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MazeProgram.java
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MazeProgram.java
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import java.awt.Graphics;
import java.awt.Color;
import java.awt.Polygon;
import java.awt.Font;
import javax.imageio.ImageIO;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.swing.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.*;
import java.util.*;
import java.util.Timer;
import java.awt.GradientPaint;
import java.awt.Graphics2D;
public class MazeProgram extends JPanel implements KeyListener, MouseListener
{
JFrame frame;
static String [][] maze = new String[22][73];
static Wall [][] walls = new Wall[22][73];
int x = 10, y = 0;
Explorer player;
BufferedImage image;
Graphics2D g2d;
Maze mazeObj;
Timer timer;
TimerTask task;
int secondsElapsed;
Location warpLocation = new Location(90, 90);
int moves;
ArrayList<Polygon> leftWalls;
ArrayList<Polygon> rightWalls;
ArrayList<Polygon> frontWalls;
ArrayList<Polygon> ceilings;
ArrayList<Polygon> floors;
public MazeProgram()
{
frame=new JFrame();
frame.add(this);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(1200,1000);
frame.setVisible(true);
frame.addKeyListener(this);
timer = new Timer();
task = new TimerTask()
{
@Override
public void run()
{
secondsElapsed++;
repaint();
System.out.println(30-secondsElapsed);
}
};
timer.scheduleAtFixedRate(task, 0, 1000);
player = new Explorer(x, y);
leftWalls = new ArrayList<Polygon>();
rightWalls = new ArrayList<Polygon>();
frontWalls = new ArrayList<Polygon>();
ceilings = new ArrayList<Polygon>();
floors = new ArrayList<Polygon>();
moves = 0;
setBoard();
playSound();
this.addMouseListener(this); //in case you need mouse clicking
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g2d = (Graphics2D) g;
g.setColor(Color.BLACK); //this will set the background color
g.fillRect(0,0,1200,1000); //since the screen size is 1000x800
//it will fill the whole visible part
//of the screen with a black rectangle
//drawBoard here!
if(!gameOver() && !gameWon())
{
Font font = new Font("TimesRoman", Font.BOLD, 20);
g.setFont(font);
g.setColor(Color.GREEN);
g.drawString("GREEN WALLS = TAKE YOUR TIME", 780, 250);
g.setColor(Color.BLUE);
g.drawString("BLUE WALLS = PICK UP THE PACE", 780, 280);
g.setColor(Color.RED);
g.drawString("RED WALLS = HURRY!!!", 780, 310);
g.setColor(Color.WHITE);
g.drawString("TIME LEFT: "+(30-secondsElapsed), 780, 50);
for(int i = 0; i < 22; i++)
{
for(int j = 0; j < 73; j++)
{
Wall wall = walls[i][j];
if(wall != null && wall.getType().equals("#"))
{
g.setColor(Color.WHITE);
g.drawRect(j*10, i*10, 10, 10);
}
else
{
g.setColor(Color.BLACK);
g.fillRect(j*10, i*10, 10, 10);
}
}
}
g.setColor(Color.RED);
g.fillOval(x, y, 10, 10);
g.drawImage(image, 770, 75, 150, 150, null);
setWalls();
for(Polygon p: rightWalls)
{
GradientPaint paint = new GradientPaint(750, 520, getColor(), 600, 520, Color.BLACK);
g2d.setPaint(paint);
g2d.fillPolygon(p);
g2d.setPaint(Color.BLACK);
g2d.drawPolygon(p);
}
for(Polygon p: leftWalls)
{
GradientPaint paint = new GradientPaint(50, 520, getColor(), 200, 520, Color.BLACK);
g2d.setPaint(paint);
g2d.fillPolygon(p);
g2d.setPaint(Color.BLACK);
g2d.drawPolygon(p);
}
for(Polygon p: ceilings)
{
GradientPaint paint = new GradientPaint(400, 230, getColor(), 400, 380, Color.BLACK);
g2d.setPaint(paint);
g2d.fillPolygon(p);
g2d.setPaint(Color.BLACK);
g2d.drawPolygon(p);
}
for(Polygon p: floors)
{
GradientPaint paint = new GradientPaint(400, 800, getColor(), 400, 650, Color.BLACK);
g2d.setPaint(paint);
g2d.fillPolygon(p);
g2d.setPaint(Color.BLACK);
g2d.drawPolygon(p);
}
for(Polygon p: frontWalls)
{
g.setColor(getColor());
g.fillPolygon(p);
g.setColor(Color.BLACK);
g.drawPolygon(p);
}
}
else if(gameWon())
{
g.setColor(Color.WHITE);
Font font = new Font("TimesRoman", Font.BOLD, 40);
g.setFont(font);
g.drawString("CONGRATS! YOU BEAT THE MAZE!", 175, 400);
g.drawString("FINISHED WITH " + moves + " MOVES!", 175, 500);
}
else
{
g.setColor(Color.WHITE);
Font font = new Font("TimesRoman", Font.BOLD, 40);
g.setFont(font);
g.drawString("TIME'S UP! GAME OVER...", 175, 400);
}
}
public void playSound() {
try {
AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(new File("Rocky Theme song.wav"));
Clip clip = AudioSystem.getClip();
clip.open(audioInputStream);
clip.start();
} catch(Exception ex) {
System.out.println("Error with playing sound.");
ex.printStackTrace();
}
}
public boolean gameOver()
{
return secondsElapsed >= 30;
}
public boolean gameWon()
{
return (player.getX()/10)==72 && (player.getY()/10==20);
}
public Color getColor()
{
if(secondsElapsed <= 10)
return Color.GREEN;
else if(secondsElapsed <= 20)
return Color.BLUE;
return Color.RED;
}
public void setBoard()
{
//choose your maze design
//pre-fill maze array here
File name = new File("Design.txt");
int r = 0;
try
{
BufferedReader input = new BufferedReader(new FileReader(name));
String text;
while( (text=input.readLine())!= null)
{
//System.out.println(text);
for(int c = 0; c < 73; c++)
{
maze[r][c] = "" + text.charAt(c);
}
r++;
}
for(int i = 0; i < 22; i++)
{
for(int j = 0; j < 73; j++)
{
if(maze[i][j].equals("#"))
walls[i][j] = new Wall(i, j, "#");
else
walls[i][j] = new Wall(i, j, " ");
}
}
mazeObj = new Maze(walls);
setWalls();
}
catch (IOException io)
{
System.err.println("File error");
}
}
public void setWalls()
{
leftWalls.clear(); rightWalls.clear(); floors.clear(); ceilings.clear(); frontWalls.clear();
int currentRow = player.getY()/10;
int currentCol = player.getX()/10;
setRightWalls(currentRow, currentCol);
setLeftWalls(currentRow, currentCol);
setFrontWalls(currentRow, currentCol);
setCeilings();
setFloors();
}
public void setRightWalls(int currentRow, int currentCol) {
for (int d = 0; d < 3; d++) {
int[] x = { 700 - 50 * d, 750 - 50 * d, 750 - 50 * d, 700 - 50 * d };
int[] y = { 280 + 50 * d, 230 + 50 * d, 800 - 50 * d, 750 - 50 * d };
switch (player.getFacing()) {
case "R":
if ((currentRow+1 >= 22 || currentCol+d >= 73) || maze[currentRow+1][currentCol+d].equals("#"))
rightWalls.add(new Polygon(x, y, 4));
break;
case "L":
if ((currentRow-1 < 0 || currentCol-d < 0) || maze[currentRow-1][currentCol-d].equals("#"))
rightWalls.add(new Polygon(x, y, 4));
break;
case "U":
if ((currentRow-d < 0 || currentCol+1 >= 73) || maze[currentRow-d][currentCol+1].equals("#"))
rightWalls.add(new Polygon(x, y, 4));
break;
case "D":
if ((currentRow+d >= 22 || currentCol-1 < 0) || maze[currentRow+d][currentCol-1].equals("#"))
rightWalls.add(new Polygon(x, y, 4));
break;
}
}
}
public void setLeftWalls(int currentRow, int currentCol) {
for (int d = 0; d < 3; d++) {
int[] x = { 50 + 50 * d, 100 + 50 * d, 100 + 50 * d, 50 + 50 * d };
int[] y = { 230 + 50 * d, 280 + 50 * d, 750 - 50 * d, 800 - 50 * d };
switch (player.getFacing()) {
case "R":
if ((currentRow-1 < 0 || currentCol+d >= 73) || maze[currentRow-1][currentCol+d].equals("#"))
leftWalls.add(new Polygon(x, y, 4));
break;
case "L":
if ((currentRow+1 >= 22 || currentCol-d < 0) || maze[currentRow+1][currentCol-d].equals("#"))
leftWalls.add(new Polygon(x, y, 4));
break;
case "U":
if ((currentRow-d < 0 || currentCol-1 < 0) || maze[currentRow-d][currentCol-1].equals("#"))
leftWalls.add(new Polygon(x, y, 4));
break;
case "D":
if ((currentRow+d >= 22 || currentCol+1 >= 73) || maze[currentRow+d][currentCol+1].equals("#"))
leftWalls.add(new Polygon(x, y, 4));
break;
}
}
}
public void setFrontWalls(int currentRow, int currentCol)
{
for(int d = 3; d > 0; d--)
{
int[] x = { 50 + 50 * d, 750 - 50 * d, 750 - 50 * d, 50 + 50 * d };
int[] y = { 230 + 50 * d, 230 + 50 * d, 800 - 50 * d, 800 - 50 * d };
switch (player.getFacing()) {
case "R":
if ((currentCol+d >= 73) || maze[currentRow][currentCol+d].equals("#"))
frontWalls.add(new Polygon(x, y, 4));
break;
case "L":
if ((currentCol-d < 0) || maze[currentRow][currentCol-d].equals("#"))
frontWalls.add(new Polygon(x, y, 4));
break;
case "U":
if ((currentRow-d < 0) || maze[currentRow-d][currentCol].equals("#"))
frontWalls.add(new Polygon(x, y, 4));
break;
case "D":
if ((currentRow+d >= 22) || maze[currentRow+d][currentCol].equals("#"))
frontWalls.add(new Polygon(x, y, 4));
break;
}
}
}
public void setCeilings()
{
for(int i = 0; i < 3; i++)
{
int[] x = { 750 - (50 * i), 700 - (50 * i), 100 + (50 * i), 50 + (50 * i) };
int[] y = { 230 + (50 * i), 280 + (50 * i), 280 + (50 * i), 230 + (50 * i) };
ceilings.add(new Polygon(x, y, 4));
}
}
public void setFloors()
{
for(int i = 0; i < 3; i++)
{
int[] x = { 750 - (50 * i), 700 - (50 * i), 100 + (50 * i), 50 + (50 * i) };
int[] y = { 800 - (50 * i), 750 - (50 * i), 750 - (50 * i), 800 - (50 * i) };
floors.add(new Polygon(x, y, 4));
}
}
public void keyPressed(KeyEvent e)
{
if(gameOver() || gameWon()) return;
moves++;
if(e.getKeyCode() == 37)
player.setKey(37);
else if(e.getKeyCode() == 38)
player.setKey(38);
else if(e.getKeyCode() == 39)
player.setKey(39);
else
return;
int tempx = x;
int tempy = y;
Location loc = player.move(maze);
x = loc.getX();
y = loc.getY();
System.out.println(player.getFacing());
try
{
switch(player.getFacing())
{
case "U": image = ImageIO.read(new File("n_compass.png"));
break;
case "D": image = ImageIO.read(new File("s_compass.png"));
break;
case "R": image = ImageIO.read(new File("e_compass.png"));
break;
case "L": image = ImageIO.read(new File("w_compass.png"));
break;
}
}
catch(IOException ioe) {}
if((y/10 < 0 || y/10 >= 22) || (x/10 < 0 || x/10 >= 73) || maze[y/10][x/10].equals("#"))
{
player.setX(tempx);
player.setY(tempy);
x = tempx;
y = tempy;
}
if(player.getLocation() == warpLocation)
{
player.setX(10);
player.setY(0);
x = 10;
y = 0;
}
System.out.println(x + " " + y);
repaint();
}
public void keyReleased(KeyEvent e)
{
}
public void keyTyped(KeyEvent e)
{
}
public void mouseClicked(MouseEvent e)
{
int x=e.getX();
int y=e.getY();
System.out.println(x+","+y);
}
public void mousePressed(MouseEvent e)
{
}
public void mouseReleased(MouseEvent e)
{
}
public void mouseEntered(MouseEvent e)
{
}
public void mouseExited(MouseEvent e)
{
}
public static void main(String args[])
{
MazeProgram app = new MazeProgram();
}
}