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Native ARM Mac build #6
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I wonder if this is going to be developed, or if people won't be able to use the program on Mac in the future... |
There's a good chance that the code already builds as is on an ARM Mac. If you are a developer yourself, you can easily check it out by cloning this repo and run I'll give it a try again and would also like to have a CI setup for this. At the time I was developing the editor, there were runner images available for this platform. |
I've uploaded an ARM build from the GitHub CI to the releases page. This is currently untested, so @c3dw it would be nice if you can check if it works. The CI runs on an macOS 14 image, but it will hopefully also run on older versions. |
I tested the build on a M1 MacBook Air with MacOs 14.5, it does not open, since MacOs says the App is broken: " |
Ok, good to know, thanks for testing. I have to do some further investigation on this.I already asked a friend for testing, but he's currently on vacation. So it will take a few days before I get an answer. |
Can you please test again using the new build from the releases page? I compiled it myself this time on an M2 Mac mini and it works. |
Ok, I did some testing and found out that the application works after building but gets flagged as broken when it is downloaded again from the web. For now, I have no idea what causes this behaviour. |
Since a don't have access to an ARM Mac yet, I can't do a build run on such a machine. Maybe someone else can try this.
The alternative to this is cross-compilation, which is currently blocked by using the tinyfiledialogs crate that binds to a C library under the hood.
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