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script.js
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script.js
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document.addEventListener('DOMContentLoaded', () => {
const grid = document.querySelector('.grid')
const doodler = document.createElement('div')
let isGameOver = false
let speed = 3
let platformCount = 5
let platforms = []
let score = 0
let doodlerLeftSpace = 50
let startPoint = 150
let doodlerBottomSpace = startPoint
const gravity = 0.9
let upTimerId
let downTimerId
let isJumping = true
let isGoingLeft = false
let isGoingRight = false
let leftTimerId
let rightTimerId
class Platform {
constructor(newPlatBottom) {
this.left = Math.random() * 315
this.bottom = newPlatBottom
this.visual = document.createElement('div')
const visual = this.visual
visual.classList.add('platform')
visual.style.left = this.left + 'px'
visual.style.bottom = this.bottom + 'px'
grid.appendChild(visual)
}
}
function createPlatforms() {
for(let i =0; i < platformCount; i++) {
let platGap = 600 / platformCount
let newPlatBottom = 100 + i * platGap
let newPlatform = new Platform (newPlatBottom)
platforms.push(newPlatform)
console.log(platforms)
}
}
function movePlatforms() {
if (doodlerBottomSpace > 200) {
platforms.forEach(platform => {
platform.bottom -= 4
let visual = platform.visual
visual.style.bottom = platform.bottom + 'px'
if(platform.bottom < 10) {
let firstPlatform = platforms[0].visual
firstPlatform.classList.remove('platform')
platforms.shift()
console.log(platforms)
score++
var newPlatform = new Platform(600)
platforms.push(newPlatform)
}
})
}
}
function createDoodler() {
grid.appendChild(doodler)
doodler.classList.add('doodler')
doodlerLeftSpace = platforms[0].left
doodler.style.left = doodlerLeftSpace + 'px'
doodler.style.bottom = doodlerBottomSpace + 'px'
}
function fall() {
isJumping = false
clearInterval(upTimerId)
downTimerId = setInterval(function () {
doodlerBottomSpace -= 5
doodler.style.bottom = doodlerBottomSpace + 'px'
if (doodlerBottomSpace <= 0) {
gameOver()
}
platforms.forEach(platform => {
if (
(doodlerBottomSpace >= platform.bottom) &&
(doodlerBottomSpace <= (platform.bottom + 15)) &&
((doodlerLeftSpace + 60) >= platform.left) &&
(doodlerLeftSpace <= (platform.left + 85)) &&
!isJumping
) {
console.log('tick')
startPoint = doodlerBottomSpace
jump()
console.log('start', startPoint)
isJumping = true
}
})
},20)
}
function jump() {
clearInterval(downTimerId)
isJumping = true
upTimerId = setInterval(function () {
console.log(startPoint)
console.log('1', doodlerBottomSpace)
doodlerBottomSpace += 20
doodler.style.bottom = doodlerBottomSpace + 'px'
console.log('2',doodlerBottomSpace)
console.log('s',startPoint)
if (doodlerBottomSpace > (startPoint + 200)) {
fall()
isJumping = false
}
},30)
}
function moveLeft() {
if (isGoingRight) {
clearInterval(rightTimerId)
isGoingRight = false
}
isGoingLeft = true
leftTimerId = setInterval(function () {
if (doodlerLeftSpace >= 0) {
console.log('going left')
doodlerLeftSpace -=5
doodler.style.left = doodlerLeftSpace + 'px'
} else moveRight()
},20)
}
function moveRight() {
if (isGoingLeft) {
clearInterval(leftTimerId)
isGoingLeft = false
}
isGoingRight = true
rightTimerId = setInterval(function () {
//changed to 313 to fit doodle image
if (doodlerLeftSpace <= 313) {
console.log('going right')
doodlerLeftSpace +=5
doodler.style.left = doodlerLeftSpace + 'px'
} else moveLeft()
},20)
}
function moveStraight() {
isGoingLeft = false
isGoingRight = false
clearInterval(leftTimerId)
clearInterval(rightTimerId)
}
//assign functions to keyCodes
function control(e) {
doodler.style.bottom = doodlerBottomSpace + 'px'
if(e.key === 'ArrowLeft') {
moveLeft()
} else if (e.key === 'ArrowRight') {
moveRight()
} else if (e.key === 'ArrowUp') {
moveStraight()
}
}
function gameOver() {
isGameOver = true
while (grid.firstChild) {
console.log('remove')
grid.removeChild(grid.firstChild)
}
grid.innerHTML = score
clearInterval(upTimerId)
clearInterval(downTimerId)
clearInterval(leftTimerId)
clearInterval(rightTimerId)
}
function start() {
if (!isGameOver) {
createPlatforms()
createDoodler()
setInterval(movePlatforms,30)
jump(startPoint)
document.addEventListener('keyup', control)
}
}
start()
})