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Releases: sburris0/bevy_flycam

v0.6.0

27 Jan 11:37
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bevy_flycam has been updated to work with Bevy's 0.6 release!
Special thanks to @mnett82 for migrating the plugin to 0.6 & @bitshifter for the glam fix!

What's Changed

  • Use normalize_or_zero to avoid a glam_assert from firing. by @bitshifter in #10
  • Migrate to bevy v0.6 by @mnett82 in #12
  • Prepare for 0.6 Crate Update by @BlackPhlox in #13
    • Updated readme
    • Fixed CI for 0.6
    • Added info! to examples

New Contributors

Full Changelog: v0.5.1...v0.6.0

v0.5.1

28 May 03:56
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Updated dependencies and uniform horizontal/vertical mouse sensitivity.

v0.5.0

07 Apr 16:33
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This version has been updated to work with the newly released Bevy 0.5!
Huge thanks to @BlackPhlox and @HydrogenC for making this possible.

v0.4.0

15 Feb 18:37
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  • Add NoCameraPlayerPlugin
  • Add note about PlayerPlugin spawning its own camera to README
  • Use init_resource instead of add_resource(Resource::default())

v0.3.0

10 Feb 18:22
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  • Players can no longer move unless cursor is grabbed
  • Cursor grabbing moved to own system
  • Less mutable references

v0.2.1

02 Feb 02:24
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  • Fixes a bug where pressing escape, moving the mouse, then pressing escape again makes the camera jump

v0.2.0

30 Jan 19:56
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  • No longer moves all Cameras, only things with FlyCam components
  • Require minimal Bevy features
  • Remove needlessly complex initial camera position

v0.1.2

21 Jan 19:57
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Bump version, new release

v0.1.1

20 Jan 21:57
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Change keywords, add doc comments

v0.1.0

03 Jan 03:27
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Update README