From 8be50ffb09627bb4809ab3dcd845100d6b9a9df9 Mon Sep 17 00:00:00 2001 From: violetc <58360096+s-yh-china@users.noreply.github.com> Date: Sun, 11 Aug 2024 23:34:23 +0800 Subject: [PATCH] feat: zh_cn (#46) * fix: info toggle i18n * feat: zh_cn --- .../fi/dy/masa/minihud/config/InfoToggle.java | 2 +- .../resources/assets/minihud/lang/zh_cn.json | 1678 ++++++++--------- 2 files changed, 840 insertions(+), 840 deletions(-) diff --git a/src/main/java/fi/dy/masa/minihud/config/InfoToggle.java b/src/main/java/fi/dy/masa/minihud/config/InfoToggle.java index b93e2124..11a91d97 100644 --- a/src/main/java/fi/dy/masa/minihud/config/InfoToggle.java +++ b/src/main/java/fi/dy/masa/minihud/config/InfoToggle.java @@ -214,7 +214,7 @@ public String getComment() @Override public String getTranslatedName() { - return StringUtils.getTranslatedOrFallback(this.translatedName, this.translatedName.isEmpty() ? this.name : this.translatedName); + return this.translatedName.isEmpty() ? this.name : this.translatedName; } private static String buildTranslateName(String name, String type) diff --git a/src/main/resources/assets/minihud/lang/zh_cn.json b/src/main/resources/assets/minihud/lang/zh_cn.json index a6ac6b42..e7797a08 100644 --- a/src/main/resources/assets/minihud/lang/zh_cn.json +++ b/src/main/resources/assets/minihud/lang/zh_cn.json @@ -1,840 +1,840 @@ { - "malilib.gui.button.render_layers_gui.set_to_player": "定位至玩家", - "minihud.config.generic.name.axolotlTooltips": "美西螈悬浮提示", - "minihud.config.generic.name.beeTooltips": "蜜蜂工具提示", - "minihud.config.generic.name.honeyTooltips": "蜂蜜信息显示", - "minihud.config.generic.name.biomeOverlayRange": "群系水平渲染范围", - "minihud.config.generic.name.biomeOverlayRangeVertical": "群系垂直渲染范围", - "minihud.config.generic.name.biomeOverlaySingleColor": "群系单一颜色边界", - "minihud.config.generic.name.blockPosFormat": "区块位置格式", - "minihud.config.generic.name.blockGridOverlayMode": "方块覆盖模式", - "minihud.config.generic.name.blockGridOverlayRadius": "方块覆盖半径", - "minihud.config.generic.name.coordinateFormat": "坐标格式", - "minihud.config.generic.name.dateFormatReal": "日期格式", - "minihud.config.generic.name.dateFormatMinecraft": "日期格式(MC)", - "minihud.config.generic.name.debugMessages": "调试信息", - "minihud.config.generic.name.debugRendererPathFindingEnablePointWidth": "寻路指示器路径点宽度", - "minihud.config.generic.name.dontClearStoredSeedOnDimensionChange": "维度变化不更改种子", - "minihud.config.generic.name.entityDataSync": "同步实体数据", - "minihud.config.generic.name.entityDataSyncBackup": "备用实体数据同步", - "minihud.config.generic.name.enableVanillaDebugRendererFix": "调试渲染器补丁", - "minihud.config.generic.name.fontScale": "字体大小", - "minihud.config.generic.name.hudAlignment": "HUD 位置", - "minihud.config.generic.name.inventoryPreview": "容器预览", - "minihud.config.generic.name.inventoryPreviewEnabled": "inventoryPreviewEnabled", - "minihud.config.generic.name.inventoryPreviewToggleScreen": "切换容器预览屏幕模式", - "minihud.config.generic.name.lightLevelAutoHeight": "光照渲染自动高度", - "minihud.config.generic.name.lightLevelColoredNumbers": "亮度显示颜色", - "minihud.config.generic.name.lightLevelCollisionCheck": "光照渲染碰撞检查", - "minihud.config.generic.name.lightLevelMarkerCondition": "光照渲染标记显示", - "minihud.config.generic.name.lightLevelMarkers": "亮度不足标记", - "minihud.config.generic.name.lightLevelMarkerSize": "亮度不足标记大小", - "minihud.config.generic.name.lightLevelNumberCondition": "光照渲染数字显示", - "minihud.config.generic.name.lightLevelNumbers": "亮度类型显示", - "minihud.config.generic.name.lightLevelNumberOffsetBlockX": "方块亮度显示横移", - "minihud.config.generic.name.lightLevelNumberOffsetBlockY": "方块亮度显示纵移", - "minihud.config.generic.name.lightLevelNumberOffsetSkyX": "天空亮度显示横移", - "minihud.config.generic.name.lightLevelNumberOffsetSkyY": "天空亮度显示纵移", - "minihud.config.generic.name.lightLevelNumberRotation": "亮度显示旋转", - "minihud.config.generic.name.lightLevelRange": "亮度显示范围", - "minihud.config.generic.name.lightLevelRenderOffset": "光照渲染 Z 轴偏移", - "minihud.config.generic.name.lightLevelRenderThrough": "光照渲染透视", - "minihud.config.generic.name.lightLevelSkipBlockCheck": "光照渲染略过生成检测", - "minihud.config.generic.name.lightLevelThresholdDim": "光照渲染 Dim 阈值", - "minihud.config.generic.name.lightLevelThresholdSafe": "光照渲染 Safe 阈值", - "minihud.config.generic.name.lightLevelUnderWater": "水下光照渲染", - "minihud.config.generic.name.mainRenderingToggle": "主开关", - "minihud.config.generic.name.mapPreview": "地图预览", - "minihud.config.generic.name.mapPreviewRequireShift": "地图需要 Shift 预览", - "minihud.config.generic.name.mapPreviewSize": "地图预览大小", - "minihud.config.generic.name.moveShapeToPlayer": "将形状移动到玩家", - "minihud.config.generic.name.offsetSubtitleHud": "偏移字幕 Hud", - "minihud.config.generic.name.openConfigGui": "打开配置界面", - "minihud.config.generic.name.requireSneak": "潜行渲染", - "minihud.config.generic.name.requiredKey": "按键渲染", - "minihud.config.generic.name.serverNbtRequestRate": "服务器 NBT 请求速率", - "minihud.config.generic.name.setDistanceReferencePoint": "选定测距基点", - "minihud.config.generic.name.shapeEditor": "图形编辑器", - "minihud.config.generic.name.shulkerBoxPreview": "潜影盒预览", - "minihud.config.generic.name.shulkerDisplayBgColor": " 彩色潜影盒预览", - "minihud.config.generic.name.shulkerDisplayRequireShift": " 潜影盒预览", - "minihud.config.generic.name.slimeChunkTopToPlayer": "史莱姆区块", - "minihud.config.generic.name.slimeChunkOverlayRadius": "史莱姆区块半径", - "minihud.config.generic.name.sortLinesByLength": "按文本长度排序", - "minihud.config.generic.name.sortLinesReversed": "文本长度反序", - "minihud.config.generic.name.spawnPlayerOuterOverlayEnabled": "spawnPlayerOuterOverlayEnabled", - "minihud.config.generic.name.spawnPlayerRedstoneOverlayEnabled": "spawnPlayerRedstoneOverlayEnabled", - "minihud.config.generic.name.spawnRealOuterOverlayEnabled": "spawnRealOuterOverlayEnabled", - "minihud.config.generic.name.spawnRealRedstoneOverlayEnabled": "spawnRealRedstoneOverlayEnabled", - "minihud.config.generic.name.spawnableColumnHeightsOverlayRadius": "顶层方块范围", - "minihud.config.generic.name.structuresRenderThrough": "结构渲染穿透", - "minihud.config.generic.name.textPosX": "文本横移(MiNiHUD)", - "minihud.config.generic.name.textPosY": "文本纵移(MiNiHUD)", - "minihud.config.generic.name.timeDayDivisor": "时间因数", - "minihud.config.generic.name.timeTotalDivisor": "时间总因数", - "minihud.config.generic.name.useCustomizedCoordinateFormat": "自定义坐标格式", - "minihud.config.generic.name.useFontShadow": "添加文字阴影", - "minihud.config.generic.name.useTextBackground": "使用文本背景", - "minihud.config.generic.name.villagerConversionTicks": "村民治疗计时", - "minihud.config.generic.name.villagerOfferEnchantmentBooks": "村民附魔书交易显示", - "minihud.config.generic.name.villagerOfferHighestLevelOnly": "村民显示最高等级附魔书", - "minihud.config.generic.name.villagerOfferLowestPriceNearby": "村民显示最低价格附魔书", - "minihud.config.generic.name.villagerOfferPriceThreshold": "村民交易价格阈值", - "minihud.config.generic.comment.axolotlTooltips": "将美西螈品种名称添加到桶的工具提示中", - "minihud.config.generic.comment.beeTooltips": "提示蜂箱和蜂巢物品中的蜜蜂数量", - "minihud.config.generic.comment.honeyTooltips": "在指向蜂巢和蜂箱时添加蜂蜜等级信息", - "minihud.config.generic.comment.biomeOverlayRange": "群系边界渲染的水平区块半径", - "minihud.config.generic.comment.biomeOverlayRangeVertical": "群系边界渲染的垂直区块半径", - "minihud.config.generic.comment.biomeOverlaySingleColor": "如果启用,那么生物群落边界叠加时将为所有生物群落使用相同的颜色。\n当相邻的生物群系的颜色和线条没有混合成一大堆乱七八糟的颜色时,\n这样看起来「不会那么凌乱」。", - "minihud.config.generic.comment.blockPosFormat": "\"infoBlockPosition\" 显示格式的字元串。需要三个%d 格式的字元串!\n预设值:\"方块:%d, %d, %d\"", - "minihud.config.generic.comment.blockGridOverlayMode": "方块网格的渲染模式", - "minihud.config.generic.comment.blockGridOverlayRadius": "方块网格的渲染范围半径", - "minihud.config.generic.comment.coordinateFormat": "坐标显示格式的字符串\n需要有三个%f格式的字符串\n默认为:x: %.1f y: %.1f z: %.1f", - "minihud.config.generic.comment.dateFormatReal": "实时的日期格式,请参阅 Java SimpleDateFormat 格式\n在需要的情况下,制作新的格式", - "minihud.config.generic.comment.dateFormatMinecraft": "默认格式为:§eMC time:(day 0)00:00:xx§r\n功能为定义 MC 时间的显示格式\n支持的占位符有:\n{DAY_1}(初始值为 1 的日)、{DAY}(初始值为 0 的日)、\n{HOUR}(小时)、{MIN}(分钟)、{SEC}(秒)、\n{MOON}(月相)。", - "minihud.config.generic.comment.debugMessages": "在游戏控制台中启用一些调试信息的显示", - "minihud.config.generic.comment.debugRendererPathFindingEnablePointWidth": "如果该选项启用,那么普通的寻路指示器将显示路径点宽度的框线。", - "minihud.config.generic.comment.dontClearStoredSeedOnDimensionChange": "当只是改变维度时,不要清除存储的世界种子。\n有些 Mod 可能会使用每个维度的种子,所以你可能需要修改这个,\n以防你的服务器 Mod 中不同维度有不同的世界种子。", - "minihud.config.generic.comment.entityDataSync": "使用 Servux 的实体同步协议\n获取服务端实体数据", - "minihud.config.generic.comment.entityDataSyncBackup": "当 Servux 不可用时使用原版 NBT 查询协议。\n这需要op权限或安装服务端模组", - "minihud.config.generic.comment.enableVanillaDebugRendererFix": "如果该选项启用,那么 OpenGL 所显示的状态是固定的。", - "minihud.config.generic.comment.fontScale": "Font scale factor for the info line HUD. Default: 0.5", - "minihud.config.generic.comment.hudAlignment": "HUD的对齐位置", - "minihud.config.generic.comment.inventoryPreview": "用以激活容器预览的按键", - "minihud.config.generic.comment.inventoryPreviewEnabled": "Enable/Disable the Inventory Preview Feature\nMade so you can individually enable / disable this feature", - "minihud.config.generic.comment.inventoryPreviewToggleScreen": "打开一个屏幕以使用鼠标指针查看物品信息", - "minihud.config.generic.comment.lightLevelAutoHeight": "如果启用,那么光照等级的覆盖层将自动提升到渲染块形状的顶部。\n§6注:这将使覆盖层也会呈现在像半砖一样的东西上,\n§6在那里生物将不能生成,除非你打开光照碰撞检查选项阻止它显示。", - "minihud.config.generic.comment.lightLevelColoredNumbers": "设定光照等级的数字显示是使用彩色还是白色\n(§4这就是你用 True 和 False 的理由?——ZMDF§r)", - "minihud.config.generic.comment.lightLevelCollisionCheck": "如果启用,那么如果存在任何带有碰撞箱的方块,光照等级的覆盖层将不会被渲染。\n§6注意:这不能检查该方块是否能够刷怪!开启该功能后将忽略任何关闭状态也会刷怪的方块,\n§6例如,打开活板门或门时可以阻止覆盖层显示。", - "minihud.config.generic.comment.lightLevelMarkerCondition": "何时渲染光照等级彩色标记", - "minihud.config.generic.comment.lightLevelMarkers": "在 [光照等级] < §6[亮度阈值] §f时使用哪种方式标记", - "minihud.config.generic.comment.lightLevelMarkerSize": "在 [光照等级] < §6[亮度阈值] §f时的标记大小,范围:0.0 - 1.0", - "minihud.config.generic.comment.lightLevelNumberCondition": "何时渲染光照等级数字", - "minihud.config.generic.comment.lightLevelNumbers": "调整显示天空亮度与方块亮度", - "minihud.config.generic.comment.lightLevelNumberOffsetBlockX": "显示方块亮度的光照等级时,横向位移的距离\n范围:0.0 - 1.0", - "minihud.config.generic.comment.lightLevelNumberOffsetBlockY": "显示方块亮度的光照等级时,纵向位移的距离\n范围:0.0 - 1.0", - "minihud.config.generic.comment.lightLevelNumberOffsetSkyX": "显示天空亮度的光照等级时,横向位移的距离\n范围:0.0 - 1.0", - "minihud.config.generic.comment.lightLevelNumberOffsetSkyY": "显示天空亮度的光照等级时,纵向位移的距离\n范围:0.0 - 1.0", - "minihud.config.generic.comment.lightLevelNumberRotation": "功能开启后亮度显示将跟随玩家旋转", - "minihud.config.generic.comment.lightLevelRange": "可被渲染的亮度显示范围\n以玩家脚为中心,数值等于体心到面心距离的正方体", - "minihud.config.generic.comment.lightLevelRenderOffset": "光照等级渲染层的相对垂直偏移量。\n这是为了帮助解决方块表面潜在的 Z 轴冲突的问题。\n调节范围:0.0 - 1.0", - "minihud.config.generic.comment.lightLevelRenderThrough": "如果启用,那么光照等级的覆盖层将穿过块进行渲染\n§6填洞小帮手,就是眼得瞎", - "minihud.config.generic.comment.lightLevelSkipBlockCheck": "光照等级显示是否跳过下面方块的怪物生成检查。\n这将使覆盖层也出现在半砖和玻璃等的顶部。\n§6妈妈再也不用担心做冰道的时候看不见光照等级了", - "minihud.config.generic.comment.lightLevelThresholdDim": "被认为是「§oDim(昏暗)§r」的最大亮度。\n这是一个介于「Dark(§c红色数字§r)」和「Safe(§a绿色数字§r)」\n之间的用户可配置的额外级别。将其设置在安全阈值以下以禁用它。", - "minihud.config.generic.comment.lightLevelThresholdSafe": "你认为是安全的光照等级", - "minihud.config.generic.comment.lightLevelUnderWater": "水下也能看到光照等级渲染", - "minihud.config.generic.comment.mainRenderingToggle": "MiniHUD 渲染的主开关,包括信息行和所有覆盖渲染器", - "minihud.config.generic.comment.mapPreview": "当鼠标悬停在地图上时,按住 Shift 键可以预览地图", - "minihud.config.generic.comment.mapPreviewRequireShift": "地图预览是否需要按住 Shift 按键。", - "minihud.config.generic.comment.mapPreviewSize": "预览地图时的大小", - "minihud.config.generic.comment.moveShapeToPlayer": "将目前选选择的形状移动到玩家(或 Camera)的目前位置", - "minihud.config.generic.comment.offsetSubtitleHud": "如果信息 HUD 设置为右下角,\n并且字幕设置为启用,\n那么字幕将被偏移显示在信息 HUD 上方。", - "minihud.config.generic.comment.openConfigGui": "打开游戏内配置界面的快捷键", - "minihud.config.generic.comment.requireSneak": "当玩家为潜行状态时,显示 MiniHUD 的信息", - "minihud.config.generic.comment.requiredKey": "当按下此快捷键时,显示 MiniHUD 的信息", - "minihud.config.generic.comment.serverNbtRequestRate": "Limit request rate for server entity data syncer", - "minihud.config.generic.comment.setDistanceReferencePoint": "使用该快捷键存储一个玩家当前位置信息\n之后作为测距模式的基点", - "minihud.config.generic.comment.shapeEditor": "快捷打开图形分页 GUI", - "minihud.config.generic.comment.shulkerBoxPreview": "如果该选项启用,当你按住 Shift 同时指向潜影盒时,\n将显示潜影盒内的物品", - "minihud.config.generic.comment.shulkerDisplayBgColor": "将§6潜影盒预览§f功能预览界面的背景颜色设定为潜影盒的颜色。", - "minihud.config.generic.comment.shulkerDisplayRequireShift": "潜影盒预览是否需要按住 Shift 键", - "minihud.config.generic.comment.slimeChunkTopToPlayer": "如果启用,则当叠加层打开时,史莱姆区块显示范围的顶部位置将设定为玩家的y 位置。\n如果停用,则当显示范围开启时,顶部设定为y = 40。", - "minihud.config.generic.comment.slimeChunkOverlayRadius": "显示史莱姆区块的半径距离,\n有效范围为-1——40,默认值:-1", - "minihud.config.generic.comment.sortLinesByLength": "对显示的信息根据其长度\n由长至短自上而下进行排列", - "minihud.config.generic.comment.sortLinesReversed": "在启用文本长度排序后,激活该选项会使得按长度排序反向\n关闭状态——由长至短自上而下\n开启状态——由短至长自上而下", - "minihud.config.generic.comment.spawnPlayerOuterOverlayEnabled": "Enables the Player-Following render for the Outer Spawn Radius Border (Purple)", - "minihud.config.generic.comment.spawnPlayerRedstoneOverlayEnabled": "Enables the Player-Following render for the Redstone Spawn Radius Border (Yellow)", - "minihud.config.generic.comment.spawnRealOuterOverlayEnabled": "Enables the Real World Spawn render for the Outer Spawn Radius Border (Brown)", - "minihud.config.generic.comment.spawnRealRedstoneOverlayEnabled": "Enables the Real World Spawn render for the Redstone Spawn Radius Border (Yellow)", - "minihud.config.generic.comment.spawnableColumnHeightsOverlayRadius": "可被渲染的顶层显示范围\n以玩家脚为中心,数值等于体心到面心距离的正方体,\n有效范围为:0-128", - "minihud.config.generic.comment.structuresRenderThrough": "如果该选项启用,则结构的可以透过方块可见。", - "minihud.config.generic.comment.textPosX": "MiNiHUD距离屏幕边缘的横向距离(默认为 4)", - "minihud.config.generic.comment.textPosY": "MiNiHUD距离屏幕边缘的纵向距离(默认为 4)", - "minihud.config.generic.comment.timeDayDivisor": "一天时间的模型因数\n其实就是时间刻\n(可以理解为把一天分为多少份)", - "minihud.config.generic.comment.timeTotalDivisor": "整体世界时间的模型因数\n其实就是时间刻\n(可以理解为把一天分为多少份)", - "minihud.config.generic.comment.useCustomizedCoordinateFormat": "是否使用自定义的坐标格式字符串", - "minihud.config.generic.comment.useFontShadow": "MiNiHUD将拥有薄薄的一层阴影", - "minihud.config.generic.comment.useTextBackground": "在文本后面使用纯色背景色 MiNiHUD 将拥有底色", - "minihud.config.generic.comment.villagerConversionTicks": "Show the conversion ticks for zombie villagers", - "minihud.config.generic.comment.villagerOfferEnchantmentBooks": "Show villager offers for enchanted books", - "minihud.config.generic.comment.villagerOfferHighestLevelOnly": "Show only villager offers for the highest level enchanted books", - "minihud.config.generic.comment.villagerOfferLowestPriceNearby": "Only show villager offers with the lowest price for the same enchantment", - "minihud.config.generic.comment.villagerOfferPriceThreshold": "Only show villager offers with prices below this ratio\nSet to 1.0 to display all offers", - "minihud.config.generic.prettyName.mainRenderingToggle": "MiniHUD Main Rendering", - "minihud.config.colors.name.beaconRangeLvl1": "1 级信标", - "minihud.config.colors.name.beaconRangeLvl2": "2 级信标", - "minihud.config.colors.name.beaconRangeLvl3": "3 级信标", - "minihud.config.colors.name.beaconRangeLvl4": "4 级信标", - "minihud.config.colors.name.blockGridOverlayColor": "网格方块颜色", - "minihud.config.colors.name.conduitRange": "潮涌核心", - "minihud.config.colors.name.lightLevelMarkerBlockLit": "亮度充足标记", - "minihud.config.colors.name.lightLevelMarkerDark": "亮度不足标记", - "minihud.config.colors.name.lightLevelMarkerDim": "亮度昏暗标记", - "minihud.config.colors.name.lightLevelMarkerSkyLit": "天空亮度标记", - "minihud.config.colors.name.lightLevelNumberBlockDark": "方块亮度不足", - "minihud.config.colors.name.lightLevelNumberBlockDim": "方块亮度昏暗数显", - "minihud.config.colors.name.lightLevelNumberBlockLit": "方块亮度充足", - "minihud.config.colors.name.lightLevelNumberSkyDark": "天空亮度不足", - "minihud.config.colors.name.lightLevelNumberSkyDim": "天空亮度昏暗数显", - "minihud.config.colors.name.lightLevelNumberSkyLit": "天空亮度充足", - "minihud.config.colors.name.randomTicksFixedOverlayColor": "固定随机刻颜色", - "minihud.config.colors.name.randomTicksPlayerOverlayColor": "移动随机刻颜色", - "minihud.config.colors.name.regionOverlayColor": "区块文件边界", - "minihud.config.colors.name.shapeAdjustableSpawnSphere": "可调节生成球体", - "minihud.config.colors.name.shapeBox": "长方体", - "minihud.config.colors.name.shapeCanDespawnSphere": "弱加载球面", - "minihud.config.colors.name.shapeCanSpawnSphere": "强加载球面", - "minihud.config.colors.name.shapeCircle": "圆环", - "minihud.config.colors.name.shapeDespawnSphere": "卸载球面", - "minihud.config.colors.name.shapeLineBlocky": "线", - "minihud.config.colors.name.shapeSphereBlocky": "球面", - "minihud.config.colors.name.slimeChunksOverlayColor": "史莱姆区块颜色", - "minihud.config.colors.name.spawnPlayerEntityOverlayColor": "出生点强加载范围", - "minihud.config.colors.name.spawnPlayerRedstoneOverlayColor": "spawnPlayerRedstoneOverlayColor", - "minihud.config.colors.name.spawnPlayerLazyOverlayColor": "出生点弱加载范围", - "minihud.config.colors.name.spawnPlayerOuterOverlayColor": "出生点卸载范围", - "minihud.config.colors.name.spawnRealEntityOverlayColor": "出生点强加载范围", - "minihud.config.colors.name.spawnRealRedstoneOverlayColor": "spawnRealRedstoneOverlayColor", - "minihud.config.colors.name.spawnRealLazyOverlayColor": "出生点弱加载范围", - "minihud.config.colors.name.spawnRealOuterOverlayColor": "出生点卸载范围", - "minihud.config.colors.name.spawnableColumnHeightsOverlayColor": "高度颜色", - "minihud.config.colors.name.textBackgroundColor": "背景颜色(MiNiHUD)", - "minihud.config.colors.name.textColor": "文本颜色(MiNiHUD)", - "minihud.config.colors.comment.beaconRangeLvl1": "1级信标范围的颜色", - "minihud.config.colors.comment.beaconRangeLvl2": "2级信标范围的颜色", - "minihud.config.colors.comment.beaconRangeLvl3": "3级信标范围的颜色", - "minihud.config.colors.comment.beaconRangeLvl4": "4级信标范围的颜色", - "minihud.config.colors.comment.blockGridOverlayColor": "网格方块的颜色", - "minihud.config.colors.comment.conduitRange": "潮涌核心覆盖范围的颜色", - "minihud.config.colors.comment.lightLevelMarkerBlockLit": "亮度大于等于 §6[亮度阈值] §f时标记的颜色", - "minihud.config.colors.comment.lightLevelMarkerDark": "亮度低于 §6[亮度阈值] §f时标记的颜色", - "minihud.config.colors.comment.lightLevelMarkerDim": "「dim(昏暗)」等级标记的颜色(用户可自定义级别)", - "minihud.config.colors.comment.lightLevelMarkerSkyLit": "The color for the safe (during day) spots marker", - "minihud.config.colors.comment.lightLevelNumberBlockDark": "方块亮度低于 §6[亮度阈值] §f时标记的颜色", - "minihud.config.colors.comment.lightLevelNumberBlockDim": "「dim(昏暗)」等级数显的颜色(用户可自定义级别)", - "minihud.config.colors.comment.lightLevelNumberBlockLit": "方块亮度大于等于 §6[亮度阈值] §f时标记的颜色", - "minihud.config.colors.comment.lightLevelNumberSkyDark": "天空亮度低于 §6[亮度阈值] §f时标记的颜色", - "minihud.config.colors.comment.lightLevelNumberSkyDim": "「dim(昏暗)」等级天空亮度数显的颜色(用户可自定义级别)", - "minihud.config.colors.comment.lightLevelNumberSkyLit": "天空亮度大于等于 §6[亮度阈值] §f时标记的颜色", - "minihud.config.colors.comment.randomTicksFixedOverlayColor": "在开启位置显示随机刻区域的颜色", - "minihud.config.colors.comment.randomTicksPlayerOverlayColor": "跟随玩家运动显示的随机刻区域的颜色", - "minihud.config.colors.comment.regionOverlayColor": "区块文件边界的颜色", - "minihud.config.colors.comment.shapeAdjustableSpawnSphere": "「可调节生成球体」的默认颜色。\n每个球体的颜色可以通过其配置 GUI 进行更改。", - "minihud.config.colors.comment.shapeBox": "长方体的默认颜色,可以通过其配置 GUI 进行更改。", - "minihud.config.colors.comment.shapeCanDespawnSphere": "怪物生成的弱加载球面的默认属性颜色\n每个球的颜色可通过 GUI 调节\n球面内侧怪物状态——可生成且可活动\n球面外侧怪物状态——可消失且不会漫游\n来自 Ice_Spike_ 的解读", - "minihud.config.colors.comment.shapeCanSpawnSphere": "怪物生成的强加载球面的默认属性颜色\n每个球的颜色可通过 GUI 调节\n球面内侧怪物状态——不能生成\n球面外侧怪物状态——可生成且可活动\n来自 Ice_Spike_ 的解读", - "minihud.config.colors.comment.shapeCircle": "圆环的默认属性颜色\n每个圆环的颜色可通过 GUI 调节", - "minihud.config.colors.comment.shapeDespawnSphere": "怪物生成的卸载区块球面的默认属性颜色\n每个球的颜色可通过 GUI 调节\n球面内侧怪物状态——可消失且不会漫游\n球面外侧怪物状态——立即消失\n来自 Ice_Spike_ 的解读", - "minihud.config.colors.comment.shapeLineBlocky": "Line(块状)渲染器的默认颜色,可以通过其配置 GUI 进行更改。", - "minihud.config.colors.comment.shapeSphereBlocky": "球面的默认属性颜色\n每个球的颜色可通过 GUI 调节", - "minihud.config.colors.comment.slimeChunksOverlayColor": "渲染史莱姆区块时的颜色", - "minihud.config.colors.comment.spawnPlayerEntityOverlayColor": "Color for the entity-processing spawn chunks overlay of\nhow the spawn chunks would be if the spawn were\nto be at the player's current position\n§aGreen - Entity Processing", - "minihud.config.colors.comment.spawnPlayerRedstoneOverlayColor": "Color for the \"redstone-only\" spawn chunks overlay of\nhow the spawn chunks would be if the spawn were\nto be at the player's current position,\n§eYellow - Redstone Processing (Default: off)", - "minihud.config.colors.comment.spawnPlayerLazyOverlayColor": "Color for the \"lazy-loaded\" spawn chunks overlay of\nhow the spawn chunks would be if the spawn were\nto be at the player's current position,\n§cRed - Mob Caps only (aka lazy/border chunk)", - "minihud.config.colors.comment.spawnPlayerOuterOverlayColor": "Color for the 1.14+ outer loaded spawn chunks overlay of\nhow the spawn chunks would be if the spawn were\nto be at the player's current position,\n§6Brown - Outer limits for chunk loading,\n§6for things like World gen and rendering (Default: off)", - "minihud.config.colors.comment.spawnRealEntityOverlayColor": "Color for the entity-processing real spawn chunks overlay\n§9Blue - Entity Processing", - "minihud.config.colors.comment.spawnRealRedstoneOverlayColor": "Color for the \"redstone-only\" real spawn chunks overlay,\n§eYellow - Redstone Processing (Default: off)", - "minihud.config.colors.comment.spawnRealLazyOverlayColor": "Color for the \"lazy-loaded\" real spawn chunks overlay,\n§dMagenta - Mob Caps only (aka lazy/border chunk)", - "minihud.config.colors.comment.spawnRealOuterOverlayColor": "Color for the 1.14+ outer loaded real spawn chunks overlay,\n§5Purple - Outer limits for chunk loading,\n§5for things like World gen and rendering (Default: off)", - "minihud.config.colors.comment.spawnableColumnHeightsOverlayColor": "区块最高位置方块所显示的颜色", - "minihud.config.colors.comment.textBackgroundColor": "MiNiHUD的背景颜色", - "minihud.config.colors.comment.textColor": "MiNiHUD的文本颜色", - "minihud.config.info_toggle.name.infoBeeCount": "蜜蜂数", - "minihud.config.info_toggle.name.infoBiome": "群系名称", - "minihud.config.info_toggle.name.infoBiomeRegistryName": "群系注册表信息", - "minihud.config.info_toggle.name.infoBlockBreakSpeed": "破坏速度信息", - "minihud.config.info_toggle.name.infoBlockInChunk": "区块位置信息", - "minihud.config.info_toggle.name.infoBlockPosition": "坐标信息", - "minihud.config.info_toggle.name.infoBlockProperties": "方块信息", - "minihud.config.info_toggle.name.infoChunkPosition": "区块坐标信息", - "minihud.config.info_toggle.name.infoChunkSections": "渲染区块信息", - "minihud.config.info_toggle.name.infoChunkSectionsLine": "渲染区块信息", - "minihud.config.info_toggle.name.infoChunkUpdates": "区块更新信息", - "minihud.config.info_toggle.name.infoCoordinates": "坐标信息", - "minihud.config.info_toggle.name.infoCoordinatesScaled": "地狱坐标映射", - "minihud.config.info_toggle.name.infoDifficulty": "难度信息", - "minihud.config.info_toggle.name.infoDimensionId": "维度 ID", - "minihud.config.info_toggle.name.infoDistance": "测距显示", - "minihud.config.info_toggle.name.infoEntities": "实体数量", - "minihud.config.info_toggle.name.infoEntitiesClientWorld": "世界实体", - "minihud.config.info_toggle.name.infoEntityRegistryName": "实体名称", - "minihud.config.info_toggle.name.infoFacing": "方向", - "minihud.config.info_toggle.name.infoFurnaceXp": "熔炉经验显示", - "minihud.config.info_toggle.name.infoFPS": "帧数", - "minihud.config.info_toggle.name.infoHoneyLevel": "蜂蜜等级信息", - "minihud.config.info_toggle.name.infoHorseSpeed": "马速度属性", - "minihud.config.info_toggle.name.infoHorseJump": "马跳跃属性", - "minihud.config.info_toggle.name.infoLightLevel": "光照等级", - "minihud.config.info_toggle.name.infoLookingAtBlock": "方块位置", - "minihud.config.info_toggle.name.infoLookingAtBlockInChunk": "方块区块信息", - "minihud.config.info_toggle.name.infoLookingAtEntity": "查看实体", - "minihud.config.info_toggle.name.infoLookingAtEffects": "infoLookingAtEffects", - "minihud.config.info_toggle.name.infoMemoryUsage": "内存使用", - "minihud.config.info_toggle.name.infoMobCaps": "刷怪占用", - "minihud.config.info_toggle.name.infoLoadedChunksCount": "区块加载计数", - "minihud.config.info_toggle.name.infoPandaGene": "显示熊猫基因", - "minihud.config.info_toggle.name.infoParticleCount": "粒子信息", - "minihud.config.info_toggle.name.infoPing": "延迟信息", - "minihud.config.info_toggle.name.infoRegionFile": "显示区域文件", - "minihud.config.info_toggle.name.infoRotationPitch": "俯仰角度", - "minihud.config.info_toggle.name.infoRotationYaw": "旋转角度", - "minihud.config.info_toggle.name.infoServerTPS": "服务器 TPS", - "minihud.config.info_toggle.name.infoServux": "显示 Servux 信息", - "minihud.config.info_toggle.name.infoSlimeChunk": "史莱姆区块", - "minihud.config.info_toggle.name.infoSpeed": "速度", - "minihud.config.info_toggle.name.infoSpeedAxis": "速度分量", - "minihud.config.info_toggle.name.infoSpeedHV": "玩家速度分量", - "minihud.config.info_toggle.name.infoSprinting": "奔跑状态", - "minihud.config.info_toggle.name.infoTileEntities": "实体数量", - "minihud.config.info_toggle.name.infoTimeDayModulo": "时间模型", - "minihud.config.info_toggle.name.infoTimeIRL": "时间显示", - "minihud.config.info_toggle.name.infoTimeTotalModulo": "总时间", - "minihud.config.info_toggle.name.infoTimeWorld": "世界开放时间", - "minihud.config.info_toggle.name.infoWorldTimeFormatted": "游戏时间格式化", - "minihud.config.info_toggle.name.infoWeather": "显示天气", - "minihud.config.info_toggle.name.infoZombieConversion": "infoZombieConversion", - "minihud.config.info_toggle.comment.infoBeeCount": "显示目标蜂巢或蜂箱中的蜜蜂数量。\n§6注意:这仅适用于单人游戏(没有服务器端支持,\n§6将无法正常显示,但会在有 Servux Mod 时可能出现)。", - "minihud.config.info_toggle.comment.infoBiome": "显示当前群系的名称", - "minihud.config.info_toggle.comment.infoBiomeRegistryName": "显示当前群系的注册表名称", - "minihud.config.info_toggle.comment.infoBlockBreakSpeed": "显示玩家在 100 tick(5秒)内的破坏速度", - "minihud.config.info_toggle.comment.infoBlockInChunk": "显示玩家在区块内的位置", - "minihud.config.info_toggle.comment.infoBlockPosition": "显示玩家当前位置信息", - "minihud.config.info_toggle.comment.infoBlockProperties": "显示方块状态属性", - "minihud.config.info_toggle.comment.infoChunkPosition": "显示玩家所在区块的坐标", - "minihud.config.info_toggle.comment.infoChunkSections": "显示被渲染区块的数目(F3 中的 C 值)", - "minihud.config.info_toggle.comment.infoChunkSectionsLine": "显示被渲染区块的数目\n(F3 中的 C 值的一整行)", - "minihud.config.info_toggle.comment.infoChunkUpdates": "显示当前每秒更新区块的数量", - "minihud.config.info_toggle.comment.infoCoordinates": "显示玩家坐标", - "minihud.config.info_toggle.comment.infoCoordinatesScaled": "根据维度的比例系数显示玩家的坐标。只适用于主世界和地狱,\n并且地狱与主世界的比例系数是原版的系数。", - "minihud.config.info_toggle.comment.infoDifficulty": "显示当前难度", - "minihud.config.info_toggle.comment.infoDimensionId": "显示当前的维度ID\n(可能不是在每个情况下都是准确的,\n这取决于服务器(海绵?)", - "minihud.config.info_toggle.comment.infoDistance": "显示到当前基点的距离。\n热键 §6[选定测距基点]§f", - "minihud.config.info_toggle.comment.infoEntities": "显示可见/加载的实体计数", - "minihud.config.info_toggle.comment.infoEntitiesClientWorld": "显示世界列表/地图中的实体数量", - "minihud.config.info_toggle.comment.infoEntityRegistryName": "显示玩家正在观察的实体名称", - "minihud.config.info_toggle.comment.infoFacing": "显示玩家面向的方向", - "minihud.config.info_toggle.comment.infoFurnaceXp": "显示目标熔炉中的经验。\n§6注意:这仅适用于单人游戏(没有服务器端支持,\n§6将无法正常显示,但会在有 Servux Mod 时可能出现)。", - "minihud.config.info_toggle.comment.infoFPS": "显示当前帧数", - "minihud.config.info_toggle.comment.infoHoneyLevel": "显示目标蜂巢或蜂箱中的蜜蜂数量。\n§6注意:这仅适用于单人游戏(没有服务器端支持,\n§6将无法正常显示,但会在有 Servux Mod 时可能出现)。", - "minihud.config.info_toggle.comment.infoHorseSpeed": "显示玩家当前所骑的马的速度属性(米/秒)。", - "minihud.config.info_toggle.comment.infoHorseJump": "显示玩家当前所骑的马的跳跃属性(格)", - "minihud.config.info_toggle.comment.infoLightLevel": "显示当前光照等级", - "minihud.config.info_toggle.comment.infoLookingAtBlock": "显示玩家正在观察的方块位置信息", - "minihud.config.info_toggle.comment.infoLookingAtBlockInChunk": "显示玩家正在观察的方块所处的区块位置信息", - "minihud.config.info_toggle.comment.infoLookingAtEntity": "Show the entity name and health when looked at.\nMore data can be seen if used with Servux", - "minihud.config.info_toggle.comment.infoLookingAtEffects": "Show the entities active status effects when looked at.\nMore data can be seen if used with Servux", - "minihud.config.info_toggle.comment.infoMemoryUsage": "显示内存的使用和分配情况", - "minihud.config.info_toggle.comment.infoMobCaps": "显示刷怪占用\n\n§d注意:目前只适用于地毯端服务器!\n§6数据目前只能从 Carpet 服务器上的 list 列表解析(TAB 抬头显示)\n§6当然前提是如果您已使用「/log mobcaps」向服务器获取了数据", - "minihud.config.info_toggle.comment.infoLoadedChunksCount": "显示客户端上加载区块的数量", - "minihud.config.info_toggle.comment.infoPandaGene": "显示指向的熊猫的基因", - "minihud.config.info_toggle.comment.infoParticleCount": "显示当前渲染的粒子数(F3 中的 P)", - "minihud.config.info_toggle.comment.infoPing": "显示当前服务器延迟", - "minihud.config.info_toggle.comment.infoRegionFile": "显示玩家当前所在的区域文件\n(区域文件为 32X32 的区域大小)", - "minihud.config.info_toggle.comment.infoRotationPitch": "显示玩家当前的俯仰角度数", - "minihud.config.info_toggle.comment.infoRotationYaw": "显示玩家当前的旋转角度数", - "minihud.config.info_toggle.comment.infoServerTPS": "Show the server TPS and ms/tick (MSPT) values\nNote: This is only accurate when running a Carpet server\nand the TPS display carpet rule is enabled.\nOtherwise it is estimated on the client side,\nbased on the world time update packet, and it can\nonly detect TPS values lower than 20 that way.", - "minihud.config.info_toggle.comment.infoServux": "显示服务器 Servux 版本和 Servux 数据同步协议版本", - "minihud.config.info_toggle.comment.infoSlimeChunk": "显示玩家当前是否处于史莱姆区块中\n注意:这只适用于没有任何干扰的单机环境\n在服务器中,玩家需要如下流程:\n1. 执行 Admin/OP,在每次更改维度时手动运行 /seed\n2. 通过控制台输入种子,如:minihudson -seed 12345", - "minihud.config.info_toggle.comment.infoSpeed": "显示玩家当前的移动速度", - "minihud.config.info_toggle.comment.infoSpeedAxis": "显示玩家在每个方向上的速度分量", - "minihud.config.info_toggle.comment.infoSpeedHV": "显示玩家当前水平和垂直的移动速度。", - "minihud.config.info_toggle.comment.infoSprinting": "如果玩家正在冲刺,显示「冲刺」信息行\n§c我自己不知道我在跑是吧?", - "minihud.config.info_toggle.comment.infoTileEntities": "显示客户端世界中的运动的实体数量", - "minihud.config.info_toggle.comment.infoTimeDayModulo": "显示当前一天的时间因数\n可以在配置中设置", - "minihud.config.info_toggle.comment.infoTimeIRL": "根据dateFormatReal的格式化显示当前实时时间", - "minihud.config.info_toggle.comment.infoTimeTotalModulo": "显示当前世界总时间的时间因数\n可以在配置中设置\n", - "minihud.config.info_toggle.comment.infoTimeWorld": "显示当前世界开放的时间刻\n可以理解为开服时间", - "minihud.config.info_toggle.comment.infoWorldTimeFormatted": "把游戏内时间转换为现实时间的 24 小时计数法。", - "minihud.config.info_toggle.comment.infoWeather": "切换是否显示天气信息", - "minihud.config.info_toggle.comment.infoZombieConversion": "Show the Time that a Zombie Villager has until Conversion", - "minihud.config.render_toggle.name.overlayBeaconRange": "信标范围显示", - "minihud.config.render_toggle.name.overlayBiomeBorder": "群系边界显示", - "minihud.config.render_toggle.name.overlayBlockGrid": "网格显示", - "minihud.config.render_toggle.name.overlayConduitRange": "潮涌核心范围", - "minihud.config.render_toggle.name.overlayLightLevel": "光照等级显示", - "minihud.config.render_toggle.name.overlayRandomTicksFixed": "随机刻区域显示", - "minihud.config.render_toggle.name.overlayRandomTicksPlayer": "随机刻区域跟随", - "minihud.config.render_toggle.name.overlayRegionFile": "区域文件渲染", - "minihud.config.render_toggle.name.overlaySlimeChunks": "史莱姆区块显示", - "minihud.config.render_toggle.name.overlaySpawnableColumnHeights": "高度顶端显示", - "minihud.config.render_toggle.name.overlaySpawnChunkReal": "出生点加载显示", - "minihud.config.render_toggle.name.overlaySpawnChunkPlayer": "出生点加载跟随", - "minihud.config.render_toggle.name.overlayStructureMainToggle": "结构渲染器", - "minihud.config.render_toggle.name.overlayVillagerInfo": "村民信息显示", - "minihud.config.render_toggle.name.shapeRenderer": "图形渲染器", - "minihud.config.render_toggle.name.debugChunkBorder": "区块边界显示", - "minihud.config.render_toggle.name.debugChunkInfo": "区块调试信息", - "minihud.config.render_toggle.name.debugChunkOcclusion": "封闭区块显示", - "minihud.config.render_toggle.name.debugCollisionBoxEnabled": "开启碰撞箱显示", - "minihud.config.render_toggle.name.debugNeighborsUpdateEnabled": "方块更新显示", - "minihud.config.render_toggle.name.debugPathfindingEnabled": "寻路更新显示", - "minihud.config.render_toggle.name.debugSolidFaceEnabled": "块面调试显示", - "minihud.config.render_toggle.name.debugWaterEnabled": "水面调试信息", - "minihud.config.render_toggle.comment.overlayBeaconRange": "切换是否显示信标范围", - "minihud.config.render_toggle.comment.overlayBiomeBorder": "切换是否显示群系边界", - "minihud.config.render_toggle.comment.overlayBlockGrid": "切换是否显示全部方块网格\n(§4屌用没有还晃眼——ZMDF§r)", - "minihud.config.render_toggle.comment.overlayConduitRange": "显示潮涌核心覆盖范围", - "minihud.config.render_toggle.comment.overlayLightLevel": "切换是否显示光照等级显示", - "minihud.config.render_toggle.comment.overlayRandomTicksFixed": "切换是否显示随机刻固定点位区域", - "minihud.config.render_toggle.comment.overlayRandomTicksPlayer": "切换是否显示随机刻区域\n(以玩家为中心可移动)", - "minihud.config.render_toggle.comment.overlayRegionFile": "切换是否显示区域文件内边界\n(区域文件为 32*32 的区块组成)", - "minihud.config.render_toggle.comment.overlaySlimeChunks": "切换是否显示史莱姆区块", - "minihud.config.render_toggle.comment.overlaySpawnableColumnHeights": "切换是否显示顶端方块标记", - "minihud.config.render_toggle.comment.overlaySpawnChunkReal": "切换是否显示出生点各级加载强度", - "minihud.config.render_toggle.comment.overlaySpawnChunkPlayer": "切换是否显示出生点各级加载强度\n(以玩家为中心可移动)", - "minihud.config.render_toggle.comment.overlayStructureMainToggle": "切换是否显示所有的结构的边框", - "minihud.config.render_toggle.comment.overlayVillagerInfo": "Toggle the villager offers render.\nDisplays he enchantment books it sells.", - "minihud.config.render_toggle.comment.shapeRenderer": "切换是否显示图形渲染器渲染的图形", - "minihud.config.render_toggle.comment.debugChunkBorder": "打开区块边界显示,效果与 F3 + G 一样。", - "minihud.config.render_toggle.comment.debugChunkInfo": "切换是否显示原版区块信息调试(16*16*16 的空间)", - "minihud.config.render_toggle.comment.debugChunkOcclusion": "切换是否显示封闭区块的显示(16*16*16 的空间)", - "minihud.config.render_toggle.comment.debugCollisionBoxEnabled": "切换是否显示碰撞箱调试渲染", - "minihud.config.render_toggle.comment.debugNeighborsUpdateEnabled": "切换是否显示方块更新调试渲染", - "minihud.config.render_toggle.comment.debugPathfindingEnabled": "切换是否显示生物寻路更新调试渲染", - "minihud.config.render_toggle.comment.debugSolidFaceEnabled": "切换是否显示方块表面是否完整更新调试渲染", - "minihud.config.render_toggle.comment.debugWaterEnabled": "切换是否显示水面流动距离(只对水有效)", - "minihud.config.render_toggle.prettyName.overlayBeaconRange": "Beacon Range overlay", - "minihud.config.render_toggle.prettyName.overlayBiomeBorder": "Biome Border overlay", - "minihud.config.render_toggle.prettyName.overlayBlockGrid": "Block Grid overlay", - "minihud.config.render_toggle.prettyName.overlayConduitRange": "Conduit Range overlay", - "minihud.config.render_toggle.prettyName.overlayLightLevel": "Light Level overlay", - "minihud.config.render_toggle.prettyName.overlayRandomTicksFixed": "Random Ticked Chunks (fixed) overlay", - "minihud.config.render_toggle.prettyName.overlayRandomTicksPlayer": "Random Ticked Chunks (player-following) overlay", - "minihud.config.render_toggle.prettyName.overlayRegionFile": "Region File Border overlay", - "minihud.config.render_toggle.prettyName.overlaySlimeChunks": "Slime Chunks overlay", - "minihud.config.render_toggle.prettyName.overlaySpawnableColumnHeights": "Spawnable column heights overlay", - "minihud.config.render_toggle.prettyName.overlaySpawnChunkReal": "Spawn Chunks (real) overlay", - "minihud.config.render_toggle.prettyName.overlaySpawnChunkPlayer": "Spawn Chunks (player-following, would-be) overlay", - "minihud.config.render_toggle.prettyName.overlayStructureMainToggle": "Structure Bounding Boxes main", - "minihud.config.render_toggle.prettyName.overlayVillagerInfo": "Villager offers overlay", - "minihud.config.render_toggle.prettyName.shapeRenderer": "Shape Renderer", - "minihud.config.render_toggle.prettyName.debugChunkBorder": "Chunk Border", - "minihud.config.render_toggle.prettyName.debugChunkInfo": "Chunk Info", - "minihud.config.render_toggle.prettyName.debugChunkOcclusion": "Chunk Occlusion", - "minihud.config.render_toggle.prettyName.debugCollisionBoxEnabled": "Block Collision Boxes", - "minihud.config.render_toggle.prettyName.debugNeighborsUpdateEnabled": "Block Neighbor Updates", - "minihud.config.render_toggle.prettyName.debugPathfindingEnabled": "Pathfinding", - "minihud.config.render_toggle.prettyName.debugSolidFaceEnabled": "Block Solid Faces", - "minihud.config.render_toggle.prettyName.debugWaterEnabled": "Water", - "minihud.config.structure_toggle.name.ancient_city": "远古城市", - "minihud.config.structure_toggle.comment.ancient_city": "切换远古城市结构边框绘制", - "minihud.config.structure_toggle.prettyName.ancient_city": "Ancient City", - "minihud.config.structure_toggle.full_box.name.ancient_city": "远古城市主体", - "minihud.config.structure_toggle.full_box.comment.ancient_city": "远古城市颜色", - "minihud.config.structure_toggle.full_box.prettyName.ancient_city": "Ancient City Full Box", - "minihud.config.structure_toggle.components.name.ancient_city": "远古城市结构", - "minihud.config.structure_toggle.components.comment.ancient_city": "远古城市结构颜色", - "minihud.config.structure_toggle.components.prettyName.ancient_city": "Ancient City Components", - "minihud.config.structure_toggle.name.bastion_remnant": "堡垒遗迹", - "minihud.config.structure_toggle.comment.bastion_remnant": "切换堡垒遗迹结构边框渲染", - "minihud.config.structure_toggle.prettyName.bastion_remnant": "Bastion Remnant", - "minihud.config.structure_toggle.full_box.name.bastion_remnant": "堡垒遗迹主体", - "minihud.config.structure_toggle.full_box.comment.bastion_remnant": "堡垒遗迹主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.bastion_remnant": "Bastion Remnant Full Box", - "minihud.config.structure_toggle.components.name.bastion_remnant": "堡垒遗迹结构", - "minihud.config.structure_toggle.components.comment.bastion_remnant": "堡垒遗迹结构颜色", - "minihud.config.structure_toggle.components.prettyName.bastion_remnant": "Bastion Remnant Components", - "minihud.config.structure_toggle.name.buried_treasure": "宝藏", - "minihud.config.structure_toggle.comment.buried_treasure": "切换宝藏结构边框渲染", - "minihud.config.structure_toggle.prettyName.buried_treasure": "Buried Treasure", - "minihud.config.structure_toggle.full_box.name.buried_treasure": "宝藏主体", - "minihud.config.structure_toggle.full_box.comment.buried_treasure": "埋藏的宝藏主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.buried_treasure": "Buried Treasure Full Box", - "minihud.config.structure_toggle.components.name.buried_treasure": "宝藏结构", - "minihud.config.structure_toggle.components.comment.buried_treasure": "埋藏的宝藏结构颜色", - "minihud.config.structure_toggle.components.prettyName.buried_treasure": "Buried Treasure Components", - "minihud.config.structure_toggle.name.desert_pyramid": "沙漠神殿", - "minihud.config.structure_toggle.comment.desert_pyramid": "切换沙漠神殿结构边框渲染", - "minihud.config.structure_toggle.prettyName.desert_pyramid": "Desert Pyramid", - "minihud.config.structure_toggle.full_box.name.desert_pyramid": "沙漠神殿主体", - "minihud.config.structure_toggle.full_box.comment.desert_pyramid": "沙漠神殿主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.desert_pyramid": "Desert Pyramid Full Box", - "minihud.config.structure_toggle.components.name.desert_pyramid": "沙漠神殿结构", - "minihud.config.structure_toggle.components.comment.desert_pyramid": "沙漠神殿结构颜色", - "minihud.config.structure_toggle.components.prettyName.desert_pyramid": "Desert Pyramid Components", - "minihud.config.structure_toggle.name.end_city": "末地城", - "minihud.config.structure_toggle.comment.end_city": "切换末地城结构边框渲染", - "minihud.config.structure_toggle.prettyName.end_city": "End City", - "minihud.config.structure_toggle.full_box.name.end_city": "末地城主体", - "minihud.config.structure_toggle.full_box.comment.end_city": "末地城主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.end_city": "End City Full Box", - "minihud.config.structure_toggle.components.name.end_city": "末地城结构", - "minihud.config.structure_toggle.components.comment.end_city": "末地城结构颜色", - "minihud.config.structure_toggle.components.prettyName.end_city": "End City Components", - "minihud.config.structure_toggle.name.igloo": "雪屋", - "minihud.config.structure_toggle.comment.igloo": "切换雪屋结构边框渲染", - "minihud.config.structure_toggle.prettyName.igloo": "Igloo Structures", - "minihud.config.structure_toggle.full_box.name.igloo": "雪屋主体", - "minihud.config.structure_toggle.full_box.comment.igloo": "雪屋主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.igloo": "Igloo Structures Full Box", - "minihud.config.structure_toggle.components.name.igloo": "雪屋结构", - "minihud.config.structure_toggle.components.comment.igloo": "雪屋结构颜色", - "minihud.config.structure_toggle.components.prettyName.igloo": "Igloo Structures Components", - "minihud.config.structure_toggle.name.jungle_pyramid": "丛林神庙", - "minihud.config.structure_toggle.comment.jungle_pyramid": "切换丛林神庙结构边框渲染", - "minihud.config.structure_toggle.prettyName.jungle_pyramid": "Jungle Temple", - "minihud.config.structure_toggle.full_box.name.jungle_pyramid": "丛林神庙主体", - "minihud.config.structure_toggle.full_box.comment.jungle_pyramid": "丛林神庙主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.jungle_pyramid": "Jungle Temple Full Box", - "minihud.config.structure_toggle.components.name.jungle_pyramid": "丛林神庙结构", - "minihud.config.structure_toggle.components.comment.jungle_pyramid": "丛林神庙结构颜色", - "minihud.config.structure_toggle.components.prettyName.jungle_pyramid": "Jungle Temple Components", - "minihud.config.structure_toggle.name.mansion": "林地府邸", - "minihud.config.structure_toggle.comment.mansion": "切换林地府邸结构边框渲染", - "minihud.config.structure_toggle.prettyName.mansion": "Mansion Structures", - "minihud.config.structure_toggle.full_box.name.mansion": "林地府邸主体", - "minihud.config.structure_toggle.full_box.comment.mansion": "林地府邸主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.mansion": "Mansion Structures Full Box", - "minihud.config.structure_toggle.components.name.mansion": "林地府邸结构", - "minihud.config.structure_toggle.components.comment.mansion": "林地府邸结构颜色", - "minihud.config.structure_toggle.components.prettyName.mansion": "Mansion Structures Components", - "minihud.config.structure_toggle.name.mineshaft": "废弃矿井", - "minihud.config.structure_toggle.comment.mineshaft": "切换废弃矿井结构边框渲染", - "minihud.config.structure_toggle.prettyName.mineshaft": "Mineshaft Structures", - "minihud.config.structure_toggle.full_box.name.mineshaft": "废弃矿井主体", - "minihud.config.structure_toggle.full_box.comment.mineshaft": "废弃矿井主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.mineshaft": "Mineshaft Structures Full Box", - "minihud.config.structure_toggle.components.name.mineshaft": "废弃矿井结构", - "minihud.config.structure_toggle.components.comment.mineshaft": "废弃矿井结构颜色", - "minihud.config.structure_toggle.components.prettyName.mineshaft": "Mineshaft Structures Components", - "minihud.config.structure_toggle.name.fortress": "下界要塞", - "minihud.config.structure_toggle.comment.fortress": "切换下界要塞结构边框渲染", - "minihud.config.structure_toggle.prettyName.fortress": "Nether Fortress", - "minihud.config.structure_toggle.full_box.name.fortress": "下界要塞主体", - "minihud.config.structure_toggle.full_box.comment.fortress": "下界要塞主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.fortress": "Nether Fortress Full Box", - "minihud.config.structure_toggle.components.name.fortress": "下界要塞结构", - "minihud.config.structure_toggle.components.comment.fortress": "下界要塞结构颜色", - "minihud.config.structure_toggle.components.prettyName.fortress": "Nether Fortress Components", - "minihud.config.structure_toggle.name.nether_fossil": "下界化石", - "minihud.config.structure_toggle.comment.nether_fossil": "切换下界化石结构边框渲染", - "minihud.config.structure_toggle.prettyName.nether_fossil": "Nether Fossil", - "minihud.config.structure_toggle.full_box.name.nether_fossil": "下界化石主体", - "minihud.config.structure_toggle.full_box.comment.nether_fossil": "下界化石主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.nether_fossil": "Nether Fossil Full Box", - "minihud.config.structure_toggle.components.name.nether_fossil": "下界化石结构", - "minihud.config.structure_toggle.components.comment.nether_fossil": "下界化石结构颜色", - "minihud.config.structure_toggle.components.prettyName.nether_fossil": "Nether Fossil Components", - "minihud.config.structure_toggle.name.monument": "海底神庙", - "minihud.config.structure_toggle.comment.monument": "切换海底神庙结构边框渲染", - "minihud.config.structure_toggle.prettyName.monument": "Ocean Monument", - "minihud.config.structure_toggle.full_box.name.monument": "海底神庙主体", - "minihud.config.structure_toggle.full_box.comment.monument": "海底神庙主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.monument": "Ocean Monument Full Box", - "minihud.config.structure_toggle.components.name.monument": "海底神殿结构", - "minihud.config.structure_toggle.components.comment.monument": "海底神殿结构颜色", - "minihud.config.structure_toggle.components.prettyName.monument": "Ocean Monument Components", - "minihud.config.structure_toggle.name.ocean_ruin": "海底废墟", - "minihud.config.structure_toggle.comment.ocean_ruin": "切换海底废墟结构边框渲染", - "minihud.config.structure_toggle.prettyName.ocean_ruin": "Ocean Ruin", - "minihud.config.structure_toggle.full_box.name.ocean_ruin": "海底废墟主体", - "minihud.config.structure_toggle.full_box.comment.ocean_ruin": "海底废墟主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.ocean_ruin": "Ocean Ruin Full Box", - "minihud.config.structure_toggle.components.name.ocean_ruin": "海底废墟结构", - "minihud.config.structure_toggle.components.comment.ocean_ruin": "海底废墟结构颜色", - "minihud.config.structure_toggle.components.prettyName.ocean_ruin": "Ocean Ruin Components", - "minihud.config.structure_toggle.name.pillager_outpost": "掠夺者前哨站", - "minihud.config.structure_toggle.comment.pillager_outpost": "切换掠夺者前哨站结构边框渲染", - "minihud.config.structure_toggle.prettyName.pillager_outpost": "Pillager Outpost", - "minihud.config.structure_toggle.full_box.name.pillager_outpost": "掠夺者前哨站主体", - "minihud.config.structure_toggle.full_box.comment.pillager_outpost": "掠夺者前哨站主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.pillager_outpost": "Pillager Outpost Full Box", - "minihud.config.structure_toggle.components.name.pillager_outpost": "掠夺者前哨站结构", - "minihud.config.structure_toggle.components.comment.pillager_outpost": "掠夺者前哨站结构颜色", - "minihud.config.structure_toggle.components.prettyName.pillager_outpost": "Pillager Outpost Components", - "minihud.config.structure_toggle.name.ruined_portal": "废弃传送门", - "minihud.config.structure_toggle.comment.ruined_portal": "切换废弃传送门结构边框渲染", - "minihud.config.structure_toggle.prettyName.ruined_portal": "Ruined Portal", - "minihud.config.structure_toggle.full_box.name.ruined_portal": "废弃传送门主体", - "minihud.config.structure_toggle.full_box.comment.ruined_portal": "废弃传送门主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.ruined_portal": "Ruined Portal Full Box", - "minihud.config.structure_toggle.components.name.ruined_portal": "废弃传送门结构", - "minihud.config.structure_toggle.components.comment.ruined_portal": "废弃传送门结构颜色", - "minihud.config.structure_toggle.components.prettyName.ruined_portal": "Ruined Portal Components", - "minihud.config.structure_toggle.name.shipwreck": "沉船", - "minihud.config.structure_toggle.comment.shipwreck": "切换沉船结构边框渲染", - "minihud.config.structure_toggle.prettyName.shipwreck": "Shipwreck", - "minihud.config.structure_toggle.full_box.name.shipwreck": "沉船主体", - "minihud.config.structure_toggle.full_box.comment.shipwreck": "沉船主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.shipwreck": "Shipwreck Full Box", - "minihud.config.structure_toggle.components.name.shipwreck": "沉船结构", - "minihud.config.structure_toggle.components.comment.shipwreck": "沉船结构颜色", - "minihud.config.structure_toggle.components.prettyName.shipwreck": "Shipwreck Components", - "minihud.config.structure_toggle.name.stronghold": "要塞", - "minihud.config.structure_toggle.comment.stronghold": "切换要塞结构边框渲染", - "minihud.config.structure_toggle.prettyName.stronghold": "Stronghold", - "minihud.config.structure_toggle.full_box.name.stronghold": "要塞主体", - "minihud.config.structure_toggle.full_box.comment.stronghold": "要塞主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.stronghold": "Stronghold Full Box", - "minihud.config.structure_toggle.components.name.stronghold": "要塞结构", - "minihud.config.structure_toggle.components.comment.stronghold": "要塞结构颜色", - "minihud.config.structure_toggle.components.prettyName.stronghold": "Stronghold Components", - "minihud.config.structure_toggle.name.trial_chambers": "试炼密室", - "minihud.config.structure_toggle.comment.trial_chambers": "切换试炼密室结构边框绘制", - "minihud.config.structure_toggle.prettyName.trial_chambers": "Trial Chambers", - "minihud.config.structure_toggle.full_box.name.trial_chambers": "试炼密室主体", - "minihud.config.structure_toggle.full_box.comment.trial_chambers": "试炼密室主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.trial_chambers": "Trial Chambers Full Box", - "minihud.config.structure_toggle.components.name.trial_chambers": "试炼密室结构", - "minihud.config.structure_toggle.components.comment.trial_chambers": "试炼密室结构颜色", - "minihud.config.structure_toggle.components.prettyName.trial_chambers": "Trial Chambers Components", - "minihud.config.structure_toggle.name.village": "村庄", - "minihud.config.structure_toggle.comment.village": "切换村庄结构边框渲染\n这是村庄生成结构,并非你的刷铁厂结构", - "minihud.config.structure_toggle.prettyName.village": "Village", - "minihud.config.structure_toggle.full_box.name.village": "村庄主体", - "minihud.config.structure_toggle.full_box.comment.village": "村庄主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.village": "Village Full Box", - "minihud.config.structure_toggle.components.name.village": "村庄结构", - "minihud.config.structure_toggle.components.comment.village": "村庄结构颜色", - "minihud.config.structure_toggle.components.prettyName.village": "Village Components", - "minihud.config.structure_toggle.name.swamp_hut": "沼泽小屋", - "minihud.config.structure_toggle.comment.swamp_hut": "切换沼泽小屋结构边框渲染", - "minihud.config.structure_toggle.prettyName.swamp_hut": "Witch Hut", - "minihud.config.structure_toggle.full_box.name.swamp_hut": "女巫小屋主体", - "minihud.config.structure_toggle.full_box.comment.swamp_hut": "女巫小屋主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.swamp_hut": "Witch Hut Full Box", - "minihud.config.structure_toggle.components.name.swamp_hut": "女巫小屋结构", - "minihud.config.structure_toggle.components.comment.swamp_hut": "女巫小屋结构颜色", - "minihud.config.structure_toggle.components.prettyName.swamp_hut": "Witch Hut Components", - "minihud.config.structure_toggle.name.trail_ruins": "古迹废墟", - "minihud.config.structure_toggle.comment.trail_ruins": "切换古迹废墟结构边框绘制", - "minihud.config.structure_toggle.prettyName.trail_ruins": "Trail Ruins", - "minihud.config.structure_toggle.full_box.name.trail_ruins": "古迹废墟主体", - "minihud.config.structure_toggle.full_box.comment.trail_ruins": "古迹废墟主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.trail_ruins": "Trail Ruins Full Box", - "minihud.config.structure_toggle.components.name.trail_ruins": "古迹废墟结构", - "minihud.config.structure_toggle.components.comment.trail_ruins": "古迹废墟结构颜色", - "minihud.config.structure_toggle.components.prettyName.trail_ruins": "Trail Ruins Components", - "minihud.config.structure_toggle.name.unknown": "未知结构", - "minihud.config.structure_toggle.comment.unknown": "未知结构包围框渲染", - "minihud.config.structure_toggle.prettyName.unknown": "Unknown Structure", - "minihud.config.structure_toggle.full_box.name.unknown": "未知结构主体", - "minihud.config.structure_toggle.full_box.comment.unknown": "未知结构主体颜色", - "minihud.config.structure_toggle.full_box.prettyName.unknown": "Unknown Structure Full Box", - "minihud.config.structure_toggle.components.name.unknown": "未知结构", - "minihud.config.structure_toggle.components.comment.unknown": "未知结构颜色", - "minihud.config.structure_toggle.components.prettyName.unknown": "Unknown Structure Components", - "minihud.gui.button.config_gui.colors": "颜色", - "minihud.gui.button.config_gui.generic": "通用", - "minihud.gui.button.config_gui.info_lines": "信息", - "minihud.gui.button.config_gui.renderers": "渲染器", - "minihud.gui.button.config_gui.shapes": "图形", - "minihud.gui.button.config_gui.structures": "结构", - "minihud.gui.button.add_shape": "添加形状", - "minihud.gui.button.configure": "配置", - "minihud.gui.button.remove": "移除", - "minihud.gui.button.shape_entry.enabled": "已启用:%s", - "minihud.gui.button.shape_renderer.spawn_sphere.toggle_use_quadrants": "使用角象限生成 %s", - "minihud.gui.button.shape_renderer_toggle": "图形渲染器 %s", - "minihud.gui.button.shape_renderer.toggle_combine_quads": "单块显示:%s", - "minihud.gui.button.hover.shape_renderer.spawn_sphere.toggle_use_quadrants": "§7角象限生成基本上是在由中心和边缘距离定义的\n§7矩形区域的四角上生成了 4 个独立的球体。\n§7角象限生成是旧的生成方式,此时如果半径增加\n§7到一定数量,它就会变得离谱(特别是在基点)。\n§7新的生成方式将不再使用角象限生成,\n§7而是「在边缘滑动生成球体」来创建最终的形状。", - "minihud.gui.label.center_colon": "中心:", - "minihud.gui.label.color": "颜色:", - "minihud.gui.label.display_name_colon": "显示名称:", - "minihud.gui.label.height_colon": "高度:", - "minihud.gui.label.margin_colon": "边距:", - "minihud.gui.label.radius_colon": "半径:", - "minihud.gui.hover.shape.block_snap": "§7方块对齐:§b%s", - "minihud.gui.hover.shape.box.box_side": "§7Render the %s side of the box", - "minihud.gui.hover.shape.center_value": "§7中心点:x: §9%s§7, y: §9%s§7, z: §9%s", - "minihud.gui.hover.shape.circle.main_axis_value": "§7轴:§b%s", - "minihud.gui.hover.shape.effective_center_value": "§7有效中心点:x: §9%s§7, y: §9%s§7, z: §9%s", - "minihud.gui.hover.shape.height_value": "§7高度:§6%s", - "minihud.gui.hover.shape.margin_value": "§7边距:§6%s", - "minihud.gui.hover.shape.radius_value": "§7半径:§6%s", - "minihud.gui.hover.shape.type_value": "§7类型:§b%s", - "minihud.gui.label.shape.block_snap": "方块对齐:%s", - "minihud.gui.label.shape.box.corner_1": "Corner 1", - "minihud.gui.label.shape.box.corner_2": "Corner 2", - "minihud.gui.label.shape.box.grid_enabled": "启用网格:%s", - "minihud.gui.label.shape.box.max_corner": "§7最大值:x: §9%s§7, y: §9%s§7, z: §9%s", - "minihud.gui.label.shape.box.maximum_coord": "最大值", - "minihud.gui.label.shape.box.min_corner": "§7最小值:x: §9%s§7, y: §9%s§7, z: §9%s", - "minihud.gui.label.shape.box.minimum_coord": "最小值", - "minihud.gui.label.shape.box.grid_end_offset": "网格终点偏移值", - "minihud.gui.label.shape.box.grid_size": "网格大小", - "minihud.gui.label.shape.box.grid_start_offset": "网格起点偏移值", - "minihud.gui.label.shape.circle.main_axis_colon": "轴:", - "minihud.gui.label.shape.line.start": "§7点1:x: §9%s§7, y: §9%s§7, z: §9%s", - "minihud.gui.label.shape.line.end": "§7点2:x: §9%s§7, y: §9%s§7, z: §9%s", - "minihud.gui.label.shape.render_type_colon": "渲染类型:", - "minihud.gui.name.box.box_side.down": "down", - "minihud.gui.name.box.box_side.up": "up", - "minihud.gui.name.box.box_side.north": "north", - "minihud.gui.name.box.box_side.south": "south", - "minihud.gui.name.box.box_side.west": "west", - "minihud.gui.name.box.box_side.east": "east", - "minihud.gui.title.configs": "MiniHUD 配置 - %s", - "minihud.gui.title.shape_editor": "形状编辑", - "minihud.gui.title.shape_manager": "形状管理", - "minihud.label.axolotl_tooltip.label": "§7品种:", - "minihud.label.axolotl_tooltip.value": "%s [%s]", - "minihud.label.bee_tooltip.count": "§7包含 §b%s§7 蜜蜂(s)", - "minihud.label.bee_tooltip.count_babies": "§7包含 §b%s§7 蜜蜂(s),(§b%s§7 幼蜂)", - "minihud.label.bee_tooltip.name": "§7- %s", - "minihud.label.honey_info.level": "§7蜂蜜等级 §b%s§7/5", - "minihud.label.blockgridmode.all": "所有", - "minihud.label.blockgridmode.non_air": "真空", - "minihud.label.blockgridmode.adjacent": "相邻真空", - "minihud.label.light_level_marker_mode.cross": "交叉", - "minihud.label.light_level_marker_mode.none": "空", - "minihud.label.light_level_marker_mode.square": "方形", - "minihud.label.light_level_number_mode.none": "空", - "minihud.label.light_level_number_mode.block": "块", - "minihud.label.light_level_number_mode.both": "两者", - "minihud.label.light_level_number_mode.sky": "天空", - "minihud.label.light_level_render_condition.always": "总是", - "minihud.label.light_level_render_condition.dim": "昏暗", - "minihud.label.light_level_render_condition.never": "从不", - "minihud.label.light_level_render_condition.safe": "安全", - "minihud.label.light_level_render_condition.spawnable": "可生成", - "minihud.label.shape_render_type.full_block": "完整的方块", - "minihud.label.shape_render_type.inner_edge": "内部边框", - "minihud.label.shape_render_type.outer_edge": "外部边框", - "minihud.label.shapes.adjustable_spawn_sphere": "可调节球面", - "minihud.label.shapes.box": "长方体", - "minihud.label.shapes.can_spawn_sphere": "(怪物生成)球面(> 24)", - "minihud.label.shapes.can_despawn_sphere": "(怪物随机卸载)球面(> 32)", - "minihud.label.shapes.circle": "圆环 / 圆柱", - "minihud.label.shapes.despawn_sphere": "(怪物强制卸载)球面(> 128)", - "minihud.label.shapes.block_line": "线(基于方块)", - "minihud.label.shapes.sphere_blocky": "球面(基于方块)", - "minihud.hotkeys.category.generic_hotkeys": "通用快捷键", - "minihud.hotkeys.category.info_toggle_hotkeys": "信息切换快捷键", - "minihud.hotkeys.category.renderer_toggle_hotkeys": "渲染器切换快捷键", - "minihud.hotkeys.category.structure_toggle_hotkeys": "结构切换快捷键", - "minihud.message.toggled_debug_mode.collisions": "切换碰撞箱调试渲染到 %s", - "minihud.message.toggled_debug_mode.height_map": "切换高度计调试渲染到 %s", - "minihud.message.toggled_debug_mode.neighbor_updates": "切换更新距离调试渲染到 %s", - "minihud.message.toggled_debug_mode.pathfinding": "切换寻路调试渲染到 %s", - "minihud.message.toggled_debug_mode.solid_faces": "切换方块表面调试渲染到 %s", - "minihud.message.toggled_debug_mode.water": "切换水体调试渲染到 %s", - "minihud.message.toggled_using_center_position": "切换 %s %s, 使用中心位置 %s", - "minihud.message.toggled_using_position": "切换 %s %s, 使用位置 %s", - "minihud.message.toggled_using_world_spawn": "切换 %s %s, 使用世界出生点 %s", - "minihud.message.toggled_using_player_spawn": "%s 已切换为 %s, 模拟距离 %s", - "minihud.message.error.invalid_dropped_chunks_hash_size": "从聊天框中解析掉落方块的数值大小失败", - "minihud.message.error.invalid_seed": "从聊天框中解析世界种子失败", - "minihud.message.error.invalid_spawn_chunk_radius": "无法从聊天栏解析出生点区块范围 (有效值 0 至 32)", - "minihud.message.error.shapes.select_shape_from_dropdown": "从下拉栏中选择要创建的形状类型", - "minihud.message.distance_reference_point_set": "设置距离参考点位 %s", - "minihud.message.no_seed": "MiniHUD:未知的种子", - "minihud.message.seed_is": "MiniHUD 设置的当前世界种子为「%s」", - "minihud.message.seed_set": "MiniHUD:设置世界种子为「%s」", - "minihud.message.spawn_set": "MiniHUD:设置世界出生点到 %s", - "minihud.message.no_spawn_chunk_radius": "MiniHUD: 出生点区块范围未知 (默认设为 2)", - "minihud.message.spawn_chunk_radius_is": "当前出生点区块范围为 '%s'", - "minihud.message.spawn_chunk_radius_set": "MiniHUD: 出生点区块范围已设置为 %s", - "minihud.info_line.invalid_value": "Invalid", - "minihud.info_line.remaining": "remaining", - "minihud.info_line.fps": "%d fps", - "minihud.info_line.memory_usage": "Mem: % 2d%% %03d/%03dMB | Allocated: % 2d%% %03dMB", - "minihud.info_line.time.exception": "Date formatting failed - Invalid date format string?", - "minihud.info_line.time_real": "NOT USED", - "minihud.info_line.time_world": "World time: %5d - total: %d", - "minihud.info_line.time_world_formatted": "NOT USED", - "minihud.info_line.time_world_formatted.moon_0": "Full moon", - "minihud.info_line.time_world_formatted.moon_1": "Waning gibbous", - "minihud.info_line.time_world_formatted.moon_2": "Last quarter", - "minihud.info_line.time_world_formatted.moon_3": "Waning crescent", - "minihud.info_line.time_world_formatted.moon_4": "New moon", - "minihud.info_line.time_world_formatted.moon_5": "Waxing crescent", - "minihud.info_line.time_world_formatted.moon_6": "First quarter", - "minihud.info_line.time_world_formatted.moon_7": "Waxing gibbous", - "minihud.info_line.time_day_modulo": "Day time %% %d: %5d", - "minihud.info_line.time_total_modulo": "Total time %% %d: %5d", - "minihud.info_line.server_tps": "Server TPS: %s%.1f%s MSPT: %s%.1f%s", - "minihud.info_line.server_tps.est": "Server TPS: %s%.1f%s (MSPT [est]: %s%.1f%s)", - "minihud.info_line.server_tps.invalid": "Server TPS: ", - "minihud.info_line.servux": "Servux: %s // Protocol v%d // pB: %02d, pE: %02d", - "minihud.info_line.weather": "Weather: %s%s", - "minihud.info_line.weather.thundering": "Thundering", - "minihud.info_line.weather.raining": "Raining", - "minihud.info_line.weather.clear": "Clear", - "minihud.info_line.mobcap.data": "Mob Caps: Ho: %s Pa: %s Am: %s, Ax: %s, UWC: %s, WC: %s, WA: %s, Mi: %s", - "minihud.info_line.mobcap.no_data": "Mob Caps: ", - "minihud.info_line.mobcap.cap.ambient.full": "§7§l%s§r§7 / %s§r", - "minihud.info_line.mobcap.cap.ambient.nonfull": "§7%s / %s§r", - "minihud.info_line.mobcap.cap.axolotls.full": "§d§l%s§r§7 / %s§r", - "minihud.info_line.mobcap.cap.axolotls.nonfull": "§d%s / %s§r", - "minihud.info_line.mobcap.cap.creature.full": "§a§l%s§r§a / %s§r", - "minihud.info_line.mobcap.cap.creature.nonfull": "§a%s / %s§r", - "minihud.info_line.mobcap.cap.misc.full": "§f§l%s§r§b / %s§r", - "minihud.info_line.mobcap.cap.misc.nonfull": "§f%s / %s§r", - "minihud.info_line.mobcap.cap.monster.full": "§c§l%s§r§c / %s§r", - "minihud.info_line.mobcap.cap.monster.nonfull": "§c%s / %s§r", - "minihud.info_line.mobcap.cap.underground_water_creature.full": "§9§l%s§r§b / %s§r", - "minihud.info_line.mobcap.cap.underground_water_creature.nonfull": "§9%s / %s§r", - "minihud.info_line.mobcap.cap.water_ambient.full": "§9§l%s§r§b / %s§r", - "minihud.info_line.mobcap.cap.water_ambient.nonfull": "§9%s / %s§r", - "minihud.info_line.mobcap.cap.water_creature.full": "§b§l%s§r§b / %s§r", - "minihud.info_line.mobcap.cap.water_creature.nonfull": "§b%s / %s§r", - "minihud.info_line.ping": "Ping: %d ms", - "minihud.info_line.coordinates.exception": "broken coordinate format string!", - "minihud.info_line.coordinates.format": "XYZ: %.2f / %.4f / %.2f", - "minihud.info_line.coordinates_scaled.overworld": "Overworld: ", - "minihud.info_line.coordinates_scaled.nether": "Nether: ", - "minihud.info_line.dimension": "dim: ", - "minihud.info_line.block_pos.exception": "broken format string in 'blockPosFormat'", - "minihud.info_line.chunk_pos": "Sub-Chunk: %d, %d, %d", - "minihud.info_line.region_file": "Region: r.%d.%d", - "minihud.info_line.block_in_chunk": "Block: %d, %d, %d within Sub-Chunk: %d, %d, %d", - "minihud.info_line.block_break_speed": "BBS: %.2f", - "minihud.info_line.sprinting": "§6Sprinting", - "minihud.info_line.distance": "Distance: %.2f (x: %.2f y: %.2f z: %.2f) [to x: %.2f y: %.2f z: %.2f]", - "minihud.info_line.facing": "Facing: %s (%s)", - "minihud.info_line.facing.north.name": "NORTH", - "minihud.info_line.facing.south.name": "SOUTH", - "minihud.info_line.facing.west.name": "WEST", - "minihud.info_line.facing.east.name": "EAST", - "minihud.info_line.facing.north": "Negative Z", - "minihud.info_line.facing.south": "Positive Z", - "minihud.info_line.facing.west": "Negative X", - "minihud.info_line.facing.east": "Positive X", - "minihud.info_line.light_level": "Light (block): %d", - "minihud.info_line.bee_count": "Bees: §b%d", - "minihud.info_line.furnace_xp": "Furnace XP: §b%d", - "minihud.info_line.honey_level": "Honey: §b%d", - "minihud.info_line.horse_speed": "%s Speed: %.3f m/s", - "minihud.info_line.horse_jump": "%s Jump: %.3f m", - "minihud.info_line.rotation_yaw": "yaw: %.1f", - "minihud.info_line.rotation_pitch": "pitch: %.1f", - "minihud.info_line.speed": "speed: %.3f m/s", - "minihud.info_line.speed_hv": "speed: xz: %.3f y: %.3f m/s", - "minihud.info_line.speed_axis": "speed: x: %.3f y: %.3f z: %.3f m/s", - "minihud.info_line.chunk_sections": "C: %d", - "minihud.info_line.chunk_updates": "TODO", - "minihud.info_line.loaded_chunks_count.server": "Server: %d / %d - Client: %s", - "minihud.info_line.panda_gene.main_gene": "Main gene: %s (%s)", - "minihud.info_line.panda_gene.hidden_gene": "Hidden gene: %s (%s)", - "minihud.info_line.panda_gene.dominant_gene": "dominant", - "minihud.info_line.panda_gene.recessive_gene": "recessive", - "minihud.info_line.panda_gene.gene.normal": "normal", - "minihud.info_line.panda_gene.gene.lazy": "lazy", - "minihud.info_line.panda_gene.gene.worried": "worried", - "minihud.info_line.panda_gene.gene.playful": "playful", - "minihud.info_line.panda_gene.gene.brown": "brown", - "minihud.info_line.panda_gene.gene.weak": "weak", - "minihud.info_line.panda_gene.gene.aggressive": "aggressive", - "minihud.info_line.particle_count": "P: %s", - "minihud.info_line.difficulty": "Local Difficulty: %.2f // %.2f (Day %d)", - "minihud.info_line.biome": "Biome: %s", - "minihud.info_line.biome_reg_name": "Biome reg name: %s", - "minihud.info_line.tile_entities": "Client world TE - L: ?, T: ? - TODO 1.17", - "minihud.info_line.entities_client_world": "Entities - Client: %d", - "minihud.info_line.entities_client_world.server": "Entities - Client: %d - Server: %d", - "minihud.info_line.slime_chunk": "Slime chunk: %s", - "minihud.info_line.slime_chunk.yes": "§aYES§r", - "minihud.info_line.slime_chunk.no": "§cNO§r", - "minihud.info_line.slime_chunk.no_seed": "", - "minihud.info_line.looking_at_entity": "Entity: %s", - "minihud.info_line.looking_at_entity.livingentity": "Entity: %s - HP: %.1f / %.1f", - "minihud.info_line.looking_at_entity.owner": "Owner", - "minihud.info_line.looking_at_effects": "Status Effect: %s / %s%s %s", - "minihud.info_line.looking_at_effects.amplifier": "x%d / ", - "minihud.info_line.looking_at_effects.infinite": "INF", - "minihud.info_line.zombie_conversion": "Zombie Villager Cures in: %s", - "minihud.info_line.entity_reg_name": "Entity reg name: %s", - "minihud.info_line.looking_at_block": "Looking at block: %d, %d, %d", - "minihud.info_line.looking_at_block_chunk": "Block: %d, %d, %d in Sub-Chunk: %d, %d, %d" -} \ No newline at end of file + "malilib.gui.button.render_layers_gui.set_to_player": "定位至玩家", + "minihud.config.generic.name.axolotlTooltips": "显示美西螈桶种类", + "minihud.config.generic.name.beeTooltips": "显示蜂巢物品蜜蜂信息", + "minihud.config.generic.name.honeyTooltips": "显示蜂巢物品蜂蜜信息", + "minihud.config.generic.name.biomeOverlayRange": "群系水平渲染范围", + "minihud.config.generic.name.biomeOverlayRangeVertical": "群系垂直渲染范围", + "minihud.config.generic.name.biomeOverlaySingleColor": "群系边界单一颜色模式", + "minihud.config.generic.name.blockPosFormat": "玩家方块位置格式", + "minihud.config.generic.name.blockGridOverlayMode": "方块网格叠加模式", + "minihud.config.generic.name.blockGridOverlayRadius": "方块网格覆盖半径", + "minihud.config.generic.name.coordinateFormat": "玩家坐标格式", + "minihud.config.generic.name.dateFormatReal": "现实时间格式", + "minihud.config.generic.name.dateFormatMinecraft": "游戏时间格式", + "minihud.config.generic.name.debugMessages": "调试信息", + "minihud.config.generic.name.debugRendererPathFindingEnablePointWidth": "寻路指示器路径点宽度", + "minihud.config.generic.name.dontClearStoredSeedOnDimensionChange": "改变维度不清除种子", + "minihud.config.generic.name.entityDataSync": "实体数据同步", + "minihud.config.generic.name.entityDataSyncBackup": "备用实体数据同步", + "minihud.config.generic.name.enableVanillaDebugRendererFix": "原版调试渲染器修复", + "minihud.config.generic.name.fontScale": "字体大小", + "minihud.config.generic.name.hudAlignment": "HUD 位置", + "minihud.config.generic.name.inventoryPreview": "容器预览快捷键", + "minihud.config.generic.name.inventoryPreviewEnabled": "启用容器预览", + "minihud.config.generic.name.inventoryPreviewToggleScreen": "容器预览鼠标释放", + "minihud.config.generic.name.lightLevelAutoHeight": "光照等级渲染自动高度", + "minihud.config.generic.name.lightLevelColoredNumbers": "光照等级渲染彩色数字", + "minihud.config.generic.name.lightLevelCollisionCheck": "光照等级渲染碰撞箱检查", + "minihud.config.generic.name.lightLevelMarkerCondition": "光照等级标记渲染条件", + "minihud.config.generic.name.lightLevelMarkers": "亮度不足标记类型", + "minihud.config.generic.name.lightLevelMarkerSize": "亮度不足标记大小", + "minihud.config.generic.name.lightLevelNumberCondition": "光照等级渲染显示数字条件", + "minihud.config.generic.name.lightLevelNumbers": "光照等级渲染显示类型", + "minihud.config.generic.name.lightLevelNumberOffsetBlockX": "方块光照等级显示横移", + "minihud.config.generic.name.lightLevelNumberOffsetBlockY": "方块光照等级显示纵移", + "minihud.config.generic.name.lightLevelNumberOffsetSkyX": "天空光照等级显示横移", + "minihud.config.generic.name.lightLevelNumberOffsetSkyY": "天空光照等级显示纵移", + "minihud.config.generic.name.lightLevelNumberRotation": "光照等级渲染旋转", + "minihud.config.generic.name.lightLevelRange": "光照等级渲染范围", + "minihud.config.generic.name.lightLevelRenderOffset": "光照渲染 Y 轴偏移", + "minihud.config.generic.name.lightLevelRenderThrough": "光照等级渲染透视", + "minihud.config.generic.name.lightLevelSkipBlockCheck": "光照等级渲染略过生成检测", + "minihud.config.generic.name.lightLevelThresholdDim": "光照等级渲染 Dim 阈值", + "minihud.config.generic.name.lightLevelThresholdSafe": "光照等级渲染 Safe 阈值", + "minihud.config.generic.name.lightLevelUnderWater": "强制水下渲染光照等级", + "minihud.config.generic.name.mainRenderingToggle": "主开关", + "minihud.config.generic.name.mapPreview": "地图预览", + "minihud.config.generic.name.mapPreviewRequireShift": "地图预览需要 Shift", + "minihud.config.generic.name.mapPreviewSize": "地图预览尺寸", + "minihud.config.generic.name.moveShapeToPlayer": "将形状移动到玩家", + "minihud.config.generic.name.offsetSubtitleHud": "HUD子标题文字偏移", + "minihud.config.generic.name.openConfigGui": "打开设置界面", + "minihud.config.generic.name.requireSneak": "需要潜行", + "minihud.config.generic.name.requiredKey": "渲染按键", + "minihud.config.generic.name.serverNbtRequestRate": "服务器 Nbt 请求速率", + "minihud.config.generic.name.setDistanceReferencePoint": "设置距离参考点", + "minihud.config.generic.name.shapeEditor": "形状编辑器", + "minihud.config.generic.name.shulkerBoxPreview": "潜影盒预览", + "minihud.config.generic.name.shulkerDisplayBgColor": "潜影盒预览背景色", + "minihud.config.generic.name.shulkerDisplayRequireShift": "潜影盒预览是否需要按住 Shift 键", + "minihud.config.generic.name.slimeChunkTopToPlayer": "史莱姆区块最高点跟随玩家", + "minihud.config.generic.name.slimeChunkOverlayRadius": "史莱姆区块渲染半径", + "minihud.config.generic.name.sortLinesByLength": "按文本长度排序", + "minihud.config.generic.name.sortLinesReversed": "文本长度反序", + "minihud.config.generic.name.spawnPlayerOuterOverlayEnabled": "渲染玩家世界生成范围", + "minihud.config.generic.name.spawnPlayerRedstoneOverlayEnabled": "渲染玩家弱加载范围", + "minihud.config.generic.name.spawnRealOuterOverlayEnabled": "渲染出生点世界生成范围", + "minihud.config.generic.name.spawnRealRedstoneOverlayEnabled": "渲染出生点弱加载范围", + "minihud.config.generic.name.spawnableColumnHeightsOverlayRadius": "顶层方块显示范围", + "minihud.config.generic.name.structuresRenderThrough": "结构渲染穿透", + "minihud.config.generic.name.textPosX": "HUD 横移", + "minihud.config.generic.name.textPosY": "HUD 纵移", + "minihud.config.generic.name.timeDayDivisor": "时间因数", + "minihud.config.generic.name.timeTotalDivisor": "总时间因数", + "minihud.config.generic.name.useCustomizedCoordinateFormat": "使用自定义坐标格式", + "minihud.config.generic.name.useFontShadow": "使用字体阴影", + "minihud.config.generic.name.useTextBackground": "使用文本背景", + "minihud.config.generic.name.villagerConversionTicks": "僵尸村民治疗计时", + "minihud.config.generic.name.villagerOfferEnchantmentBooks": "显示村民交易附魔书", + "minihud.config.generic.name.villagerOfferHighestLevelOnly": "仅显示村民最高等级附魔书", + "minihud.config.generic.name.villagerOfferLowestPriceNearby": "仅显示村民最低价格附魔书", + "minihud.config.generic.name.villagerOfferPriceThreshold": "村民交易价格阈值", + "minihud.config.generic.comment.axolotlTooltips": "在美西螈桶的提示框中显示品种", + "minihud.config.generic.comment.beeTooltips": "在蜂箱和蜂巢物品的提示框中显示蜜蜂数量", + "minihud.config.generic.comment.honeyTooltips": "在蜂箱和蜂巢物品的提示框中显示蜂蜜等级\n(译注:一般生存模式下不会起作用)", + "minihud.config.generic.comment.biomeOverlayRange": "生物群系边界渲染器的水平区块半径\n需要开启 §6[生物群系边界显示]§f", + "minihud.config.generic.comment.biomeOverlayRangeVertical": "生物群系边界渲染器的垂直(子)区块半径\n需要开启 §6[生物群系边界显示]§f", + "minihud.config.generic.comment.biomeOverlaySingleColor": "开启后,那么生物群落边界叠加时将为所有生物群落使用相同的颜色。\n当相邻的生物群系的颜色和线条没有混合成一大堆乱七八糟的颜色时,\n会看起来「不会那么凌乱」。\n需要开启 §6[生物群系边界显示]§f", + "minihud.config.generic.comment.blockPosFormat": "§6[玩家所在方块坐标]§f 中显示格式的字符串。\n字符串中需要至少三个\"%%d\"\n预设值: \"Block: %%d, %%d, %%d\"", + "minihud.config.generic.comment.blockGridOverlayMode": "方块网格的渲染模式\n需要开启 §6[方块网格显示]§f", + "minihud.config.generic.comment.blockGridOverlayRadius": "方块网格的渲染范围半径\n需要开启 §6[方块网格显示]§f", + "minihud.config.generic.comment.coordinateFormat": "§6[玩家坐标信息]§f 中显示格式的字符串。\n字符串中需要至少三个\"%%f\"\n预设值: \"x: %%.1f y: %%.1f z: %%.1f\"", + "minihud.config.generic.comment.dateFormatReal": "§6[现实时间信息]§f 中显示日期格式的字符串,请参阅 Java SimpleDateFormat 格式", + "minihud.config.generic.comment.dateFormatMinecraft": "§6[格式化游戏时间]§f 中显示格式的字符串\n支持的占位符有:\n{DAY_1}(初始值为 1 的日)、{DAY}(初始值为 0 的日)、\n{HOUR}(小时)、{MIN}(分钟)、{SEC}(秒)、\n{MOON}(月相)。", + "minihud.config.generic.comment.debugMessages": "在控制台中启用调试信息", + "minihud.config.generic.comment.debugRendererPathFindingEnablePointWidth": "开启后,原版寻路指示器将显示路径点宽度的框线。", + "minihud.config.generic.comment.dontClearStoredSeedOnDimensionChange": "当只是改变维度时,不要清除存储的世界种子。\n有些 Mod 可能会在每个维度使用不同的种子,所以你可能需要修改这个,\n以防你的服务器 Mod 中不同维度有不同的世界种子。", + "minihud.config.generic.comment.entityDataSync": "使用 Servux 的实体同步协议获取服务端实体数据", + "minihud.config.generic.comment.entityDataSyncBackup": "当 Servux 不可用时使用原版 NBT 查询协议同步实体数据。\n这需要 OP 权限。(译注:需要2级及以上权限)", + "minihud.config.generic.comment.enableVanillaDebugRendererFix": "如果该选项启用,那么 OpenGL 所显示的状态是固定的。", + "minihud.config.generic.comment.fontScale": "HUD 中字体的缩放系数。\n默认值:0.5", + "minihud.config.generic.comment.hudAlignment": "HUD 的位置", + "minihud.config.generic.comment.inventoryPreview": "用于激活容器预览的按键", + "minihud.config.generic.comment.inventoryPreviewEnabled": "是否启用容器预览功能。", + "minihud.config.generic.comment.inventoryPreviewToggleScreen": "按下后释放鼠标指针,以便查看具体的物品信息。", + "minihud.config.generic.comment.lightLevelAutoHeight": "如果启用,那么光照等级的覆盖层将自动提升到方块的顶部。\n§6注:这将使覆盖层也会呈现在像半砖一样的东西上,即使在那里生物将不能生成。\n§6你可以打开 §6[光照等级渲染碰撞箱检查]§f 选项来阻止它显示。", + "minihud.config.generic.comment.lightLevelColoredNumbers": "设定光照等级的数字显示是使用彩色还是白色\n(§4这就是你用 True 和 False 的理由?——ZMDF§r)", + "minihud.config.generic.comment.lightLevelCollisionCheck": "如果启用,那么如果存在任何带有碰撞箱的方块,光照等级的覆盖层将不会被渲染。\n§6注意:这不能检查该方块是否能够刷怪!\n§6开启该功能后将忽略在不同状态下可以刷怪的方块,\n§6例如,打开活板门或门时可以阻止覆盖层显示,但它们以然可以刷怪。", + "minihud.config.generic.comment.lightLevelMarkerCondition": "何时该渲染光照等级的彩色标记", + "minihud.config.generic.comment.lightLevelMarkers": "在满足 §6[光照等级标记渲染条件]§f 的条件时\n应该使用哪种方式标记满足条件的方块", + "minihud.config.generic.comment.lightLevelMarkerSize": "在满足 §6[光照等级标记渲染条件]§f 的条件时标记的大小。\n范围:0.0 - 1.0", + "minihud.config.generic.comment.lightLevelNumberCondition": "何时渲染光照等级", + "minihud.config.generic.comment.lightLevelNumbers": "调整光照等级显示需要显示的亮度来源。", + "minihud.config.generic.comment.lightLevelNumberOffsetBlockX": "显示方块亮度的光照等级时,横向位移的距离。\n范围:0.0 - 1.0", + "minihud.config.generic.comment.lightLevelNumberOffsetBlockY": "显示方块亮度的光照等级时,纵向位移的距离。\n范围:0.0 - 1.0", + "minihud.config.generic.comment.lightLevelNumberOffsetSkyX": "显示天空亮度的光照等级时,横向位移的距离。\n范围:0.0 - 1.0", + "minihud.config.generic.comment.lightLevelNumberOffsetSkyY": "显示天空亮度的光照等级时,纵向位移的距离。\n范围:0.0 - 1.0", + "minihud.config.generic.comment.lightLevelNumberRotation": "开启后,亮度显示将跟随玩家旋转。", + "minihud.config.generic.comment.lightLevelRange": "亮度显示渲染的范围\n以玩家脚为中心,数值等于体心到面心距离的正方体", + "minihud.config.generic.comment.lightLevelRenderOffset": "光照等级渲染层的相对垂直偏移量。\n这是为了帮助解决方块表面潜在的 Y 轴冲突的问题。\n范围:0.0 - 1.0", + "minihud.config.generic.comment.lightLevelRenderThrough": "开启后,那么光照等级的覆盖层将穿过方块进行渲染。\n(§4填洞小帮手,就是眼得瞎 ——ZMDF§r)", + "minihud.config.generic.comment.lightLevelSkipBlockCheck": "光照等级渲染是否跳过下面方块的怪物生成检查。\n这将使覆盖层也出现在半砖和玻璃等方块的顶部。\n(§4妈妈再也不用担心做冰道的时候看不见光照等级了 ——ZMDF§r)", + "minihud.config.generic.comment.lightLevelThresholdDim": "被认为是「§oDim(昏暗)§r」的最大亮度。\n这是一个介于「Dark(§c红色数字§r)」和「Safe(§a绿色数字§r)」\n之间的用户可配置的额外级别。将其设置在安全阈值以下以禁用它。", + "minihud.config.generic.comment.lightLevelThresholdSafe": "被认为是「Safe(§a绿色数字§r)」的最低光照等级。", + "minihud.config.generic.comment.lightLevelUnderWater": "光照覆盖层是否应在水下呈现", + "minihud.config.generic.comment.mainRenderingToggle": "MiniHUD 的主开关,包括信息行和所有渲染器。", + "minihud.config.generic.comment.mapPreview": "开启后,当鼠标悬停在地图上时,按住 Shift 键可以预览地图。", + "minihud.config.generic.comment.mapPreviewRequireShift": "预览地图是否需要按住 Shift 按键。", + "minihud.config.generic.comment.mapPreviewSize": "预览地图渲染的大小", + "minihud.config.generic.comment.moveShapeToPlayer": "将当前选择的形状移动到玩家(或玩家摄影机)的位置。", + "minihud.config.generic.comment.offsetSubtitleHud": "当 HUD 显示在右下角,且字幕启用时,\n字幕将被偏移显示在信息 HUD 上方。", + "minihud.config.generic.comment.openConfigGui": "打开游戏内配置 GUI 的热键", + "minihud.config.generic.comment.requireSneak": "只有当玩家潜行时,才显示 HUD", + "minihud.config.generic.comment.requiredKey": "只有按下此快捷键时,才显示 HUD", + "minihud.config.generic.comment.serverNbtRequestRate": "向服务器请求实体数据同步的速率", + "minihud.config.generic.comment.setDistanceReferencePoint": "储存玩家位置的快捷键\n用于设置距离参考点位", + "minihud.config.generic.comment.shapeEditor": "打开所选形状的形状编辑界面", + "minihud.config.generic.comment.shulkerBoxPreview": "启用后, 在按住Shift的同时将鼠标位于潜影盒将预览潜影盒内的物品", + "minihud.config.generic.comment.shulkerDisplayBgColor": "将 §6[潜影盒预览]§f 功能预览界面的背景颜色设定为潜影盒的颜色。", + "minihud.config.generic.comment.shulkerDisplayRequireShift": "打开潜影盒预览是否需要按住Shift", + "minihud.config.generic.comment.slimeChunkTopToPlayer": "开启时, 在开启史莱姆区块显示时显示的最高点将会设为玩家的y坐标.\n关闭时, 在开启史莱姆区块显示时最高点将设为y = 40", + "minihud.config.generic.comment.slimeChunkOverlayRadius": "渲染史莱姆区块显示的区块半径\n有效范围为 -1 到 40\n特别的 -1 = 当前区块渲染范围", + "minihud.config.generic.comment.sortLinesByLength": "对显示的信息根据其长度\n由长至短自上而下进行排列", + "minihud.config.generic.comment.sortLinesReversed": "在启用 §6[按文本长度排序]§f 后,激活该选项会使得按长度排序反向\n关闭状态——由长至短自上而下\n开启状态——由短至长自上而下", + "minihud.config.generic.comment.spawnPlayerOuterOverlayEnabled": "启用玩家世界生成范围的渲染器(紫)\n需要开启 §6[玩家加载范围显示]§f", + "minihud.config.generic.comment.spawnPlayerRedstoneOverlayEnabled": "启用玩家弱加载范围的渲染器(黄)\n需要开启 §6[玩家加载范围显示]§f", + "minihud.config.generic.comment.spawnRealOuterOverlayEnabled": "启用出生点世界生成范围的渲染器(棕)\n需要开启 §6[出生点加载范围显示]§f", + "minihud.config.generic.comment.spawnRealRedstoneOverlayEnabled": "启用出生点弱加载范围的渲染器(黄)\n需要开启 §6[出生点加载范围显示]§f", + "minihud.config.generic.comment.spawnableColumnHeightsOverlayRadius": "顶层方块显示的渲染范围\n以玩家为中心,数值等于体心到面心距离的正方体,\n范围:0 - 128", + "minihud.config.generic.comment.structuresRenderThrough": "开启后,结构轮廓覆盖层将穿过方块进行渲染。", + "minihud.config.generic.comment.textPosX": "HUD 距离屏幕边缘的横向距离(默认为 4)", + "minihud.config.generic.comment.textPosY": "HUD 距离屏幕边缘的纵向距离(默认为 4)", + "minihud.config.generic.comment.timeDayDivisor": "一天时间的模型因数\n(译注:可以理解为把一天分为多少份)", + "minihud.config.generic.comment.timeTotalDivisor": "整体世界时间的模型因数\n(译注:可以理解为把一天分为多少份)", + "minihud.config.generic.comment.useCustomizedCoordinateFormat": "是否在 §6[玩家坐标信息]§f 中使用 §6[玩家坐标格式]§f 的自定义格式", + "minihud.config.generic.comment.useFontShadow": "使用文本阴影", + "minihud.config.generic.comment.useTextBackground": "在 HUD 中使用纯色背景色,使其拥有底色。", + "minihud.config.generic.comment.villagerConversionTicks": "显示僵尸村民的转换时间。\n需要开启 §6[村民信息显示]§f", + "minihud.config.generic.comment.villagerOfferEnchantmentBooks": "显示村民售卖附魔书的价格\n需要开启 §6[村民信息显示]§f", + "minihud.config.generic.comment.villagerOfferHighestLevelOnly": "只显示售卖最高等级的附魔书的村民交易\n需要开启 §6[村民信息显示]§f", + "minihud.config.generic.comment.villagerOfferLowestPriceNearby": "只显示相同附魔最便宜的村民交易\n需要开启 §6[村民信息显示]§f", + "minihud.config.generic.comment.villagerOfferPriceThreshold": "只显示价格低于此比例的村民交易\n若要显示全部请设为1.0\n需要开启 §6[村民信息显示]§f", + "minihud.config.generic.prettyName.mainRenderingToggle": "MiniHUD 主开关", + "minihud.config.colors.name.beaconRangeLvl1": "1 级信标颜色", + "minihud.config.colors.name.beaconRangeLvl2": "2 级信标颜色", + "minihud.config.colors.name.beaconRangeLvl3": "3 级信标颜色", + "minihud.config.colors.name.beaconRangeLvl4": "4 级信标颜色", + "minihud.config.colors.name.blockGridOverlayColor": "方块网格颜色", + "minihud.config.colors.name.conduitRange": "潮涌核心范围颜色", + "minihud.config.colors.name.lightLevelMarkerBlockLit": "亮度充足标记颜色", + "minihud.config.colors.name.lightLevelMarkerDark": "亮度不足标记颜色", + "minihud.config.colors.name.lightLevelMarkerDim": "亮度昏暗标记颜色", + "minihud.config.colors.name.lightLevelMarkerSkyLit": "天空亮度标记颜色", + "minihud.config.colors.name.lightLevelNumberBlockDark": "方块亮度不足颜色", + "minihud.config.colors.name.lightLevelNumberBlockDim": "方块亮度昏暗数字颜色", + "minihud.config.colors.name.lightLevelNumberBlockLit": "方块亮度充足颜色", + "minihud.config.colors.name.lightLevelNumberSkyDark": "天空亮度不足颜色", + "minihud.config.colors.name.lightLevelNumberSkyDim": "天空亮度昏暗数字颜色", + "minihud.config.colors.name.lightLevelNumberSkyLit": "天空亮度充足颜色", + "minihud.config.colors.name.randomTicksFixedOverlayColor": "固定随机刻范围颜色", + "minihud.config.colors.name.randomTicksPlayerOverlayColor": "跟随玩家移动随机刻范围颜色", + "minihud.config.colors.name.regionOverlayColor": "区域边界颜色", + "minihud.config.colors.name.shapeAdjustableSpawnSphere": "可调节生成球体颜色", + "minihud.config.colors.name.shapeBox": "长方体颜色", + "minihud.config.colors.name.shapeCanDespawnSphere": "怪物可能消失范围球体颜色", + "minihud.config.colors.name.shapeCanSpawnSphere": "可刷怪范围球体颜色", + "minihud.config.colors.name.shapeCircle": "圆环颜色", + "minihud.config.colors.name.shapeDespawnSphere": "怪物强制卸载范围球体颜色", + "minihud.config.colors.name.shapeLineBlocky": "直线颜色", + "minihud.config.colors.name.shapeSphereBlocky": "球体颜色", + "minihud.config.colors.name.slimeChunksOverlayColor": "史莱姆区块颜色", + "minihud.config.colors.name.spawnPlayerEntityOverlayColor": "玩家强加载范围颜色", + "minihud.config.colors.name.spawnPlayerRedstoneOverlayColor": "玩家弱加载范围颜色", + "minihud.config.colors.name.spawnPlayerLazyOverlayColor": "玩家加载边界范围颜色", + "minihud.config.colors.name.spawnPlayerOuterOverlayColor": "玩家世界生成范围颜色", + "minihud.config.colors.name.spawnRealEntityOverlayColor": "出生点强加载范围颜色", + "minihud.config.colors.name.spawnRealRedstoneOverlayColor": "出生点弱加载范围颜色", + "minihud.config.colors.name.spawnRealLazyOverlayColor": "出生点加载边界范围颜色", + "minihud.config.colors.name.spawnRealOuterOverlayColor": "出生点世界生成范围颜色", + "minihud.config.colors.name.spawnableColumnHeightsOverlayColor": "顶层方块显示颜色", + "minihud.config.colors.name.textBackgroundColor": "文本背景颜色", + "minihud.config.colors.name.textColor": "文本颜色", + "minihud.config.colors.comment.beaconRangeLvl1": "1级信标范围的颜色", + "minihud.config.colors.comment.beaconRangeLvl2": "2级信标范围的颜色", + "minihud.config.colors.comment.beaconRangeLvl3": "3级信标范围的颜色", + "minihud.config.colors.comment.beaconRangeLvl4": "4级信标范围的颜色", + "minihud.config.colors.comment.blockGridOverlayColor": "方块网格覆盖颜色", + "minihud.config.colors.comment.conduitRange": "潮涌核心覆盖范围的颜色", + "minihud.config.colors.comment.lightLevelMarkerBlockLit": "安全点标记的颜色 (白天)", + "minihud.config.colors.comment.lightLevelMarkerDark": "可生成点的标记颜色", + "minihud.config.colors.comment.lightLevelMarkerDim": "\"dim\"标记的颜色 (用户可定义等级)", + "minihud.config.colors.comment.lightLevelMarkerSkyLit": "安全点标记的颜色 (白天)", + "minihud.config.colors.comment.lightLevelNumberBlockDark": "方块亮度低于 §6[光照等级渲染 Safe 阈值]§f时标记的颜色", + "minihud.config.colors.comment.lightLevelNumberBlockDim": "方块亮度大于 §6[光照等级渲染 Dim 阈值]§f \n且小于 §6[光照等级渲染 Safe 阈值]§f 时标记的颜色", + "minihud.config.colors.comment.lightLevelNumberBlockLit": "方块亮度大于等于 §6[光照等级渲染 Safe 阈值]§f时标记的颜色", + "minihud.config.colors.comment.lightLevelNumberSkyDark": "天空亮度低于 §6[光照等级渲染 Safe 阈值]§f时标记的颜色", + "minihud.config.colors.comment.lightLevelNumberSkyDim": "天空亮度大于 §6[光照等级渲染 Dim 阈值]§f \n且小于 §6[光照等级渲染 Safe 阈值]§f 时标记的颜色", + "minihud.config.colors.comment.lightLevelNumberSkyLit": "天空亮度大于等于 §6[光照等级渲染 Safe 阈值]§f时标记的颜色", + "minihud.config.colors.comment.randomTicksFixedOverlayColor": "开启时位置的随机刻区域的颜色", + "minihud.config.colors.comment.randomTicksPlayerOverlayColor": "跟随玩家运动显示的随机刻区域的颜色", + "minihud.config.colors.comment.regionOverlayColor": "区域文件边界的颜色", + "minihud.config.colors.comment.shapeAdjustableSpawnSphere": "§6[可调节生成球体]§f的默认颜色。\n每个球体的颜色可以通过其配置 GUI 进行更改。", + "minihud.config.colors.comment.shapeBox": "§6[长方体]§f 的默认颜色。\n每个长方体的颜色可以通过其配置 GUI 进行更改。", + "minihud.config.colors.comment.shapeCanDespawnSphere": "§6[怪物可能消失范围球体]§f的默认颜色。\n每个球体的颜色可以通过其配置 GUI 进行更改。", + "minihud.config.colors.comment.shapeCanSpawnSphere": "§6[可刷怪范围球体]§f的默认颜色。\n每个球体的颜色可以通过其配置 GUI 进行更改。", + "minihud.config.colors.comment.shapeCircle": "§6[圆环]§f 的默认颜色。\n每个圆环的颜色可以通过其配置 GUI 进行更改。", + "minihud.config.colors.comment.shapeDespawnSphere": "§6[怪物强制卸载范围球体]§f的默认颜色。\n每个球体的颜色可以通过其配置 GUI 进行更改。", + "minihud.config.colors.comment.shapeLineBlocky": "§6[直线]§f 的默认颜色。\n每个直线的颜色可以通过其配置 GUI 进行更改。", + "minihud.config.colors.comment.shapeSphereBlocky": "§6[球体]§f 的默认颜色。\n每个球体的颜色可以通过其配置 GUI 进行更改。", + "minihud.config.colors.comment.slimeChunksOverlayColor": "渲染史莱姆区块时的颜色", + "minihud.config.colors.comment.spawnPlayerEntityOverlayColor": "玩家加载范围中强加载区块的颜色\n§9蓝 - 强加载区块", + "minihud.config.colors.comment.spawnPlayerRedstoneOverlayColor": "玩家加载范围中弱加载区块的颜色\n§e黄 - 弱加载区块(默认关闭)", + "minihud.config.colors.comment.spawnPlayerLazyOverlayColor": "玩家加载范围中加载边界区块的颜色\n§d粉 - 加载边界区块", + "minihud.config.colors.comment.spawnPlayerOuterOverlayColor": "玩家加载范围中世界生成区块的颜色\n§5紫 - 世界生成区块,范围外的区块完全不加载(默认关闭)", + "minihud.config.colors.comment.spawnRealEntityOverlayColor": "出生点加载范围中强加载区块的颜色\n§a绿 - 强加载区块", + "minihud.config.colors.comment.spawnRealRedstoneOverlayColor": "出生点加载范围中弱加载区块的颜色\n§e黄 - 弱加载区块(默认关闭)", + "minihud.config.colors.comment.spawnRealLazyOverlayColor": "出生点加载范围中加载边界区块的颜色\n§c红 - 加载边界区块", + "minihud.config.colors.comment.spawnRealOuterOverlayColor": "出生点加载范围中世界生成区块的颜色\n§6棕 - 世界生成区块,范围外的区块完全不加载(默认关闭)", + "minihud.config.colors.comment.spawnableColumnHeightsOverlayColor": "区块最高位置的方块所显示的颜色", + "minihud.config.colors.comment.textBackgroundColor": "HUD中文本背景的颜色", + "minihud.config.colors.comment.textColor": "HUD中文本的颜色", + "minihud.config.info_toggle.name.infoBeeCount": "蜜蜂数量信息", + "minihud.config.info_toggle.name.infoBiome": "生物群系信息", + "minihud.config.info_toggle.name.infoBiomeRegistryName": "生物群系注册名信息", + "minihud.config.info_toggle.name.infoBlockBreakSpeed": "挖掘速度信息", + "minihud.config.info_toggle.name.infoBlockInChunk": "区块内方块信息", + "minihud.config.info_toggle.name.infoBlockPosition": "方块位置信息", + "minihud.config.info_toggle.name.infoBlockProperties": "方块属性信息", + "minihud.config.info_toggle.name.infoChunkPosition": "区块位置信息", + "minihud.config.info_toggle.name.infoChunkSections": "渲染区块信息", + "minihud.config.info_toggle.name.infoChunkSectionsLine": "渲染区块完整信息", + "minihud.config.info_toggle.name.infoChunkUpdates": "区块更新信息", + "minihud.config.info_toggle.name.infoCoordinates": "玩家坐标信息", + "minihud.config.info_toggle.name.infoCoordinatesScaled": "坐标映射信息", + "minihud.config.info_toggle.name.infoDifficulty": "区域难度信息", + "minihud.config.info_toggle.name.infoDimensionId": "维度信息", + "minihud.config.info_toggle.name.infoDistance": "距离信息", + "minihud.config.info_toggle.name.infoEntities": "实体数量信息", + "minihud.config.info_toggle.name.infoEntitiesClientWorld": "客户端世界实体信息", + "minihud.config.info_toggle.name.infoEntityRegistryName": "实体注册名信息", + "minihud.config.info_toggle.name.infoFacing": "朝向信息", + "minihud.config.info_toggle.name.infoFurnaceXp": "熔炉经验信息", + "minihud.config.info_toggle.name.infoFPS": "帧率信息", + "minihud.config.info_toggle.name.infoHoneyLevel": "蜂蜜等级信息", + "minihud.config.info_toggle.name.infoHorseSpeed": "马匹速度信息", + "minihud.config.info_toggle.name.infoHorseJump": "马匹跳跃信息", + "minihud.config.info_toggle.name.infoLightLevel": "光照等级信息", + "minihud.config.info_toggle.name.infoLookingAtBlock": "注视方块信息", + "minihud.config.info_toggle.name.infoLookingAtBlockInChunk": "注视区块内方块信息", + "minihud.config.info_toggle.name.infoLookingAtEntity": "注视实体信息", + "minihud.config.info_toggle.name.infoLookingAtEffects": "注视实体效果信息", + "minihud.config.info_toggle.name.infoMemoryUsage": "内存使用情况信息", + "minihud.config.info_toggle.name.infoMobCaps": "生物上限信息", + "minihud.config.info_toggle.name.infoLoadedChunksCount": "已加载区块数量", + "minihud.config.info_toggle.name.infoPandaGene": "熊猫基因信息", + "minihud.config.info_toggle.name.infoParticleCount": "粒子数量", + "minihud.config.info_toggle.name.infoPing": "延迟信息", + "minihud.config.info_toggle.name.infoRegionFile": "区域文件信息", + "minihud.config.info_toggle.name.infoRotationPitch": "旋转俯仰角信息", + "minihud.config.info_toggle.name.infoRotationYaw": "旋转方向角信息", + "minihud.config.info_toggle.name.infoServerTPS": "服务器TPS信息", + "minihud.config.info_toggle.name.infoServux": "服务器Servux信息", + "minihud.config.info_toggle.name.infoSlimeChunk": "史莱姆区块信息", + "minihud.config.info_toggle.name.infoSpeed": "速度信息", + "minihud.config.info_toggle.name.infoSpeedAxis": "轴速度信息", + "minihud.config.info_toggle.name.infoSpeedHV": "速度分量信息", + "minihud.config.info_toggle.name.infoSprinting": "奔跑信息", + "minihud.config.info_toggle.name.infoTileEntities": "方块实体信息", + "minihud.config.info_toggle.name.infoTimeDayModulo": "时间周期因数信息", + "minihud.config.info_toggle.name.infoTimeIRL": "现实时间信息", + "minihud.config.info_toggle.name.infoTimeTotalModulo": "总时间周期因数信息", + "minihud.config.info_toggle.name.infoTimeWorld": "世界开放时间信息", + "minihud.config.info_toggle.name.infoWorldTimeFormatted": "格式化游戏时间信息", + "minihud.config.info_toggle.name.infoWeather": "天气信息", + "minihud.config.info_toggle.name.infoZombieConversion": "僵尸村民转化信息", + "minihud.config.info_toggle.comment.infoBeeCount": "显示目标蜂巢或巢穴中的蜜蜂数量.\n§6注意:这仅在单人游戏中有效(没有服务器端支持时,\n§6将无法正常显示,但会在服务器存在Servux时正常显示)", + "minihud.config.info_toggle.comment.infoBiome": "显示当前生物群系的名称", + "minihud.config.info_toggle.comment.infoBiomeRegistryName": "显示当前生物群系的注册名称", + "minihud.config.info_toggle.comment.infoBlockBreakSpeed": "显示玩家在过去 100 个刻 (5 秒) 内\n的方块破坏速度", + "minihud.config.info_toggle.comment.infoBlockInChunk": "显示玩家在区块中的当前方块位置", + "minihud.config.info_toggle.comment.infoBlockPosition": "显示玩家当前的方块位置", + "minihud.config.info_toggle.comment.infoBlockProperties": "显示方块状态的属性和值", + "minihud.config.info_toggle.comment.infoChunkPosition": "显示玩家当前所在的区块", + "minihud.config.info_toggle.comment.infoChunkSections": "显示当前渲染的区块部分数量\n(F3 中的 C 值)", + "minihud.config.info_toggle.comment.infoChunkSectionsLine": "显示 F3 中 C 值的整行", + "minihud.config.info_toggle.comment.infoChunkUpdates": "显示当前每秒更新的区块数量", + "minihud.config.info_toggle.comment.infoCoordinates": "显示玩家的坐标", + "minihud.config.info_toggle.comment.infoCoordinatesScaled": "显示玩家的坐标,按维度的坐标比例进行缩放。\n仅在主世界和下界且其坐标比例是原版的系数时有效", + "minihud.config.info_toggle.comment.infoDifficulty": "显示当前的区域难度", + "minihud.config.info_toggle.comment.infoDimensionId": "显示当前维度 ID\n(结果可能不准确,\n这个问题取决于服务器 (Sponge?)!)", + "minihud.config.info_toggle.comment.infoDistance": "显示到当前参考点的距离。\n使用 §6[设置距离参考点]§f 设置参考点", + "minihud.config.info_toggle.comment.infoEntities": "显示可见/已加载的实体数量", + "minihud.config.info_toggle.comment.infoEntitiesClientWorld": "显示世界列表/地图中的实体数量", + "minihud.config.info_toggle.comment.infoEntityRegistryName": "显示玩家当前注视实体的注册名称", + "minihud.config.info_toggle.comment.infoFacing": "显示玩家当前的朝向", + "minihud.config.info_toggle.comment.infoFurnaceXp": "显示注视的熔炉中的经验数量。\n§6注意:这仅在单人游戏中有效(没有服务器端支持时,\n§6将无法正常显示,但会在服务器存在Servux时正常显示)", + "minihud.config.info_toggle.comment.infoFPS": "显示当前的帧率", + "minihud.config.info_toggle.comment.infoHoneyLevel": "显示注视中的蜂巢或蜂窝的蜂蜜等级.\n§6注意:这仅在单人游戏中有效(没有服务器端支持时,\n§6将无法正常显示,但会在服务器存在Servux时正常显示)", + "minihud.config.info_toggle.comment.infoHorseSpeed": "显示正在骑乘的马的速度 (米/秒)", + "minihud.config.info_toggle.comment.infoHorseJump": "显示正在骑乘的马的跳跃高度", + "minihud.config.info_toggle.comment.infoLightLevel": "显示当前光照等级", + "minihud.config.info_toggle.comment.infoLookingAtBlock": "显示当前玩家正在观察的方块", + "minihud.config.info_toggle.comment.infoLookingAtBlockInChunk": "显示玩家正在观察的方块所处的区块位置信息", + "minihud.config.info_toggle.comment.infoLookingAtEntity": "显示玩家看到的实体名称和生命值。\n如果服务器存在 Servux,可以看到更多数据。", + "minihud.config.info_toggle.comment.infoLookingAtEffects": "显示玩家看到的实体的状态效果。\n如果服务器存在 Servux,可以看到更多数据。", + "minihud.config.info_toggle.comment.infoMemoryUsage": "显示内存的使用和分配情况", + "minihud.config.info_toggle.comment.infoMobCaps": "显示刷怪占用\n\n§d注意:目前只适用于地毯端服务器!\n§6数据目前只能从 Carpet 服务器上的 list 列表解析(Tab 显示)\n§6当然前提是如果您已使用「/log mobcaps」向服务器获取了数据", + "minihud.config.info_toggle.comment.infoLoadedChunksCount": "显示客户端上加载区块的数量", + "minihud.config.info_toggle.comment.infoPandaGene": "显示玩家看向的熊猫的基因信息", + "minihud.config.info_toggle.comment.infoParticleCount": "显示当前渲染的粒子数量 (F3 中的 P)", + "minihud.config.info_toggle.comment.infoPing": "显示当前服务器延迟", + "minihud.config.info_toggle.comment.infoRegionFile": "显示玩家当前所在的区块文件", + "minihud.config.info_toggle.comment.infoRotationPitch": "显示玩家的俯仰旋转角度", + "minihud.config.info_toggle.comment.infoRotationYaw": "显示玩家的方向旋转角度", + "minihud.config.info_toggle.comment.infoServerTPS": "显示当前服务器的TPS和ms/tick(MSPT)\n注意: 这个值仅在使用Carpet服务端并且开启了TPS display carpet规则的时候是准确的, 其他情况下都是客户端基于当前世界时间更新估算的并且仅能检测到TPS小于20的数值", + "minihud.config.info_toggle.comment.infoServux": "显示 Servux 版本和实体数据同步协议版本", + "minihud.config.info_toggle.comment.infoSlimeChunk": "显示玩家当前是否在史莱姆区块中\n注意:这仅在单人游戏中有效\n在服务器中,玩家需要:\n 1) 成为管理员/OP 并在 每次加入或更改维度时手动运行 /seed 命令\n 2) 通过控制台输入种子,例如: \"minihud-seed 12345\"", + "minihud.config.info_toggle.comment.infoSpeed": "显示玩家当前的移动速度", + "minihud.config.info_toggle.comment.infoSpeedAxis": "显示玩家当前每个方向的移动速度", + "minihud.config.info_toggle.comment.infoSpeedHV": "显示玩家水平和垂直方向的移动速度", + "minihud.config.info_toggle.comment.infoSprinting": "展示玩家冲刺状态", + "minihud.config.info_toggle.comment.infoTileEntities": "显示客户端世界中的TileEntities数量", + "minihud.config.info_toggle.comment.infoTimeDayModulo": "显示当前一天的时间因数\n可以在配置中设置", + "minihud.config.info_toggle.comment.infoTimeIRL": "根据 §6[现实时间格式]§f 的格式化显示当前现实时间", + "minihud.config.info_toggle.comment.infoTimeTotalModulo": "显示当前世界总时间的时间因数\n可以在配置中设置", + "minihud.config.info_toggle.comment.infoTimeWorld": "显示当前世界开放的时间刻\n可以理解为开服时间", + "minihud.config.info_toggle.comment.infoWorldTimeFormatted": "按照天、小时、分钟的格式展示当前时间", + "minihud.config.info_toggle.comment.infoWeather": "显示当前天气", + "minihud.config.info_toggle.comment.infoZombieConversion": "显示僵尸村民距离转换剩余的时间", + "minihud.config.render_toggle.name.overlayBeaconRange": "信标范围显示", + "minihud.config.render_toggle.name.overlayBiomeBorder": "生物群系边界显示", + "minihud.config.render_toggle.name.overlayBlockGrid": "方块网格显示", + "minihud.config.render_toggle.name.overlayConduitRange": "潮涌核心范围显示", + "minihud.config.render_toggle.name.overlayLightLevel": "光照等级显示", + "minihud.config.render_toggle.name.overlayRandomTicksFixed": "固定随机刻区域显示", + "minihud.config.render_toggle.name.overlayRandomTicksPlayer": "玩家跟随随机刻区域显示", + "minihud.config.render_toggle.name.overlayRegionFile": "区域文件边界显示", + "minihud.config.render_toggle.name.overlaySlimeChunks": "史莱姆区块显示", + "minihud.config.render_toggle.name.overlaySpawnableColumnHeights": "顶层方块显示", + "minihud.config.render_toggle.name.overlaySpawnChunkReal": "出生点加载范围显示", + "minihud.config.render_toggle.name.overlaySpawnChunkPlayer": "玩家加载范围显示", + "minihud.config.render_toggle.name.overlayStructureMainToggle": "结构渲染器", + "minihud.config.render_toggle.name.overlayVillagerInfo": "村民信息显示", + "minihud.config.render_toggle.name.shapeRenderer": "图形渲染器", + "minihud.config.render_toggle.name.debugChunkBorder": "区块边界显示", + "minihud.config.render_toggle.name.debugChunkInfo": "区块调试信息显示", + "minihud.config.render_toggle.name.debugChunkOcclusion": "封闭区块显示", + "minihud.config.render_toggle.name.debugCollisionBoxEnabled": "碰撞箱显示", + "minihud.config.render_toggle.name.debugNeighborsUpdateEnabled": "方块更新显示", + "minihud.config.render_toggle.name.debugPathfindingEnabled": "寻路更新显示", + "minihud.config.render_toggle.name.debugSolidFaceEnabled": "块面调试显示", + "minihud.config.render_toggle.name.debugWaterEnabled": "水面调试信息显示", + "minihud.config.render_toggle.comment.overlayBeaconRange": "切换是否显示信标范围", + "minihud.config.render_toggle.comment.overlayBiomeBorder": "切换是否显示群系边界", + "minihud.config.render_toggle.comment.overlayBlockGrid": "切换是否显示方块网格\n(§4屌用没有还晃眼——ZMDF§r)", + "minihud.config.render_toggle.comment.overlayConduitRange": "切换是否显示潮涌核心覆盖范围", + "minihud.config.render_toggle.comment.overlayLightLevel": "切换是否显示光照等级显示", + "minihud.config.render_toggle.comment.overlayRandomTicksFixed": "切换是否显示随机刻固定点位区域", + "minihud.config.render_toggle.comment.overlayRandomTicksPlayer": "切换是否显示随机刻区域\n(以玩家为中心可移动)", + "minihud.config.render_toggle.comment.overlayRegionFile": "切换是否显示区域文件内边界\n(区域文件为 32*32 的区块组成)", + "minihud.config.render_toggle.comment.overlaySlimeChunks": "切换是否显示史莱姆区块", + "minihud.config.render_toggle.comment.overlaySpawnableColumnHeights": "切换是否显示区块最高位置的方块", + "minihud.config.render_toggle.comment.overlaySpawnChunkReal": "出生点加载范围的渲染器\n§a绿 - 强加载区块\n§e黄 - 强加载区块(默认关闭)\n§c红 - 加载边界区块\n§6棕 - 世界生成区块,范围外的区块完全不加载(默认关闭)", + "minihud.config.render_toggle.comment.overlaySpawnChunkPlayer": "玩家加载范围的渲染器\n§9蓝 - 强加载区块\n§e黄 - 弱加载区块(默认关闭)\n§d粉 - 加载边界区块\n§5紫 - 世界生成区块,范围外的区块完全不加载(默认关闭)", + "minihud.config.render_toggle.comment.overlayStructureMainToggle": "切换是否显示所有的结构的边框", + "minihud.config.render_toggle.comment.overlayVillagerInfo": "切换是否显示村民的各种信息", + "minihud.config.render_toggle.comment.shapeRenderer": "切换是否显示图形渲染器渲染的图形", + "minihud.config.render_toggle.comment.debugChunkBorder": "打开区块边界显示,效果与 F3 + G 一样。", + "minihud.config.render_toggle.comment.debugChunkInfo": "切换是否显示原版区块信息调试(16*16*16 的空间)", + "minihud.config.render_toggle.comment.debugChunkOcclusion": "切换是否显示封闭区块的显示(16*16*16 的空间)", + "minihud.config.render_toggle.comment.debugCollisionBoxEnabled": "切换是否显示碰撞箱调试渲染", + "minihud.config.render_toggle.comment.debugNeighborsUpdateEnabled": "切换是否显示方块更新调试渲染", + "minihud.config.render_toggle.comment.debugPathfindingEnabled": "切换是否显示生物寻路更新调试渲染", + "minihud.config.render_toggle.comment.debugSolidFaceEnabled": "切换是否显示方块表面是否完整更新调试渲染", + "minihud.config.render_toggle.comment.debugWaterEnabled": "切换是否显示水面流动距离(只对水有效)", + "minihud.config.render_toggle.prettyName.overlayBeaconRange": "信标范围", + "minihud.config.render_toggle.prettyName.overlayBiomeBorder": "群系边界", + "minihud.config.render_toggle.prettyName.overlayBlockGrid": "方块网格覆盖层", + "minihud.config.render_toggle.prettyName.overlayConduitRange": "信标范围", + "minihud.config.render_toggle.prettyName.overlayLightLevel": "光照等级", + "minihud.config.render_toggle.prettyName.overlayRandomTicksFixed": "随机刻区域(固定)", + "minihud.config.render_toggle.prettyName.overlayRandomTicksPlayer": "随机刻区域(跟随)", + "minihud.config.render_toggle.prettyName.overlayRegionFile": "区域文件边界", + "minihud.config.render_toggle.prettyName.overlaySlimeChunks": "史莱姆区块", + "minihud.config.render_toggle.prettyName.overlaySpawnableColumnHeights": "顶层方块渲染", + "minihud.config.render_toggle.prettyName.overlaySpawnChunkReal": "出生点加载范围", + "minihud.config.render_toggle.prettyName.overlaySpawnChunkPlayer": "玩家加载范围", + "minihud.config.render_toggle.prettyName.overlayStructureMainToggle": "结构边框", + "minihud.config.render_toggle.prettyName.overlayVillagerInfo": "村民信息", + "minihud.config.render_toggle.prettyName.shapeRenderer": "形状渲染器", + "minihud.config.render_toggle.prettyName.debugChunkBorder": "区块边界", + "minihud.config.render_toggle.prettyName.debugChunkInfo": "区块信息", + "minihud.config.render_toggle.prettyName.debugChunkOcclusion": "封闭区块信息", + "minihud.config.render_toggle.prettyName.debugCollisionBoxEnabled": "碰撞箱显示", + "minihud.config.render_toggle.prettyName.debugNeighborsUpdateEnabled": "方块更新显示", + "minihud.config.render_toggle.prettyName.debugPathfindingEnabled": "寻路", + "minihud.config.render_toggle.prettyName.debugSolidFaceEnabled": "方块实面调试信息", + "minihud.config.render_toggle.prettyName.debugWaterEnabled": "水面调试信息", + "minihud.config.structure_toggle.name.ancient_city": "远古城市", + "minihud.config.structure_toggle.comment.ancient_city": "切换远古城市结构边框渲染", + "minihud.config.structure_toggle.prettyName.ancient_city": "远古城市", + "minihud.config.structure_toggle.full_box.name.ancient_city": "远古城市主体", + "minihud.config.structure_toggle.full_box.comment.ancient_city": "远古城市主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.ancient_city": "远古城市整体边框", + "minihud.config.structure_toggle.components.name.ancient_city": "远古城市结构", + "minihud.config.structure_toggle.components.comment.ancient_city": "远古城市结构颜色", + "minihud.config.structure_toggle.components.prettyName.ancient_city": "远古城市结构", + "minihud.config.structure_toggle.name.bastion_remnant": "堡垒遗迹", + "minihud.config.structure_toggle.comment.bastion_remnant": "切换堡垒遗迹结构边框渲染", + "minihud.config.structure_toggle.prettyName.bastion_remnant": "堡垒遗迹", + "minihud.config.structure_toggle.full_box.name.bastion_remnant": "堡垒遗迹主体", + "minihud.config.structure_toggle.full_box.comment.bastion_remnant": "堡垒遗迹主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.bastion_remnant": "堡垒遗迹整体边框", + "minihud.config.structure_toggle.components.name.bastion_remnant": "堡垒遗迹结构", + "minihud.config.structure_toggle.components.comment.bastion_remnant": "堡垒遗迹结构颜色", + "minihud.config.structure_toggle.components.prettyName.bastion_remnant": "堡垒遗迹结构", + "minihud.config.structure_toggle.name.buried_treasure": "埋藏的宝藏", + "minihud.config.structure_toggle.comment.buried_treasure": "切换埋藏的宝藏结构边框渲染", + "minihud.config.structure_toggle.prettyName.buried_treasure": "埋藏的宝藏", + "minihud.config.structure_toggle.full_box.name.buried_treasure": "埋藏的宝藏主体", + "minihud.config.structure_toggle.full_box.comment.buried_treasure": "埋藏的宝藏主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.buried_treasure": "埋藏的宝藏整体边框", + "minihud.config.structure_toggle.components.name.buried_treasure": "埋藏的宝藏结构", + "minihud.config.structure_toggle.components.comment.buried_treasure": "埋藏的宝藏结构颜色", + "minihud.config.structure_toggle.components.prettyName.buried_treasure": "埋藏的宝藏结构", + "minihud.config.structure_toggle.name.desert_pyramid": "沙漠神殿", + "minihud.config.structure_toggle.comment.desert_pyramid": "切换沙漠神殿结构边框渲染", + "minihud.config.structure_toggle.prettyName.desert_pyramid": "沙漠神殿", + "minihud.config.structure_toggle.full_box.name.desert_pyramid": "沙漠神殿主体", + "minihud.config.structure_toggle.full_box.comment.desert_pyramid": "沙漠神殿主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.desert_pyramid": "沙漠神殿整体边框", + "minihud.config.structure_toggle.components.name.desert_pyramid": "沙漠神殿结构", + "minihud.config.structure_toggle.components.comment.desert_pyramid": "沙漠神殿结构颜色", + "minihud.config.structure_toggle.components.prettyName.desert_pyramid": "沙漠神殿结构", + "minihud.config.structure_toggle.name.end_city": "末地城", + "minihud.config.structure_toggle.comment.end_city": "切换末地城结构边框渲染", + "minihud.config.structure_toggle.prettyName.end_city": "末地城", + "minihud.config.structure_toggle.full_box.name.end_city": "末地城主体", + "minihud.config.structure_toggle.full_box.comment.end_city": "末地城主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.end_city": "末地城整体边框", + "minihud.config.structure_toggle.components.name.end_city": "末地城结构", + "minihud.config.structure_toggle.components.comment.end_city": "末地城结构颜色", + "minihud.config.structure_toggle.components.prettyName.end_city": "末地城结构", + "minihud.config.structure_toggle.name.igloo": "雪屋", + "minihud.config.structure_toggle.comment.igloo": "切换雪屋结构边框渲染", + "minihud.config.structure_toggle.prettyName.igloo": "雪屋结构", + "minihud.config.structure_toggle.full_box.name.igloo": "雪屋主体", + "minihud.config.structure_toggle.full_box.comment.igloo": "雪屋主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.igloo": "雪屋结构整体边框", + "minihud.config.structure_toggle.components.name.igloo": "雪屋结构", + "minihud.config.structure_toggle.components.comment.igloo": "雪屋结构颜色", + "minihud.config.structure_toggle.components.prettyName.igloo": "雪屋结构细节", + "minihud.config.structure_toggle.name.jungle_pyramid": "丛林神庙", + "minihud.config.structure_toggle.comment.jungle_pyramid": "切换丛林神庙结构边框渲染", + "minihud.config.structure_toggle.prettyName.jungle_pyramid": "丛林神庙", + "minihud.config.structure_toggle.full_box.name.jungle_pyramid": "丛林神庙主体", + "minihud.config.structure_toggle.full_box.comment.jungle_pyramid": "丛林神庙主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.jungle_pyramid": "丛林神庙整体边框", + "minihud.config.structure_toggle.components.name.jungle_pyramid": "丛林神庙结构", + "minihud.config.structure_toggle.components.comment.jungle_pyramid": "丛林神庙结构颜色", + "minihud.config.structure_toggle.components.prettyName.jungle_pyramid": "丛林神庙结构", + "minihud.config.structure_toggle.name.mansion": "林地府邸", + "minihud.config.structure_toggle.comment.mansion": "切换林地府邸结构边框渲染", + "minihud.config.structure_toggle.prettyName.mansion": "林地府邸结构", + "minihud.config.structure_toggle.full_box.name.mansion": "林地府邸主体", + "minihud.config.structure_toggle.full_box.comment.mansion": "林地府邸主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.mansion": "林地府邸整体边框", + "minihud.config.structure_toggle.components.name.mansion": "林地府邸结构", + "minihud.config.structure_toggle.components.comment.mansion": "林地府邸结构颜色", + "minihud.config.structure_toggle.components.prettyName.mansion": "林地府邸结构细节", + "minihud.config.structure_toggle.name.mineshaft": "废弃矿井", + "minihud.config.structure_toggle.comment.mineshaft": "切换废弃矿井结构边框渲染", + "minihud.config.structure_toggle.prettyName.mineshaft": "废弃矿井结构", + "minihud.config.structure_toggle.full_box.name.mineshaft": "废弃矿井主体", + "minihud.config.structure_toggle.full_box.comment.mineshaft": "废弃矿井主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.mineshaft": "废弃矿井整体边框", + "minihud.config.structure_toggle.components.name.mineshaft": "废弃矿井结构", + "minihud.config.structure_toggle.components.comment.mineshaft": "废弃矿井结构颜色", + "minihud.config.structure_toggle.components.prettyName.mineshaft": "废弃矿井结构细节", + "minihud.config.structure_toggle.name.fortress": "下界要塞", + "minihud.config.structure_toggle.comment.fortress": "切换下界要塞结构边框渲染", + "minihud.config.structure_toggle.prettyName.fortress": "下界要塞", + "minihud.config.structure_toggle.full_box.name.fortress": "下界要塞主体", + "minihud.config.structure_toggle.full_box.comment.fortress": "下界要塞主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.fortress": "下届要塞整体边框", + "minihud.config.structure_toggle.components.name.fortress": "下界要塞结构", + "minihud.config.structure_toggle.components.comment.fortress": "下界要塞结构颜色", + "minihud.config.structure_toggle.components.prettyName.fortress": "下界要塞结构", + "minihud.config.structure_toggle.name.nether_fossil": "下界化石", + "minihud.config.structure_toggle.comment.nether_fossil": "切换下界化石结构边框渲染", + "minihud.config.structure_toggle.prettyName.nether_fossil": "下界化石", + "minihud.config.structure_toggle.full_box.name.nether_fossil": "下界化石主体", + "minihud.config.structure_toggle.full_box.comment.nether_fossil": "下界化石主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.nether_fossil": "下届化石整体边框", + "minihud.config.structure_toggle.components.name.nether_fossil": "下界化石结构", + "minihud.config.structure_toggle.components.comment.nether_fossil": "下界化石结构颜色", + "minihud.config.structure_toggle.components.prettyName.nether_fossil": "下界化石结构", + "minihud.config.structure_toggle.name.monument": "海底神殿", + "minihud.config.structure_toggle.comment.monument": "切换海底神殿结构边框渲染", + "minihud.config.structure_toggle.prettyName.monument": "海底神殿", + "minihud.config.structure_toggle.full_box.name.monument": "海底神殿主体", + "minihud.config.structure_toggle.full_box.comment.monument": "海底神殿主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.monument": "海底神殿整体边框", + "minihud.config.structure_toggle.components.name.monument": "海底神殿结构", + "minihud.config.structure_toggle.components.comment.monument": "海底神殿结构颜色", + "minihud.config.structure_toggle.components.prettyName.monument": "海底神殿结构", + "minihud.config.structure_toggle.name.ocean_ruin": "海底废墟", + "minihud.config.structure_toggle.comment.ocean_ruin": "切换海底废墟结构边框渲染", + "minihud.config.structure_toggle.prettyName.ocean_ruin": "海底废墟", + "minihud.config.structure_toggle.full_box.name.ocean_ruin": "海底废墟主体", + "minihud.config.structure_toggle.full_box.comment.ocean_ruin": "海底废墟主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.ocean_ruin": "海底废墟整体边框", + "minihud.config.structure_toggle.components.name.ocean_ruin": "海底废墟结构", + "minihud.config.structure_toggle.components.comment.ocean_ruin": "海底废墟结构颜色", + "minihud.config.structure_toggle.components.prettyName.ocean_ruin": "海底废墟结构", + "minihud.config.structure_toggle.name.pillager_outpost": "掠夺者前哨站", + "minihud.config.structure_toggle.comment.pillager_outpost": "切换掠夺者前哨站结构边框渲染", + "minihud.config.structure_toggle.prettyName.pillager_outpost": "掠夺者前哨站", + "minihud.config.structure_toggle.full_box.name.pillager_outpost": "掠夺者前哨站主体", + "minihud.config.structure_toggle.full_box.comment.pillager_outpost": "掠夺者前哨站主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.pillager_outpost": "掠夺者前哨站整体边框", + "minihud.config.structure_toggle.components.name.pillager_outpost": "掠夺者前哨站结构", + "minihud.config.structure_toggle.components.comment.pillager_outpost": "掠夺者前哨站结构颜色", + "minihud.config.structure_toggle.components.prettyName.pillager_outpost": "掠夺者前哨站结构", + "minihud.config.structure_toggle.name.ruined_portal": "废弃传送门", + "minihud.config.structure_toggle.comment.ruined_portal": "切换废弃传送门结构边框渲染", + "minihud.config.structure_toggle.prettyName.ruined_portal": "废弃传送门", + "minihud.config.structure_toggle.full_box.name.ruined_portal": "废弃传送门主体", + "minihud.config.structure_toggle.full_box.comment.ruined_portal": "废弃传送门主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.ruined_portal": "废弃传送门整体边框", + "minihud.config.structure_toggle.components.name.ruined_portal": "废弃传送门结构", + "minihud.config.structure_toggle.components.comment.ruined_portal": "废弃传送门结构颜色", + "minihud.config.structure_toggle.components.prettyName.ruined_portal": "废弃传送门结构", + "minihud.config.structure_toggle.name.shipwreck": "沉船", + "minihud.config.structure_toggle.comment.shipwreck": "切换沉船结构边框渲染", + "minihud.config.structure_toggle.prettyName.shipwreck": "沉船", + "minihud.config.structure_toggle.full_box.name.shipwreck": "沉船主体", + "minihud.config.structure_toggle.full_box.comment.shipwreck": "沉船主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.shipwreck": "沉船整体边框", + "minihud.config.structure_toggle.components.name.shipwreck": "沉船结构", + "minihud.config.structure_toggle.components.comment.shipwreck": "沉船结构颜色", + "minihud.config.structure_toggle.components.prettyName.shipwreck": "沉船结构", + "minihud.config.structure_toggle.name.stronghold": "要塞", + "minihud.config.structure_toggle.comment.stronghold": "切换要塞结构边框渲染", + "minihud.config.structure_toggle.prettyName.stronghold": "要塞", + "minihud.config.structure_toggle.full_box.name.stronghold": "要塞主体", + "minihud.config.structure_toggle.full_box.comment.stronghold": "要塞主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.stronghold": "要塞整体边框", + "minihud.config.structure_toggle.components.name.stronghold": "要塞结构", + "minihud.config.structure_toggle.components.comment.stronghold": "要塞结构颜色", + "minihud.config.structure_toggle.components.prettyName.stronghold": "要塞结构", + "minihud.config.structure_toggle.name.trial_chambers": "试炼密室", + "minihud.config.structure_toggle.comment.trial_chambers": "切换试炼密室结构边框渲染", + "minihud.config.structure_toggle.prettyName.trial_chambers": "试炼密室", + "minihud.config.structure_toggle.full_box.name.trial_chambers": "试炼密室主体", + "minihud.config.structure_toggle.full_box.comment.trial_chambers": "试炼密室主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.trial_chambers": "试炼密室整体边框", + "minihud.config.structure_toggle.components.name.trial_chambers": "试炼密室结构", + "minihud.config.structure_toggle.components.comment.trial_chambers": "试炼密室结构颜色", + "minihud.config.structure_toggle.components.prettyName.trial_chambers": "试炼密室结构", + "minihud.config.structure_toggle.name.village": "村庄", + "minihud.config.structure_toggle.comment.village": "切换村庄结构边界框渲染\n注意:这是村庄的世界生成结构\n不适用于刷铁机等生电结构", + "minihud.config.structure_toggle.prettyName.village": "村庄", + "minihud.config.structure_toggle.full_box.name.village": "村庄主体", + "minihud.config.structure_toggle.full_box.comment.village": "村庄主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.village": "村庄整体边框", + "minihud.config.structure_toggle.components.name.village": "村庄结构", + "minihud.config.structure_toggle.components.comment.village": "村庄结构颜色", + "minihud.config.structure_toggle.components.prettyName.village": "村庄结构", + "minihud.config.structure_toggle.name.swamp_hut": "沼泽小屋", + "minihud.config.structure_toggle.comment.swamp_hut": "切换沼泽小屋结构边框渲染", + "minihud.config.structure_toggle.prettyName.swamp_hut": "沼泽小屋", + "minihud.config.structure_toggle.full_box.name.swamp_hut": "沼泽小屋主体", + "minihud.config.structure_toggle.full_box.comment.swamp_hut": "沼泽小屋主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.swamp_hut": "沼泽小屋整体边框", + "minihud.config.structure_toggle.components.name.swamp_hut": "沼泽小屋结构", + "minihud.config.structure_toggle.components.comment.swamp_hut": "沼泽小屋结构颜色", + "minihud.config.structure_toggle.components.prettyName.swamp_hut": "沼泽小屋结构", + "minihud.config.structure_toggle.name.trail_ruins": "古迹废墟", + "minihud.config.structure_toggle.comment.trail_ruins": "切换古迹废墟结构边框渲染", + "minihud.config.structure_toggle.prettyName.trail_ruins": "古迹废墟", + "minihud.config.structure_toggle.full_box.name.trail_ruins": "古迹废墟主体", + "minihud.config.structure_toggle.full_box.comment.trail_ruins": "古迹废墟主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.trail_ruins": "古迹废墟整体边框", + "minihud.config.structure_toggle.components.name.trail_ruins": "古迹废墟结构", + "minihud.config.structure_toggle.components.comment.trail_ruins": "古迹废墟结构颜色", + "minihud.config.structure_toggle.components.prettyName.trail_ruins": "古迹废墟结构", + "minihud.config.structure_toggle.name.unknown": "未知结构", + "minihud.config.structure_toggle.comment.unknown": "切换未知结构边框渲染", + "minihud.config.structure_toggle.prettyName.unknown": "未知结构", + "minihud.config.structure_toggle.full_box.name.unknown": "未知主体", + "minihud.config.structure_toggle.full_box.comment.unknown": "未知主体颜色", + "minihud.config.structure_toggle.full_box.prettyName.unknown": "未知结构整体边框", + "minihud.config.structure_toggle.components.name.unknown": "未知结构", + "minihud.config.structure_toggle.components.comment.unknown": "未知结构颜色", + "minihud.config.structure_toggle.components.prettyName.unknown": "未知结构细节", + "minihud.gui.button.config_gui.colors": "颜色", + "minihud.gui.button.config_gui.generic": "通用", + "minihud.gui.button.config_gui.info_lines": "信息", + "minihud.gui.button.config_gui.renderers": "渲染器", + "minihud.gui.button.config_gui.shapes": "形状", + "minihud.gui.button.config_gui.structures": "结构", + "minihud.gui.button.add_shape": "添加形状", + "minihud.gui.button.configure": "配置", + "minihud.gui.button.remove": "删除", + "minihud.gui.button.shape_entry.enabled": "启用: %s", + "minihud.gui.button.shape_renderer.spawn_sphere.toggle_use_quadrants": "使用角象限生成:%s", + "minihud.gui.button.shape_renderer_toggle": "形状渲染器: %s", + "minihud.gui.button.shape_renderer.toggle_combine_quads": "合并显示:%s", + "minihud.gui.button.hover.shape_renderer.spawn_sphere.toggle_use_quadrants": "§7角象限生成基本上是在由中心和边缘距离定义的\n§7矩形区域的四角上生成了 4 个独立的球体。\n§7角象限生成是旧的生成方式,此时如果半径增加\n§7到一定数量,它就会变得离谱(特别是在基点)。\n§7新的生成方式将不再使用角象限生成,\n§7而是「在边缘滑动生成球体」来创建最终的形状。", + "minihud.gui.label.center_colon": "中心:", + "minihud.gui.label.color": "颜色:", + "minihud.gui.label.display_name_colon": "显示名称:", + "minihud.gui.label.height_colon": "高度:", + "minihud.gui.label.margin_colon": "边距:", + "minihud.gui.label.radius_colon": "半径:", + "minihud.gui.hover.shape.block_snap": "§7方块对齐:§b%s", + "minihud.gui.hover.shape.box.box_side": "§7渲染框架的 %s 面", + "minihud.gui.hover.shape.center_value": "§7中心点:x: §9%s§7, y: §9%s§7, z: §9%s", + "minihud.gui.hover.shape.circle.main_axis_value": "§7轴:§b%s", + "minihud.gui.hover.shape.effective_center_value": "§7有效中心点:x: §9%s§7, y: §9%s§7, z: §9%s", + "minihud.gui.hover.shape.height_value": "§7高度:§6%s", + "minihud.gui.hover.shape.margin_value": "§7边距:§6%s", + "minihud.gui.hover.shape.radius_value": "§7半径:§6%s", + "minihud.gui.hover.shape.type_value": "§7类型:§b%s", + "minihud.gui.label.shape.block_snap": "方块对齐:%s", + "minihud.gui.label.shape.box.corner_1": "角 1", + "minihud.gui.label.shape.box.corner_2": "角 2", + "minihud.gui.label.shape.box.grid_enabled": "启用网格:%s", + "minihud.gui.label.shape.box.max_corner": "§7最大值:x: §9%s§7, y: §9%s§7, z: §9%s", + "minihud.gui.label.shape.box.maximum_coord": "最大值", + "minihud.gui.label.shape.box.min_corner": "§7最小值:x: §9%s§7, y: §9%s§7, z: §9%s", + "minihud.gui.label.shape.box.minimum_coord": "最小值", + "minihud.gui.label.shape.box.grid_end_offset": "网格终点偏移值", + "minihud.gui.label.shape.box.grid_size": "网格大小", + "minihud.gui.label.shape.box.grid_start_offset": "网格起点偏移值", + "minihud.gui.label.shape.circle.main_axis_colon": "轴向:", + "minihud.gui.label.shape.line.start": "§7位置 1: x: §9%s§7, y: §9%s§7, z: §9%s", + "minihud.gui.label.shape.line.end": "§7位置 2: x: §9%s§7, y: §9%s§7, z: §9%s", + "minihud.gui.label.shape.render_type_colon": "渲染类型:", + "minihud.gui.name.box.box_side.down": "下方", + "minihud.gui.name.box.box_side.up": "上方", + "minihud.gui.name.box.box_side.north": "北面", + "minihud.gui.name.box.box_side.south": "南面", + "minihud.gui.name.box.box_side.west": "西面", + "minihud.gui.name.box.box_side.east": "东面", + "minihud.gui.title.configs": "MiniHUD 配置 - %s", + "minihud.gui.title.shape_editor": "形状编辑 (%s)", + "minihud.gui.title.shape_manager": "形状管理", + "minihud.label.axolotl_tooltip.label": "§7品种: ", + "minihud.label.axolotl_tooltip.value": "%s [%s]", + "minihud.label.bee_tooltip.count": "§7包含 §b%s§7 只蜜蜂", + "minihud.label.bee_tooltip.count_babies": "§7包含 §b%s§7 只蜜蜂,(§b%s§7 只幼蜂)", + "minihud.label.bee_tooltip.name": "§7- %s", + "minihud.label.honey_info.level": "§7蜜蜂等级 §b%s§7/5", + "minihud.label.blockgridmode.all": "全部", + "minihud.label.blockgridmode.non_air": "非空气", + "minihud.label.blockgridmode.adjacent": "相邻非空气方块", + "minihud.label.light_level_marker_mode.cross": "十字", + "minihud.label.light_level_marker_mode.none": "无", + "minihud.label.light_level_marker_mode.square": "正方形", + "minihud.label.light_level_number_mode.none": "无", + "minihud.label.light_level_number_mode.block": "方块", + "minihud.label.light_level_number_mode.both": "两者", + "minihud.label.light_level_number_mode.sky": "天空", + "minihud.label.light_level_render_condition.always": "总是", + "minihud.label.light_level_render_condition.dim": "昏暗", + "minihud.label.light_level_render_condition.never": "从不", + "minihud.label.light_level_render_condition.safe": "安全", + "minihud.label.light_level_render_condition.spawnable": "可生成", + "minihud.label.shape_render_type.full_block": "完整方块", + "minihud.label.shape_render_type.inner_edge": "内部边缘", + "minihud.label.shape_render_type.outer_edge": "外部边缘", + "minihud.label.shapes.adjustable_spawn_sphere": "可调节生成球体", + "minihud.label.shapes.box": "盒", + "minihud.label.shapes.can_spawn_sphere": "可刷怪范围球体(> 24)", + "minihud.label.shapes.can_despawn_sphere": "怪物可能消失范围球体(> 32)", + "minihud.label.shapes.circle": "圆环/圆柱", + "minihud.label.shapes.despawn_sphere": "怪物强制卸载范围球体(> 128)", + "minihud.label.shapes.block_line": "线(基于方块)", + "minihud.label.shapes.sphere_blocky": "球体(基于方块)", + "minihud.hotkeys.category.generic_hotkeys": "通用快捷键", + "minihud.hotkeys.category.info_toggle_hotkeys": "信息开关快捷键", + "minihud.hotkeys.category.renderer_toggle_hotkeys": "渲染器开关快捷键", + "minihud.hotkeys.category.structure_toggle_hotkeys": "结构渲染开关快捷键", + "minihud.message.toggled_debug_mode.collisions": "碰撞箱调试已切换为 %s", + "minihud.message.toggled_debug_mode.height_map": "已切换高度图调试渲染为 %s", + "minihud.message.toggled_debug_mode.neighbor_updates": "方块更新调试已切换为 %s", + "minihud.message.toggled_debug_mode.pathfinding": "寻路调试已切换为 %s", + "minihud.message.toggled_debug_mode.solid_faces": "方块表面调试已切换为 %s", + "minihud.message.toggled_debug_mode.water": "水体调试渲染已切换为 %s", + "minihud.message.toggled_using_center_position": "%s 切换为 %s,使用中心位置 %s", + "minihud.message.toggled_using_position": "%s 切换为 %s,使用位置 %s", + "minihud.message.toggled_using_world_spawn": "%s 切换为 %s,使用世界出生点 %s", + "minihud.message.toggled_using_player_spawn": "%s 切换为 %s,使用模拟距离 %s", + "minihud.message.error.invalid_dropped_chunks_hash_size": "无法解析来自聊天的区块哈希集大小", + "minihud.message.error.invalid_seed": "无法从聊天框中解析世界种子", + "minihud.message.error.invalid_spawn_chunk_radius": "无法解析聊天中的生成区块半径 (0 < 32)", + "minihud.message.error.shapes.select_shape_from_dropdown": "从下拉菜单中选择要创建的形状类型", + "minihud.message.distance_reference_point_set": "将距离参考点设置为 %s", + "minihud.message.no_seed": "MiniHUD: 世界种子未知", + "minihud.message.seed_is": "MiniHUD 中的世界种子当前设置为 '%s'", + "minihud.message.seed_set": "MiniHUD: 将世界种子设置为 '%s'", + "minihud.message.spawn_set": "MiniHUD: 将世界生成点设置为 %s", + "minihud.message.no_spawn_chunk_radius": "MiniHUD: 生成区块半径未知 (默认值为 2)", + "minihud.message.spawn_chunk_radius_is": "MiniHUD 当前的生成区块半径设置为 '%s'", + "minihud.message.spawn_chunk_radius_set": "MiniHUD: 将生成区块半径设置为 %s", + "minihud.info_line.invalid_value": "无效", + "minihud.info_line.remaining": "剩余", + "minihud.info_line.fps": "帧数 %d", + "minihud.info_line.memory_usage": "内存:% 2d%% %03d/%03dMB | 已分配:% 2d%% %03dMB", + "minihud.info_line.time.exception": "日期格式化失败 - 格式化字符串可能无效", + "minihud.info_line.time_real": "NOT USED", + "minihud.info_line.time_world": "世界时间:%5d - 总计:%d", + "minihud.info_line.time_world_formatted": "NOT USED", + "minihud.info_line.time_world_formatted.moon_0": "满月", + "minihud.info_line.time_world_formatted.moon_1": "亏凸月", + "minihud.info_line.time_world_formatted.moon_2": "上弦月", + "minihud.info_line.time_world_formatted.moon_3": "残月", + "minihud.info_line.time_world_formatted.moon_4": "新月", + "minihud.info_line.time_world_formatted.moon_5": "蛾眉月", + "minihud.info_line.time_world_formatted.moon_6": "上弦月", + "minihud.info_line.time_world_formatted.moon_7": "盈凸月", + "minihud.info_line.time_day_modulo": "白天时间 %% %d: %5d", + "minihud.info_line.time_total_modulo": "总时间 %% %d: %5d", + "minihud.info_line.server_tps": "服务器 TPS: %s%.1f%s MSPT: %s%.1f%s", + "minihud.info_line.server_tps.est": "服务器 TPS: %s%.1f%s (MSPT [估计]: %s%.1f%s)", + "minihud.info_line.server_tps.invalid": "服务器 TPS: <无可用数据>", + "minihud.info_line.servux": "Servux: %s // 协议版本 v%d // 方块数量: %02d, 实体数量: %02d", + "minihud.info_line.weather": "天气: %s%s", + "minihud.info_line.weather.thundering": "雷暴", + "minihud.info_line.weather.raining": "降雨", + "minihud.info_line.weather.clear": "晴天", + "minihud.info_line.mobcap.data": "生物上限:Ho: %s Pa: %s Am: %s, Ax: %s, UWC: %s, WC: %s, WA: %s, Mi: %s", + "minihud.info_line.mobcap.no_data": "生物上限:<无可用数据>", + "minihud.info_line.mobcap.cap.ambient.full": "§7§l%s§r§7 / %s§r", + "minihud.info_line.mobcap.cap.ambient.nonfull": "§7%s / %s§r", + "minihud.info_line.mobcap.cap.axolotls.full": "§d§l%s§r§7 / %s§r", + "minihud.info_line.mobcap.cap.axolotls.nonfull": "§d%s / %s§r", + "minihud.info_line.mobcap.cap.creature.full": "§a§l%s§r§a / %s§r", + "minihud.info_line.mobcap.cap.creature.nonfull": "§a%s / %s§r", + "minihud.info_line.mobcap.cap.misc.full": "§f§l%s§r§b / %s§r", + "minihud.info_line.mobcap.cap.misc.nonfull": "§f%s / %s§r", + "minihud.info_line.mobcap.cap.monster.full": "§c§l%s§r§c / %s§r", + "minihud.info_line.mobcap.cap.monster.nonfull": "§c%s / %s§r", + "minihud.info_line.mobcap.cap.underground_water_creature.full": "§9§l%s§r§b / %s§r", + "minihud.info_line.mobcap.cap.underground_water_creature.nonfull": "§9%s / %s§r", + "minihud.info_line.mobcap.cap.water_ambient.full": "§9§l%s§r§b / %s§r", + "minihud.info_line.mobcap.cap.water_ambient.nonfull": "§9%s / %s§r", + "minihud.info_line.mobcap.cap.water_creature.full": "§b§l%s§r§b / %s§r", + "minihud.info_line.mobcap.cap.water_creature.nonfull": "§b%s / %s§r", + "minihud.info_line.ping": "延迟:%d ms", + "minihud.info_line.coordinates.exception": "错误的坐标格式字符串!", + "minihud.info_line.coordinates.format": "XYZ: %.2f / %.4f / %.2f", + "minihud.info_line.coordinates_scaled.overworld": "主世界: ", + "minihud.info_line.coordinates_scaled.nether": "下界: ", + "minihud.info_line.dimension": "维度: ", + "minihud.info_line.block_pos.exception": "错误的方块位置格式字符串!", + "minihud.info_line.chunk_pos": "子区块:%d, %d, %d", + "minihud.info_line.region_file": "区域:r.%d.%d", + "minihud.info_line.block_in_chunk": "方块:%d, %d, %d 位于子区块:%d, %d, %d", + "minihud.info_line.block_break_speed": "破坏速度:%.2f", + "minihud.info_line.sprinting": "§6奔跑中", + "minihud.info_line.distance": "距离:%.2f (x: %.2f y: %.2f z: %.2f) [x: %.2f y: %.2f z: %.2f]", + "minihud.info_line.facing": "朝向:%s(%s)", + "minihud.info_line.facing.north.name": "北", + "minihud.info_line.facing.south.name": "南", + "minihud.info_line.facing.west.name": "西", + "minihud.info_line.facing.east.name": "东", + "minihud.info_line.facing.north": "Z轴负方向", + "minihud.info_line.facing.south": "Z轴正方向", + "minihud.info_line.facing.west": "X轴负方向", + "minihud.info_line.facing.east": "X轴正方向", + "minihud.info_line.light_level": "方块亮度:%d", + "minihud.info_line.bee_count": "蜜蜂:§b%d", + "minihud.info_line.furnace_xp": "熔炉内经验:§b%d", + "minihud.info_line.honey_level": "蜂蜜:§b%d", + "minihud.info_line.horse_speed": "%s 速度:%.3f 米/秒", + "minihud.info_line.horse_jump": "%s 跳跃高度:%.3f 米", + "minihud.info_line.rotation_yaw": "方向角: %.1f", + "minihud.info_line.rotation_pitch": "俯仰角: %.1f", + "minihud.info_line.speed": "速度:%.3f 米/秒", + "minihud.info_line.speed_hv": "速度:xz: %.3f y: %.3f 米/秒", + "minihud.info_line.speed_axis": "速度:x: %.3f y: %.3f z: %.3f 米/秒", + "minihud.info_line.chunk_sections": "C: %d", + "minihud.info_line.chunk_updates": "TODO", + "minihud.info_line.loaded_chunks_count.server": "服务器:%d / %d - 客户端:%s", + "minihud.info_line.panda_gene.main_gene": "主要基因:%s(%s)", + "minihud.info_line.panda_gene.hidden_gene": "隐藏基因:%s(%s)", + "minihud.info_line.panda_gene.dominant_gene": "显性", + "minihud.info_line.panda_gene.recessive_gene": "隐性", + "minihud.info_line.panda_gene.gene.normal": "普通", + "minihud.info_line.panda_gene.gene.lazy": "懒惰", + "minihud.info_line.panda_gene.gene.worried": "忧郁", + "minihud.info_line.panda_gene.gene.playful": "顽皮", + "minihud.info_line.panda_gene.gene.brown": "棕色", + "minihud.info_line.panda_gene.gene.weak": "体弱", + "minihud.info_line.panda_gene.gene.aggressive": "好斗", + "minihud.info_line.particle_count": "P: %s", + "minihud.info_line.difficulty": "区域难度:%.2f // %.2f (%d天)", + "minihud.info_line.biome": "生物群系:%s", + "minihud.info_line.biome_reg_name": "生物群系注册名:%s", + "minihud.info_line.tile_entities": "Client world TE - L: ?, T: ? - TODO 1.17", + "minihud.info_line.entities_client_world": "实体数量 - 客户端:%d", + "minihud.info_line.entities_client_world.server": "实体数量 - 客户端:%d - 服务端:%d", + "minihud.info_line.slime_chunk": "史莱姆区块:%s", + "minihud.info_line.slime_chunk.yes": "§a是§r", + "minihud.info_line.slime_chunk.no": "§c否§r", + "minihud.info_line.slime_chunk.no_seed": "<未设置世界种子>", + "minihud.info_line.looking_at_entity": "实体:%s", + "minihud.info_line.looking_at_entity.livingentity": "实体:%s - 生命值:%.1f / %.1f", + "minihud.info_line.looking_at_entity.owner": "主人", + "minihud.info_line.looking_at_effects": "状态效果:%s / %s%s %s", + "minihud.info_line.looking_at_effects.amplifier": "x%d / ", + "minihud.info_line.looking_at_effects.infinite": "持续时间无限", + "minihud.info_line.zombie_conversion": "僵尸村民治疗剩余时间:%s", + "minihud.info_line.entity_reg_name": "实体注册名:%s", + "minihud.info_line.looking_at_block": "注视的方块:%d, %d, %d", + "minihud.info_line.looking_at_block_chunk": "方块:%d, %d, %d 在子区块:%d, %d, %d" +}