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mqtt_Sub.h
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mqtt_Sub.h
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//
// This is a Paho MQTT C++ client, sample application.
//
// This application is an MQTT subscriber using the C++ asynchronous client
// interface, employing callbacks to receive messages and status updates.
//
// The sample demonstrates:
// - Connecting to an MQTT server/broker.
// - Subscribing to a topic
// - Receiving messages through the callback API
// - Receiving network disconnect updates and attempting manual reconnects.
// - Using a "clean session" and manually re-subscribing to topics on
// reconnect.
//
/*******************************************************************************
* Copyright (c) 2013-2020 Frank Pagliughi <fpagliughi@mindspring.com>
*
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* and Eclipse Distribution License v1.0 which accompany this distribution.
*
* The Eclipse Public License is available at
* http://www.eclipse.org/legal/epl-v10.html
* and the Eclipse Distribution License is available at
* http://www.eclipse.org/org/documents/edl-v10.php.
*
* Contributors:
* Frank Pagliughi - initial implementation and documentation
*******************************************************************************/
#include <iostream>
#include <cstdlib>
#include <string>
#include <cstring>
#include <cctype>
#include <thread>
#include <chrono>
#include "mqtt/async_client.h"
const std::string TOPIC("hello");
const int QOS = 1;
const int N_RETRY_ATTEMPTS = 5;
char *path = NULL;
void* user_data;
unsigned int *identifier;
/////////////////////////////////////////////////////////////////////////////
// Callbacks for the success or failures of requested actions.
// This could be used to initiate further action, but here we just log the
// results to the console.
class action_listener : public virtual mqtt::iaction_listener
{
std::string name_;
void on_failure(const mqtt::token& tok) override {
std::cout << name_ << " failure";
if (tok.get_message_id() != 0)
std::cout << " for token: [" << tok.get_message_id() << "]" << std::endl;
std::cout << std::endl;
}
void on_success(const mqtt::token& tok) override {
std::cout << name_ << " success";
if (tok.get_message_id() != 0)
std::cout << " for token: [" << tok.get_message_id() << "]" << std::endl;
auto top = tok.get_topics();
if (top && !top->empty())
std::cout << "\ttoken topic: '" << (*top)[0] << "', ..." << std::endl;
std::cout << std::endl;
}
public:
action_listener(const std::string& name) : name_(name) {}
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/**
* Local callback & listener class for use with the client connection.
* This is primarily intended to receive messages, but it will also monitor
* the connection to the broker. If the connection is lost, it will attempt
* to restore the connection and re-subscribe to the topic.
*/
class callback : public virtual mqtt::callback,
public virtual mqtt::iaction_listener
{
// Counter for the number of connection retries
int nretry_;
// The MQTT client
mqtt::async_client& cli_;
// Options to use if we need to reconnect
mqtt::connect_options& connOpts_;
// An action listener to display the result of actions.
action_listener subListener_;
// This deomonstrates manually reconnecting to the broker by calling
// connect() again. This is a possibility for an application that keeps
// a copy of it's original connect_options, or if the app wants to
// reconnect with different options.
// Another way this can be done manually, if using the same options, is
// to just call the async_client::reconnect() method.
void reconnect() {
std::this_thread::sleep_for(std::chrono::milliseconds(2500));
try {
cli_.connect(connOpts_, nullptr, *this);
}
catch (const mqtt::exception& exc) {
std::cerr << "Error: " << exc.what() << std::endl;
exit(1);
}
}
// Re-connection failure
void on_failure(const mqtt::token& tok) override {
std::cout << "Connection attempt failed" << std::endl;
if (++nretry_ > N_RETRY_ATTEMPTS)
exit(1);
reconnect();
}
// (Re)connection success
// Either this or connected() can be used for callbacks.
void on_success(const mqtt::token& tok) override {}
// (Re)connection success
void connected(const std::string& cause) override {
std::cout << "\nConnection success" << std::endl;
std::cout << "\nSubscribing to topic '" << TOPIC << "'\n"
<< " using QoS" << QOS << "\n"
<< "\nPress Q<Enter> to quit\n" << std::endl;
cli_.subscribe(TOPIC, QOS, nullptr, subListener_);
}
// Callback for when the connection is lost.
// This will initiate the attempt to manually reconnect.
void connection_lost(const std::string& cause) override {
std::cout << "\nConnection lost" << std::endl;
if (!cause.empty())
std::cout << "\tcause: " << cause << std::endl;
std::cout << "Reconnecting..." << std::endl;
nretry_ = 0;
reconnect();
}
// Callback for when a message arrives.
void message_arrived(mqtt::const_message_ptr msg) override {
//system("echo 'Please throw your garbage in the appropriate bin ' | festival --tts");
system("espeak-ng 'Please throw your garbage in the appropriate bin'");
//Email code
///level of dutbin
std::cout << "Message arrived" << std::endl;
}
void delivery_complete(mqtt::delivery_token_ptr token) override {}
public:
callback(mqtt::async_client& cli, mqtt::connect_options& connOpts)
: nretry_(0), cli_(cli), connOpts_(connOpts), subListener_("Subscription") {}
};