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gameplay: optional permanent port destruction (#1866)
* The `Game` class has a new property `destroyPorts` to track whether or not permanent destruction of ports is enabled. This setting can be modified when creating or editing a game. * After a level 1 port is busted, it can optionally be destroyed if the feature is enabled for the game. No credits are gained, alignment is lost, and a news entry is created. * Claiming a port for your race has been made mutually exclusive with all other post-bust options. It can only be done once, and you only get 50% of the credits. * Changed terminology from "destroyed" to "busted" in Port/Planet interfaces to disambiguate between breached defenses and permanent destruction. * Removed some hard-coded alignment change numbers in favor of named constants defined in `config.php`.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,3 @@ | ||
-- Add boolean property `game.destroy_ports` | ||
ALTER TABLE `game` | ||
ADD COLUMN `destroy_ports` enum('TRUE','FALSE') NOT NULL DEFAULT 'FALSE'; |
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Original file line number | Diff line number | Diff line change |
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@@ -9,5 +9,7 @@ enum PortPayoutType { | |
|
||
case Loot; | ||
case Raze; | ||
case Claim; | ||
case Destroy; | ||
|
||
} |
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