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I am interested in Games, novel interfaces and control methods, distributed collaborative organization and learning. I find myself drawn to things which embody Novelty, Efficiency, Autonomy (among other things). I find meaning and enjoyment in creative collaboration.
Currently working on:
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Punchy, a 2.5d beat-em up written in Rust + Bevy, with collective game development studio Spicy Lobster.
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Personal projects in Rust + Bevy, like magic_set a puzzle game based on projected set matching.
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Unannounced game in Godot
Sponsorships are appreciated, reach out if you would like me to work on something specific.
- I am currently looking for contract work in Game Design, Game or Tools Programming and Level Design.
- Sponsorship allows me to devote more time to the above and put work into publishing useful crates from game engine work, and contribute to open source projects.
- I am generally interested in collaborating with people who have shared interests or goals, if you have a project you want me to work on with you or want to talk about one of my projects get in touch!
2 sponsors have funded odecay’s work.