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Hello. I'm using your library in my project, and i want to say thank you very much! This is the best particle system solution for WebGL right now. But i have one trouble:
THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values. BufferGeometry
And i dont know how to find the cause of error. Can you help me?
The text was updated successfully, but these errors were encountered:
Hello. I'm using your library in my project, and i want to say thank you very much! This is the best particle system solution for WebGL right now. But i have one trouble:
THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values. BufferGeometry
And i dont know how to find the cause of error. Can you help me?
The text was updated successfully, but these errors were encountered: