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Shader Management
steamtinkerlaunch has a built in shader management with the following features:
-
Shader Repos: (De-)select used Shader repositories
-
Shader Selection Menu
- all available shaders repos are automatically listed
- all shaders repos already installed in the current game directory are checked
- all checked shaders repos will be installed into the current game directory using symlinks
- all unchecked shaders repos will be removed from the current game directory using symlinks
- all installed shaders repos which belong to a blocked repo (see Shader Repos) are removed automatically
- The Shader Selection Menu can be started
- via Command Line (with any directory as destination path)
- directly from the Extra Button from the Main Menu
- automatically before game start
- via Tray-Icon (so Shaders could be installed while the game is already running)
-
for games with launchers not being in the same path as the actual game exe the destination path can be overridden (used for both Shaders and ReShade)
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added ShaderMenu Steam Collection which installs ReShade into the game directory and opens the Shader Selection Menu
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additional files required by installed Shaders (f.e. textures) are automatically installed as well into the game directory
The following (slightly modified) test by @Bananaman ([via[(https://github.com/frostworx/steamtinkerlaunch/issues/383#issuecomment-1012444942)) might help to understand better how steamtinkerlaunch integrates ReShade and the Shaders:
The DLLs are installed with d3d9.dll_off
d3dcompiler_47.dll_off
dxgi.dll_off
ReShade.txt_off
.
ReShade.txt_off contains:
d3d9.dll
d3dcompiler_47.dll
dxgi.dll
There is no reshade.ini and no shader folder.
So it properly installed itself in a disabled state.
- All files above are rename to without
_off
. -
ReShade.ini
is created with this content:
[GENERAL]
EffectSearchPaths=.\reshade-shaders\Shaders
TextureSearchPaths=.\reshade-shaders\Textures
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
- It first downloads all shaders. (Trying this later on a different game was instant, no need to download the shaders again for the next game, nice.)
- The new GUI for selecting shaders is perfect, with entire collections enabled/disabled at once.
- There is a subfolder
reshade-shaders/enabled
which contains files that tell you which shader collections are enabled. - All files in the Shaders and Textures directories are symlinks to a universal location. Awesome!
- It lists the ones I had enabled previously.
- Disabling some of them removes those symlinks from the game's shader directory. Great.
- All files are now marked
_off
,d3d9.dll_off
d3dcompiler_47.dll_off
dxgi.dll_off
ReShade.ini_off
ReShade.txt_off
-
ReShade.txt_off
contains:
d3d9.dll
d3dcompiler_47.dll
dxgi.dll
- All of the files remain:
d3d9.dll_off
d3dcompiler_47.dll_off
dxgi.dll_off
ReShade.ini_off
ReShade.txt_off
reshade-shaders (directory)
- I guess the install isn't meant to be reversible. That's okay. Disabling is good enough.
Quick Links
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