-
Notifications
You must be signed in to change notification settings - Fork 2
/
GLDEFS
1964 lines (1526 loc) · 25.1 KB
/
GLDEFS
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
//Explosion
pulselight EXPLOSIONFLASH
{
color 1.0 0.3 0.0
size 100
secondarySize 120
interval 0.1
offset 0 60 0
}
object SuperBFGBall
{
frame BFS1A { light BFGBALL }
frame BFS1B { light BFGBALL }
frame BFE1A { light BFGEXPLO }
frame BFE1B { light BFGEXPLO }
frame BFE1C { light BFGEXPLO }
frame BFE1D { light BFGEXPLO }
frame BFE1E { light BFGEXPLO }
}
object FriendlyBFGBAll
{
frame BFS1A { light BFGBALL }
frame BFS1B { light BFGBALL }
frame BFE1A { light BFGEXPLO }
frame BFE1B { light BFGEXPLO }
frame BFE1C { light BFGEXPLO }
frame BFE1D { light BFGEXPLO }
frame BFE1E { light BFGEXPLO }
}
flickerlight BFGEXPLO
{
color 0.1 1.0 0.0
size 200
secondarySize 240
chance 0.99
}
object Candelabra1
{
frame CBRA { light BIGREDTORCHNOSELF }
}
object BDECGasPipe
{
frame TNT1{ light BIGREDTORCHNOSELF }
}
object BDECTorch
{
frame TORC { light BIGREDTORCH }
}
object BurningZombie
{
frame BDT1 { light BIGREDTORCH }
frame BDT2 { light BIGREDTORCH }
frame BDT3 { light BIGREDTORCH }
}
object Candlestick1
{
frame CAND { light CandleStickLight }
}
pulselight CandleStickLight
{
color 1.0 0.3 0.0
size 55
secondarySize 50
interval 0.1
offset 0 10 0
}
pulselight FSKULL
{
color 1.0 1.0 0.0
size 32
secondarysize 25
interval 3
}
// ------------------
// -- Doom Weapons --
// ------------------
// Bullet puff
flickerlight BPUFF1
{
color 0.5 0.5 0.0
size 6
secondarySize 8
chance 0.8
}
flickerlight BPUFF2
{
color 0.5 0.5 0.0
size 3
secondarySize 4
chance 0.8
}
object HitPuff
{
frame PUFFA { light BPUFF1 }
frame PUFFB { light BPUFF2 }
}
object MachinegunBulletPuff
{
frame PUFFA { light BPUFF1 }
frame PUFFB { light BPUFF2 }
}
// Rocket
pointlight ROCKET
{
color 1.0 0.7 0.0
size 56
}
flickerlight ROCKET_X1
{
color 1.0 0.7 0.0
size 64
secondarySize 72
chance 0.3
}
flickerlight ROCKET_X2
{
color 0.5 0.1 0.0
size 80
secondarySize 88
chance 0.3
}
flickerlight ROCKET_X3
{
color 0.3 0.0 0.0
size 96
secondarySize 104
chance 0.3
}
// Plasma
pointlight PLASMABALL
{
color 0.0 0.0 1.0
size 128
}
pointlight PLASMABALLSMALL
{
color 0.0 0.0 1.0
size 64
}
object PlasmaPuff
{
frame PLSE { light PLASMABALL }
}
// ----------------------
// -- Doom Decorations --
// ----------------------
// Barrel
object ExplosiveBarrel1
{
frame BAR1 { light GREENGOOZ }
frame BARB { light GREENGOOZ }
frame BEXPC { light ROCKET_X1 }
frame BEXPD { light ROCKET_X1 }
frame BEXPE { light ROCKET_X1 }
frame BEXPF { light ROCKET_X1 }
frame BEXPG { light ROCKET_X2 }
frame BEXPH { light ROCKET_X2 }
frame BEXPI { light ROCKET_X2 }
frame BEXPJ { light ROCKET_X2 }
frame BEXPK { light ROCKET_X2 }
frame BEXPL { light ROCKET_X3 }
frame BEXPM { light ROCKET_X3 }
frame BEXPN { light ROCKET_X3 }
frame BEXPO { light ROCKET_X3 }
frame BEXPP { light ROCKET_X3 }
}
pointlight BDECCEILLAMP
{
color 0.9 0.9 1.0
size 64
offset 0 -32 0
}
pointlight BDECCEILLAMPLong
{
color 0.9 0.9 1.0
size 80
offset 0 -70 0
}
pointlight BDECCEILLAMPLong2
{
color 0.9 0.9 1.0
size 140
offset 0 -120 0
}
object BDECCAgedLight
{
frame CAGEA { light BDECCEILLAMP }
}
object BDECIndustrialLamp
{
frame CAGEC { light BDECCEILLAMPlong }
}
object BDECIndustrialLamp2
{
frame CAGEC { light BDECCEILLAMPlong2 }
}
pointlight BDECComputerLight1
{
color 0.0 1.0 0.0
size 48
offset 0 64 0
}
pointlight BDECComputerLight2
{
color 0.0 1.0 0.0
size 32
offset 0 32 0
}
pulselight BDECComputerLight3
{
color 1.0 1.0 1.0
size 32
secondarySize 34
interval 0.1
offset 0 64 0
}
object BDECComputerLight1
{
frame TNT1 { light BDECComputerLight1 }
}
object BDECComputerLight2
{
frame TNT1 { light BDECComputerLight2 }
}
object BDECComputerLight3
{
frame TNT1 { light BDECComputerLight3 }
}
// Floor lamp
pointlight LAMP
{
color 1.0 1.0 1.0
size 56
offset 0 44 0
}
pointlight YELLOWLAMP
{
color 1.0 1.0 0.0
size 56
offset 0 44 0
}
object Column1
{
frame COLUA { light YELLOWLAMP }
}
// Short tech lamp
pulselight SMALLLAMP
{
color 0.8 0.8 1.0
size 56
secondarySize 58
interval 0.4
offset 0 44 0
}
object TechLamp21
{
frame TLP2A { light SMALLLAMP }
frame TLP2B { light SMALLLAMP }
frame TLP2C { light SMALLLAMP }
frame TLP2D { light SMALLLAMP }
}
object BDECLightPost
{
frame SPDC { light SMALLLAMP }
}
// Tall tech lamp
pulselight BIGLAMP
{
color 0.8 0.8 1.0
size 64
secondarySize 66
interval 0.4
offset 0 72 0
}
object TechLamp1
{
frame TLMPA { light BIGLAMP }
frame TLMPB { light BIGLAMP }
frame TLMPC { light BIGLAMP }
frame TLMPD { light BIGLAMP }
}
// Tall red torch
pulselight BIGREDTORCH
{
color 1.0 0.3 0.0
size 58
secondarySize 64
interval 0.1
offset 0 60 0
}
pulselight BIGREDTORCHNOSELF
{
color 1.0 0.6 0.0
size 58
secondarySize 64
interval 0.1
offset 0 60 0
dontlightself 1
}
pulselight BIGREDTORCH128
{
color 1.0 0.3 0.0
size 80
secondarySize 128
interval 0.1
offset 0 0 0
}
object TallTorch_Red
{
frame TTRB { light BIGREDTORCH }
}
// Tall green torch
pulselight BIGGREENTORCH
{
color 0.0 1.0 0.0
size 58
secondarySize 64
interval 0.1
offset 0 60 0
}
object TallTorch_Green
{
frame TTRB { light BIGGREENTORCH }
}
// Tall blue torch
pulselight BIGBLUETORCH
{
color 0.0 0.0 1.0
size 58
secondarySize 64
interval 0.1
offset 0 60 0
}
object TallTorch_Blue
{
frame TTRB { light BIGBLUETORCH }
}
object Plasma_Ball
{
frame TNT1 { light PLASMABALL }
frame PBAL { light PLASMABALLSMALL }
}
object EnemyPlasmaBall
{
frame TNT1 { light PLASMABALL }
frame PBAL { light PLASMABALLSMALL }
}
// Small red torch
pulselight SMALLREDTORCH
{
color 1.0 0.3 0.0
size 48
secondarySize 54
interval 0.1
offset 0 35 0
}
object ShortTorch_Red
{
frame STRB { light SMALLREDTORCH }
}
object SmallFireFocus24
{
frame FLME { light SMALLREDTORCH }
frame F1RE { light SMALLREDTORCH }
}
// Small green torch
pulselight SMALLGREENTORCH
{
color 0.0 1.0 0.0
size 48
secondarySize 54
interval 0.1
offset 0 35 0
}
object ShortTorch_Green
{
frame STRB { light SMALLGREENTORCH }
}
// Small blue torch
pulselight SMALLBLUETORCH
{
color 0.0 0.0 1.0
size 48
secondarySize 54
interval 0.1
offset 0 35 0
}
object ShortTorch_Blue
{
frame STRB { light SMALLBLUETORCH }
}
// Burning barrel
pulselight FIREBARREL
{
color 1.0 0.4 0.0
size 58
secondarySize 64
interval 0.1
offset 0 32 0
dontlightself 1
}
object BurningBarrel1
{
frame BURB { light FIREBARREL }
}
object BDECBurningPillar
{
frame COL4 { light FIREBARREL }
}
object BDECburningtires
{
frame SPDC { light FIREBARREL }
}
//object BigTreeInFlames
//{
// frame TRE2 { light FIREBARREL }
//}
//object TorchTreeInFlames
//{
// frame TRE1 { light FIREBARREL }
//}
// Skulls w/candles
pulselight SKULLCANDLES
{
color 1.0 1.0 0.0
size 32
secondarySize 44
interval 0.1
offset 0 24 0
}
object HeadCandles
{
frame POL3 { light SKULLCANDLES }
}
pulselight SmallShotLight
{
color 0.5 0.4 0
size 48
secondarySize 24
}
pulselight BigShotLight
{
color 0.5 0.4 0
size 62
secondarySize 36
}
object RicoChet
{
frame IPF2 { light SmallShotLight }
}
object YellowFlareSmallB
{
frame LENY { light SmallShotLight }
}
object PlayerMuzzle1
{
frame PLMZ { light SmallShotLight }
}
object PlayerMuzzle2
{
frame PLMZ { light BigShotLight }
}
object MarineMuzzle1
{
frame PLMZ { light SmallShotLight }
}
object MarineMuzzle2
{
frame PLMZ { light BigShotLight }
}
object OrangeLensFlareAlt
{
frame LEYS { light SmallShotLight }
}
// ----------------
// -- Doom Items --
// ----------------
// Soul Sphere
pulselight SOULSPHERE
{
color 0.0 0.0 1.0
size 40
secondarySize 42
interval 2.0
offset 0 16 0
}
object LifeSphere
{
frame SOUL { light SOULSPHERE }
}
// Invulnerability Sphere
pulselight INVULN
{
color 0.0 1.0 0.0
size 40
secondarySize 42
interval 2.0
offset 0 16 0
}
pulselight HEALTHPOTION
{
color 0.0 0.0 0.6
size 16
secondarySize 18
interval 2.0
}
object HealthBonus
{
frame BON1 { light BLUEITEM }
}
// Armour Helmet
pulselight ARMORBONUS
{
color 0.0 0.6 0.0
size 14
secondarySize 16
interval 1.0
dontlightself 1
}
// Yellow Keys
pulselight YELLOWKEY
{
color 0.6 0.6 0.0
size 16
secondarySize 18
interval 2.0
}
// Red Keys
pulselight REDKEY
{
color 0.6 0.0 0.0
size 16
secondarySize 18
interval 2.0
}
// Green armour
pointlight GREENARMOR1
{
color 0.0 0.6 0.0
size 48
}
pointlight GREENARMOR2
{
color 0.0 0.6 0.0
size 32
}
// Blue armour
pointlight BLUEARMOR1
{
color 0.0 0.0 0.6
size 48
}
pointlight BLUEARMOR2
{
color 0.0 0.0 0.6
size 32
}
// ------------------
// -- Doom Enemies --
// ------------------
// Zombies
flickerlight2 ZOMBIEATK
{
color 1.0 0.8 0.2
size 48
secondarySize 56
interval 1
dontlightself 1
offset 0 40 0
}
object RifleZombie
{
frame POSRF { light ZOMBIEATK }
}
object PistolZombie
{
frame PSPOF { light ZOMBIEATK }
}
object ShotgunGuy1
{
frame SPOSF { light ZOMBIEATK }
}
object TehArchvile
{
frame DIABF { light ZOMBIEATK }
}
object TehArchvile
{
frame DIABE { light ZOMBIEATK }
}
// Doom Imp Fireball
pointlight IMPBALL
{
color 1.0 0.5 0.0
size 64
}
// Doom imp fireball explosion
flickerlight IMPBALL_X1
{
color 0.7 0.2 0.0
size 80
secondarySize 88
chance 0.25
}
flickerlight IMPBALL_X2
{
color 0.4 0.0 0.0
size 96
secondarySize 104
chance 0.25
}
flickerlight IMPBALL_X3
{
color 0.2 0.0 0.0
size 112
secondarySize 120
chance 0.25
}
object FireBall_
{
frame BLHD { light IMPBALL }
frame FRFXA { light IMPBALL }
frame FRFXB { light IMPBALL }
frame FRFXC { light IMPBALL }
frame FRFXD { light IMPBALL }
frame FRFXE { light IMPBALL_X2 }
frame FRFXF { light IMPBALL_X2 }
frame FRFXG { light IMPBALL_X2 }
frame FRFXH { light IMPBALL_X3 }
frame FRFXI { light IMPBALL_X3 }
}
// Cacodemon fireball
flickerlight CACOBALL
{
color 0.1 0.1 1.0
size 56
secondarySize 64
chance 0.5
}
flickerlight CACOBALL_X1
{
color 0.1 0.4 0.9
size 72
secondarySize 80
chance 0.25
}
flickerlight CACOBALL_X2
{
color 0.0 0.1 0.6
size 88
secondarySize 96
chance 0.25
}
flickerlight CACOBALL_X3
{
color 0.0 0.0 0.3
size 104
secondarySize 112
chance 0.25
}
object CacodemonBall_
{
frame BAL2A { light CACOBALL }
frame BAL2B { light CACOBALL }
frame BAL2C { light CACOBALL_X1 }
frame BAL2D { light CACOBALL_X2 }
frame BAL2E { light CACOBALL_X2 }
frame BAL2F { light CACOBALL_X3 }
}
// Baron / Hell Knight fireball
pointlight BARONBALL
{
color 0.0 1.0 0.0
size 64
}
flickerlight BARONBALL_X1
{
color 0.0 0.7 0.0
size 80
secondarySize 88
chance 0.25
}
flickerlight BARONBALL_X2
{
color 0.0 0.4 0.0
size 96
secondarySize 104
chance 0.25
}
flickerlight BARONBALL_X3
{
color 0.0 0.2 0.0
size 112
secondarySize 120
chance 0.25
}
object GreenPlasmaBall
{
frame FRPGJ { light BARONBALL }
frame FRPGK { light BARONBALL }
frame FRPGC { light BARONBALL_X1 }
frame FRPGD { light BARONBALL_X1 }
frame FRPGE { light BARONBALL_X2 }
frame FRPGF { light BARONBALL_X2 }
frame FRPGG { light BARONBALL_X3 }
frame FRPGH { light BARONBALL_X3 }
}
// Lost Soul
flickerlight LOSTSOUL
{
color 1.0 0.3 0.0
size 56
secondarysize 64
chance 0.5
}
flickerlight LOSTSOUL_X1
{
color 0.8 0.3 0.0
size 32
secondarySize 46
chance 0.25
}
flickerlight LOSTSOUL_X2
{
color 0.6 0.2 0.0
size 88
secondarySize 96
chance 0.25
}
flickerlight LOSTSOUL_X3
{
color 0.4 0.1 0.0
size 104
secondarySize 112
chance 0.25
}
flickerlight LOSTSOUL_X4
{
color 0.2 0.0 0.0
size 112
secondarySize 120
chance 0.25
}
object TehLostSoul
{
frame LSOL { light LOSTSOUL_X1 }
}
// Mancubus Fireball
object BigFireBall
{
frame BLHD { light IMPBALL }
frame FLME { light IMPBALL }
frame F1RE { light IMPBALL }
frame F2RE { light IMPBALL }
frame FRFX { light ROCKETLIGHT }
frame MISLB { light ROCKET_X1 }
frame MISLC { light ROCKET_X2 }
frame MISLD { light ROCKET_X3 }
}
// Arachnotron Fireball
pointlight ARACHPLAS
{
color 0.6 1.0 0.0
size 56
}
flickerlight ARACHPLAS_X1
{
color 0.4 0.8 0.0
size 72
secondarySize 80
chance 0.3
}
flickerlight ARACHPLAS_X2
{
color 0.6 0.6 0.0
size 88
secondarySize 96
chance 0.3
}
flickerlight ARACHPLAS_X3
{
color 0.4 0.4 0.0
size 48
secondarySize 32
chance 0.3
}
flickerlight ARACHPLAS_X4
{
color 0.2 0.2 0.0
size 24
secondarySize 16
chance 0.3
}
// Revenant tracer
pointlight TRACER
{
color 1.0 0.3 0.0
size 48
}