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We have a running app build in Unity and deployed to iOS and Android. Google Play store now requires ARM64 support. When we enabled this in Unity and did a build, the app no longer responds to SignalBus.Fire(). The sample code is here:
signalBus.Fire(new UIPagesRequestSignal
{
whichPage = this.whichPage,
shouldTurnOn = doRequest
});
Anyone else seeing this issue? Is there an upgrade needed to ZenJect to support 64-bit?
The text was updated successfully, but these errors were encountered:
We have a running app build in Unity and deployed to iOS and Android. Google Play store now requires ARM64 support. When we enabled this in Unity and did a build, the app no longer responds to SignalBus.Fire(). The sample code is here:
signalBus.Fire(new UIPagesRequestSignal
{
whichPage = this.whichPage,
shouldTurnOn = doRequest
});
Anyone else seeing this issue? Is there an upgrade needed to ZenJect to support 64-bit?
The text was updated successfully, but these errors were encountered: