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modeldef.greenblood.txt
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modeldef.greenblood.txt
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//Unfortunately, Zandronum still doesn't supports flat sprites, so to ensure that the mode can work
//both on GZDoom and Zandronum, it's still necessary to use 3D models.
Model GreenGiantBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "SPLTBLD.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 90.0 90.0 1.0 // Scale values
ZOffset 0.6
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model GreenBigBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "SPLTBLD.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 70.0 70.0 1.0 // Scale values
ZOffset 0.6
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model Green_BloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodspothd2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 50.0 50.0 0.1 // Scale values
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
ZOffset 1.3
}
Model Green_BloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodspothd.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 50.0 50.0 0.1 // Scale values
FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number
ZOffset 1.4
}
Model Green_BloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodspothd3.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 50.0 50.0 0.1 // Scale values
FrameIndex BPDL C 0 0 // The sprite lump, sprite frame, model index, frame number
ZOffset 1.5
}
Model Green_BloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodspothd2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 50.0 50.0 0.1 // Scale values
FrameIndex BPDL D 0 0 // The sprite lump, sprite frame, model index, frame number
ZOffset 1.6
}
Model GreenMinuscleBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodspothd.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 30.0 30.0 30.0 // Scale values
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
ZOffset 1.4
}
Model GreenMinuscleBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 40.0 40.0 30.0 // Scale values
ZOffset 1.5
FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model GreenMinuscleBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 35.0 35.0 30.0 // Scale values
ZOffset 1.6
FrameIndex BPDL C 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model GreenMinuscleBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 41.0 41.0 30.0 // Scale values
ZOffset 1.3
FrameIndex BPDL D 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model GreenMinuscleBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 30.0 30.0 30.0 // Scale values
ZOffset 1.7
FrameIndex BPDL C 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model GreenMinuscleBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 30.0 30.0 30.0 // Scale values
ZOffset 1.7
FrameIndex BPDL D 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model GreenWaterbloodspot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "BLODWAT.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 40.0 40.0 0.1 // Scale values
ZOffset 1.0
ROTATING
Rotation-Speed 1
FrameIndex BPDL E 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model Green_FlyingBlood // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 40.0 40.0 50.0 // Scale values
ZOffset 1.6
FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model Green_FlyingBlood // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 46.0 46.0 46.0 // Scale values
ZOffset 1.6
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model GreenCeilBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodceil.md3" // Model index, model file
Skin 0 "bloodspothd.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 40.0 40.0 -60.0 // Scale values
ZOffset -0.1
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model GreenCeilBloodSpotLarge // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodceil.md3" // Model index, model file
Skin 0 "bigbloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 40.0 40.0 1.0 // Scale values
ZOffset -0.1
FrameIndex BPDL a 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model GreenMediumBloodSpot2 // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bigbloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 80.0 80.0 80.0 // Scale values
ZOffset 1.6
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model GreenMediumBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bigbloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 80.0 80.0 80.0 // Scale values
ZOffset 1.6
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model SplatteredGreenSmall // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bigbloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 60.0 60.0 60.0 // Scale values
ZOffset 1.6
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model SplatteredGreenLarge // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "SPLTBLD.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 90.0 90.0 1.0 // Scale values
ZOffset 0.6
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model GreenGrowingBloodPool // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 20.0 20.0 1.0 // Scale values
ZOffset 0.65
FrameIndex TNT5 A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model GreenBloodFootPrintLeft // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "FTPL.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 90.0 90.0 90.0 // Scale values
ZOffset 1.6
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model GreenBloodFootPrintRight // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "FTPR.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 90.0 90.0 90.0 // Scale values
ZOffset 1.6
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}