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v1.0 — MVP Tracking Issue #4

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18 of 23 tasks
erlend-sh opened this issue Jul 22, 2020 · 0 comments
Open
18 of 23 tasks

v1.0 — MVP Tracking Issue #4

erlend-sh opened this issue Jul 22, 2020 · 0 comments
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@erlend-sh
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erlend-sh commented Jul 22, 2020

MVP Doc.

Pending

Finished

  • drawing a background map
  • spawning creeps
  • moving creeps around the map with a* pathing
  • collisions with the map
  • stats system for health, mana, attack and defense
  • game speed control (trying to finish that as we speak)
  • general purpose input mapping
  • general purpose renderer
  • Load tileset in minigene
  • add item inventory to leaders
  • add handling system of stats effectors for items
  • tutorial creating leader
  • tutorial creating item
  • get tiles to work on wasm
  • Publish to web
  • Leaders (aka Heroes/Champions): two generic Leaders should be created.
    Give each side 4 melee and 1 ranged Leaders. Preset lane designations.
  • Fighting & Basic AI: When creeps/leaders encounter each other, they must engage in combat. Leaders will go away from enemy tower when they don't have friendly creeps around. They should probably seek out the nearest allied creep in their lane.
  • Buildings: There should be Towers, Barracks and a Core (the win condition)
@erlend-sh erlend-sh added this to the MVP milestone Jul 22, 2020
@erlend-sh erlend-sh pinned this issue Jul 22, 2020
@erlend-sh erlend-sh mentioned this issue Dec 6, 2020
13 tasks
@erlend-sh erlend-sh changed the title MVP Tracking Issue v1.0 — MVP Tracking Issue Feb 11, 2021
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