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promise.js
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promise.js
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// A promise is a proxy for a result, be it a return value or a thrown error,
// regardless of whether that result happened in the past or the future, or
// even off in some other memory space.
/*!
* Copyright 2009-2014 Kris Kowal under the terms of the MIT
* license found at http://github.com/kriskowal/q/raw/master/LICENSE
* With thanks to Mark Miller, creator of E promises and numerous documents and
* examples regarding promises in JavaScript.
* With thanks to Tyler Close, creator of the Waterken Q library, after which
* these promises were originally modeled.
* With thanks to Domenic Denicola for adopting my fork of Q and making its
* cause his own.
*/
/* vim:ts=4:sts=4:sw=4: */
/*global -WeakMap */
"use strict";
var WeakMap = require("collections/weak-map");
var Iterator = require("collections/iterator");
// For executing tasks in seaparate events as soon as possible, without waiting
// yielding for IO or rendering.
var asap = require("asap");
// As a promise makes progress toward creating a result, it may need to defer
// to other promises multiple times before reaching a conclusion.
// For example, a promise to authenticate a user might first wait for the user
// to enter their name and then wait for the user to enter their password.
// In the way a relay runner passes a baton, promises have a handler that they
// can forward to another promise.
// This happens when a promise is resolved with another promise, or more often,
// when a promise handler function returns another promise.
// A deferred promise starts with a `PendingHandler`, which may pass along to
// any number of pending handlers before reaching a `FulfilledHandler` or
// `RejectedHandler`.
// There is also a `ThenableHandler` that keeps track of a foreign promise and
// makes sure we only call its `then` method once to convert it to one of our
// own.
// Another kind of handler can handle promises for remote objects and is
// responsible for forwarding messages across some message channel.
// Which handler is responsible for a particular promise is tracked by this
// weak map, making it rather difficult to confuse the internals of this module
// with a fake promise object and rather effectively hides the handler from
// anyone using the library.
var handlers = new WeakMap();
// When a deferred promise is forwarded to another promise, the old handler
// becomes the new handler and all messages past and present flow to the next
// handler.
// This algorithm shortens the chain each time someone accesses the handler for
// either a promise or a resolver, ensuring that future lookups are faster.
function Promise_getHandler(promise) {
var handler = handlers.get(promise);
while (handler && handler.became) {
handler = handler.became;
}
handlers.set(promise, handler);
return handler;
}
// The vicious cycle is a singleton promise that we use to break cyclic
// resolution chains.
// If you ever resolve a deferred promise ultimately with itself, you will get
// this promise instead.
var theViciousCycleError = new Error("Can't resolve a promise with itself");
var theViciousCycleRejection = Promise_throw(theViciousCycleError);
var theViciousCycle = Promise_getHandler(theViciousCycleRejection);
// We use this week map to ensure that we convert a thenable promise to a
// proper promise, calling its then method, once.
// A proper promise does not produce side effects when you call `then`, but
// thenables do not make that guarantee.
// A thenable might for example only start working when you call `then`, every
// time you call `then`.
var thenables = new WeakMap();
// And now the star of the show...
// ## Promise constructor
/**
* Creates a promise.
* @param handler may be a function or a promise handler object.
* If it is a function, the function is called before this constructor returns,
* with the arguments `resolve`, `reject`, and `setEstimate`, the former also
* known as `return` and `throw`.
* An exception thrown in the setup function will be forwarded to the promise.
* A return value will be ignored.
* The setup function is responsible for arranging one of the given functions
* to be called with an eventual result.
*/
module.exports = Promise;
function Promise(handler) {
if (!(this instanceof Promise)) {
return new Promise(handler);
}
if (typeof handler === "function") {
// "Instead of handler, got setup function.
// Would not buy again."
var setup = handler;
var deferred = Promise_defer();
handler = Promise_getHandler(deferred.promise);
try {
setup(deferred.resolve, deferred.reject, deferred.setEstimate);
} catch (error) {
deferred.resolver.throw(error);
}
}
handlers.set(this, handler);
}
// ### Methods
/**
* Constructs a {promise, resolve, reject} object.
*
* `resolve` is a callback to invoke with a more resolved value for the
* promise. To fulfill the promise, invoke `resolve` with any value that is
* not a thenable. To reject the promise, invoke `resolve` with a rejected
* thenable, or invoke `reject` with the reason directly. To resolve the
* promise to another thenable, thus putting it in the same state, invoke
* `resolve` with that other thenable.
*
* @returns {{promise, resolve, reject}} a deferred
*/
Promise.defer = Promise_defer;
function Promise_defer() {
var handler = new Pending();
var promise = new Promise(handler);
var deferred = new Deferred(promise);
return deferred;
}
/**
* Coerces a value to a promise. If the value is a promise, pass it through
* unaltered. If the value has a `then` method, it is presumed to be a promise
* but not one of our own, so it is treated as a “thenable” promise and this
* returns a promise that stands for it. Otherwise, this returns a promise that
* has already been fulfilled with the value.
* @param value promise, object with a then method, or a fulfillment value
* @returns {Promise} the same promise as given, or a promise for the given
* value
*/
Promise.return = Promise_return;
function Promise_return(value) {
// If the object is already a Promise, return it directly. This enables
// the resolve function to both be used to created references from objects,
// but to tolerably coerce non-promises to promises.
if (isPromise(value)) {
return value;
} else if (isThenable(value)) {
if (!thenables.has(value)) {
thenables.set(value, new Promise(new Thenable(value)));
}
return thenables.get(value);
} else {
return new Promise(new Fulfilled(value));
}
}
/**
* Returns a promise that has been rejected with a reason, which should be an
* instance of `Error`.
* @param {Error} error reason for the failure.
* @returns {Promise} rejection
*/
Promise.throw = Promise_throw;
function Promise_throw(error) {
return new Promise(new Rejected(error));
}
/**
* @returns {boolean} whether the given value is a promise.
*/
Promise.isPromise = isPromise;
function isPromise(object) {
return Object(object) === object && !!handlers.get(object);
}
/**
* @returns {boolean} whether the given value is an object with a then method.
* @private
*/
function isThenable(object) {
return Object(object) === object && typeof object.then === "function";
}
/**
* Coerces a value to a promise if it is not one already and then waits for it
* to be fulfilled or rejected, returning a promise for the result of either
* the fulfillment or rejection handler.
*/
Promise.when = function Promise_when(value, onreturn, onthrow, ms) {
return Promise.return(value).then(onreturn, onthrow, ms);
};
/**
* Turns an array of promises into a promise for an array. If any of the
* promises gets rejected, the whole array is rejected immediately.
* @param {Array.<Promise>} an array (or promise for an array) of values (or
* promises for values)
* @returns {Promise.<Array>} a promise for an array of the corresponding values
*/
/* By Mark Miller
* http://wiki.ecmascript.org/doku.php?id=strawman:concurrency&rev=1308776521#allfulfilled
*/
Promise.all = Promise_all;
function Promise_all(questions) {
var countDown = 0;
var deferred = Promise_defer();
var answers = Array(questions.length);
var estimates = [];
var estimate = -Infinity;
var setEstimate;
Array.prototype.forEach.call(questions, function Promise_all_each(promise, index) {
var handler;
if (
isPromise(promise) &&
(handler = Promise_getHandler(promise)).state === "fulfilled"
) {
answers[index] = handler.value;
} else {
++countDown;
promise = Promise_return(promise);
promise.done(
function Promise_all_eachFulfilled(value) {
answers[index] = value;
if (--countDown === 0) {
deferred.resolver.return(answers);
}
},
deferred.reject
);
promise.observeEstimate(function Promise_all_eachEstimate(newEstimate) {
var oldEstimate = estimates[index];
estimates[index] = newEstimate;
if (newEstimate > estimate) {
estimate = newEstimate;
} else if (oldEstimate === estimate && newEstimate <= estimate) {
// There is a 1/length chance that we will need to perform
// this O(length) walk, so amortized O(1)
computeEstimate();
}
if (estimates.length === questions.length && estimate !== setEstimate) {
deferred.setEstimate(estimate);
setEstimate = estimate;
}
});
}
});
function computeEstimate() {
estimate = -Infinity;
for (var index = 0; index < estimates.length; index++) {
if (estimates[index] > estimate) {
estimate = estimates[index];
}
}
}
if (countDown === 0) {
deferred.resolver.return(answers);
}
return deferred.promise;
}
/**
* @see Promise#allSettled
*/
Promise.allSettled = Promise_allSettled;
function Promise_allSettled(questions) {
return Promise_all(questions.map(function Promise_allSettled_each(promise) {
promise = Promise_return(promise);
function regardless() {
return promise.inspect();
}
return promise.then(regardless, regardless);
}));
}
/**
* Returns a promise for the given value (or promised value), some
* milliseconds after it resolved. Passes rejections immediately.
* @param {Any*} promise
* @param {Number} milliseconds
* @returns a promise for the resolution of the given promise after milliseconds
* time has elapsed since the resolution of the given promise.
* If the given promise rejects, that is passed immediately.
*/
Promise.delay = function Promise_delay(object, timeout) {
if (timeout === void 0) {
timeout = object;
object = void 0;
}
return Promise_return(object).delay(timeout);
};
/**
* Causes a promise to be rejected if it does not get fulfilled before
* some milliseconds time out.
* @param {Any*} promise
* @param {Number} milliseconds timeout
* @param {String} custom error message (optional)
* @returns a promise for the resolution of the given promise if it is
* fulfilled before the timeout, otherwise rejected.
*/
Promise.timeout = function Promise_timeout(object, ms, message) {
return Promise_return(object).timeout(ms, message);
};
/**
* Spreads the values of a promised array of arguments into the
* fulfillment callback.
* @param onreturn callback that receives variadic arguments from the
* promised array
* @param onthrow callback that receives the exception if the promise
* is rejected.
* @returns a promise for the return value or thrown exception of
* either callback.
*/
Promise.spread = Promise_spread;
function Promise_spread(value, onreturn, onthrow) {
return Promise_return(value).spread(onreturn, onthrow);
}
/**
* If two promises eventually fulfill to the same value, promises that value,
* but otherwise rejects.
* @param x {Any*}
* @param y {Any*}
* @returns {Any*} a promise for x and y if they are the same, but a rejection
* otherwise.
*
*/
Promise.join = function Promise_join(x, y) {
return Promise_spread([x, y], function Promise_joined(x, y) {
if (x === y) {
// TODO: "===" should be Object.is or equiv
return x;
} else {
throw new Error("Can't join: not the same: " + x + " " + y);
}
});
};
/**
* Returns a promise for the first of an array of promises to become fulfilled.
* @param answers {Array} promises to race
* @returns {Promise} the first promise to be fulfilled
*/
Promise.race = Promise_race;
function Promise_race(answerPs) {
return new Promise(function(deferred) {
answerPs.forEach(function(answerP) {
Promise_return(answerP).then(deferred.resolve, deferred.reject);
});
});
}
/**
* Calls the promised function in a future turn.
* @param object promise or immediate reference for target function
* @param thisp call context, in the JavaScript sense, which may not be
* applicable to promises for remote non-JavaScript objects.
* @param ...args array of application arguments
*/
Promise.try = function Promise_try(callback, thisp) {
var args = [];
for (var index = 2; index < arguments.length; index++) {
args[index - 2] = arguments[index];
}
return Promise_return(callback).dispatch("call", [args, thisp]);
};
/**
* TODO
*/
Promise.function = Promise_function;
function Promise_function(wrapped) {
return function promiseFunctionWrapper() {
var args = new Array(arguments.length);
for (var index = 0; index < arguments.length; index++) {
args[index] = arguments[index];
}
return Promise_return(wrapped).apply(this, args);
};
}
/**
* The promised function decorator ensures that any promise arguments
* are settled and passed as values (`this` is also settled and passed
* as a value). It will also ensure that the result of a function is
* always a promise.
*
* @example
* var add = Promise.promised(function (a, b) {
* return a + b;
* });
* add(Promise.return(a), Promise.return(B));
*
* @param {function} callback The function to decorate
* @returns {function} a function that has been decorated.
*/
Promise.promised = function Promise_promised(callback) {
return function promisedMethod() {
var args = new Array(arguments.length);
for (var index = 0; index < arguments.length; index++) {
args[index] = arguments[index];
}
return Promise_spread(
[this, Promise_all(args)],
function Promise_promised_spread(self, args) {
return callback.apply(self, args);
}
);
};
};
/**
*/
Promise.passByCopy = // TODO XXX experimental
Promise.push = function (value) {
if (Object(value) === value && !isPromise(value)) {
passByCopies.set(value, true);
}
return value;
};
Promise.isPortable = function (value) {
return Object(value) === value && passByCopies.has(value);
};
var passByCopies = new WeakMap();
/**
* The async function is a decorator for generator functions, turning
* them into asynchronous generators. Although generators are only
* part of the newest ECMAScript 6 drafts, this code does not cause
* syntax errors in older engines. This code should continue to work
* and will in fact improve over time as the language improves.
*
* ES6 generators are currently part of V8 version 3.19 with the
* `--harmony-generators` runtime flag enabled. This function does not
* support the former, Pythonic generators that were only implemented
* by SpiderMonkey.
*
* Decorates a generator function such that:
* - it may yield promises
* - execution will continue when that promise is fulfilled
* - the value of the yield expression will be the fulfilled value
* - it returns a promise for the return value (when the generator
* stops iterating)
* - the decorated function returns a promise for the return value
* of the generator or the first rejected promise among those
* yielded.
* - if an error is thrown in the generator, it propagates through
* every following yield until it is caught, or until it escapes
* the generator function altogether, and is translated into a
* rejection for the promise returned by the decorated generator.
*/
Promise.async = Promise_async;
function Promise_async(makeGenerator) {
return function spawn() {
// when verb is "next", arg is a value
// when verb is "throw", arg is an exception
function continuer(verb, arg) {
var iteration;
try {
iteration = generator[verb](arg);
} catch (exception) {
return Promise_throw(exception);
}
if (iteration.done) {
return Promise_return(iteration.value);
} else {
return Promise_return(iteration.value).then(callback, errback);
}
}
var generator = makeGenerator.apply(this, arguments);
var callback = continuer.bind(continuer, "next");
var errback = continuer.bind(continuer, "throw");
return callback();
};
}
/**
* The spawn function is a small wrapper around async that immediately
* calls the generator and also ends the promise chain, so that any
* unhandled errors are thrown instead of forwarded to the error
* handler. This is useful because it's extremely common to run
* generators at the top-level to work with libraries.
*/
Promise.spawn = Promise_spawn;
function Promise_spawn(makeGenerator) {
Promise_async(makeGenerator)().done();
}
// ## Promise prototype
// ### Regarding the state of the promise
/**
* Synchronously produces a snapshot of the internal state of the promise. The
* object will have a `state` property. If the `state` is `"pending"`, there
* will be no further information. If the `state` is `"fulfilled"`, there will
* be a `value` property. If the state is `"rejected"` there will be a `reason`
* property. If the promise was constructed from a “thenable” and `then` nor
* any other method has been dispatched on the promise has been called, the
* state will be `"pending"`. The state object will not be updated if the
* state changes and changing it will have no effect on the promise. Every
* call to `inspect` produces a unique object.
* @returns {{state: string, value?, reason?}}
*/
Promise.prototype.inspect = function Promise_inspect() {
// the second layer captures only the relevant "state" properties of the
// handler to prevent leaking the capability to access or alter the
// handler.
return Promise_getHandler(this).inspect();
};
/**
* @returns {boolean} whether the promise is waiting for a result.
*/
Promise.prototype.isPending = function Promise_isPending() {
return Promise_getHandler(this).state === "pending";
};
/**
* @returns {boolean} whether the promise has ended in a result and has a
* fulfillment value.
*/
Promise.prototype.isFulfilled = function Promise_isFulfilled() {
return Promise_getHandler(this).state === "fulfilled";
};
/**
* @returns {boolean} whether the promise has ended poorly and has a reason for
* its rejection.
*/
Promise.prototype.isRejected = function Promise_isRejected() {
return Promise_getHandler(this).state === "rejected";
};
/**
* TODO
*/
Promise.prototype.toBePassed = function Promise_toBePassed() {
return Promise_getHandler(this).state === "passed";
};
/**
* @returns {string} merely `"[object Promise]"`
*/
Promise.prototype.toString = function Promise_toString() {
return "[object Promise]";
};
// ### Composition
/**
* Terminates a chain of promises, forcing rejections to be
* thrown as exceptions.
* @param onreturn
* @param onthrow
*/
Promise.prototype.done = function Promise_done(onreturn, onthrow, thisp) {
var self = this;
var done = false; // ensure the untrusted promise makes at most a
// single call to one of the callbacks
asap(function Promise_done_task() {
var _onreturn;
if (typeof onreturn === "function") {
if (Promise.onerror) {
_onreturn = function Promise_done_onreturn(value) {
if (done) {
return;
}
done = true;
try {
onreturn.call(thisp, value);
} catch (error) {
// fallback to rethrow is still necessary because
// _onreturn is not called in the same event as the
// above guard.
(Promise.onerror || Promise_rethrow)(error);
}
};
} else {
_onreturn = function Promise_done_onreturn(value) {
if (done) {
return;
}
done = true;
onreturn.call(thisp, value);
};
}
}
var _onthrow;
if (typeof onthrow === "function" && Promise.onerror) {
_onthrow = function Promise_done_onthrow(error) {
if (done) {
return;
}
done = true;
// makeStackTraceLong(error, self);
try {
onthrow.call(thisp, error);
} catch (newError) {
(Promise.onerror || Promise_rethrow)(newError);
}
};
} else if (typeof onthrow === "function") {
_onthrow = function Promise_done_onthrow(error) {
if (done) {
return;
}
done = true;
// makeStackTraceLong(error, self);
onthrow.call(thisp, error);
};
} else {
_onthrow = Promise.onerror || Promise_rethrow;
}
if (typeof process === "object" && process.domain) {
_onthrow = process.domain.bind(_onthrow);
}
Promise_getHandler(self).dispatch(_onreturn, "then", [_onthrow]);
});
};
/**
* Creates a new promise, waits for this promise to be resolved, and informs
* either the fullfilled or rejected handler of the result. Whatever result
* comes of the onreturn or onthrow handler, a value returned, a promise
* returned, or an error thrown, becomes the resolution for the promise
* returned by `then`.
*
* @param onreturn
* @param onthrow
* @returns {Promise} for the result of `onreturn` or `onthrow`.
*/
Promise.prototype.then = function Promise_then(onreturn, onthrow) {
var self = this;
var deferred = Promise_defer();
var ms, status, thisp, arg;
for (var index = 0; index < arguments.length; index++) {
arg = arguments[index];
if (typeof arg === "number") { // ms estimated duration of fulfillment handler
ms = arg;
} else if (typeof arg === "string") { // status
status = arg;
} else if (typeof arg === "object") { // thisp
thisp = arg;
}
}
var _onreturn;
if (typeof onreturn === "function") {
_onreturn = function Promise_then_onreturn(value) {
try {
deferred.resolver.return(onreturn.call(thisp, value));
} catch (error) {
deferred.resolver.throw(error);
}
};
} else {
_onreturn = deferred.resolve;
}
var _onthrow;
if (typeof onthrow === "function") {
_onthrow = function Promise_then_onthrow(error) {
try {
deferred.resolver.return(onthrow.call(thisp, error));
} catch (newError) {
deferred.resolver.throw(newError);
}
};
} else {
_onthrow = deferred.reject;
}
this.done(_onreturn, _onthrow, thisp);
if (ms !== void 0) {
var updateEstimate = function Promise_then_updateEstimate() {
deferred.setEstimate(self.getEstimate() + ms);
};
this.observeEstimate(updateEstimate);
updateEstimate();
}
return deferred.promise;
};
function Promise_rethrow(error) {
throw error;
}
/**
* Waits for the fulfillment of this promise then resolves the returned promise
* with the given value.
*/
Promise.prototype.thenReturn = function Promise_thenReturn(value) {
// Wrapping ahead of time to forestall multiple wrappers.
value = Promise_return(value);
// Using all is necessary to aggregate the estimated time to completion.
return Promise_all([this, value]).then(function Promise_thenReturn_resolved() {
return value;
}, null, 0);
// 0: does not contribute significantly to the estimated time to
// completion.
};
/**
* Waits for the fulfillment of this promise and then rejects the returned
* promise with the given error.
*/
Promise.prototype.thenThrow = function Promise_thenThrow(error) {
return this.then(function Promise_thenThrow_resolved() {
throw error;
}, null, 0);
// 0: does not contribute significantly to the estimated time to
// completion.
};
/**
* A shorthand for `then(null, onthrow)`, only catches exceptions and allows
* values to pass through.
*/
Promise.prototype.catch = function Promise_catch(onthrow, thisp) {
return this.then(void 0, onthrow, thisp);
};
/**
* Ensures that the given handler will run regardless when this promise settles.
* This promise's fulfillment value or rejection error should pass through
* unaltered, but may be delayed if the finally handler returns a promise, and
* may be replaced if the finally handler eventually throws an error.
*/
Promise.prototype.finally = function Promise_finally(callback) {
if (!callback) {
return this;
}
callback = Promise_return(callback);
var ms, status, thisp, arg;
for (var index = 0; index < arguments.length; index++) {
arg = arguments[index];
if (typeof arg === "number") { // ms estimated duration of fulfillment handler
ms = arg;
} else if (typeof arg === "string") { // status
status = arg;
} else if (typeof arg === "object") { // thisp
thisp = arg;
}
}
return this.then(function (value) {
return callback.call(thisp).then(function Promise_finally_onreturn() {
return value;
});
}, function (reason) {
// TODO attempt to recycle the rejection with "this".
return callback.call(thisp).then(function Promise_finally_onthrow() {
throw reason;
});
}, status, ms);
};
// ### Segue to promises for arrays
/**
* Similar to `then` but waits for the fulfillment of this promise to become an
* array and then spreads those values into the arguments of a fulfillment
* handler.
*/
Promise.prototype.spread = function Promise_spread(onreturn, onthrow, ms) {
return this.then(function Promise_spread_onreturn(array) {
return onreturn.apply(void 0, array);
}, onthrow, ms);
};
/**
* Transforms this promise for an array of promises and transforms it to a
* promise for an array of the corresponding fulfillment values, but rejects
* immediately if any of the given promises are onthrow.
*/
Promise.prototype.all = function Promise_all() {
return this.then(Promise_all);
};
/**
* Turns an array of promises into a promise for an array of their states (as
* returned by `inspect`) when they have all settled.
* @param {Array[Any*]} values an array (or promise for an array) of values (or
* promises for values)
* @returns {Array[State]} an array of states for the respective values.
*/
Promise.prototype.allSettled = function Promise_allSettled() {
return this.then(Promise_allSettled);
};
// ### Regarding the estimated time to completion
/**
* TODO
*/
Promise.prototype.observeEstimate = function Promise_observeEstimate(emit) {
this.rawDispatch(null, "estimate", [emit]);
return this;
};
/**
* TODO
*/
Promise.prototype.getEstimate = function Promise_getEstimate() {
return Promise_getHandler(this).estimate;
};
// ### Regarding the status
// TODO
// ### Sending messages to promises for objects
/**
* Sends a message to a promise, receiving the resolution through an optional
* callback.
*/
Promise.prototype.rawDispatch = function Promise_rawDispatch(resolve, op, args) {
var self = this;
asap(function Promise_dispatch_task() {
Promise_getHandler(self).dispatch(resolve, op, args);
});
};
/**
* Sends a message to a promise, returning a promise for the result.
*/
Promise.prototype.dispatch = function Promise_dispatch(op, args) {
var deferred = Promise_defer();
this.rawDispatch(deferred.resolve, op, args);
return deferred.promise;
};
/**
* Returns a promise for a property of the eventual value of this promise.
*/
Promise.prototype.get = function Promise_get(name) {
return this.dispatch("get", [name]);
};
/**
* Returns a promise for the result of a method invocation on the eventual
* value of this promise.
*/
Promise.prototype.invoke = function Promise_invoke(name /*...args*/) {
var args = new Array(arguments.length - 1);
for (var index = 1; index < arguments.length; index++) {
args[index - 1] = arguments[index];
}
return this.dispatch("invoke", [name, args]);
};
/**
* Returns a promise for the result of applying the eventual function that this
* promise resolves to.
*/
Promise.prototype.apply = function Promise_apply(thisp, args) {
return this.dispatch("call", [args, thisp]);
};
/**
* Returns a promise for the result of applying the eventual function that this
* promise resolves to, with the rest of the arguments.
*/
Promise.prototype.call = function Promise_call(thisp /*, ...args*/) {
var args = new Array(Math.max(0, arguments.length - 1));
for (var index = 1; index < arguments.length; index++) {
args[index - 1] = arguments[index];
}
return this.dispatch("call", [args, thisp]);
};
/**
* Returns a function that will return a promise for the eventual application
* of the promised function with the rest of these arguments and the given
* arguments combined.
*/
Promise.prototype.bind = function Promise_bind(thisp /*, ...args*/) {
var self = this;
var args = new Array(Math.max(0, arguments.length - 1));
for (var index = 1; index < arguments.length; index++) {
args[index - 1] = arguments[index];
}
return function Promise_bind_bound(/*...args*/) {
var boundArgs = args.slice();
for (var index = 0; index < arguments.length; index++) {
boundArgs[boundArgs.length] = arguments[index];
}
return self.dispatch("call", [boundArgs, thisp]);
};
};
/**
* Returns a promise for the keys of the eventual object for this promise.
*/
Promise.prototype.keys = function Promise_keys() {
return this.dispatch("keys", []);
};
/**
* Returns a promise for an iterator of the eventual object for this promise.
*/
Promise.prototype.iterate = function Promise_iterate() {
return this.dispatch("iterate", []);
};
// ### Promises and time
/**
* Causes a promise to be onthrow if it does not get fulfilled before
* some milliseconds time out.
* @param {Number} milliseconds timeout
* @param {String} custom error message (optional)
* @returns a promise for the resolution of the given promise if it is
* fulfilled before the timeout, otherwise onthrow.
*/
Promise.prototype.timeout = function Promsie_timeout(ms, message) {
var deferred = Promise_defer();
var timeoutId = setTimeout(function Promise_timeout_task() {
deferred.resolver.throw(new Error(message || "Timed out after " + ms + " ms"));
}, ms);
this.done(function Promise_timeout_onreturn(value) {
clearTimeout(timeoutId);
deferred.resolver.return(value);
}, function Promise_timeout_onthrow(error) {
clearTimeout(timeoutId);
deferred.resolver.throw(error);
});
return deferred.promise;
};
/**
* Returns a promise for the given value (or promised value), some
* milliseconds after it resolved. Passes rejections immediately.
* @param {Any*} promise
* @param {Number} milliseconds
* @returns a promise for the resolution of the given promise after milliseconds
* time has elapsed since the resolution of the given promise.
* If the given promise rejects, that is passed immediately.
*/
Promise.prototype.delay = function Promise_delay(ms) {
return this.then(function Promise_delay_onreturn(value) {
var deferred = Promise_defer();
deferred.setEstimate(Date.now() + ms);
var timeoutId = setTimeout(function () {
deferred.resolve(value);
}, ms);
return deferred.promise;
}, null, ms);
};
// ### Promises for remote values and objects
/**
* Returns a promise for a copy of the remote object or array proxied by this
* promise.
*/
Promise.prototype.pull = function Promise_pull() {
return this.dispatch("pull", []);
};
/**
* Returns a promise for the same value, except noting that it should be passed
* by copy instead of by reference if it is transported to a remote promise.
*/
Promise.prototype.pass = function Promise_pass() {