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spc.cpp
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spc.cpp
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/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
void S9xSPCDump (const char *filename)
{
FILE *fs;
bool8 read_only = FALSE;
char def [PATH_MAX];
char title [PATH_MAX];
char drive [_MAX_DRIVE];
char dir [_MAX_DIR];
char ext [_MAX_EXT];
S9xSetSoundMute (TRUE);
#if 0
_splitpath (Memory.ROMFilename, drive, dir, def, ext);
strcat (def, ".spc");
sprintf (title, "%s SPC filename",
read_only ? "Select load" : "Choose save");
const char *filename;
filename = S9xSelectFilename (def, ".", "spc", title);
#endif
fs = fopen (filename, "wb");
fputs ("SNES-SPC700 Sound File Data 0.10", fs);
fseek (fs, 37, SEEK_SET);
fwrite (&APURegisters.PC, 2, 1, fs);
fputc (APURegisters.YA.B.A, fs);
fputc (APURegisters.X, fs);
fputc (APURegisters.YA.B.Y, fs);
fputc (APURegisters.P, fs);
fputc (APURegisters.S - 0x100, fs); // ???
fseek (fs, 256, SEEK_SET);
fwrite (IAPU.RAM, 1, 65536, fs);
fwrite (APU.DSP, 1, 192, fs);
fwrite (APU.ExtraRAM, 1, 64, fs);
fclose (fs);
S9xSetSoundMute (FALSE);
}