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SettingsViewController.swift
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SettingsViewController.swift
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//
// SettingsViewController.swift
// Baksheesh
//
// Created by Sanyam Satia on 11/24/16.
// Copyright © 2016 Sanyam Satia. All rights reserved.
//
import UIKit
class SettingsViewController: UITableViewController {
@IBOutlet weak var amountSaveButton: UISwitch!
override func viewDidLoad() {
super.viewDidLoad()
let defaults = UserDefaults.standard
let current_state = defaults.bool(forKey: "amount_save")
amountSaveButton.setOn(current_state, animated: false)
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func updateDefaultTipPercentage(_ sender: AnyObject) {
let defaults = UserDefaults.standard
let current_tip_percentage = defaults.float(forKey: "current_tip_percentage")
defaults.set(current_tip_percentage, forKey: "default_tip_percentage")
defaults.synchronize()
}
@IBAction func updateAmountSave(_ sender: AnyObject) {
let defaults = UserDefaults.standard
defaults.set(amountSaveButton.isOn, forKey: "amount_save")
defaults.synchronize()
}
/*
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "reuseIdentifier", for: indexPath)
// Configure the cell...
return cell
}
*/
/*
// Override to support conditional editing of the table view.
override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/
/*
// Override to support editing the table view.
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
// Delete the row from the data source
tableView.deleteRows(at: [indexPath], with: .fade)
} else if editingStyle == .insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {
}
*/
/*
// Override to support conditional rearranging of the table view.
override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the item to be re-orderable.
return true
}
*/
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}