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CHANGELOG

[1.0.8] 2021-03-31

CHANGED

  • Ensure that that item cards with embedded check rolls add the proper core dnd5e flags to indicate roll type.
    • This should increase compatibility with other modules which key off of that flag

[1.0.7] 2021-03-27

API

-patchedRollDamage now matches the return signature of the original rollDamage method.

  • Previously it would return an array of damage part rolls, now it returns a single roll containing the combined results of all individual part rolls.
  • This is a breaking API change, but should not affect normal users.

FIXED

  • Fixed an issue that would cause some options passed to d20 roll functions to be overwritten.

[1.0.6] 2021-03-24

CHANGED

  • When auto roll checks is on, and the user quits out of the roll dialog for the check without rolling, abort the item roll.

FIXED

  • Fixed an issue that would cause items without attack rolls to ignore the critical modifier key for auto damage rolls.

[1.0.5] 2021-02-23

FIXED

  • Fixed an issue that would cause tools or other items that don't have damage to not show in character sheets
  • Fixed an issue that would cause weapons with versatile damage to have an empty primary formula group when MRE was first enabled or the item was first imported.
  • Fixed an issue that would prevent damage from rolling as critical damage when auto roll checks and auto roll damage were both enabled.
  • Fixed an issue that would cause auto damage to be rolled as critical when holding the advantage modifier key to roll the auto attack roll with advantage.

[1.0.4] 2021-02-19

FIXED

  • Fixed an issue that would prevent the formula group config from being edited if there was one or fewer formula groups, or one or fewer damage formulae on the item.

CHANGED

  • When the first damage formula is added to an item, or if an item does not have any formulae assigned to any formula groups, assign all formulae to the first formula group.

[1.0.3] 2021-02-13

FIXED

  • Fixed an issue that would prevent items which had been destroyed on consumption from working correctly

[1.0.2] 2021-01-26

FIXED

  • Fixed an issue that would cause items without an attack roll or tool check to fail to show an item card in chat when rolled.

[1.0.1] 2021-01-26

ADDED

  • Add a setting to toggle between skipping or showing the roll dialog when no modifier keys are held. This defaults to skipping the dialog.

FIXED

  • Fixed an issue which would cause the damage buttons to be placed above the attack button in an item card when auto roll checks was disabled.

CHANGED

  • Relaxed minimum core version to 0.7.5. This hasn't been tested, so use on versions lower than 0.7.9 at your own risk.

[1.0.0] 2021-01-24

First official release. No code or behavior changes

[0.1.5] 2021-01-20

ADDED

  • Add a setting which, when enabled, will show the total summed damage at the bottom of a combined damage card.

[0.1.4] 2021-01-20

ADDED

  • When auto roll checks and auto roll damage are both enabled, MRE will now automatically roll critical damage when the attack roll was a critical hit.

CHANGED

  • Improve styling and layout when used with Tidy5e Sheet

FIXED

  • Fixed an issue where applying damage via the context menu in a damage card would incorrectly apply no damage.

[0.1.3] 2021-01-18

ADDED

  • When the "Advantage/Critical" modifier key is held while clicking on a damage roll, the damage will be rolled as a critical

FIXED

  • Fix an issue that would cause damage buttons to appear in item cards for items with no damage formulae defined

[0.1.2] 2021-01-17

CHANGED

  • If an item damage formula does not have a type defined, default to "Damage" for the damage type in the damage chat card.
  • Prevent a user from adding more formula groups to an item if it already has 7 or more formula groups.

FIXED

  • Fix an issue that could occur if an item had a versatile formula defined, but no damage parts defined.

[0.1.1] 2021-01-16

ADDED

  • You can now right click on individual damage rolls within an individual damage card to selectively apply damage for that roll only.

CHANGED

  • Changed the icon for the "revert to default" state of the auto rolls 3-way checkboxes to an open circle.

FIXED

  • Fixed an issue caused by programmatically calling rollAttack or rollDamage with no arguments.
  • Fixed the damage type for a damage formula of type "None" displaying as "undefined".

[0.1.0] 2021-01-15

First release!