-
Notifications
You must be signed in to change notification settings - Fork 11
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Update SnapClient Binaries of ios app #51
Comments
@stijnvdb88 do you have the time for looking into it..? |
Hi! unfortunately it's not that simple; the iOS client does not exactly use an older snapclient version, it uses its own version of snapclient (a C# port that I wrote when the latest version was 0.14). That said, since 0.14 and 0.17 there haven't been any major changes to the player protocol, so hopefully this is just a bug in the app and not an issue with the client being outdated. I tested the snapclient port on Windows against 0.17 and it still seems to work fine. Can you tell me which iOS version you're on? Also, what do you mean when you say "syncing manually to an already playing snapclient" ? Best regards |
Hi @stijnvdb88 , I am using the iOS version 17.1.2. And the latest version of the app. Is the iOS Code also open source and on GitHub? Regarding the bugs:
I hope this makes it a little bit clearer. |
That helps, thanks! Yes, all the code is open source; the iOS app is part of the .NET solution in this repo. If you clone it and open it in Visual Studio you should find the Snap.Net.Mobile.iOS subproject inside of it. |
I will try to have a look. Would be great if you can do it also on your side. |
Hi,
I bought your app and all in all it works fine. I encountered some bugs and I don't know if this happens due the fact that the ios app uses older snapclient versions.
So it would be nice if you can update the snapclient and I can test it on my side of this addresses my mentioned issues.
Best regards
The text was updated successfully, but these errors were encountered: