- Start Date: December 9, 2014
- RFC PR: (leave this empty)
- Rust Issue: (leave this empty)
Add support for defining anonymous, enum-like types using A | B
.
Why are we doing this? What use cases does it support? What is the expected outcome?
Consider the following code:
/// All Files can be `stat`d
pub trait Stat { fn stat(&self) -> Stat; }
/// A FileObject can be read and written to.
pub struct File { ... }
impl Stat for File { ... }
/// Get a File object
pub fn open(&str) -> File { ... }
This is all good and we can use it to get the file objects. What if later however we decide to expand our filesystem. Now we want to add a directory type.
/// A DirectoryObject contains some number of files and directories.
pub struct Directory { ... }
impl Stat for Directory { ... }
/// What do we return here? It cannot be a Directory because we might be getting a File.
pub fn open(&str) -> ??? { ... }
We know that many consumers simply want to be able to check that a particular
FS Object exists, for which they need a &Stat
, some others might want to
dispatch based on which type they get. For example a tool like find
(1) might want to print out the names of
Symlink
s and File
s and for Directory
s print their name and then recur on
the list of objects inside of them. One way to get around this would be to make
an enum which contains all of these types.
pub enum FileSystemObject {
FileObject(File),
DirectoryObject(Directory),
}
impl Stat for FileSystemObject {
fn stat(&self) -> Stat {
use FileSystemObject::*;
match *self {
FileObject(f) => f.stat(),
DirectoryObject(d) => d.stat(),
}
}
}
pub fn open(&str) -> FileSystemObject { ... }
Now this basically works but what if later we decide that actually we wish to
add symlinks, which can point to either a directory, file or another symlink.
Well we can first add it to the FileSystemObject
enum and stat and get:
pub struct Symlink { ... }
impl Stat for Symlink { ... }
pub enum FileSystemObject {
FileObject(File),
DirectoryObject(Directory),
SymlinkObject(Symlink),
}
/// We want to be able to just use Stat, since it is common to everything it
/// would be annoying having to destructure this whole thing to get at it.
impl Stat for FileSystemObject {
fn stat(&self) -> Stat {
use FileSystemObject::*;
match *self {
FileObject(f) => f.stat(),
DirectoryObject(d) => d.stat(),
SymlinkObject(s) => d.stat(),
}
}
}
But now we realize that Symlink
s and Directory
s are very isomorphic to one
another, in that a Directory
can be dereferenced to the zero or more element
list of its contents and so can a symlink. We decide to store this information
in a trait which both implement.
pub trait Listable { pub fn get_contents(&self) -> Vec<FileSystemObject>; }
impl Listable for Symlink { ... }
impl Listable for Directory { ... }
This is great but now we start having code which just wants to deal with
Listable
types. Since a File
is not Listable
the way they do it is:
let obj = open(...);
let listable = match &obj {
&SymlinkObject(ref s) => s as &Listable,
&DirectoryObject(ref d) => d as &Listable,
_ => { return Err(...); },
};
This works okay but what if we add another new Listable
type? Suddenly we need
to go through all the client libraries that are looking for a simple Listable
and make sure to update them to include this new type in their match!
Furthermore this is rather ugly in the first case.
Under this proposal we would be able to write the open
function like so:
pub fn open(&str) -> (Listable|Directory|File|Symlink) { ... }
Further any users of the library who simply want to use something with the
Listable
bound would be able to do it as follows:
let obj = open(...);
match obj {
list as Listable + ? => { list.get_contents() ... },
_ => { return Err(...) }
}
Another, perhaps easier to understand example could be:
pub struct ErrorX;
pub struct ErrorY;
pub fn produce_error_x() -> ErrorX { ErrorX }
pub fn produce_error_y() -> ErrorY { ErrorY }
// One error type, so all is good.
pub fn some_operation() -> Result<(), ErrorX> {
let x = try!(produce_error_x());
let x1 = try!(produce_error_x());
Ok(())
}
// Now we want to do operations which can produce different errors. Problem.
pub fn some_other_operation() -> Result<(), ??> {
let x = try!(produce_error_x());
let y = try!(produce_error_y());
Ok(())
}
The above code will not compile, since some_other_operation
wants to "throw"
two different error types. Our current solution to this problem is to create
a custom enum, add variants for the two error types, write a lifting function,
then return the enum.
That code looks like this:
pub struct ErrorX;
pub struct ErrorY;
pub enum LibError {
X(ErrorX),
Y(ErrorY)
}
impl LibError {
// In this simplified example, these methods are not really necessary,
// as construction is simple, but in many real usage sites, lifting
// can be complex.
pub fn lift_x(x: ErrorX) -> LibError { X(x) }
pub fn lift_y(y: ErrorY) -> LibError { Y(y) }
}
pub fn produce_error_x() -> ErrorX { ErrorX }
pub fn produce_error_y() -> ErrorY { ErrorY }
pub fn some_other_operation() -> Result<(), LibError> {
let x = try!(produce_error_x().map_err(|e| LibError::lift_x(e)));
let y = try!(produce_error_y().map_err(|e| LibError::lift_y(e)));
Ok(())
}
Besides introducing an extremely large amount of boilerplate for such a simple
thing, this approach both does not scale well to many error types and introduces
unnecessary ambiguity in the return type of functions like some_other_operation
.
If we later added many more error types to our library, not only would we
have to add many more lifting functions, but function like
some_other_operation
, which can only error in one of two ways, now have a
type which says they can fail in a large number of ways.
Under this proposal, the above code could instead be written like so:
pub struct ErrorX;
pub struct ErrorY;
pub fn some_other_operation() -> Result<(), ErrorX | ErrorY> {
let x = try!(produce_error_x());
let y = try!(produce_error_y());
Ok(())
}
Which is much shorter, includes virtually no boilerplate, and is much more
specific in defining which errors some_other_operation
is allowed to produce.
The A | B
is deep syntactical sugar for an anonymous enum type, which is
roughly equivalent to creating a new enum type that contains A
and B
as
variants, but also has other additional features, detailed below.
Add a new notation for anonymous enums, A | B
, called union
types. This is best
explained via a small literate program:
struct A; struct B; struct C;
Unions, like A | B
are normal types.
type AorB = A | B;
The notation is order independent, A | B
is the same type as B | A
.
In the same vein, multiple occurrences of A | B
, even in different crates,
are semantically the same type.
type BorA = B | A;
let foo: AorB = A;
let bar: BorA = x;
Trait impls on unions follow the regular coherence rules as they apply to tuples - at least one of the types in the union must be defined in the same crate or the trait must be defined in the same crate.
impl Show for A|B {
fn fmt(&self, f: &mut fmt::Formmatter) -> fmt::Result { write!(f, "we are an A or a B") }
}
To disambiguate a union into one of its constituent types, we use match
,
the same as with normal enums.
match x {
B => println!("It's B!");
A => println!("It's A!");
}
In order to prevent ambiguity one may not destructure anonymous union types. One
may, however do a checked cast and access them as their constituent types using
the as
token to denote doing a checked cast.
struct X { x: int }
struct Y { y: float }
// ...
match z {
x as X => { println!("x's value is {}", x.x); },
y as Y => { println!("y's value is {}", y.y); },
}
In cases where the type system cannot prove that the types in a union are mutually exclusive (for example, at least one bound is a trait) one will be required to handle any cases of overlap in a match. For example:
trait Enter { fn say_hi(&self) -> &str; }
trait Leave { fn say_bye(&self) -> &str; }
trait Talker { fn talk(&self); }
impl Talker for T where T: Enter | Leave {
fn talk(&self) {
match self {
x as &Enter => { println!("hi-{}", x.say_hi()); },
x as &Leave => { println!("bye-{}", x.say_bye()); },
x as &(Enter + Leave) => { println!("hi-{} and bye-{}", x.say_hi(), x.say_bye()); },
}
}
}
One may use a name without bounds or the standard _
wildcard to denote default value.
let abc : (A|B|C) = ...;
match abc {
a as A => { ... },
x => { ... }, // The default case. x is (B | C | A + (B | C))
}
In the standard case, however the type system should be able to prove that most or all compound bounds are impossible for example in the following.
struct X;
struct Y;
fn example<Z>(a: &(X|Y|Z)) {
// Since the compiler cannot know if Z is a trait that X or Y implements we
// must explicitly handle these cases
match a {
x as &X => { ... },
y as &Y => { ... },
z as &Z => { ... },
xz as &(X + Z) => { ... },
yz as &(Y + Z) => { ... },
// The following two are illegal since X and Y are structs and thus
// these bounds are impossible to meet.
xy as &(X + Y) => { ... }, // Error: Unreachable
xyz as &(X + Y + Z) => { ... }, // Error: Unreachable
}
}
Of course a common goal might be to check if a single type, out of many in the
bound, is available. For this we can use union types as well. Note that we use
the ?
to indicate the union of all possible types, useful for getting out
something that is guaranteed to be some subset of the types.
trait X { ... }
trait Y { ... }
trait Z { ... }
// ...
let abc : &(X | Y | Z) = ...;
match abc {
ab as &(X + Y + ?) => { ... }, // Is an X + Y, and any or no other types.
// The `?` is syntactic sugar for the set of all
// possible types, here ? = (X|Y|Z)
_ => { ... }, // Default bounds. Everything not above.
}
Since the variants of a union type are not named, there is no explicit
instantiation syntax. Instead, types which are listed in a union are
implicitly coercible to the union type. They can also be converted using
as
where it would be inconvenient to otherwise give a type hint.
The obvious syntax is ambiguous with bitwise XOR (|
) for integers.
As a result, it must be disambiguated using A as (A | B)
.
let x = A as (A | B);
In a significant departure from the behavior of regular enums, if all of the
types in a union fulfill a certain bound, like Copy
or Show
, then the union type
also fulfills that bound.
fn is_static<T: 'static>() {}
is_static::<A | B>();
For bounds which imply methods, such as Show
, the method is supplied by
simply unwrapping the data within the union through match and applying the
method.
let z = A as (A | B);
println!("{}", z); // uses the impl of Show for A
As an example, the above expands as
impl Show for A | B {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match *self {
ref a as A => a.fmt(f),
ref b as B => b.fmt(f),
ref both as A + B => both.fmt(f),
}
}
}
Of course this expansion is done totally within the compiler, writing such an implementation in standard rust should give a multiple implementation error.
One is allowed to call only trait methods through union types. Specifically one is only allowed to call methods of the intersection of all the types in the union. Implementations of traits with incompatible type arguments are considered to be disjoint.
#[deriving(Show)] struct X { ... }
impl ToOwned<A> for X { ... }
impl ToOwned<C> for X { ... }
#[deriving(Show)] struct Y { ... }
impl ToOwned<B> for Y { ... }
impl ToOwned<C> for Y { ... }
let a : X | Y = ...;
// Ok
let c : C = a.to_owned();
// Ok
println!("showing {}", a);
// Error: ToOwned<B> is not implemented by type X | Y because it is not
// implemented by type X
let b = a.to_owned::<B>();
We always flatten types as much as possible, so therefore the following declarations are all semantically equivalent:
type T1 = A | B | C;
type T2 = T1 | B;
type T3 = T1 | T2;
We do not allow a single type to appear multiple times in a direct union type declaration as a way to prevent errors and enforce good style. The system will need to be capable of handling this, however, to deal with type arguments.
// Not allowed
type X = A | B | A;
// Allowed
fn maybe_str<T>(x: T) -> T | &str { if is_full_moon() { x } else { "no full moon" } }
let x : &str = maybe_str::<&str>("argument");
Any type is coercible to a union of itself and any other type.
let x : Vec<uint | &'static str> = vec![1, 2, "hello", "goodbye"];
let x = vec![1 as (uint|&'static str), 2, "hello", "goodbye"];
It should throw an error if the unification of types requires a union and one has not already been declared.
// Error: Expected: Vec<uint>, Found: Vec<uint|&'static str>
// Error: Did you mean: let x : Vec<uint|&'static str> = vec![1,2,"hello","goodbye"];
let x = vec![1, 2, "hello", "goodbye"];
I wish to, as far as possible, avoid mandating any particular representation of Unions within this document. I will, however, give my take on how this could be represented. I should note that I have no particular experience with how the types in rust are represented in object files and this section might need some serious work.
Internal to the compiler we would create a normal enum structure containing a varient for each of the possible bounds that the union could have. This would further be marked as a Union type within the code and associated metadata. Whether or not any two equivalent union types have the same in-memory representation should be left undefined for ease of optimization. To handle cross-crate uses of Unions we would insert a shim above the function, or after the return value, that would convert the type into the type of union this crate expects, possibly adding or removing bounds.
It adds a new relatively complicated feature.
Adds a new special token ?
to the language. Furthermore the fact that it can
only be used in match specifications is somewhat surprising.
It is somewhat unintuitive that a value of type A | B
could be both types at
once, and must be matched as such. Further the fact that this depends on
whether or not either type is a trait
makes this potentially even more
confusing.
If you use A | B
as a return type, especially for errors, adding a new
source of failure changes the type. This is problematic because this means
adding a new source of error you must cause a semver-breaking-change.
However, this is mitigated by the fact that changing possible errors of a function can still be backwards incompatible, even if you are just returning existing variants of an existing enum that the function just didn't return before. That will still break code that looked like:
match some_operation() {
Err(Variant1) | Err(Variant2) => {},
// some_operation is documented to only throw Variants 1 and 2, not 3 or 4
_ => unreachable!()
};
This proposal would make those assumptions encoded in the type system, which means code like the above breaks early, but also causes other patterns to break where they wouldn't in the past.
It introduces a new idea of an "anonymous type", since the concept does not exist in Rust right now and all types have names or are, in the case of unboxed closures, generated and interacted with through a trait.
The syntax for checking whether a value is of a single specific type, regardless of the other bounds on it is somewhat unintuitive.
It might not be possible to gaurentee that the in memory layout of two semantically identical union types are the same. This would prevent transmuting between union types.
The most obvious way to implement this would be to have the compiler generate a standard enum which contains variants for all of the possible bounds, this could lead to long compile times and large enums in cases where the types are not tightly constrained. For example the following would require the compiler to generate a 120-variant enum to accomadate any of the types being traits.
fn pick_one<A, B, C, D, E>(a: &A, b: &B, c: &C, d: &D, e: &E) -> &(A|B|C|D|E) { ... }
The FromError
trait fullfills the most obvious use for this already. On the
other hand this can still be very useful in creating things such as file tree
representations.
Keep the status quo, which is to define new library enums.
Introduce a new sugar for creating simple enums.
Allow implicit coercions between regular enums.
Keep the anonymous enum syntax but cut some of the behaviors unique to it, such as allowing impls, making them order dependent, not allowing implicit coercions, &c.
Only allow the anonymous enum syntax to be used with concrete, structure types. Eliminating the most complicated parts of it. Unfortunately this also eliminates its most useful features.
How should this interact with type inference?
Should negative bounds be allowed in match
statements? This would be another
compilicated feature to add, however without it the default match arm must be
implemented as a special case.
Should additional possible unioned traits be infered? For instance should the following code be legal?
trait Awesome { ... }
struct A;
struct B;
struct C;
impl Awesome for A { ... }
impl Awesome for B { ... }
// ...
// Awesome is not in the bounds, but two of the structures implement it.
let abc : (A|B|C) = ...;
match abc {
x as Awesome + ? => { println!("{} is AWESOME", x); }
x => { println!("{} is Over-hyped", x); }
}
Should parenthesis be required around Union types? They are not required in this document but it is almost always better in terms of reduced ambiguity.
Should we allow impls to be coerced into the approprate types? For example should the following code be legal? If not how should we deal with cases where the required signature includes multiple copies of the same type, as in the last example below.
trait Printer {
fn get_printable(&self) -> T | &str
}
impl Printer<A> for A {
fn get_printable(&self) -> A { self }
}
impl Printer<A> for &str {
fn get_printable(&self) -> &str { self }
}
impl Printer<B> for B {
fn get_printable(&self) -> B { self }
}
impl Printer<&str> for &str {
fn get_printable(&self) -> &str { self }
}