Skip to content

Latest commit

 

History

History
46 lines (26 loc) · 3.28 KB

index.md

File metadata and controls

46 lines (26 loc) · 3.28 KB
layout title description
home
About Me
A website for my portfolio and projects.

Simon Smith

My name is Simon Smith, currently a Software Engineer at Microsoft. I've been working on the IVAS augmented reality system since August 2021.

From 2016 to 2021, I was a Systems Programmer for the Virtual Environments Group, located in the Wisconsin Institute for Discovery. I served as lead developer for several ongoing research projects at the lab, which you can learn more about below. I graduated from the University of Wisconsin-Madison with a bachelor's degree in Computer Science in December 2015.

I am an experienced Unity developer for desktop and virtual reality platforms. My main programming languages are C# and Python; I also have experience with C++, C, R, Lua, and others. My work has also involved 3D modeling, digital asset creation, LiDAR scanning, running focus groups, and many other activities.

[View my CV here.]({{ site.resume }})
Visit my [GitHub]({{ site.github }}) or [LinkedIn]({{ site.linkedin }}) profile.

Projects

![Virtual Brain image]({{'images/brain_screenshot.png' | absolute_url}})

The UW Virtual Brain Project is an ongoing research project designed to test the effectiveness of virtual reality-based learning. It is developed in Unity and runs on desktop platforms as well as the Oculus Rift, Quest, and Go. I was the lead developer on this project and assisted in the project's design since it's inception. Read more...

![Civil Engineering image]({{'images/steel_frame.jpg' | absolute_url}})

The Civil Engineering Project is a software experience designed to teach engineering students how to read and understand building plans. It is an interactive quiz that takes place while exploring a 3D building model on an Oculus headset. I was the lead developer for this project, working alongside engineers to implement their 3D data and teaching materials. Read more...

![Crime scene house dataset]({{'images/csh.png' | absolute_url}})

This two-year NIJ-funded project focused on the use of 3D capture technology for crime scene investigation. Using a LiDAR scanner, datasets of various mock crime scenes were captured. Working with the Dane County Sheriff's Office and the UW-Madison LaFollette School of Public Affairs, a cost benefit analysis was created determining the efffectiveness of this technology for crime scene investigators. I was one of three developers on this project, focusing on algorithm design as well as data collection. Read more...

![Unity Scripts repository]({{'images/unity_scripts.png' | absolute_url}})

Some of the other projects I've been involved in. Read more...

A summary of my publications is available here.