-
Notifications
You must be signed in to change notification settings - Fork 0
/
chess_utils.h
3702 lines (3201 loc) · 106 KB
/
chess_utils.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/*
chess_utils v0.8.2
Copyright (c) 2024 David Murko
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN Ae ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef _CHESS_UTILS_H_
#define _CHESS_UTILS_H_
#include <ctype.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef __cplusplus
extern "C" {
#endif
#define TAG_LEN 512
#define SAN_LEN 10
#define FEN_LEN 512
#define BUFFER_LEN 1024
#define WORD_LEN 256
#define COMMENT_LEN 4096
#define MOVENUM_LEN 10
#define PGN_LINE_LEN 80
#define SQUARE_LEN 3
#define GAMETITLE_LEN 4096
//max difference of move number between transpositions
#define MOVENUM_OVERCHECK 6
//
//ENUMS
//
typedef enum {
// clang-format off
a8= 0, b8= 1, c8= 2, d8= 3, e8= 4, f8= 5, g8= 6, h8= 7,
a7= 16, b7= 17, c7= 18, d7= 19, e7= 20, f7= 21, g7= 22, h7= 23,
a6= 32, b6= 33, c6= 34, d6= 35, e6= 36, f6= 37, g6= 38, h6= 39,
a5= 48, b5= 49, c5= 50, d5= 51, e5= 52, f5= 53, g5= 54, h5= 55,
a4= 64, b4= 65, c4= 66, d4= 67, e4= 68, f4= 69, g4= 70, h4= 71,
a3= 80, b3= 81, c3= 82, d3= 83, e3= 84, f3= 85, g3= 86, h3= 87,
a2= 96, b2= 97, c2= 98, d2= 99, e2= 100, f2= 101, g2= 102, h2= 103,
a1= 112, b1= 113, c1= 114, d1= 115, e1= 116, f1= 117, g1= 118, h1= 119,
none = -1
// clang-format on
} Square;
typedef enum { Rank_8, Rank_7, Rank_6, Rank_5, Rank_4, Rank_3, Rank_2, Rank_1, Rank_none = -1 } Rank;
typedef enum { File_a, File_b, File_c, File_d, File_e, File_f, File_g, File_h, File_none = -1 } File;
typedef enum { Black, White, NoColor = -1 } Color;
typedef enum {
OffsetBlackPawn,
OffsetWhitePawn,
OffsetKnight,
OffsetBishop,
OffsetRook,
OffsetQueen,
OffsetKing,
OffsetNone = -1
} OffsetIndex;
typedef enum {
Empty,
BlackPawn,
BlackKnight,
BlackBishop,
BlackRook,
BlackQueen,
BlackKing,
WhitePawn,
WhiteKnight,
WhiteBishop,
WhiteRook,
WhiteQueen,
WhiteKing
} Piece;
typedef enum { QueenSide, KingSide, NoSide } Side;
typedef enum { Invalid, Valid, Castling, EnPassant, Promotion } Status;
typedef enum { Centipawn, Mate, NoType = -1 } UciScoreType;
//
//STRUCTS
//
typedef struct {
int count;
int size;
} ArrayInfo;
typedef struct {
char key[TAG_LEN];
char value[TAG_LEN];
} Tag;
typedef struct {
Piece position[128];
int half_move;
int move_number;
Color turn;
int castling[2][2];
Square en_passant;
Square kings[2];
} Board;
typedef struct Move Move;
typedef struct Variation Variation;
struct Variation {
Move* move_list;
int move_current;
int move_count;
Variation* prev;
};
struct Move {
Square src;
Square dst;
Piece prom_piece;
Board board;
char san[SAN_LEN];
char* comment;
int nag_move;
int nag_position;
Variation** variation_list;
int variation_count;
};
typedef struct {
Variation* line_main;
Variation* line_current;
Tag* tag_list;
int tag_count;
} Game;
typedef struct {
char title[GAMETITLE_LEN];
#ifdef ADDITIONAL_TAG
char tag_value[TAG_LEN];
#endif
int index;
} GameRow;
typedef struct {
GameRow* list;
ArrayInfo ai;
} GameList;
typedef struct {
Square src;
Square dst;
Piece prom_piece;
char san[SAN_LEN];
int count;
int white_win;
int black_win;
int draw;
} GameListStatRow;
typedef struct {
GameListStatRow* list;
ArrayInfo ai;
} GameListStat;
typedef struct {
int index;
int count;
int searched;
} VariationBranch;
typedef struct {
VariationBranch* list;
int count;
} VariationSequence;
//
//GLOBAL VARIABLES
//
extern const char* FEN_DEFAULT;
extern const char* PIECE_STR;
extern const char* CASTLE_STR_SHORT;
extern const char* CASTLE_STR_LONG;
extern const char* piece_map[];
extern const OffsetIndex offset_map[];
extern const int piece_offset[][9];
//
//ARRAYINFO UTILS
//
void ai_init(ArrayInfo* ai, int size);
void* ai_realloc(ArrayInfo* ai, void* ptr, int new_size);
//
//STRING UTILS
//
//standard strtok_r replacement
char* strtok_r(char* str, const char* delim, char** nextp);
//standard strdup replacement
char* strdup(const char* str);
//case insensitive check if substring exists
int isubstr(const char* haystack, const char* needle);
//append to the end of string - usage is similar to printf functions
void concate(char* str, int len, const char* fmt, ...);
//remove "+x#=()" characters from string and characters before first dot
//(including first dot)
void trimmove(char* str);
//remove "\r\n" characters from string
void trimendl(char* str);
//remove till and with first '{' and remove after and with first '}'
void trimcomment(char* str);
//remove character from string at given index
void charremove(char* str, int i);
//returns number of characters in string
int charcount(const char* str, char target);
//returns number of characters before given character in string
int charcount_before(const char* str, char target, char end);
//returns number of characters after given character in string
int charcount_after(const char* str, char target, char start);
//returns 1 if string contains only characters that are allowed in SAN
int str_is_move(const char* str);
//returns 1 if string is square [a-h][1-8]
int str_is_square(const char* str);
//returns 1 if string is valid FEN (does not validate checks)
int str_is_fen(const char* str);
//returns 1 if string is valid tag, given Tag struct is set
int tag_extract(const char* str, Tag* tag);
//Escape double quotes in str with backslash. If length of escaped string is
//too short, then escaped is set to empty string.
void tag_escape_value(const char* str, char* escaped, int len);
//
//BOARD UTILS
//
//returns Square for given File and Rank
Square filerank2square(File file, Rank rank);
//returns File/Rank for given Square
File square2file(Square sq);
Rank square2rank(Square sq);
//returns File/Rank/Piece for given character
File char2file(char ch);
Rank char2rank(char ch);
Piece char2piece(char ch); //'P' -> WhitePawn
//returns character for given File/Rank/Piece
char file2char(File file);
char rank2char(Rank rank);
char piece2char(Piece piece); //WhitePawn -> 'P'
//returns offset for given move and for given piece from piece_offset array
int move_offset_find(Square src, Square dst, OffsetIndex offset_index);
//UCI string is set for given move
void move_uci_export(Square src, Square dst, Piece prom_piece, char* uci,
int len); //e2,e4,Empty -> "e2e4"
//
//BOARD FUNCTIONS
//
//b->position array is set to Empty
void board_clear(Board* b);
//pretty print Board to standard output
void board_print(Board* b);
//returns Color for given Square
Color board_square_piece_color(Board* b, Square sq);
//b->position[sq] is set to given Piece
void board_square_set(Board* b, Square sq, Piece piece);
//returns 1 if Square is attacked by piece of given Color
int board_square_is_attacked(Board* b, Square sq, Color color);
//returns 1 if player on turn is in check
int board_is_check(Board* b);
//returns 1 if player on turn is in checkmate
int board_is_checkmate(Board* b);
//returns 1 if player on turn is in stalemate
int board_is_stalemate(Board* b);
//returns 1 if player on turn is out of legal moves
int board_is_out_of_moves(Board* b);
//returns 1 if b1 and b2 are equal, strict decides if move number and half move
//are compared or not
int board_is_equal(Board* b1, Board* b2, int strict);
//returns 1 if dst is different color and there are no pieces blocking path
int board_move_pattern_knight_is_valid(Board* b, Square src, Square dst, Color color);
int board_move_pattern_bishop_is_valid(Board* b, Square src, Square dst, Color color);
int board_move_pattern_rook_is_valid(Board* b, Square src, Square dst, Color color);
//returns 1 if pattern is valid and on src is correct Piece
int board_move_knight_is_valid(Board* b, Square src, Square dst, Color color);
int board_move_bishop_is_valid(Board* b, Square src, Square dst, Color color);
int board_move_rook_is_valid(Board* b, Square src, Square dst, Color color);
int board_move_queen_is_valid(Board* b, Square src, Square dst, Color color);
//returns Valid/EnPassant/Promotion if pattern is valid and on src is correct
//Piece else returns Invalid
Status board_move_pawn_status(Board* b, Square src, Square dst, Color color);
//returns Valid/Castling if pattern is valid and on src is correct Piece else
//returns Invalid
Status board_move_king_status(Board* b, Square src, Square dst, Color color);
//returns 1 if src is WhitePawn/BlackPawn and dst is Rank_8/Rank_1
int board_move_is_promotion(Board* b, Square src, Square dst);
//returns 1 if src and dst are not Empty
int board_move_is_capture(Board* b, Square src, Square dst);
//returns 1 if after move king of given Color is in check
int board_move_is_check(Board* b, Square src, Square dst, Piece prom_piece, Status status, Color color);
//returns 1 if after move there is checkmate
int board_move_is_checkmate(Board* b, Square src, Square dst, Piece prom_piece, Status status);
//creates string to choose between more same pieces that can go to same square
void board_move_which(Board* b, Square src, Square dst, char* which);
//returns Status of given move
Status board_move_status(Board* b, Square src, Square dst, Piece prom_piece);
//returns Status of given SAN move, also set parameters src, dst, prom_piece
Status board_move_san_status(Board* b, const char* san, Square* src, Square* dst, Piece* prom_piece);
//returns Status of given UCI move, also set parameters src, dst, prom_piece
Status board_move_uci_status(Board* b, const char* uci, Square* src, Square* dst, Piece* prom_piece);
//do given move on board
void board_move_do(Board* b, Square src, Square dst, Piece prom_piece, Status status);
//SAN string is set for given move
void board_move_san_export(Board* b, Square src, Square dst, Piece prom_piece, char* san, int len,
Status status); //g1,f3,Empty -> "Nf3"
//set board to given FEN string
void board_fen_import(Board* b, const char* FEN_str);
//FEN string is set for given board
void board_fen_export(Board* b, char* FEN_str);
//
//MOVE FUNCTIONS
//
void move_init(Move* m);
//free related Variations recursively and free comment
void move_free(Move* m);
//copies Move properties and clone Variations from variation_list
void move_copy(Move* src, Move* dst, Variation* prev);
//returns index of given variation in variation_list if not found returns -1
int move_variation_find(Move* m, Variation* v);
//remove given variation from variation_list, returns 1 if it is found and
//removed else returns 0
int move_variation_delete(Move* m, Variation* v);
//
//VARIATION FUNCTIONS
//
//initialize variation with 1 Move with given Board
//if b is NULL then FEN_DEFAULT Board is used
void variation_init(Variation* v, Board* b);
//free v->move_list and all related Variations recursively
void variation_free(Variation* v);
//delete all moves after current move
void variation_delete_next_moves(Variation* v);
//new Move is added to the end of v->move_list
void variation_move_add(Variation* v, Square src, Square dst, Piece prom_piece, Board* b, const char* san);
//returns 1 if v->move_current is increased for 1
int variation_move_next(Variation* v);
//returns 1 if v->move_current is decreased for 1
int variation_move_prev(Variation* v);
//returns index of move in prev which is parent of v if not found returns -1
int variation_index_find(Variation* v, Variation* prev);
//returns current Move in given variation
Move* variation_move_get(Variation* v);
//move number is set for white moves and first move of variation
//index is for move_list, prev_index is index from parent variation
void variation_movenumber_export(Variation* v, int index, int prev_index, char* str, int len);
//returns pointer to equivalent Variation of orig in cloned
Variation* variation_equivalent_find(Variation* orig, Variation* clone, Variation* v);
//returns pointer to deep copied Variation
Variation* variation_clone(Variation* v, Variation* prev);
//returns move index of given board found in given variation or sub variations.
//found variation from which index was returned
int variation_board_find(Variation* v, Board* b, Variation** found);
//reset move_current counter of all recursive variations to 1
void variation_move_current_reset(Variation* v);
//
// VARIATION SEQUENCE FUNCTIONS
//
//initialize given VariationSequence
void vs_init(VariationSequence* vs);
//free give VariationSequence and each VariationBrach
void vs_free(VariationSequence* vs);
//add new VariationBranch at the end of VariationSequence list
void vs_add(VariationSequence* vs, int index, int count, int searched);
//remove last VariationBranch and resize VariationSequence
void vs_remove_last(VariationSequence* vs);
//returns 1 is both given VariationSequences are equal
int vs_is_equal(VariationSequence* vs1, VariationSequence* vs2);
//fill given VariationSequence with main line of given Variation. Variations of
//given Color are ignored - to not ignore anything pass NoColor.
void vs_generate_first(VariationSequence* vs, Variation* v, Color color);
//returns 1 if next VariationSequence can be generated
int vs_can_generate_next(VariationSequence* vs);
//fill given VariationSequence with next branch from given Variation. Last
//VariationBranch from prev VariationSequence is increased and its sub
//variations are added (if there are any). This function is meant to be used
//after vs_generate_first and before that one should check if it can be
//generated with function vs_can_generate_next. Color parameters has the same
//meaning as in vs_generate_first.
void vs_generate_next(VariationSequence* vs, Variation* v, VariationSequence* prev, Color color);
//print VariatonSequence list of VariationBranches to standard output
void vs_print(VariationSequence* vs);
//
//GAME FUNCTIONS
//
//initialize tag_list and create 7 required tags (Event, Site, Date, Round,
//White, Black, Result)
void game_tag_init(Game* g);
//free tag_list if not empty
void game_tag_free(Game* g);
//return index of g->tag_list for given key
int game_tag_index(Game* g, const char* key);
//given Tag is appended to g->tag_list
void game_tag_add(Game* g, Tag* tag);
//remove Tag with given key
void game_tag_remove(Game* g, const char* key);
//returns Tag for given key
Tag* game_tag_get(Game* g, const char* key);
//value of Tag with key is replaced - if key does not exists new Tag is created
void game_tag_set(Game* g, const char* key, const char* value);
//initialize game with 1 Variation with given Board and initialize 7 tags
//if b is NULL then FEN_DEFAULT Board is used
void game_init(Game* g, Board* b);
//free given Game and related Variations recursively
void game_free(Game* g);
//returns pointer to deep copied Game
Game* game_clone(Game* g);
//returns 1 if current move in current line is last
int game_move_is_last(Game* g);
//returns 1 if given move already exists after current or in variation_list
int game_move_is_present(Game* g, Square src, Square dst, Piece prom_piece);
//returns 1 if current line is main line
int game_line_is_main(Game* g);
//returns current Move in current line
Move* game_move_get(Game* g);
//returns index of current move in current line
int game_move_index_get(Game* g);
//index of current move is set in current line - returns 1 if index is changed
int game_move_index_set(Game* g, int index);
//returns Status of given move at current move in Game
Status game_move_status(Game* g, Square src, Square dst, Piece prom_piece);
//returns Status of given san move at current move in Game
Status game_move_san_status(Game* g, const char* san, Square* src, Square* dst, Piece* prom_piece);
//given move is added after current move
void game_move_add(Game* g, Square src, Square dst, Piece prom_piece, Status status);
//Variation with given move is created at current move
void game_variation_add(Game* g, Square src, Square dst, Piece prom_piece, Status status);
//if current line is not main it is deleted
void game_variation_delete(Game* g);
//if current line is not main it changes positions with main
void game_variation_promote(Game* g);
//add moves from parent variation to current line until they are valid
void game_variation_insert(Game* g);
//find move with given board, first the main variation is checked
//if not found function alse searches subvariations
void game_board_find(Game* g, Board* b);
//
//PGN FUNCTIONS
//
//move file position to next game, set tags to 1 if position is before tags
void pgn_read_next(FILE* f, int tags);
//returns 1 if PGN in given FILE at given index is valid, also Game is set
int pgn_read_file(FILE* f, Game* g, int index);
//handle PGN_LINE_LEN - output line to file before it is too long
void pgn_write_concate(FILE* f, char* line, int len, const char* fmt, ...);
//output given string as PGN incline comment
void pgn_write_comment(FILE* f, char* line, const char* str);
//output Variation - i is previous Variation move index
//if i == -1 no parentheses will be written
void pgn_write_variation(FILE* f, Variation* v, char* line, int i);
//output PGN for given Game
void pgn_write_file(FILE* f, Game* g);
//replace game at given index in file with given filename
int pgn_replace_game(const char* filename, Game* g, int index);
//returns number of games in given FILE, if PGN is incorrect returns -1
int pgn_count_games(FILE* f);
//
//UCI FUNCTIONS
//
//UCI moves from engine output are added to / replaced in given variation
//parameters b, v can be NULL. v->move_count can be higher than actual move
//count - extra moves have .san set to emtpy string
void uci_line_parse(const char* str, int len, Board* b, int* depth, int* multipv, UciScoreType* type, int* score,
Variation* v);
//
//GAME LIST FUNCTIONS
//
//initialize empty GameList
void game_list_init(GameList* gl);
//free given GameList if not empty
void game_list_free(GameList* gl);
//append GameRow to GameList
void game_list_add(GameList* gl, GameRow* gr);
//read GameRows from pgn file
void game_list_read_pgn(GameList* gl, FILE* f);
//fill GameList new_gl with GameRows containing case insensitive str
void game_list_search_str(GameList* gl, GameList* new_gl, const char* str);
//fill GameList new_gl with GameRows containing given Board
//gl should be sorted by index ascending
void game_list_search_board(GameList* gl, GameList* new_gl, FILE* f, Board* b);
void gls_init(GameListStat* gls);
void gls_free(GameListStat* gls);
void gls_add(GameListStat* gls, GameListStatRow* row);
void gls_read_pgn(GameListStat* gls, GameList* gl, FILE* f, Board* b);
void gls_read_pgn_sort(GameListStat* gls, GameList* gl, FILE* f, Board* b);
void glsr_init(GameListStatRow* row);
void glsr_aggregate(GameListStatRow* row, char* result);
#ifdef __cplusplus
}
#endif
#endif // _CHESS_UTILS_H_
#ifdef CHESS_UTILS_IMPLEMENTATION
const char* FEN_DEFAULT = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
const char* PIECE_STR = ".pnbrqkPNBRQK";
const char* CASTLE_STR_SHORT = "O-O";
const char* CASTLE_STR_LONG = "O-O-O";
const char* RESULT_NONE = "*";
const char* RESULT_WHITE_WIN = "1-0";
const char* RESULT_BLACK_WIN = "0-1";
const char* RESULT_DRAW = "1/2-1/2";
const char* piece_map[] = {"", "", "N", "B", "R", "Q", "K", "", "N", "B", "R", "Q", "K"};
const OffsetIndex offset_map[] = {OffsetNone, OffsetBlackPawn, OffsetKnight, OffsetBishop, OffsetRook,
OffsetQueen, OffsetKing, OffsetWhitePawn, OffsetKnight, OffsetBishop,
OffsetRook, OffsetQueen, OffsetKing};
const int piece_offset[][9] = {{16, 32, 17, 15, 0, 0, 0, 0, 0}, {-16, -32, -17, -15, 0, 0, 0, 0, 0},
{-18, -33, -31, -14, 18, 33, 31, 14, 0}, {-17, -15, 17, 15, 0, 0, 0, 0, 0},
{-16, 1, 16, -1, 0, 0, 0, 0, 0}, {-17, -16, -15, 1, 17, 16, 15, -1, 0},
{-17, -16, -15, 1, 17, 16, 15, -1, 0}}; //offset
void
ai_init(ArrayInfo* ai, int size) {
ai->count = 0;
ai->size = size;
}
void*
ai_realloc(ArrayInfo* ai, void* ptr, int new_size) {
if (ptr == NULL || ai->size == 0) {
if (new_size > ai->size) {
ai->size = new_size;
}
return malloc(ai->size);
}
int resize = 0;
for (; new_size > ai->size; ai->size *= 2) {
resize = 1;
}
if (resize) {
return realloc(ptr, ai->size);
}
return ptr;
}
char*
strtok_r(char* str, const char* delim, char** nextp) {
char* ret;
if (str == NULL) {
str = *nextp;
}
if (*str == '\0') {
return NULL;
}
str += strspn(str, delim);
if (*str == '\0') {
return NULL;
}
ret = str;
str += strcspn(str, delim);
if (*str) {
*str++ = '\0';
}
*nextp = str;
return ret;
}
char*
strdup(const char* str) {
int size = strlen(str) + 1;
char* dup = (char*)malloc(sizeof(char) * size);
if (dup) {
memcpy(dup, str, size);
}
return dup;
}
int
isubstr(const char* haystack, const char* needle) {
unsigned int i, j;
j = 0;
for (i = 0; i < strlen(haystack);) {
if (tolower(haystack[i]) == tolower(needle[j])) {
if (j == strlen(needle) - 1) {
return 1;
}
i++;
j++;
} else {
j = 0;
//find next first character of needle string
while (++i < strlen(haystack) && tolower(haystack[i]) != tolower(needle[j]))
;
}
}
return 0;
}
void
concate(char* str, int len, const char* fmt, ...) {
va_list args;
va_start(args, fmt);
vsnprintf(str + strlen(str), len, fmt, args);
va_end(args);
}
void
trimmove(char* str) {
int i = 0;
if (charcount(str, '.') == 1) {
while (str[i] != '.') {
charremove(str, i);
}
charremove(str, i);
i = 0;
}
while (str[i] != '\0') {
if (strchr("+x#=()", str[i]) != NULL) {
charremove(str, i);
} else {
i++;
}
}
}
void
trimendl(char* str) {
int i = 0;
while (str[i] != '\0') {
if (strchr("\r\n", str[i]) != NULL) {
charremove(str, i);
} else {
i++;
}
}
}
void
trimcomment(char* str) {
int j, i;
for (i = 0; str[i] != '\0'; i++) {
if (str[i] == '{') {
i++;
for (j = 0; str[i + j] != '}'; j++) {
str[j] = str[i + j];
}
str[j] = '\0';
return;
}
}
}
void
charremove(char* str, int i) {
int j;
for (j = 1; str[i + j - 1] != '\0'; j++) {
str[i + (j - 1)] = str[i + j];
}
}
int
charcount(const char* str, char target) {
unsigned int i;
int count = 0;
for (i = 0; i < strlen(str); i++) {
if (str[i] == target) {
count++;
}
}
return count;
}
int
charcount_before(const char* str, char target, char end) {
int i;
int count = 0;
for (i = 0; str[i] != end; i++) {
if (str[i] == target) {
count++;
}
}
return count;
}
int
charcount_after(const char* str, char target, char start) {
unsigned int i;
int count = 0;
for (i = 0; str[i] != start; i++)
;
for (; i < strlen(str); i++) {
if (str[i] == target) {
count++;
}
}
return count;
}
int
str_is_move(const char* str) {
unsigned int i;
if (strlen(str) < 2) {
return 0;
}
const char* allowed = "12345678abcdefghxBNKQRO-+#=";
if (!strcmp(str, "--")) {
return 0;
}
for (i = 0; i < strlen(str); i++) {
if (strchr(allowed, str[i]) == NULL) {
return 0;
}
}
return 1;
}
int
str_is_square(const char* str) {
if (strlen(str) < 2) {
return 0;
}
if (strchr("abcdefgh", str[0]) == NULL) {
return 0;
}
if (strchr("12345678", str[1]) == NULL) {
return 0;
}
return 1;
}
int
str_is_fen(const char* str) {
if (str == NULL) {
return 0;
}
const char* valid_castling[] = {"KQkq", "KQk", "KQq", "KQ", "Kkq", "Kk", "Kq", "K", "Qkq",
"Qk", "Qq", "Q", "kq", "k", "q", "-", NULL};
unsigned int i;
int pieces, rank;
char *board, *turn, *castling, *en_passant, *saveptr, *row;
char fen[FEN_LEN];
snprintf(fen, FEN_LEN, "%s", str);
board = strtok_r(fen, " ", &saveptr);
if (board == NULL) {
return 0;
}
turn = strtok_r(NULL, " ", &saveptr);
if (turn == NULL || (strcmp(turn, "w") && strcmp(turn, "b"))) {
return 0;
}
castling = strtok_r(NULL, " ", &saveptr);
if (castling == NULL) {
castling = (char*)"-";
en_passant = (char*)"-";
} else {
for (i = 0; valid_castling[i] != NULL; i++) {
if (!strcmp(castling, valid_castling[i])) {
break;
}
}
if (valid_castling[i] == NULL) {
return 0;
}
en_passant = strtok_r(NULL, " ", &saveptr);
if (en_passant == NULL) {
en_passant = (char*)"-";
}
}
if (charcount(board, 'K') != 1 || charcount(board, 'k') != 1) {
return 0;
}
if (charcount(board, '/') != 7) {
return 0;
}
rank = 1;
row = strtok_r(board, "/", &saveptr);
while (row != NULL) {
pieces = 0;
for (i = 0; i < strlen(row); i++) {
//pawns should not be on first or last rank
if ((rank == 1 || rank == 8) && (row[i] == 'p' || row[i] == 'P')) {
return 0;
}
if (strchr("12345678bnprkqBNPRKQ", row[i]) == NULL) {
return 0;
}
//sum of empty spaces and pieces should be 8
if (row[i] >= '1' && row[i] <= '8') {
pieces += (int)row[i] - 48;
} else {
pieces++;
}
}
rank++;
if (pieces != 8) {
return 0;
}
row = strtok_r(NULL, "/", &saveptr);
}
return 1;
}
int
tag_extract(const char* str, Tag* tag) {
int j;
unsigned int i;
tag->key[0] = '\0';
tag->value[0] = '\0';
//ignore invisible ascii characters before [
for (i = 0; str[i] != '['; i++) {
if ((str[i] > ' ' && str[i] <= '~') || str[i] == '\0') {
return 0;
}
}
i++; //skip [
for (j = 0; str[i] != ' '; j++) {
tag->key[j] = str[i++];
}
tag->key[j] = '\0';
if (str[++i] != '"') {
return 0;
}
i++;
for (j = 0; str[i] != '"'; j++) {