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glDrawArrays: attempt to access out of range vertices in attribute 0 #117

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rafaelcastrocouto opened this issue Jan 13, 2017 · 3 comments
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@rafaelcastrocouto
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rafaelcastrocouto commented Jan 13, 2017

Every time I use emitter.remove() this warning appear in the console.
I don't know if there's a relation but after a couple new emitters, particles get messed around and don't behave as expected. I'm still trying to reproduce it.

@ruf-io
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ruf-io commented May 27, 2017

I got the same thing, debugging now, will post if I find a fix

@squarefeet
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Sorry for the late response to this. I don't get much time to spend on this little project any more, but I've added this to the backlog so I'll hopefully start looking into this soon.

@squarefeet squarefeet added the bug label Jul 9, 2017
@zynga-jpetersen
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This issue get resolved? Thanks

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