-
Notifications
You must be signed in to change notification settings - Fork 3k
/
manager.ts
626 lines (554 loc) · 14.8 KB
/
manager.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
import {
Socket as Engine,
SocketOptions as EngineOptions,
installTimerFunctions,
nextTick,
} from "engine.io-client";
import { Socket, SocketOptions, DisconnectDescription } from "./socket.js";
import * as parser from "socket.io-parser";
import { Decoder, Encoder, Packet } from "socket.io-parser";
import { on } from "./on.js";
import { Backoff } from "./contrib/backo2.js";
import {
DefaultEventsMap,
EventsMap,
Emitter,
} from "@socket.io/component-emitter";
import debugModule from "debug"; // debug()
const debug = debugModule("socket.io-client:manager"); // debug()
export interface ManagerOptions extends EngineOptions {
/**
* Should we force a new Manager for this connection?
* @default false
*/
forceNew: boolean;
/**
* Should we multiplex our connection (reuse existing Manager) ?
* @default true
*/
multiplex: boolean;
/**
* The path to get our client file from, in the case of the server
* serving it
* @default '/socket.io'
*/
path: string;
/**
* Should we allow reconnections?
* @default true
*/
reconnection: boolean;
/**
* How many reconnection attempts should we try?
* @default Infinity
*/
reconnectionAttempts: number;
/**
* The time delay in milliseconds between reconnection attempts
* @default 1000
*/
reconnectionDelay: number;
/**
* The max time delay in milliseconds between reconnection attempts
* @default 5000
*/
reconnectionDelayMax: number;
/**
* Used in the exponential backoff jitter when reconnecting
* @default 0.5
*/
randomizationFactor: number;
/**
* The timeout in milliseconds for our connection attempt
* @default 20000
*/
timeout: number;
/**
* Should we automatically connect?
* @default true
*/
autoConnect: boolean;
/**
* the parser to use. Defaults to an instance of the Parser that ships with socket.io.
*/
parser: any;
}
interface ManagerReservedEvents {
open: () => void;
error: (err: Error) => void;
ping: () => void;
packet: (packet: Packet) => void;
close: (reason: string, description?: DisconnectDescription) => void;
reconnect_failed: () => void;
reconnect_attempt: (attempt: number) => void;
reconnect_error: (err: Error) => void;
reconnect: (attempt: number) => void;
}
export class Manager<
ListenEvents extends EventsMap = DefaultEventsMap,
EmitEvents extends EventsMap = ListenEvents
> extends Emitter<{}, {}, ManagerReservedEvents> {
/**
* The Engine.IO client instance
*
* @public
*/
public engine: Engine;
/**
* @private
*/
_autoConnect: boolean;
/**
* @private
*/
_readyState: "opening" | "open" | "closed";
/**
* @private
*/
_reconnecting: boolean;
private readonly uri: string;
public opts: Partial<ManagerOptions>;
private nsps: Record<string, Socket> = {};
private subs: Array<ReturnType<typeof on>> = [];
// @ts-ignore
private backoff: Backoff;
private setTimeoutFn: typeof setTimeout;
private _reconnection: boolean;
private _reconnectionAttempts: number;
private _reconnectionDelay: number;
private _randomizationFactor: number;
private _reconnectionDelayMax: number;
private _timeout: any;
private encoder: Encoder;
private decoder: Decoder;
private skipReconnect: boolean;
/**
* `Manager` constructor.
*
* @param uri - engine instance or engine uri/opts
* @param opts - options
* @public
*/
constructor(opts: Partial<ManagerOptions>);
constructor(uri?: string, opts?: Partial<ManagerOptions>);
constructor(
uri?: string | Partial<ManagerOptions>,
opts?: Partial<ManagerOptions>
);
constructor(
uri?: string | Partial<ManagerOptions>,
opts?: Partial<ManagerOptions>
) {
super();
if (uri && "object" === typeof uri) {
opts = uri;
uri = undefined;
}
opts = opts || {};
opts.path = opts.path || "/socket.io";
this.opts = opts;
installTimerFunctions(this, opts);
this.reconnection(opts.reconnection !== false);
this.reconnectionAttempts(opts.reconnectionAttempts || Infinity);
this.reconnectionDelay(opts.reconnectionDelay || 1000);
this.reconnectionDelayMax(opts.reconnectionDelayMax || 5000);
this.randomizationFactor(opts.randomizationFactor ?? 0.5);
this.backoff = new Backoff({
min: this.reconnectionDelay(),
max: this.reconnectionDelayMax(),
jitter: this.randomizationFactor(),
});
this.timeout(null == opts.timeout ? 20000 : opts.timeout);
this._readyState = "closed";
this.uri = uri as string;
const _parser = opts.parser || parser;
this.encoder = new _parser.Encoder();
this.decoder = new _parser.Decoder();
this._autoConnect = opts.autoConnect !== false;
if (this._autoConnect) this.open();
}
/**
* Sets the `reconnection` config.
*
* @param {Boolean} v - true/false if it should automatically reconnect
* @return {Manager} self or value
* @public
*/
public reconnection(v: boolean): this;
public reconnection(): boolean;
public reconnection(v?: boolean): this | boolean;
public reconnection(v?: boolean): this | boolean {
if (!arguments.length) return this._reconnection;
this._reconnection = !!v;
return this;
}
/**
* Sets the reconnection attempts config.
*
* @param {Number} v - max reconnection attempts before giving up
* @return {Manager} self or value
* @public
*/
public reconnectionAttempts(v: number): this;
public reconnectionAttempts(): number;
public reconnectionAttempts(v?: number): this | number;
public reconnectionAttempts(v?: number): this | number {
if (v === undefined) return this._reconnectionAttempts;
this._reconnectionAttempts = v;
return this;
}
/**
* Sets the delay between reconnections.
*
* @param {Number} v - delay
* @return {Manager} self or value
* @public
*/
public reconnectionDelay(v: number): this;
public reconnectionDelay(): number;
public reconnectionDelay(v?: number): this | number;
public reconnectionDelay(v?: number): this | number {
if (v === undefined) return this._reconnectionDelay;
this._reconnectionDelay = v;
this.backoff?.setMin(v);
return this;
}
/**
* Sets the randomization factor
*
* @param v - the randomization factor
* @return self or value
* @public
*/
public randomizationFactor(v: number): this;
public randomizationFactor(): number;
public randomizationFactor(v?: number): this | number;
public randomizationFactor(v?: number): this | number {
if (v === undefined) return this._randomizationFactor;
this._randomizationFactor = v;
this.backoff?.setJitter(v);
return this;
}
/**
* Sets the maximum delay between reconnections.
*
* @param v - delay
* @return self or value
* @public
*/
public reconnectionDelayMax(v: number): this;
public reconnectionDelayMax(): number;
public reconnectionDelayMax(v?: number): this | number;
public reconnectionDelayMax(v?: number): this | number {
if (v === undefined) return this._reconnectionDelayMax;
this._reconnectionDelayMax = v;
this.backoff?.setMax(v);
return this;
}
/**
* Sets the connection timeout. `false` to disable
*
* @param v - connection timeout
* @return self or value
* @public
*/
public timeout(v: number | boolean): this;
public timeout(): number | boolean;
public timeout(v?: number | boolean): this | number | boolean;
public timeout(v?: number | boolean): this | number | boolean {
if (!arguments.length) return this._timeout;
this._timeout = v;
return this;
}
/**
* Starts trying to reconnect if reconnection is enabled and we have not
* started reconnecting yet
*
* @private
*/
private maybeReconnectOnOpen() {
// Only try to reconnect if it's the first time we're connecting
if (
!this._reconnecting &&
this._reconnection &&
this.backoff.attempts === 0
) {
// keeps reconnection from firing twice for the same reconnection loop
this.reconnect();
}
}
/**
* Sets the current transport `socket`.
*
* @param {Function} fn - optional, callback
* @return self
* @public
*/
public open(fn?: (err?: Error) => void): this {
debug("readyState %s", this._readyState);
if (~this._readyState.indexOf("open")) return this;
debug("opening %s", this.uri);
this.engine = new Engine(this.uri, this.opts);
const socket = this.engine;
const self = this;
this._readyState = "opening";
this.skipReconnect = false;
// emit `open`
const openSubDestroy = on(socket, "open", function () {
self.onopen();
fn && fn();
});
// emit `error`
const errorSub = on(socket, "error", (err) => {
debug("error");
self.cleanup();
self._readyState = "closed";
this.emitReserved("error", err);
if (fn) {
fn(err);
} else {
// Only do this if there is no fn to handle the error
self.maybeReconnectOnOpen();
}
});
if (false !== this._timeout) {
const timeout = this._timeout;
debug("connect attempt will timeout after %d", timeout);
if (timeout === 0) {
openSubDestroy(); // prevents a race condition with the 'open' event
}
// set timer
const timer = this.setTimeoutFn(() => {
debug("connect attempt timed out after %d", timeout);
openSubDestroy();
socket.close();
// @ts-ignore
socket.emit("error", new Error("timeout"));
}, timeout);
if (this.opts.autoUnref) {
timer.unref();
}
this.subs.push(function subDestroy(): void {
clearTimeout(timer);
});
}
this.subs.push(openSubDestroy);
this.subs.push(errorSub);
return this;
}
/**
* Alias for open()
*
* @return self
* @public
*/
public connect(fn?: (err?: Error) => void): this {
return this.open(fn);
}
/**
* Called upon transport open.
*
* @private
*/
private onopen(): void {
debug("open");
// clear old subs
this.cleanup();
// mark as open
this._readyState = "open";
this.emitReserved("open");
// add new subs
const socket = this.engine;
this.subs.push(
on(socket, "ping", this.onping.bind(this)),
on(socket, "data", this.ondata.bind(this)),
on(socket, "error", this.onerror.bind(this)),
on(socket, "close", this.onclose.bind(this)),
on(this.decoder, "decoded", this.ondecoded.bind(this))
);
}
/**
* Called upon a ping.
*
* @private
*/
private onping(): void {
this.emitReserved("ping");
}
/**
* Called with data.
*
* @private
*/
private ondata(data): void {
try {
this.decoder.add(data);
} catch (e) {
this.onclose("parse error", e as Error);
}
}
/**
* Called when parser fully decodes a packet.
*
* @private
*/
private ondecoded(packet): void {
// the nextTick call prevents an exception in a user-provided event listener from triggering a disconnection due to a "parse error"
nextTick(() => {
this.emitReserved("packet", packet);
}, this.setTimeoutFn);
}
/**
* Called upon socket error.
*
* @private
*/
private onerror(err): void {
debug("error", err);
this.emitReserved("error", err);
}
/**
* Creates a new socket for the given `nsp`.
*
* @return {Socket}
* @public
*/
public socket(nsp: string, opts?: Partial<SocketOptions>): Socket {
let socket = this.nsps[nsp];
if (!socket) {
socket = new Socket(this, nsp, opts);
this.nsps[nsp] = socket;
}
return socket;
}
/**
* Called upon a socket close.
*
* @param socket
* @private
*/
_destroy(socket: Socket): void {
const nsps = Object.keys(this.nsps);
for (const nsp of nsps) {
const socket = this.nsps[nsp];
if (socket.active) {
debug("socket %s is still active, skipping close", nsp);
return;
}
}
this._close();
}
/**
* Writes a packet.
*
* @param packet
* @private
*/
_packet(packet: Partial<Packet & { query: string; options: any }>): void {
debug("writing packet %j", packet);
const encodedPackets = this.encoder.encode(packet as Packet);
for (let i = 0; i < encodedPackets.length; i++) {
this.engine.write(encodedPackets[i], packet.options);
}
}
/**
* Clean up transport subscriptions and packet buffer.
*
* @private
*/
private cleanup(): void {
debug("cleanup");
this.subs.forEach((subDestroy) => subDestroy());
this.subs.length = 0;
this.decoder.destroy();
}
/**
* Close the current socket.
*
* @private
*/
_close(): void {
debug("disconnect");
this.skipReconnect = true;
this._reconnecting = false;
this.onclose("forced close");
if (this.engine) this.engine.close();
}
/**
* Alias for close()
*
* @private
*/
private disconnect(): void {
return this._close();
}
/**
* Called upon engine close.
*
* @private
*/
private onclose(reason: string, description?: DisconnectDescription): void {
debug("closed due to %s", reason);
this.cleanup();
this.backoff.reset();
this._readyState = "closed";
this.emitReserved("close", reason, description);
if (this._reconnection && !this.skipReconnect) {
this.reconnect();
}
}
/**
* Attempt a reconnection.
*
* @private
*/
private reconnect(): this | void {
if (this._reconnecting || this.skipReconnect) return this;
const self = this;
if (this.backoff.attempts >= this._reconnectionAttempts) {
debug("reconnect failed");
this.backoff.reset();
this.emitReserved("reconnect_failed");
this._reconnecting = false;
} else {
const delay = this.backoff.duration();
debug("will wait %dms before reconnect attempt", delay);
this._reconnecting = true;
const timer = this.setTimeoutFn(() => {
if (self.skipReconnect) return;
debug("attempting reconnect");
this.emitReserved("reconnect_attempt", self.backoff.attempts);
// check again for the case socket closed in above events
if (self.skipReconnect) return;
self.open((err) => {
if (err) {
debug("reconnect attempt error");
self._reconnecting = false;
self.reconnect();
this.emitReserved("reconnect_error", err);
} else {
debug("reconnect success");
self.onreconnect();
}
});
}, delay);
if (this.opts.autoUnref) {
timer.unref();
}
this.subs.push(function subDestroy() {
clearTimeout(timer);
});
}
}
/**
* Called upon successful reconnect.
*
* @private
*/
private onreconnect(): void {
const attempt = this.backoff.attempts;
this._reconnecting = false;
this.backoff.reset();
this.emitReserved("reconnect", attempt);
}
}