeInformation]::OSArchitecture.ToString().ToLowerInvariant)</_parseDistroRid>
<_distroRidIndex>$(_parseDistroRid.LastIndexOfAny("-"))</_distroRidIndex>
<_runtimeOS>$(RuntimeOS)</_runtimeOS>
<_runtimeOS Condition="'$(_runtimeOS)' == ''">$(_parseDistroRid.SubString(0, $(_distroRidIndex)))</_runtimeOS>
<!-- _runtimeOS is calculated based on the build system OS, however if building for Browser/iOS/Android we need to let
the build system to use browser/ios/android as the _runtimeOS for produced package RIDs. -->
<_runtimeOS Condition="'$(TargetsMobile)' == 'true'">$(TargetOS.ToLowerInvariant())</_runtimeOS>
<_runtimeOSVersionIndex>$(_runtimeOS.IndexOfAny(".-0123456789"))</_runtimeOSVersionIndex>
<_runtimeOSFamily Condition="'$(_runtimeOSVersionIndex)' != '-1'">$(_runtimeOS.SubString(0, $(_runtimeOSVersionIndex)))</_runtimeOSFamily>
<_portableOS>linux</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'linux-musl'">linux-musl</_portableOS>
<_portableOS Condition="$([MSBuild]::IsOSPlatform('OSX'))">osx</_portableOS>
<_portableOS Condition="'$(_runtimeOSFamily)' == 'win' or '$(_runtimeOS)' == 'win' or '$(TargetOS)' == 'windows'">win</_portableOS>
<_portableOS Condition="'$(_runtimeOSFamily)' == 'FreeBSD'">freebsd</_portableOS>
<_portableOS Condition="'$(_runtimeOSFamily)' == 'illumos'">illumos</_portableOS>
<_portableOS Condition="'$(_runtimeOSFamily)' == 'Solaris'">solaris</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'Browser'">browser</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'ios'">ios</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'tvos'">tvos</_portableOS>
<_portableOS Condition="'$(_runtimeOS)' == 'android'">android</_portableOS>
<_runtimeOS Condition="$(_runtimeOS.StartsWith('tizen'))">linux</_runtimeOS>
<_runtimeOS Condition="'$(PortableBuild)' == 'true'">$(_portableOS)</_runtimeOS>
<!-- support cross-targeting by choosing a RID to restore when running on a different machine that what we're build for -->
<_portableOS Condition="'$(TargetOS)' == 'Unix' and '$(_runtimeOSFamily)' != 'osx' and '$(_runtimeOSFamily)' != 'FreeBSD' and '$(_runtimeOS)' != 'linux-musl' and '$(_runtimeOSFamily)' != 'illumos' and '$(_runtimeOSFamily)' != 'Solaris'">linux</_portableOS>
</PropertyGroup>
<PropertyGroup Label="CalculateRID">
<_toolRuntimeRID Condition="'$(BuildingInsideVisualStudio)' == 'true'">$(_runtimeOS)-x64</_toolRuntimeRID>
<_toolRuntimeRID Condition="'$(_toolRuntimeRID)' == ''">$(_runtimeOS)-$(_hostArch)</_toolRuntimeRID>
<!-- We build linux-musl-arm on a ubuntu container, so we can't use the toolset build for alpine runtime. We need to use portable linux RID for our toolset in order to be able to use it. -->
<_toolRuntimeRID Condition="'$(_runtimeOS)' == 'linux-musl' and $(TargetArchitecture.StartsWith('arm')) and !$(_hostArch.StartsWith('arm'))">linux-x64</_toolRuntimeRID>
<!-- There are no WebAssembly tools, so use the default ones -->
<_toolRuntimeRID Condition="'$(_runtimeOS)' == 'browser'">linux-x64</_toolRuntimeRID>
<_toolRuntimeRID Condition="'$(_runtimeOS)' == 'browser' and $([MSBuild]::IsOSPlatform('WINDOWS'))">win-x64</_toolRuntimeRID>
<_toolRuntimeRID Condition="'$(_runtimeOS)' == 'browser' and $([MSBuild]::IsOSPlatform('OSX'))">osx-x64</_toolRuntimeRID>
<!-- There are no Android tools, so use the default ones -->
<_toolRuntimeRID Condition="'$(_runtimeOS)' == 'android'">linux-x64</_toolRuntimeRID>
<_toolRuntimeRID Condition="'$(_runtimeOS)' == 'android' and $([MSBuild]::IsOSPlatform('WINDOWS'))">win-x64</_toolRuntimeRID>
<_toolRuntimeRID Condition="'$(_runtimeOS)' == 'android' and $([MSBuild]::IsOSPlatform('OSX'))">osx-x64</_toolRuntimeRID>
<!-- There are no iOS or tvOS tools and it can be built on OSX only, so use that -->
<_toolRuntimeRID Condition="'$(_runtimeOS)' == 'ios' or '$(_runtimeOS)' == 'tvos'">osx-x64</_toolRuntimeRID>
<MicrosoftNetCoreIlasmPackageRuntimeId>$(_toolRuntimeRID)</MicrosoftNetCoreIlasmPackageRuntimeId>
<_packageRID Condition="'$(PortableBuild)' == 'true'">$(_portableOS)-$(TargetArchitecture)</_packageRID>
<PackageRID Condition="'$(PackageRID)' == ''">$(_packageRID)</PackageRID>
<PackageRID Condition="'$(PackageRID)' == ''">$(_runtimeOS)-$(TargetArchitecture)</PackageRID>
<_outputRID Condition="'$(TargetOS)' == 'windows'">win-$(TargetArchitecture)</_outputRID>
<_outputRID Condition="'$(TargetOS)' == 'OSX'">osx-$(TargetArchitecture)</_outputRID>
<_outputRID Condition="'$(TargetOS)' == 'Linux'">linux-$(TargetArchitecture)</_outputRID>
<_outputRID Condition="'$(TargetOS)' == 'FreeBSD'">freebsd-$(TargetArchitecture)</_outputRID>
<_outputRID Condition="'$(TargetOS)' == 'NetBSD'">netbsd-$(TargetArchitecture)</_outputRID>
<_outputRID Condition="'$(TargetOS)' == 'illumos'">illumos-$(TargetArchitecture)</_outputRID>
<_outputRID Condition="'$(TargetOS)' == 'Solaris'">solaris-$(TargetArchitecture)</_outputRID>
<_outputRID Condition="'$(TargetOS)' == 'iOS'">ios-$(TargetArchitecture)</_outputRID>
<_outputRID Condition="'$(TargetOS)' == 'tvOS'">tvos-$(TargetArchitecture)</_outputRID>
<_outputRID Condition="'$(TargetOS)' == 'Android'">android-$(TargetArchitecture)</_outputRID>
<_outputRID Condition="'$(TargetOS)' == 'Browser'">browser-$(TargetArchitecture)</_outputRID>
<OutputRid Condition="'$(OutputRid)' == ''">$(PackageRID)</OutputRid>
<OutputRid Condition="'$(PortableBuild)' == 'true'">$(_outputRID)</OutputRid>
</PropertyGroup>
<PropertyGroup Label="CalculateTargetOSName" Condition="'$(SkipInferTargetOSName)' != 'true'">
<TargetsFreeBSD Condition="'$(TargetOS)' == 'FreeBSD'">true</TargetsFreeBSD>
<Targetsillumos Condition="'$(TargetOS)' == 'illumos'">true</Targetsillumos>
<TargetsSolaris Condition="'$(TargetOS)' == 'Solaris'">true</TargetsSolaris>
<TargetsLinux Condition="'$(TargetOS)' == 'Linux' or '$(TargetOS)' == 'Android'">true</TargetsLinux>
<TargetsNetBSD Condition="'$(TargetOS)' == 'NetBSD'">true</TargetsNetBSD>
<TargetsOSX Condition="'$(TargetOS)' == 'OSX'">true</TargetsOSX>
<TargetsiOS Condition="'$(TargetOS)' == 'iOS'">true</TargetsiOS>
<TargetstvOS Condition="'$(TargetOS)' == 'tvOS'">true</TargetstvOS>
<TargetsiOSSimulator Condition="'$(TargetsiOS)' == 'true' and ('$(TargetArchitecture)' == 'x64' or '$(TargetArchitecture)' == 'x86')">true</TargetsiOSSimulator>
<TargetstvOSSimulator Condition="'$(TargetstvOS)' == 'true' and '$(TargetArchitecture)' == 'x64'">true</TargetstvOSSimulator>
<TargetsAndroid Condition="'$(TargetOS)' == 'Android'">true</TargetsAndroid>
<TargetsBrowser Condition="'$(TargetOS)' == 'Browser'">true</TargetsBrowser>
<TargetsWindows Condition="'$(TargetOS)' == 'windows'">true</TargetsWindows>
<TargetsUnix Condition="'$(TargetsFreeBSD)' == 'true' or '$(Targetsillumos)' == 'true' or '$(TargetsSolaris)' == 'true' or '$(TargetsLinux)' == 'true' or '$(TargetsNetBSD)' == 'true' or '$(TargetsOSX)' == 'true' or '$(TargetstvOS)' == 'true' or '$(TargetsiOS)' == 'true' or '$(TargetsAndroid)' == 'true'">true</TargetsUnix>
</PropertyGroup>
<!--Feature switches -->
<PropertyGroup>
<EnableNgenOptimization Condition="'$(EnableNgenOptimization)' == '' and '$(Configuration)' == 'Release'">true</EnableNgenOptimization>
<!-- Enable NuGet static graph evaluation to optimize incremental restore -->
<RestoreUseStaticGraphEvaluation>true</RestoreUseStaticGraphEvaluation>
<!-- Turn off end of life target framework checks as we intentionally build older .NETCoreApp configurations. -->
<CheckEolTargetFramework>false</CheckEolTargetFramework>
</PropertyGroup>
<!-- RepositoryEngineeringDir isn't set when Installer tests import this file. -->
<Import Project="$(RepositoryEngineeringDir)native\naming.props" />
<Import Project="$(RepositoryEngineeringDir)Subsets.props" />
<Import Project="$(RepositoryEngineeringDir)Analyzers.props" />
<PropertyGroup>
<CoreLibSharedDir>$([MSBuild]::NormalizeDirectory('$(LibrariesProjectRoot)', 'System.Private.CoreLib', 'src'))</CoreLibSharedDir>
<CoreLibProject Condition="'$(RuntimeFlavor)' == 'CoreCLR'">$([MSBuild]::NormalizePath('$(CoreClrProjectRoot)', 'System.Private.CoreLib', 'System.Private.CoreLib.csproj'))</CoreLibProject>
<CoreLibProject Condition="'$(RuntimeFlavor)' == 'Mono'">$([MSBuild]::NormalizePath('$(MonoProjectRoot)', 'netcore', 'System.Private.CoreLib', 'System.Private.CoreLib.csproj'))</CoreLibProject>
</PropertyGroup>
<!-- Packaging -->
<PropertyGroup>
<GitHubRepositoryName>runtime</GitHubRepositoryName>
<RepositoryUrl>git://github.com/dotnet/$(GitHubRepositoryName)</RepositoryUrl>
<ProjectUrl>https://github.com/dotnet/$(GitHubRepositoryName)</ProjectUrl>
<LicenseUrl>https://github.com/dotnet/$(GitHubRepositoryName)/blob/master/LICENSE.TXT</LicenseUrl>
<RuntimeIdGraphDefinitionFile>$([MSBuild]::NormalizePath('$(LibrariesProjectRoot)', 'Microsoft.NETCore.Platforms', 'pkg', 'runtime.json'))</RuntimeIdGraphDefinitionFile>
<LicenseFile>$(MSBuildThisFileDirectory)LICENSE.TXT</LicenseFile>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<Copyright>$(CopyrightNetFoundation)</Copyright>
<PackageThirdPartyNoticesFile>$(MSBuildThisFileDirectory)THIRD-PARTY-NOTICES.TXT</PackageThirdPartyNoticesFile>
<ReleaseNotes>https://go.microsoft.com/fwlink/?LinkID=799421</ReleaseNotes>
<!-- Indicates this is not an officially supported release. Release branches should set this to false. -->
<!-- Keep it in sync with PRERELEASE in eng/native/configureplatform.cmake -->
<IsPrerelease>true</IsPrerelease>
<IsExperimentalAssembly>$(MSBuildProjectName.Contains('Experimental'))</IsExperimentalAssembly>
<IsPrivateAssembly>$(MSBuildProjectName.Contains('Private'))</IsPrivateAssembly>
<!-- Experimental packages should not be stable -->
<SuppressFinalPackageVersion Condition="'$(SuppressFinalPackageVersion)' == '' and ($(IsExperimentalAssembly) or $(IsPrivateAssembly))">true</SuppressFinalPackageVersion>
<IsShippingAssembly Condition="$(IsExperimentalAssembly)">false</IsShippingAssembly>
<!-- We don't want Private packages to be shipped to NuGet.org -->
<IsShippingPackage Condition="($(MSBuildProjectName.Contains('Private')) or $(IsExperimentalAssembly)) and '$(MSBuildProjectExtension)' == '.pkgproj'">false</IsShippingPackage>
<!-- A package isn't generated (in traversal builds) if in servicing or in runtimelab. Intended to be overridden at project level. -->
<GeneratePackage Condition="'$(GeneratePackage)' == ''">true</GeneratePackage>
<GeneratePackage Condition="(('$(PreReleaseVersionLabel)' == 'servicing' or
'$(RepositoryName)' == 'runtimelab') and
'$(BuildAllProjects)' == 'true')">false</GeneratePackage>
</PropertyGroup>
<!-- Language configuration -->
<PropertyGroup>
<!-- default to allowing all language features -->
<LangVersion>preview</LangVersion>
<LangVersion Condition="'$(MSBuildProjectExtension)' == '.vbproj'">latest</LangVersion>
<!-- Enables Strict mode for Roslyn compiler -->
<Features>strict;nullablePublicOnly</Features>
<Deterministic>true</Deterministic>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<!-- Always pass portable to override arcade sdk which uses embedded for local builds -->
<DebugType>portable</DebugType>
<DebugSymbols>true</DebugSymbols>
<!-- Default to discarding symbols if not explicitly set -->
<KeepNativeSymbols Condition="'$(KeepNativeSymbols)' == ''">false</KeepNativeSymbols>
<!-- Used for launchSettings.json and runtime config files. -->
<AppDesignerFolder>Properties</AppDesignerFolder>
<!-- By default the SDK produces ref assembly for 5.0 or later -->
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
</PropertyGroup>
</Project>