From 4406623c3bf521e19153499c7f86f7095aa4fef1 Mon Sep 17 00:00:00 2001 From: Michael Samiec Date: Wed, 14 Aug 2019 18:29:47 +0100 Subject: [PATCH] Switch validity checks to use whats defaulted --- .../SpatialGDKEditor/Private/SpatialGDKEditorSettings.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SpatialGDK/Source/SpatialGDKEditor/Private/SpatialGDKEditorSettings.cpp b/SpatialGDK/Source/SpatialGDKEditor/Private/SpatialGDKEditorSettings.cpp index 98b474a08a..53a7708456 100644 --- a/SpatialGDK/Source/SpatialGDKEditor/Private/SpatialGDKEditorSettings.cpp +++ b/SpatialGDK/Source/SpatialGDKEditor/Private/SpatialGDKEditorSettings.cpp @@ -215,8 +215,8 @@ bool USpatialGDKEditorSettings::IsDeploymentConfigurationValid() const bool result = IsAssemblyNameValid(AssemblyName) && IsDeploymentNameValid(PrimaryDeploymentName) && IsProjectNameValid(ProjectName) && - !SnapshotPath.FilePath.IsEmpty() && - !PrimaryLaunchConfigPath.FilePath.IsEmpty() && + !GetSnapshotPath().IsEmpty() && + !GetPrimaryLanchConfigPath().IsEmpty() && IsRegionCodeValid(PrimaryDeploymentRegionCode); if (IsSimulatedPlayersEnabled())