ES1 is implemented entirely in the front-end using features from GLES3.0. Therefore, every backend with GLES3 support (i.e. everything other than D3D9) supports GLES1 as well.
ANGLE passes GLES1's MustPass
, however there are known missing features.
Features | Status | Backends |
---|---|---|
Logic Op | Implemented through extensions 1 | Vulkan, GL |
Palette compressed textures | Emulated with uncompressed format | Vulkan |
Smooth lines | Unimplemented | None |
Two-sided lighting | Unimplemented | None |
Matrix palette | Unimplemented (optional) | None |
- Logic op is implemented through the
ANGLE_logic_op
orEXT_framebuffer_fetch
extensions. - Currently, these are supported on the Vulkan and GL backends only.