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premake5.lua
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premake5.lua
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workspace "Elsword"
architecture { "x64", "x32" }
startproject "Elsword"
configurations
{
"Release"
}
outputdir = "%{cfg.buildcfg}"
IncludeDir = {}
IncludeDir["json"] = "vendor/json/single_include"
IncludeDir["MinHook"] = "vendor/MinHook/include"
IncludeDir["ImGui"] = "vendor/ImGui"
IncludeDir["ImGuiImpl"] = "vendor/ImGui/examples"
IncludeDir["g3log"] = "vendor/g3log/src"
CppVersion = "C++20"
MsvcToolset = "v143"
WindowsSdkVersion = "10.0"
function DeclareMSVCOptions()
filter "system:windows"
staticruntime "Off"
floatingpoint "Fast"
vectorextensions "AVX2"
systemversion (WindowsSdkVersion)
toolset (MsvcToolset)
cppdialect (CppVersion)
defines
{
"_CRT_SECURE_NO_WARNINGS",
"NOMINMAX",
"WIN32_LEAN_AND_MEAN",
"_WIN32_WINNT=0x601" -- Support Windows 7
}
disablewarnings
{
"4100", -- C4100: unreferenced formal parameter
"4201", -- C4201: nameless struct/union
"4307", -- C4307: integral constant overflow
"4996" -- C4996: deprecated in C++17
}
end
function file_exists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end
function DeclareDebugOptions()
filter "configurations:Debug"
defines { "_DEBUG" }
symbols "On"
filter "not configurations:Debug"
defines { "NDEBUG" }
end
project "ImGui"
location "vendor/%{prj.name}"
kind "StaticLib"
language "C++"
targetdir ("bin/lib/" .. outputdir)
objdir ("bin/lib/int/" .. outputdir .. "/%{prj.name}")
files
{
"vendor/%{prj.name}/imgui.cpp",
"vendor/%{prj.name}/imgui_demo.cpp",
"vendor/%{prj.name}/imgui_draw.cpp",
"vendor/%{prj.name}/imgui_tables.cpp",
"vendor/%{prj.name}/imgui_widgets.cpp",
"vendor/%{prj.name}/backends/imgui_impl_dx9.cpp",
"vendor/%{prj.name}/backends/imgui_impl_win32.cpp"
}
includedirs
{
"vendor/%{prj.name}"
}
DeclareMSVCOptions()
DeclareDebugOptions()
project "MinHook"
location "vendor/%{prj.name}"
kind "StaticLib"
language "C"
targetdir ("bin/lib/" .. outputdir)
objdir ("bin/lib/int/" .. outputdir .. "/%{prj.name}")
files
{
"vendor/%{prj.name}/include/**.h",
"vendor/%{prj.name}/src/**.h",
"vendor/%{prj.name}/src/**.c"
}
DeclareMSVCOptions()
DeclareDebugOptions()
project "g3log"
location "vendor/%{prj.name}"
kind "StaticLib"
language "C++"
targetdir ("bin/lib/" .. outputdir)
objdir ("bin/lib/int/" .. outputdir .. "/%{prj.name}")
includedirs
{
"vendor/%{prj.name}/src"
}
if(file_exists("vendor\\g3log\\src\\g3log\\generated_definitions.hpp") == false) then
file = io.open("vendor\\g3log\\src\\g3log\\generated_definitions.hpp", "w")
if(file == nil) then
premake.error("Failed to locate vendor directories. Try doing git pull --recurse-submodules.")
end
file:write("// AUTO GENERATED MACRO DEFINITIONS FOR G3LOG\n\n\n/* ==========================================================================\n*2015 by KjellKod.cc. This is PUBLIC DOMAIN to use at your own risk and comes\n* with no warranties. This code is yours to share, use and modify with no\n\n*strings attached and no restrictions or obligations.\n* \n* For more information see g3log/LICENSE or refer refer to http://unlicense.org\n\n*============================================================================*/\n#pragma once\n\n\n// CMake induced definitions below. See g3log/Options.cmake for details.");
end
files
{
"vendor/%{prj.name}/src/**.hpp",
"vendor/%{prj.name}/src/**.cpp"
}
removefiles
{
"vendor/%{prj.name}/src/crashhandler_unix.cpp"
}
DeclareMSVCOptions()
DeclareDebugOptions()
project "Elsword"
location "Elsword"
kind "SharedLib"
language "C++"
targetdir ("bin/" .. outputdir)
objdir ("bin/int/" .. outputdir .. "/%{prj.name}")
PrecompiledHeaderInclude = "common.hpp"
PrecompiledHeaderSource = "%{prj.name}/src/common.cpp"
files
{
"%{prj.name}/src/**.hpp",
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
"%{prj.name}/src/**.asm"
}
includedirs
{
"%{IncludeDir.fmt}",
"%{IncludeDir.json}",
"%{IncludeDir.MinHook}",
"%{IncludeDir.ImGui}",
"%{IncludeDir.ImGuiImpl}",
"%{IncludeDir.g3log}",
"%{prj.name}/src"
}
libdirs
{
"bin/lib"
}
links
{
"MinHook",
"ImGui",
"g3log"
}
pchheader "%{PrecompiledHeaderInclude}"
pchsource "%{PrecompiledHeaderSource}"
forceincludes
{
"%{PrecompiledHeaderInclude}"
}
DeclareMSVCOptions()
DeclareDebugOptions()
flags { "NoImportLib", "Maps" }
filter "configurations:Release"
flags { "LinkTimeOptimization", "NoManifest", "MultiProcessorCompile" }
defines { "ScarletNexus_RELEASE" }
optimize "speed"
project "Elsword Loader"
kind "ConsoleApp"
language "C++"
location "Elsword Loader"
characterset ("MBCS")
targetdir ("bin/%{cfg.buildcfg}")
objdir ("bin/obj/%{cfg.buildcfg}/%{prj.name}")
PrecompiledHeaderInclude = "common.hpp"
PrecompiledHeaderSource = "%{prj.name}/src/common.cpp"
includedirs
{
"%{prj.name}/src"
}
files
{
"%{prj.name}/src/**.hpp",
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
"%{prj.name}/src/**.rc",
"%{prj.name}/src/**.aps"
}
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
DeclareMSVCOptions()
DeclareDebugOptions()