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In response to the textures not showing up in CC3 - I had renamed my files such as: Export from CC3: "xxxxxx_CC3_to_blender_v001" Then I would sculpt and make changes - making sure not to change the hierarchy of the imported fbx, or the vertex order (both will mean an export from Blender will fail). Then exporting from Blender: "xxxxxx_blender_to_CC3_v001" So far fine, however the textures will still not work with the CC3 plugin because the file names have changed. So either you overwrite the original FBX (I didn't want to) or you edit the .json file that is generated by CC3 when you export from there. I used wordpad to replace all instances of "xxxxxx_CC3_to_blender_v001" to "xxxxxx_blender_to_CC3_v001" and changed the two folder names where the textures live (in that output folder in "textures" and the .fbm folder- assuming you choose not to embed textures on the CC3 export) to the new name as well. Renaming the output file to "xxxxxx_CC3_to_blender_v001_old" is probably the most efficient way but I wasn't sure I'd be breaking other things, so I was keeping original files intact. |
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I made some character in CC3. Then I imported this character in Blender using the CC3 add-on for Blender. Now I finished my work in Blender and need to import my character back to CC3. So I faced two problems:
How do I solve these problems? I guess if I solve the second issue I solve the first one also. But how to do it?
PS I've just downloaded the latest verison of CC3 add-on for Blender but the issue still isn't solved.
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