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ONScripterLabel_effect.cpp
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ONScripterLabel_effect.cpp
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/* -*- C++ -*-
*
* ONScripterLabel_effect.cpp - Effect executer of ONScripter-EN
*
* Copyright (c) 2001-2009 Ogapee. All rights reserved.
* (original ONScripter, of which this is a fork).
*
* ogapee@aqua.dti2.ne.jp
*
* Copyright (c) 2008-2011 "Uncle" Mion Sonozaki
*
* UncleMion@gmail.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>
* or write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
* Uses emulation of Takashi Toyama's "cascade.dll", "whirl.dll",
* "trvswave.dll", and "breakup.dll" NScripter plugin effects.
*/
#include "ONScripterLabel.h"
#define EFFECT_STRIPE_WIDTH ExpandPos(16)
#define EFFECT_STRIPE_CURTAIN_WIDTH ExpandPos(24)
#define EFFECT_QUAKE_AMP ExpandPos(12)
static char *dll=NULL, *params=NULL; //for dll-based effects
bool ONScripterLabel::setEffect( EffectLink *effect, bool generate_effect_dst, bool update_backup_surface )
{
if ( effect->effect == 0 ) return true;
if (update_backup_surface)
refreshSurface(backup_surface, &dirty_rect.bounding_box, REFRESH_NORMAL_MODE);
int effect_no = effect->effect;
SDL_BlitSurface( accumulation_surface, NULL, effect_src_surface, NULL );
if (generate_effect_dst){
int refresh_mode = refreshMode();
if (update_backup_surface && refresh_mode == REFRESH_NORMAL_MODE){
SDL_BlitSurface( backup_surface, &dirty_rect.bounding_box, effect_dst_surface, &dirty_rect.bounding_box );
}
else{
if (effect_no == 1)
refreshSurface( effect_dst_surface, &dirty_rect.bounding_box, refresh_mode );
else
refreshSurface( effect_dst_surface, NULL, refresh_mode );
}
}
effect_counter = 0;
effect_start_time_old = SDL_GetTicks();
effect_duration = effect->duration;
if (ctrl_pressed_status || skip_mode & SKIP_NORMAL) {
// shorten the duration of effects while skipping
if ( effect_cut_flag ) {
effect_duration = 0;
return false; //don't parse effects if effectcut skip
} else if (effect_duration > 100) {
effect_duration = effect_duration / 10;
} else if (effect_duration > 10) {
effect_duration = 10;
} else {
effect_duration = 1;
}
} else if (effectspeed == EFFECTSPEED_INSTANT) {
effect_duration = 0;
return false; //don't parse effects if instant speed
} else if (effectspeed == EFFECTSPEED_QUICKER) {
effect_duration = effect_duration / 2;
if (effect_duration <= 0)
effect_duration = 1;
}
/* Load mask image */
if ( effect_no == 15 || effect_no == 18 ){
if ( !effect->anim.image_surface ){
parseTaggedString( &effect->anim, true );
#ifdef RCA_SCALE
setupAnimationInfo( &effect->anim, NULL, scr_stretch_x, scr_stretch_y );
#else
setupAnimationInfo( &effect->anim );
#endif
}
}
if ( effect_no == 11 || effect_no == 12 || effect_no == 13 || effect_no == 14 ||
effect_no == 16 || effect_no == 17 )
dirty_rect.fill( screen_width, screen_height );
dll = params = NULL;
if (effect_no == 99) { // dll-based
dll = effect->anim.image_name;
if (dll != NULL) { //just in case no dll is given
if (debug_level > 0)
printf("dll effect: Got dll/params '%s'\n", dll);
params = dll;
while (*params != 0 && *params != '/') params++;
if (*params == '/') params++;
if (!strncmp(dll, "whirl.dll", 9)) {
buildSinTable();
buildCosTable();
buildWhirlTable();
dirty_rect.fill( screen_width, screen_height );
}
else if (!strncmp(dll, "trvswave.dll", 12)) {
buildSinTable();
dirty_rect.fill( screen_width, screen_height );
}
else if (!strncmp(dll, "breakup.dll", 11)) {
initBreakup(params);
dirty_rect.fill( screen_width, screen_height );
}
else {
dirty_rect.fill( screen_width, screen_height );
}
}
}
return false;
}
bool ONScripterLabel::doEffect( EffectLink *effect, bool clear_dirty_region )
{
bool first_time = (effect_counter == 0);
effect_start_time = SDL_GetTicks();
effect_timer_resolution = effect_start_time - effect_start_time_old;
effect_start_time_old = effect_start_time;
int effect_no = effect->effect;
if (first_time) {
if ( (effect_cut_flag &&
( ctrl_pressed_status || skip_mode & SKIP_NORMAL )) ||
(effectspeed == EFFECTSPEED_INSTANT) )
effect_no = 1;
}
skip_effect = false;
int i, amp;
int width, width2;
int height, height2;
SDL_Rect src_rect={0, 0, screen_width, screen_height};
SDL_Rect dst_rect={0, 0, screen_width, screen_height};
SDL_Rect quake_rect={0, 0, screen_width, screen_height};
/* ---------------------------------------- */
/* Execute effect */
if (debug_level > 0 && first_time)
printf("Effect number %d, %d ms\n", effect_no, effect_duration );
bool not_implemented = false;
switch ( effect_no ){
case 0: // Instant display
case 1: // Instant display
//drawEffect( &src_rect, &src_rect, effect_dst_surface );
break;
case 2: // Left shutter
width = EFFECT_STRIPE_WIDTH * effect_counter / effect_duration;
for ( i=0 ; i<screen_width/EFFECT_STRIPE_WIDTH ; i++ ){
src_rect.x = i * EFFECT_STRIPE_WIDTH;
src_rect.y = 0;
src_rect.w = width;
src_rect.h = screen_height;
drawEffect(&src_rect, &src_rect, effect_dst_surface);
}
break;
case 3: // Right shutter
width = EFFECT_STRIPE_WIDTH * effect_counter / effect_duration;
for ( i=1 ; i<=screen_width/EFFECT_STRIPE_WIDTH ; i++ ){
src_rect.x = i * EFFECT_STRIPE_WIDTH - width - 1;
src_rect.y = 0;
src_rect.w = width;
src_rect.h = screen_height;
drawEffect(&src_rect, &src_rect, effect_dst_surface);
}
break;
case 4: // Top shutter
height = EFFECT_STRIPE_WIDTH * effect_counter / effect_duration;
for ( i=0 ; i<screen_height/EFFECT_STRIPE_WIDTH ; i++ ){
src_rect.x = 0;
src_rect.y = i * EFFECT_STRIPE_WIDTH;
src_rect.w = screen_width;
src_rect.h = height;
drawEffect(&src_rect, &src_rect, effect_dst_surface);
}
break;
case 5: // Bottom shutter
height = EFFECT_STRIPE_WIDTH * effect_counter / effect_duration;
for ( i=1 ; i<=screen_height/EFFECT_STRIPE_WIDTH ; i++ ){
src_rect.x = 0;
src_rect.y = i * EFFECT_STRIPE_WIDTH - height - 1;
src_rect.w = screen_width;
src_rect.h = height;
drawEffect(&src_rect, &src_rect, effect_dst_surface);
}
break;
case 6: // Left curtain
width = EFFECT_STRIPE_CURTAIN_WIDTH * effect_counter * 2 / effect_duration;
for ( i=0 ; i<=screen_width/EFFECT_STRIPE_CURTAIN_WIDTH ; i++ ){
width2 = width - EFFECT_STRIPE_CURTAIN_WIDTH * EFFECT_STRIPE_CURTAIN_WIDTH * i / screen_width;
if ( width2 >= 0 ){
src_rect.x = i * EFFECT_STRIPE_CURTAIN_WIDTH;
src_rect.y = 0;
src_rect.w = width2;
src_rect.h = screen_height;
drawEffect(&src_rect, &src_rect, effect_dst_surface);
}
}
break;
case 7: // Right curtain
width = EFFECT_STRIPE_CURTAIN_WIDTH * effect_counter * 2 / effect_duration;
for ( i=0 ; i<=screen_width/EFFECT_STRIPE_CURTAIN_WIDTH ; i++ ){
width2 = width - EFFECT_STRIPE_CURTAIN_WIDTH * EFFECT_STRIPE_CURTAIN_WIDTH * i / screen_width;
if ( width2 >= 0 ){
if ( width2 > EFFECT_STRIPE_CURTAIN_WIDTH ) width2 = EFFECT_STRIPE_CURTAIN_WIDTH;
src_rect.x = screen_width - i * EFFECT_STRIPE_CURTAIN_WIDTH - width2;
src_rect.y = 0;
src_rect.w = width2;
src_rect.h = screen_height;
drawEffect(&src_rect, &src_rect, effect_dst_surface);
}
}
break;
case 8: // Top curtain
height = EFFECT_STRIPE_CURTAIN_WIDTH * effect_counter * 2 / effect_duration;
for ( i=0 ; i<=screen_height/EFFECT_STRIPE_CURTAIN_WIDTH ; i++ ){
height2 = height - EFFECT_STRIPE_CURTAIN_WIDTH * EFFECT_STRIPE_CURTAIN_WIDTH * i / screen_height;
if ( height2 >= 0 ){
src_rect.x = 0;
src_rect.y = i * EFFECT_STRIPE_CURTAIN_WIDTH;
src_rect.w = screen_width;
src_rect.h = height2;
drawEffect(&src_rect, &src_rect, effect_dst_surface);
}
}
break;
case 9: // Bottom curtain
height = EFFECT_STRIPE_CURTAIN_WIDTH * effect_counter * 2 / effect_duration;
for ( i=0 ; i<=screen_height/EFFECT_STRIPE_CURTAIN_WIDTH ; i++ ){
height2 = height - EFFECT_STRIPE_CURTAIN_WIDTH * EFFECT_STRIPE_CURTAIN_WIDTH * i / screen_height;
if ( height2 >= 0 ){
src_rect.x = 0;
src_rect.y = screen_height - i * EFFECT_STRIPE_CURTAIN_WIDTH - height2;
src_rect.w = screen_width;
src_rect.h = height2;
drawEffect(&src_rect, &src_rect, effect_dst_surface);
}
}
break;
default:
not_implemented = true;
if (first_time) {
snprintf(script_h.errbuf, MAX_ERRBUF_LEN,
"effect No. %d not implemented; substituting crossfade",
effect_no);
errorAndCont(script_h.errbuf);
}
case 10: // Cross fade
height = 256 * effect_counter / effect_duration;
effectBlend( NULL, ALPHA_BLEND_CONST, height, &dirty_rect.bounding_box );
break;
case 11: // Left scroll
width = screen_width * effect_counter / effect_duration;
src_rect.x = 0;
dst_rect.x = width;
src_rect.y = dst_rect.y = 0;
src_rect.w = dst_rect.w = screen_width - width;
src_rect.h = dst_rect.h = screen_height;
drawEffect(&dst_rect, &src_rect, effect_src_surface);
src_rect.x = screen_width - width - 1;
dst_rect.x = 0;
src_rect.y = dst_rect.y = 0;
src_rect.w = dst_rect.w = width;
src_rect.h = dst_rect.h = screen_height;
drawEffect(&dst_rect, &src_rect, effect_dst_surface);
break;
case 12: // Right scroll
width = screen_width * effect_counter / effect_duration;
src_rect.x = width;
dst_rect.x = 0;
src_rect.y = dst_rect.y = 0;
src_rect.w = dst_rect.w = screen_width - width;
src_rect.h = dst_rect.h = screen_height;
drawEffect(&dst_rect, &src_rect, effect_src_surface);
src_rect.x = 0;
dst_rect.x = screen_width - width - 1;
src_rect.y = dst_rect.y = 0;
src_rect.w = dst_rect.w = width;
src_rect.h = dst_rect.h = screen_height;
drawEffect(&dst_rect, &src_rect, effect_dst_surface);
break;
case 13: // Top scroll
width = screen_height * effect_counter / effect_duration;
src_rect.x = dst_rect.x = 0;
src_rect.y = 0;
dst_rect.y = width;
src_rect.w = dst_rect.w = screen_width;
src_rect.h = dst_rect.h = screen_height - width;
drawEffect(&dst_rect, &src_rect, effect_src_surface);
src_rect.x = dst_rect.x = 0;
src_rect.y = screen_height - width - 1;
dst_rect.y = 0;
src_rect.w = dst_rect.w = screen_width;
src_rect.h = dst_rect.h = width;
drawEffect(&dst_rect, &src_rect, effect_dst_surface);
break;
case 14: // Bottom scroll
width = screen_height * effect_counter / effect_duration;
src_rect.x = dst_rect.x = 0;
src_rect.y = width;
dst_rect.y = 0;
src_rect.w = dst_rect.w = screen_width;
src_rect.h = dst_rect.h = screen_height - width;
drawEffect(&dst_rect, &src_rect, effect_src_surface);
src_rect.x = dst_rect.x = 0;
src_rect.y = 0;
dst_rect.y = screen_height - width - 1;
src_rect.w = dst_rect.w = screen_width;
src_rect.h = dst_rect.h = width;
drawEffect(&dst_rect, &src_rect, effect_dst_surface);
break;
case 15: // Fade with mask
effectBlend( effect->anim.image_surface, ALPHA_BLEND_FADE_MASK, 256 * effect_counter / effect_duration, &dirty_rect.bounding_box );
break;
case 16: // Mosaic out
generateMosaic( effect_src_surface, 5 - 6 * effect_counter / effect_duration );
break;
case 17: // Mosaic in
generateMosaic( effect_dst_surface, 6 * effect_counter / effect_duration );
break;
case 18: // Cross fade with mask
effectBlend( effect->anim.image_surface, ALPHA_BLEND_CROSSFADE_MASK, 256 * effect_counter * 2 / effect_duration, &dirty_rect.bounding_box );
break;
case (MAX_EFFECT_NUM + 0): // quakey
if ( effect_timer_resolution > effect_duration / 4 / effect->no )
effect_timer_resolution = effect_duration / 4 / effect->no;
amp = (Sint16)(sin(M_PI * 2.0 * effect->no * effect_counter / effect_duration) *
EFFECT_QUAKE_AMP * effect->no * (effect_duration - effect_counter) / effect_duration);
dst_rect.x = 0;
dst_rect.y = amp;
drawEffect(&dst_rect, &src_rect, effect_dst_surface);
if (amp >= 0){
quake_rect.y = 0;
quake_rect.h = amp;
}
else{
quake_rect.y = screen_height + amp;
quake_rect.h = -amp;
}
SDL_FillRect( accumulation_surface, &quake_rect, SDL_MapRGBA( accumulation_surface->format, 0, 0, 0, 0xff ) );
break;
case (MAX_EFFECT_NUM + 1): // quakex
if ( effect_timer_resolution > effect_duration / 4 / effect->no )
effect_timer_resolution = effect_duration / 4 / effect->no;
amp = (Sint16)(sin(M_PI * 2.0 * effect->no * effect_counter / effect_duration) *
EFFECT_QUAKE_AMP * effect->no * (effect_duration - effect_counter) / effect_duration);
dst_rect.x = amp;
dst_rect.y = 0;
drawEffect(&dst_rect, &src_rect, effect_dst_surface);
if (amp >= 0){
quake_rect.x = 0;
quake_rect.w = amp;
}
else{
quake_rect.x = screen_width + amp;
quake_rect.w = -amp;
}
SDL_FillRect( accumulation_surface, &quake_rect, SDL_MapRGBA( accumulation_surface->format, 0, 0, 0, 0xff ) );
break;
case (MAX_EFFECT_NUM + 2 ): // quake
dst_rect.x = effect->no*((int)(3.0*rand()/(RAND_MAX+1.0)) - 1) * 2;
dst_rect.y = effect->no*((int)(3.0*rand()/(RAND_MAX+1.0)) - 1) * 2;
SDL_FillRect( accumulation_surface, NULL, SDL_MapRGBA( accumulation_surface->format, 0, 0, 0, 0xff ) );
drawEffect(&dst_rect, &src_rect, effect_dst_surface);
break;
case (MAX_EFFECT_NUM + 3 ): // flushout
if (effect_counter > 0){
width = 30 * effect_counter / effect_duration;
height = 30 * (effect_counter + effect_timer_resolution) / effect_duration;
if (height > width){
doFlushout(height);
effectBlend( NULL, ALPHA_BLEND_CONST, effect_counter * 256 / effect_duration, &dirty_rect.bounding_box, effect_tmp_surface );
}
}
break;
case 99: // dll-based
if (dll != NULL) {
if (!strncmp(dll, "cascade.dll", 11)) {
effectCascade(params, effect_duration);
} else if (!strncmp(dll, "whirl.dll", 9)) {
effectWhirl(params, effect_duration);
} else if (!strncmp(dll, "trvswave.dll", 12)) {
effectTrvswave(params, effect_duration);
} else if (!strncmp(dll, "breakup.dll", 11)) {
effectBreakup(params, effect_duration);
} else {
not_implemented = true;
if (first_time) {
snprintf(script_h.errbuf, MAX_ERRBUF_LEN,
"dll effect '%s' (%d) not implemented; substituting crossfade",
dll, effect_no);
errorAndCont(script_h.errbuf);
}
}
} else { //just in case no dll is given
not_implemented = true;
if (first_time) {
snprintf(script_h.errbuf, MAX_ERRBUF_LEN,
"no dll provided for effect %d; substituting crossfade",
effect_no);
errorAndCont(script_h.errbuf);
}
}
if (not_implemented) {
// do crossfade
height = 256 * effect_counter / effect_duration;
effectBlend( NULL, ALPHA_BLEND_CONST, height, &dirty_rect.bounding_box );
}
break;
}
SDL_Delay(1);
if (debug_level > 1)
printf("\teffect count %d / dur %d\n", effect_counter, effect_duration);
effect_counter += effect_timer_resolution;
if ( effect_counter < effect_duration && effect_no != 1 ){
if ( effect_no != 0 ) flush( REFRESH_NONE_MODE, NULL, false );
event_mode = IDLE_EVENT_MODE;
event_mode |= WAIT_NO_ANIM_MODE;
if (effectskip_flag) {
event_mode |= WAIT_INPUT_MODE;
}
waitEvent(0);
event_mode &= ~(WAIT_NO_ANIM_MODE | WAIT_INPUT_MODE);
if (effectskip_flag && skip_effect)
effect_counter = effect_duration;
return true;
}
else {
//last call
SDL_BlitSurface(effect_dst_surface, &dirty_rect.bounding_box,
accumulation_surface, &dirty_rect.bounding_box);
if (effect_no != 0)
flush(REFRESH_NONE_MODE, NULL, clear_dirty_region);
if (effect_no == 1)
effect_counter = 0;
else if ((effect_no == 99) && (dll != NULL)){
dll = params = NULL;
}
display_mode &= ~DISPLAY_MODE_UPDATED;
event_mode = IDLE_EVENT_MODE;
if (!first_time){
event_mode = WAIT_TIMER_MODE;
if ( ctrl_pressed_status || (skip_mode & SKIP_TO_WAIT) )
waitEvent(1); //allow a moment to detect ctrl unpress, if any
else
waitEvent(effect_blank);
}
else if (effect_no > 1)
waitEvent(0); // to detect possibly important events
return false;
}
}
void ONScripterLabel::drawEffect(SDL_Rect *dst_rect, SDL_Rect *src_rect, SDL_Surface *surface)
{
SDL_Rect clipped_rect;
if (AnimationInfo::doClipping(dst_rect, &dirty_rect.bounding_box, &clipped_rect)) return;
if (src_rect != dst_rect){
src_rect->x += clipped_rect.x;
src_rect->y += clipped_rect.y;
src_rect->w = clipped_rect.w;
src_rect->h = clipped_rect.h;
}
SDL_BlitSurface(surface, src_rect, accumulation_surface, dst_rect);
}
void ONScripterLabel::generateMosaic( SDL_Surface *src_surface, int level )
{
int i, j, ii, jj;
int width = 160;
for ( i=0 ; i<level ; i++ ) width >>= 1;
#ifdef BPP16
int total_width = accumulation_surface->pitch / 2;
#else
int total_width = accumulation_surface->pitch / 4;
#endif
SDL_LockSurface( src_surface );
SDL_LockSurface( accumulation_surface );
ONSBuf *src_buffer = (ONSBuf *)src_surface->pixels;
for ( i=screen_height-1 ; i>=0 ; i-=width ){
for ( j=0 ; j<screen_width ; j+=width ){
ONSBuf p = src_buffer[ i*total_width+j ];
ONSBuf *dst_buffer = (ONSBuf *)accumulation_surface->pixels + i*total_width + j;
int height2 = width;
if (i+1-width < 0) height2 = i+1;
int width2 = width;
if (j+width > screen_width) width2 = screen_width - j;
for ( ii=height2 ; ii!=0 ; ii-- ){
for ( jj=width2 ; jj!=0 ; jj-- ){
*dst_buffer++ = p;
}
dst_buffer -= total_width + width2;
}
}
}
SDL_UnlockSurface( accumulation_surface );
SDL_UnlockSurface( src_surface );
}
// An interesting builtin effect... this causes a semi-transparent
// time-lapse expansion of the image, producing a sort of "hyperspace" effect
void ONScripterLabel::doFlushout( int level )
{
int i, j, ii, jj;
#ifdef BPP16
int total_width = accumulation_surface->pitch / 2;
#else
int total_width = accumulation_surface->pitch / 4;
#endif
SDL_LockSurface( effect_src_surface );
SDL_LockSurface( accumulation_surface );
ONSBuf *src_buffer = (ONSBuf *)effect_src_surface->pixels;
ONSBuf *dst_buffer = (ONSBuf *)accumulation_surface->pixels;
const int factor = 32;
const int maxlevel = 30;
level += factor - maxlevel;
const int y_offset = screen_height*level/factor/2;
const int x_offset = screen_width*level/factor/2;
for ( i=0 ; i<screen_height ; i++ ){
ii = i*(factor-level)/factor + y_offset;
for ( j=0 ; j<screen_width ; j++ ){
jj = j*(factor-level)/factor + x_offset;
*dst_buffer++ = src_buffer[ ii*total_width+jj ];
}
}
SDL_UnlockSurface( accumulation_surface );
SDL_UnlockSurface( effect_src_surface );
effectBlend( NULL, ALPHA_BLEND_CONST, 64, &dirty_rect.bounding_box, effect_tmp_surface, accumulation_surface, effect_tmp_surface );
}