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Code Style Guide

To maintain a consistent coding style, contributors should follow the rules outlined on this page. This style guide is separated into three parts: code rules, other file rules, and guidelines for using git.

The style rules are intended to increase readability of the source code. The most important rule of all is: Use common sense. If you have to break some rules to make the code more readable (and not just for you, but for everyone who has to read your code), break it. Breaking stylecop enforced rules should only be done in special cases.

Note: we are new to using StyleCop so the list of rules and options for it can be debated and changed in the future.

Code style rules

  • Indentation is 4 spaces. Continued statements are indented one level higher.

  • Names (that includes variables, functions and classes) should be descriptive. Avoid abbreviations. Do not shorten variable names just to save key strokes, it will be read far more often than it will be written.

  • Variables and functions are camelCase or PascalCase depending on their visibilty. Classes are PascalCase with leading upper case. StyleCop enforces these rules. Constants are all upper case with SNAKE_CASE (underscores). Enums may be PascalCase or ALL_UPPER_CASE.

  • Code filenames are the same case as the primary class in them, ie. PascalCase. Also Godot scenes and other resources should be named in PascalCase and saved in files that match their name. Thrive is a cross-platform project and some platforms use case-sensitive file systems (Unix). Other files and folders that don't need to be named the same as the class in them are named with all lowercase with underscores separating the words.

  • C# file lines should have a maximum width of 120 columns.

  • C# code should by default not be in a namespace. When code is in a namespace all using statements should be within the namespace.

  • Build your code with warnings enabled to see things StyleCop complains about. If you don't automatic checks on your code will fail.

  • Due to StyleCop not having rules for everything, there are additional rules implemented by check_formatting.rb which you should run before committing to make sure there are no issues in your code.

  • For faster rebuilding have a look at the scripts in scripts/fast_build. With the toggle_analysis_mode.rb script it is possible to turn off the analysis so that small tweaks to the game are faster to test. Next time you run the formatting script the checks should get turned back on.

  • All classes and their public and protected members should be documented by xml comments in the header file. If the function's purpose is clear from the name and its parameters documentation can be omitted.

  • Inline comments inside functions can and should be used to describe why you wrote the function like this (and, sometimes more importantly, why you didn't go another way).

  • Empty lines are encouraged between blocks of code to improve readability.

  • Switch statements should use braces when there is more than one line of code followed by a break/return or a variable is defined. Switch statements should have both of their braces on a new line.

  • Single line variables can be next to each other without a blank line. Other variables and class elements should have a blank line separating them.

  • Variables should be private by default and only be made public if that is required. Properties should be used when some action is needed when a variable is changed, instead of creating setter or getter methods.

  • Continuous Integration (CI) will check if the formatting scripts and tools find some problems in your code. You should fix these if your PR fails the CI build. Indentation is one area where the automated checks are lacking and require manual review.

Other files

  • At this time GDScript is not allowed. No .gd files should exist in the Thrive repository.

  • Simulation configuration json files should be named using snake_case.

  • JSON files should be sensibly intended.

Git

  • Do not work in the master branch, always create a private feature branch if you want to edit something. Even when working with a fork this is recommended to reduce problems with subsequent pull requests.

  • If you don't have access to the main repository yet (you will be granted access after your first accepted pull request) fork the Thrive repository and work in your fork and once done open a pull request.

  • If you are working on a GitHub issue, your feature branch's name should begin with the issue number, followed by an underscore, followed by a short, descriptive name in lower_case_with_underscores. The name should be short, but descriptive enough that you know what the feature branch is about without looking up the GitHub ticket.

  • Commit early and frequently, even if the code doesn't run or even compile. It is recommended to use an interactive program for staging parts of files. So even if you have unrelated changes within the same file, you can still separate them. And you don't accidentally commit something you didn't intent to.

  • When the master branch is updated, you should usually keep your feature branch as-is. If you really need the new features from master, do a merge. Or if there is a merge conflict preventing your pull request from being merged. Quite often the master branch needs to be merged in before merging a pull request. For this it is cleaner if the pull request is rebased onto master, but this is not required.

  • When a feature branch is done, open a pull request on GitHub so that others can review it. Chances are that during this review, there will still be issues to be resolved before the branch can be merged into master. You can make a draft pull request if you want feedback but want to clearly state that your changes are not ready yet.

  • To keep master's commit history somewhat clean, your commits in the feature branch will be "squashed" into a single commit. This can be done (take note people accepting pull requests) from the Github accept pull request button, hit the arrow to the right side and select "merge and squash". Bigger feature branches that are dozens of commits or from multiple people need to be manually squashed into a few commits while keeping commits from different authors separate in order to attribute all of the authors on Github feeds. These kind of pull requests can be merged normally if all the commits in them are "clean" to not dirty up master.

  • For maintainers: When manually merging (which is something you should avoid) GitHub requires a merge commit to recognize the merging of a pull request. A "git merge --squash" does not create a merge commit and will leave the pull request's branch "dangling". To make GitHub properly reflect the merge, follow the procedure outlined in the previous bullet point, then click the "Merge Pull Request" button on GitHub (or do a normal "git merge").