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[Bug]: Map selection sometimes fails for workshop maps #1030
Comments
You are not supposed to put fake map names in the map list. Clearly this is causing a problem as the console prints "Changing map to de_DONOTPICKBAN..." which is never going to work. Please elaborate on why you cannot achieve what you want without the use of dummy maps. I don't understand it from your explanation. If you want to play 5 maps from a pool of 9, just set |
Hi, yes, i know it would work the way you described... BUT :) |
I need a reproducible case in order to investigate this, unfortunately. If you see
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hmmm... reg. 1: i will add those variables, but all the workshop maps are preloaded on the server (as we play them every week) reg. 2: should not be the case, because we are in the middle of a matchday :) but reg. 2: We are facing the issue that mapchange is lasting unnormally long. on the final screen the clock on the upper right side which indicates the time to next map is something arounx >2min.... although I put in my cfg: |
The restart delay is automatically extended to allow the GOTV broadcast to complete. And then 15 seconds are added to that. So with a tv_delay of 105 you'll have 120 seconds before the map changes. This is intended. You do not need to set restart delay anywhere yourself unless you want it to be longer than the minimum required. See https://splewis.github.io/get5/latest/gotv/. If you want to avoid this, you must disable GOTV or use a shorter tv_delay. I think the server will re-download the maps or check if they're up to date on workshop, so that may be why it only happens sometimes. As long as you see "Changing map to..." and no errors, it's likely not Get5's fault. Workshop support is constrained by the fact that there is no way for Get5 to determine if the map downloaded successfully or not, so we can't fix this. |
okay! thanks for your explanation! |
Documentation
Get5 Version
0.14.7
The Issue
Hi
Still having issues on playing workshop maps :)
From time to time after one workshoip map is finished, it won't switch to next workshop map.
Manually change to e.g. dust2 is working. After that mapchange to workshop map works.
This console output:
[Get5] The map will change once GOTV has finished broadcasting. Completed GOTV demo "2023-06-08_23_252_map4_de_abbey.dem", recording time 2657.5 StopRecording: 3360 frames flushed in 2.33 seconds Net channel ratelimit exceeded for 91.5.63.48:27005: 37 packets rejected. [Get5] The map will change once GOTV has finished broadcasting. [Get5] Changing map to de_DONOTBANPICK... [Get5] The map will change once GOTV has finished broadcasting. CHANGELEVEL: Looking for next level in mapgroup '1215935299' Looking for next map in mapgroup '1215935299'... CHANGELEVEL: Choosing map 'workshop/1215935299/de_abbey' (previous was workshop/1215935299/de_abbey) CHANGELEVEL: Not changing level, mp_match_end_restart is false, mp_match_end_changelevel is false and next is the same EVERYONE CAN BUY!
'mp_match_end_restart' is set to '1' in cfg file.
de_DONOTBANPICK ist just a fake name for the veto system (=> we have a pool of 9 maps, whereof 5 maps will be played. Each team picks 2 maps and the 5th map is "donotbanpick" ;-))
The issue with the log file is the last line:
"CHANGELEVEL: Not changing level, mp_match_end_restart is false, mp_match_end_changelevel is false and next is the same"
Thank you
Bests!
Match Configuration
Debug Info
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