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gpu-mc-morton.cl
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gpu-mc-morton.cl
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//#pragma OPENCL EXTENSION cl_amd_printf:enable
__constant sampler_t sampler = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_CLAMP | CLK_FILTER_NEAREST;
/* Morton Code Functions - Kudos to http://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/ */
// "Insert" two 0 bits after each of the 10 low bits of x
uint Part1By2(uint x) {
x &= 0x000003ff; // x = ---- ---- ---- ---- ---- --98 7654 3210
x = (x ^ (x << 16)) & 0xff0000ff; // x = ---- --98 ---- ---- ---- ---- 7654 3210
x = (x ^ (x << 8)) & 0x0300f00f; // x = ---- --98 ---- ---- 7654 ---- ---- 3210
x = (x ^ (x << 4)) & 0x030c30c3; // x = ---- --98 ---- 76-- --54 ---- 32-- --10
x = (x ^ (x << 2)) & 0x09249249; // x = ---- 9--8 --7- -6-- 5--4 --3- -2-- 1--0
return x;
}
uint EncodeMorton3(uint x, uint y, uint z) {
return (Part1By2(z) << 2) + (Part1By2(y) << 1) + Part1By2(x);
}
uint EncodeMorton(int4 v) {
return EncodeMorton3(v.x,v.y,v.z);
}
// Inverse of Part1By2 - "delete" all bits not at positions divisible by 3
uint Compact1By2(uint x) {
x &= 0x09249249; // x = ---- 9--8 --7- -6-- 5--4 --3- -2-- 1--0
x = (x ^ (x >> 2)) & 0x030c30c3; // x = ---- --98 ---- 76-- --54 ---- 32-- --10
x = (x ^ (x >> 4)) & 0x0300f00f; // x = ---- --98 ---- ---- 7654 ---- ---- 3210
x = (x ^ (x >> 8)) & 0xff0000ff; // x = ---- --98 ---- ---- ---- ---- 7654 3210
x = (x ^ (x >> 16)) & 0x000003ff; // x = ---- ---- ---- ---- ---- --98 7654 3210
return x;
}
uint DecodeMorton3X(uint code) {
return Compact1By2(code >> 0);
}
uint DecodeMorton3Y(uint code) {
return Compact1By2(code >> 1);
}
uint DecodeMorton3Z(uint code) {
return Compact1By2(code >> 2);
}
__constant int4 cubeOffsets[8] = {
{0, 0, 0, 0},
{1, 0, 0, 0},
{0, 0, 1, 0},
{1, 0, 1, 0},
{0, 1, 0, 0},
{1, 1, 0, 0},
{0, 1, 1, 0},
{1, 1, 1, 0},
};
__kernel void constructHPLevelCharChar(
__global uchar * readHistoPyramid,
__global uchar * writeHistoPyramid
) {
uint writePos = EncodeMorton3(get_global_id(0), get_global_id(1), get_global_id(2));
uint readPos = EncodeMorton3(get_global_id(0)*2, get_global_id(1)*2, get_global_id(2)*2);
uchar writeValue = readHistoPyramid[readPos] +
readHistoPyramid[readPos + 1] +
readHistoPyramid[readPos + 2] +
readHistoPyramid[readPos + 3] +
readHistoPyramid[readPos + 4] +
readHistoPyramid[readPos + 5] +
readHistoPyramid[readPos + 6] +
readHistoPyramid[readPos + 7];
writeHistoPyramid[writePos] = writeValue;
}
__kernel void constructHPLevelCharShort(
__global uchar * readHistoPyramid,
__global ushort * writeHistoPyramid
) {
uint writePos = EncodeMorton3(get_global_id(0), get_global_id(1), get_global_id(2));
uint readPos = EncodeMorton3(get_global_id(0)*2, get_global_id(1)*2, get_global_id(2)*2);
ushort writeValue = readHistoPyramid[readPos] +
readHistoPyramid[readPos + 1] +
readHistoPyramid[readPos + 2] +
readHistoPyramid[readPos + 3] +
readHistoPyramid[readPos + 4] +
readHistoPyramid[readPos + 5] +
readHistoPyramid[readPos + 6] +
readHistoPyramid[readPos + 7];
writeHistoPyramid[writePos] = writeValue;
}
__kernel void constructHPLevelShortShort(
__global ushort * readHistoPyramid,
__global ushort * writeHistoPyramid
) {
uint writePos = EncodeMorton3(get_global_id(0), get_global_id(1), get_global_id(2));
uint readPos = EncodeMorton3(get_global_id(0)*2, get_global_id(1)*2, get_global_id(2)*2);
ushort writeValue = readHistoPyramid[readPos] +
readHistoPyramid[readPos + 1] +
readHistoPyramid[readPos + 2] +
readHistoPyramid[readPos + 3] +
readHistoPyramid[readPos + 4] +
readHistoPyramid[readPos + 5] +
readHistoPyramid[readPos + 6] +
readHistoPyramid[readPos + 7];
writeHistoPyramid[writePos] = writeValue;
}
__kernel void constructHPLevelShortInt(
__global ushort * readHistoPyramid,
__global int * writeHistoPyramid
) {
uint writePos = EncodeMorton3(get_global_id(0), get_global_id(1), get_global_id(2));
uint readPos = EncodeMorton3(get_global_id(0)*2, get_global_id(1)*2, get_global_id(2)*2);
int writeValue = readHistoPyramid[readPos] +
readHistoPyramid[readPos + 1] +
readHistoPyramid[readPos + 2] +
readHistoPyramid[readPos + 3] +
readHistoPyramid[readPos + 4] +
readHistoPyramid[readPos + 5] +
readHistoPyramid[readPos + 6] +
readHistoPyramid[readPos + 7];
writeHistoPyramid[writePos] = writeValue;
}
__kernel void constructHPLevel(
__global int * readHistoPyramid,
__global int * writeHistoPyramid
) {
uint writePos = EncodeMorton3(get_global_id(0), get_global_id(1), get_global_id(2));
uint readPos = EncodeMorton3(get_global_id(0)*2, get_global_id(1)*2, get_global_id(2)*2);
int writeValue = readHistoPyramid[readPos] +
readHistoPyramid[readPos + 1] +
readHistoPyramid[readPos + 2] +
readHistoPyramid[readPos + 3] +
readHistoPyramid[readPos + 4] +
readHistoPyramid[readPos + 5] +
readHistoPyramid[readPos + 6] +
readHistoPyramid[readPos + 7];
writeHistoPyramid[writePos] = writeValue;
}
int4 scanHPLevelShort(int target, __global ushort * hp, int4 current) {
int8 neighbors = {
hp[EncodeMorton(current)],
hp[EncodeMorton(current + cubeOffsets[1])],
hp[EncodeMorton(current + cubeOffsets[2])],
hp[EncodeMorton(current + cubeOffsets[3])],
hp[EncodeMorton(current + cubeOffsets[4])],
hp[EncodeMorton(current + cubeOffsets[5])],
hp[EncodeMorton(current + cubeOffsets[6])],
hp[EncodeMorton(current + cubeOffsets[7])],
};
int acc = current.s3 + neighbors.s0;
int8 cmp;
cmp.s0 = acc <= target;
acc += neighbors.s1;
cmp.s1 = acc <= target;
acc += neighbors.s2;
cmp.s2 = acc <= target;
acc += neighbors.s3;
cmp.s3 = acc <= target;
acc += neighbors.s4;
cmp.s4 = acc <= target;
acc += neighbors.s5;
cmp.s5 = acc <= target;
acc += neighbors.s6;
cmp.s6 = acc <= target;
cmp.s7 = 0;
current += cubeOffsets[(cmp.s0+cmp.s1+cmp.s2+cmp.s3+cmp.s4+cmp.s5+cmp.s6+cmp.s7)];
current.s0 = current.s0*2;
current.s1 = current.s1*2;
current.s2 = current.s2*2;
current.s3 = current.s3 +
cmp.s0*neighbors.s0 +
cmp.s1*neighbors.s1 +
cmp.s2*neighbors.s2 +
cmp.s3*neighbors.s3 +
cmp.s4*neighbors.s4 +
cmp.s5*neighbors.s5 +
cmp.s6*neighbors.s6 +
cmp.s7*neighbors.s7;
return current;
}
int4 scanHPLevelChar(int target, __global uchar * hp, int4 current) {
int8 neighbors = {
hp[EncodeMorton(current)],
hp[EncodeMorton(current + cubeOffsets[1])],
hp[EncodeMorton(current + cubeOffsets[2])],
hp[EncodeMorton(current + cubeOffsets[3])],
hp[EncodeMorton(current + cubeOffsets[4])],
hp[EncodeMorton(current + cubeOffsets[5])],
hp[EncodeMorton(current + cubeOffsets[6])],
hp[EncodeMorton(current + cubeOffsets[7])],
};
int acc = current.s3 + neighbors.s0;
int8 cmp;
cmp.s0 = acc <= target;
acc += neighbors.s1;
cmp.s1 = acc <= target;
acc += neighbors.s2;
cmp.s2 = acc <= target;
acc += neighbors.s3;
cmp.s3 = acc <= target;
acc += neighbors.s4;
cmp.s4 = acc <= target;
acc += neighbors.s5;
cmp.s5 = acc <= target;
acc += neighbors.s6;
cmp.s6 = acc <= target;
cmp.s7 = 0;
current += cubeOffsets[(cmp.s0+cmp.s1+cmp.s2+cmp.s3+cmp.s4+cmp.s5+cmp.s6+cmp.s7)];
current.s0 = current.s0*2;
current.s1 = current.s1*2;
current.s2 = current.s2*2;
current.s3 = current.s3 +
cmp.s0*neighbors.s0 +
cmp.s1*neighbors.s1 +
cmp.s2*neighbors.s2 +
cmp.s3*neighbors.s3 +
cmp.s4*neighbors.s4 +
cmp.s5*neighbors.s5 +
cmp.s6*neighbors.s6 +
cmp.s7*neighbors.s7;
return current;
}
int4 scanHPLevel(int target, __global int * hp, int4 current) {
int8 neighbors = {
hp[EncodeMorton(current)],
hp[EncodeMorton(current + cubeOffsets[1])],
hp[EncodeMorton(current + cubeOffsets[2])],
hp[EncodeMorton(current + cubeOffsets[3])],
hp[EncodeMorton(current + cubeOffsets[4])],
hp[EncodeMorton(current + cubeOffsets[5])],
hp[EncodeMorton(current + cubeOffsets[6])],
hp[EncodeMorton(current + cubeOffsets[7])],
};
int acc = current.s3 + neighbors.s0;
int8 cmp;
cmp.s0 = acc <= target;
acc += neighbors.s1;
cmp.s1 = acc <= target;
acc += neighbors.s2;
cmp.s2 = acc <= target;
acc += neighbors.s3;
cmp.s3 = acc <= target;
acc += neighbors.s4;
cmp.s4 = acc <= target;
acc += neighbors.s5;
cmp.s5 = acc <= target;
acc += neighbors.s6;
cmp.s6 = acc <= target;
cmp.s7 = 0;
current += cubeOffsets[(cmp.s0+cmp.s1+cmp.s2+cmp.s3+cmp.s4+cmp.s5+cmp.s6+cmp.s7)];
current.s0 = current.s0*2;
current.s1 = current.s1*2;
current.s2 = current.s2*2;
current.s3 = current.s3 +
cmp.s0*neighbors.s0 +
cmp.s1*neighbors.s1 +
cmp.s2*neighbors.s2 +
cmp.s3*neighbors.s3 +
cmp.s4*neighbors.s4 +
cmp.s5*neighbors.s5 +
cmp.s6*neighbors.s6 +
cmp.s7*neighbors.s7;
return current;
}
__constant char offsets3[72] = {
// 0
0,0,0,
1,0,0,
// 1
1,0,0,
1,0,1,
// 2
1,0,1,
0,0,1,
// 3
0,0,1,
0,0,0,
// 4
0,1,0,
1,1,0,
// 5
1,1,0,
1,1,1,
// 6
1,1,1,
0,1,1,
// 7
0,1,1,
0,1,0,
// 8
0,0,0,
0,1,0,
// 9
1,0,0,
1,1,0,
// 10
1,0,1,
1,1,1,
// 11
0,0,1,
0,1,1
};
__constant char triTable[4096] =
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1,
3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1,
3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1,
3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1,
9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1,
1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1,
9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1,
2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1,
8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1,
9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1,
4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1,
3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1,
1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1,
4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1,
4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1,
9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1,
1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1,
5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1,
2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1,
9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1,
0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1,
2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1,
10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1,
4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1,
5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1,
5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1,
9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1,
0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1,
1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1,
10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1,
8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1,
2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1,
7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1,
9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1,
2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1,
11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1,
9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1,
5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1,
11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1,
11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1,
1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1,
9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1,
5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1,
2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1,
0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1,
5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1,
6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1,
0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1,
3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1,
6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1,
5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1,
1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1,
10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1,
6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1,
1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1,
8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1,
7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1,
3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1,
5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1,
0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1,
9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1,
8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1,
5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1,
0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1,
6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1,
10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1,
10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1,
8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1,
1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1,
3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1,
0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1,
10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1,
0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1,
3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1,
6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1,
9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1,
8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1,
3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1,
6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1,
0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1,
10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1,
10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1,
1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1,
2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1,
7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1,
7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1,
2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1,
1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1,
11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1,
8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1,
0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1,
7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1,
10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1,
2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1,
6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1,
7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1,
2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1,
1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1,
10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1,
10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1,
0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1,
7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1,
6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1,
8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1,
9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1,
6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1,
1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1,
4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1,
10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1,
8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1,
0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1,
1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1,
8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1,
10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1,
4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1,
10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1,
5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1,
11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1,
9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1,
6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1,
7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1,
3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1,
7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1,
9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1,
3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1,
6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1,
9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1,
1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1,
4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1,
7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1,
6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1,
3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1,
0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1,
6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1,
1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1,
0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1,
11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1,
6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1,
5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1,
9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1,
1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1,
1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1,
10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1,
0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1,
5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1,
10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1,
11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1,
0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1,
9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1,
7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1,
2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1,
8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1,
9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1,
9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1,
1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1,
9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1,
9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1,
5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1,
0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1,
10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1,
2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1,
0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1,
0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1,
9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1,
5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1,
3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1,
5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1,
8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1,
0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1,
9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1,
0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1,
1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1,
3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1,
4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1,
9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1,
11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1,
11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1,
2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1,
9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1,
3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1,
1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1,
4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1,
4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1,
0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1,
3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1,
3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1,
0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1,
9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1,
1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
__kernel void traverseHP(
__read_only image3d_t rawData,
__read_only image3d_t cubeIndexes,
__global uchar * hp0, // Largest HP
__global uchar * hp1,
__global ushort * hp2,
__global ushort * hp3,
__global ushort * hp4,
__global int * hp5,
#if SIZE > 64
__global int * hp6,
#endif
#if SIZE > 128
__global int * hp7,
#endif
#if SIZE > 256
__global int * hp8,
#endif
#if SIZE > 512
__global int * hp9,
#endif
__global float * VBOBuffer,
__private int isolevel,
__private int sum
) {
int target = get_global_id(0);
if(target >= sum)
target = 0;
int4 cubePosition = {0,0,0,0}; // x,y,z,sum
#if SIZE > 512
cubePosition = scanHPLevel(target, hp9, cubePosition);
#endif
#if SIZE > 256
cubePosition = scanHPLevel(target, hp8, cubePosition);
#endif
#if SIZE > 128
cubePosition = scanHPLevel(target, hp7, cubePosition);
#endif
#if SIZE > 64
cubePosition = scanHPLevel(target, hp6, cubePosition);
#endif
cubePosition = scanHPLevel(target, hp5, cubePosition);
cubePosition = scanHPLevelShort(target, hp4, cubePosition);
cubePosition = scanHPLevelShort(target, hp3, cubePosition);
cubePosition = scanHPLevelShort(target, hp2, cubePosition);
cubePosition = scanHPLevelChar(target, hp1, cubePosition);
cubePosition = scanHPLevelChar(target, hp0, cubePosition);
cubePosition.x = cubePosition.x / 2;
cubePosition.y = cubePosition.y / 2;
cubePosition.z = cubePosition.z / 2;
char vertexNr = 0;
// max 5 triangles
uchar cubeindex = read_imageui(cubeIndexes, sampler, cubePosition).x;
for(int i = (target-cubePosition.s3)*3; i < (target-cubePosition.s3+1)*3; i++) { // for each vertex in triangle
const uchar edge = triTable[cubeindex*16 + i];
const int3 point0 = (int3)(cubePosition.x + offsets3[edge*6], cubePosition.y + offsets3[edge*6+1], cubePosition.z + offsets3[edge*6+2]);
const int3 point1 = (int3)(cubePosition.x + offsets3[edge*6+3], cubePosition.y + offsets3[edge*6+4], cubePosition.z + offsets3[edge*6+5]);
// Store vertex in VBO
const float3 forwardDifference0 = (float3)(
(float)(-read_imagei(rawData, sampler, (int4)(point0.x+1, point0.y, point0.z, 0)).x+read_imagei(rawData, sampler, (int4)(point0.x-1, point0.y, point0.z, 0)).x),
(float)(-read_imagei(rawData, sampler, (int4)(point0.x, point0.y+1, point0.z, 0)).x+read_imagei(rawData, sampler, (int4)(point0.x, point0.y-1, point0.z, 0)).x),
(float)(-read_imagei(rawData, sampler, (int4)(point0.x, point0.y, point0.z+1, 0)).x+read_imagei(rawData, sampler, (int4)(point0.x, point0.y, point0.z-1, 0)).x)
);
const float3 forwardDifference1 = (float3)(
(float)(-read_imagei(rawData, sampler, (int4)(point1.x+1, point1.y, point1.z, 0)).x+read_imagei(rawData, sampler, (int4)(point1.x-1, point1.y, point1.z, 0)).x),
(float)(-read_imagei(rawData, sampler, (int4)(point1.x, point1.y+1, point1.z, 0)).x+read_imagei(rawData, sampler, (int4)(point1.x, point1.y-1, point1.z, 0)).x),
(float)(-read_imagei(rawData, sampler, (int4)(point1.x, point1.y, point1.z+1, 0)).x+read_imagei(rawData, sampler, (int4)(point1.x, point1.y, point1.z-1, 0)).x)
);
const int value0 = read_imagei(rawData, sampler, (int4)(point0.x, point0.y, point0.z, 0)).x;
const float diff = native_divide(
(float)(isolevel-value0),
(float)(read_imagei(rawData, sampler, (int4)(point1.x, point1.y, point1.z, 0)).x - value0));
const float3 vertex = mix((float3)(point0.x, point0.y, point0.z), (float3)(point1.x, point1.y, point1.z), diff);
const float3 normal = mix(forwardDifference0, forwardDifference1, diff);
vstore3(vertex, target*6 + vertexNr*2, VBOBuffer);
vstore3(normal, target*6 + vertexNr*2 + 1, VBOBuffer);
++vertexNr;
}
}
__constant uchar nrOfTriangles[256] = {0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 2, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 3, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 3, 2, 3, 3, 2, 3, 4, 4, 3, 3, 4, 4, 3, 4, 5, 5, 2, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 3, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 4, 2, 3, 3, 4, 3, 4, 2, 3, 3, 4, 4, 5, 4, 5, 3, 2, 3, 4, 4, 3, 4, 5, 3, 2, 4, 5, 5, 4, 5, 2, 4, 1, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 3, 2, 3, 3, 4, 3, 4, 4, 5, 3, 2, 4, 3, 4, 3, 5, 2, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 4, 3, 4, 4, 3, 4, 5, 5, 4, 4, 3, 5, 2, 5, 4, 2, 1, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 2, 3, 3, 2, 3, 4, 4, 5, 4, 5, 5, 2, 4, 3, 5, 4, 3, 2, 4, 1, 3, 4, 4, 5, 4, 5, 3, 4, 4, 5, 5, 2, 3, 4, 2, 1, 2, 3, 3, 2, 3, 4, 2, 1, 3, 2, 4, 1, 2, 1, 1, 0};
__kernel void classifyCubes(
__global uchar * histoPyramid,
__global uchar * cubeIndexes,
__read_only image3d_t rawData,
__private int isolevel
) {
int4 pos = {get_global_id(0), get_global_id(1), get_global_id(2), 0};
// Find cube class nr
const uchar first = read_imagei(rawData, sampler, pos).x;
const uchar cubeindex =
((first > isolevel)) |
((read_imagei(rawData, sampler, pos + cubeOffsets[1]).x > isolevel) << 1) |
((read_imagei(rawData, sampler, pos + cubeOffsets[3]).x > isolevel) << 2) |
((read_imagei(rawData, sampler, pos + cubeOffsets[2]).x > isolevel) << 3) |
((read_imagei(rawData, sampler, pos + cubeOffsets[4]).x > isolevel) << 4) |
((read_imagei(rawData, sampler, pos + cubeOffsets[5]).x > isolevel) << 5) |
((read_imagei(rawData, sampler, pos + cubeOffsets[7]).x > isolevel) << 6) |
((read_imagei(rawData, sampler, pos + cubeOffsets[6]).x > isolevel) << 7);
// Store number of triangles and index
uint writePos = EncodeMorton3(pos.x,pos.y,pos.z);
histoPyramid[writePos] = nrOfTriangles[cubeindex];
cubeIndexes[pos.x+pos.y*get_global_size(0)+pos.z*get_global_size(0)*get_global_size(1)] = cubeindex;
}