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Building a modern functional compiler from first principles.
[Stephen Diehl](https://twitter.com/smdiehl)
In 2014 I wrote a short tutorial about building a small imperative language in Haskell that compiled into LLVM. I was extremely happy with the effect the tutorial seemed to have, and the warm response I got from so many people was very encouraging.
I've done a great bit of thinking about what the most impactful topic I could write about in 2015 could be; and decided throughout this year I will follow up with a large endeavor for another project-based tutorial on building a simple functional programming language from first principles.
This is a nontrivial topic and is unfortunately very much underserved, the knowledge to build such a modern functional language is not widely disseminated among many programmers. The available resources most often discuss language theory in depth while completely glossing over the engineering details. I wished to write a project-based tutorial that included the engineering details and left the reader with a fully functional toy language at the end that could be extended for further projects.
We will build a small functional language called Fun which is a partial Haskell 2010 toy language; complete with a parser, type inference, datatypes, pattern matching, desugaring, typeclasses, higher-kinded types, monadic IO, arbitrary-rank polymorphism, records, Core language, STG intermediate language, lazy evaluation, interpreter, native code generator, a runtime, and several optimization passes.
As with most of my writing, this is the pre-edited rough cut version, which I will refine over time.
- Chapter 1: Introduction
- Chapter 2: Haskell Basics
- Chapter 3: Parsing
- Chapter 4: Lambda Calculus
- Chapter 5: Type Systems
- Chapter 6: Evaluation
- Chapter 7: Hindley-Milner Inference
- Chapter 8: Design of ProtoHaskell
- Chapter 9: Extended Parser
- Chapter 10: Custom Datatypes
- Chapter 11: Renamer
- Chapter 12: Pattern Matching & Desugaring
- Chapter 13: System-F
- Chapter 14: Type Classes
- Chapter 15: Core Language
- Chapter 16: Kinds
- Chapter 17: Haskell Type Checker
- Chapter 18: Core Interpreter
- Chapter 19: Prelude
- Chapter 20: Design of Lazy Evaluation
- Chapter 21: STG
- Chapter 22: Compilation
- Chapter 23: Design of the Runtime
- Chapter 24: Imp
- Chapter 25: Code Generation ( C )
- Chapter 26: Code Generation ( LLVM )
- Chapter 27: Row Polymorphism & Effect Typing
- Chapter 28: Future Work
This written work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. You may reproduce and edit this work with attribution for all non-commercial purposes.
The included source is released under the terms of the MIT License.