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THREE.BufferGeometry.computeBoundingSphere() Error in console #115

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magisters-cc opened this issue Nov 17, 2016 · 1 comment
Open

THREE.BufferGeometry.computeBoundingSphere() Error in console #115

magisters-cc opened this issue Nov 17, 2016 · 1 comment

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@magisters-cc
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Hello. I'm using your library in my project, and i want to say thank you very much! This is the best particle system solution for WebGL right now. But i have one trouble:
THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values. BufferGeometry
And i dont know how to find the cause of error. Can you help me?

@squarefeet
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HI @magisters-org,

Sorry for the late reply! Do you have some context around this issue or a stack trace I could look at?

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