-
Notifications
You must be signed in to change notification settings - Fork 50
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Audio input not work with Visual Code 1.35.1 #63
Comments
Audio input is disabled by default because it is still "experimental". Have you checked the "Enable Audio Input" setting? |
Audio input works for me. If you have audio input disabled it should emit a warning when you use audio input. But it's worth checking that you do have it enabled for sure. |
@leidd can you check what we mentioned in our two replies above? Otherwise we will have to close the issue since we have no information to go on. |
@leidd this is weird. As long as you're using a local file I don't see why this would happen. Is it possible for you to upload the file so I can do some more debugging. |
It could be a Mac OS specific bug, but I have no way of testing that right now. I'll try to recreate your setup to see if there might be a more general issue. |
Thanks, I will continue to focus on this |
I now have the same issues on my windows machine. Maybe last time I tried I didn't have an updated VSCode version. I'm kinda stumped how to prevent this problem though. |
OK,I can just wait for your update, that's what i can do now ^_^ |
This issue definitely was introduced in the June update of VSCode, I will try to mention the issue on their repo. |
Refer to this issue |
I'm still having this issue on the latest VS Code version. It seems it wasn't fixed by microsoft/vscode#78333. Can anyone confirm that it works for them on VS Code 1.41.1? |
This is on my todo list after our next release. But right now it looks to me like the information I was given was incorrect/incomplete and the insiders build ships with a different version of Electron than the Insiders build that I was instructed to use, namely ffmpeg was stripped from the main release. Also on the most recent Insiders build the audio input does not work, so I assume they unified that across version. Not sure if we can do anything about this, other than go back to the older version. |
Unfortunate to hear. But thanks for the update 🙂 |
Any news about this ? The issue in the VS Code repo seems closed and I can't ask for news ... |
@ChrisProlls See my post from last week, I am under the impression now that VSCode will not support this anytime soon, if ever. I will investigate after our next release. |
Closing this, since it is not within the scope of this extension. An export to a portable html file is now available, though most likely it's necessary to host a server locally in order to open the file in modern browsers (since they shouldn't allow reading local files that easily) |
I had update my Visual Code to 1.35.1, and update the Shader Toy plugin to 0.8.8,
and then I open the audio input setting, put the mp3 to the right place(if path is not correct, it will notice what went wrong),but when i preview with the shader, the audio input channel still not work, and has none error or notice. From the issue i know it added from 0.8.4, so if i want to experience, What shall I do?
The text was updated successfully, but these errors were encountered: