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app.js
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app.js
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let userScore = 0;
let compScore = 0;
const choices = document.querySelectorAll(".choice");
const msg = document.querySelector("#msg");
const userScorePara = document.querySelector("#user-score");
const compScorePara = document.querySelector("#comp-score");
const genCompChoice = () => {
const options = ["rock", "paper", "scissor"];
const randIdx = Math.floor(Math.random() * 3);
return options[randIdx];
}
const drawGame = () => {
msg.innerText = "Game was draw, Play Again.";
msg.style.backgroundColor = "#756AB6";
};
const showWinner = (userWin, userChoice, compChoice) => {
if(userWin){
userScore++;
userScorePara.innerText = userScore;
msg.innerText = `You Win! Your "${userChoice}" beats "${compChoice}"`;
msg.style.backgroundColor = "green";
}
else{
compScore++;
compScorePara.innerText = compScore;
msg.innerText= `You lose "${compChoice}" beats your "${userChoice}"` ;
msg.style.backgroundColor = "brown";
}
}
const playGame = (userChoice) => {
console.log("user choice = ", userChoice);
const compChoice = genCompChoice();
console.log("comp choice = ", compChoice);
if(userChoice === compChoice){
drawGame();
}else{
let userWin = true;
if(userChoice === "rock"){
userWin = compChoice === "paper" ? false : true;
}else if(userChoice === "paper"){
userWin = compChoice === "scissor" ? false : true;
}
else{
userWin = compChoice === "rock" ? false : true;
}
showWinner(userWin, userChoice, compChoice);
}
}
choices.forEach((choice) => {
choice.addEventListener("click", () =>{
const userChoice = choice.getAttribute("id");
// console.log("choice was clicked",userChoice);
playGame(userChoice);
})
});