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* fix recording path error * add updated lib for linux * Add Vsync in SK sample code * clean scenes parameters * initial commit * release 3.5 * 3.5 release * modify AR settings panel to AR Pass-through settings * change SK example scene (model + settings) * first commit + remove API errors * fix SK sample for unity 2020 * remove svo path (used for debug) in zedmanager * update linux wrapper * add unity version check and fix hasXRDevice() function * remove debug log from last commit * initial commit * multi cam - wip * 3.6 - WIP * add multicam scripts * add missings files * clean local repo / add missing shaders * update plugin version to 4.0 * New SK API - WIP * fix new Body tracking sample with new fitting API * Improve SK readme * add comments in SK sample scripts * clean SK sampleé * add missing meta file * update dll calls * fix dll call * release_3.6 * remove debug logs * fix object_class enum * clean repo * fix dll fonction name * merge xr compatibility branch - need more QA * add custom od sample * update OD readme * add is_grounded + body_34 * final update for 3.6 * update linux wrapper * modify grab error code to public variable * wip fix sk rigging * add new svo compression modes * initial commit * initial commit - add RPdefiner + remove LWRP * update linux wrapper * add hdrp/urp files * update shaders for planetarium scene * add option to convert zed prefab to srp * update mats * update planetarium materials * change VR rig to use only one cam * fix mat + add missing include * fix last materials + update readme * add new RT params : remove satured areas * add height offset slider * add keyboard bindings for height offset * update with new api (3.7) * prepare 3.7 release * update linux wrapper for 3.7 * update api to 3.8 * add new 3.8 params * prepare for release * add last api change for 3.8 * fix set value methods and setROI * push to 4.0 * add fusion sk api * add zedfusionmanager script * add v0 of foot IK & move bone animation to OnAnimatorIK callback * update gitignore * update avatar prefab for foot ik * add foot orientation to floor normal * IK on right foot * add foot IK, expose parameters, clean code * fix lerp start * clean code * set culling mode to "always animate" in prefab * add manual height offset * fix automatic height offset * debug commit * manual offset + foot IK no jitter * automatic + fik with issue when crouching * wip fix automatic crouch * wip : automatic and fik and manual work, but maybe issue with bending knees * dirty working commit - apply height offset whether feet visible or not * fix foot always parallel to ground issue * fix wrong error code * fix opencv api change * add gt exporter * fix missing avatar * update opencv sample with latest opencv version api * add missing metadata * fix svo frame counting * update wrapper * update api to * fix svo loop * add isnan to common * update win wrapper * update dll * update dll * OD frame -> body tracking frame * rename var * add setfloorasorigin setting in the editor * update variable setfloorasorigin name * update to 4.0 skeletons * update scene/prefab * clean code & project * move some variables * disable auto offset with 0 conf * variable name change * fix merge conflict * optim ai model in background - need QA * put body_34 back in the project * change debug logs & add body34 body parts * add timeout and time tracking to neural parallel optim - still needs QA * split bt_model-od_model & adjust some var names * remove neural fast & rename to _fast * fix custom ob script * fix bt * update body parts naming * fix ai optim check * refactor code to remove switches/ifs on body_format everywhere * remove GTExporter files * add fill mode * update default param of bt scene * hide GMSL res for USB camera * change height offset type -> float * fix zedmanager editor * fix loop with real time * make hands bones/nodes display smaller * rename skeletontracking to bodytracking * udpate linux wrapper and fix conflicts * remove plane --------- Co-authored-by: obraun <olivier.braun@stereolabs.com> Co-authored-by: Jean-Loup Macarit <jeanloup.macarit@stereolabs.com>
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