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EventHandler.cs
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EventHandler.cs
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using Smod2;
using Smod2.API;
using Smod2.Events;
using Smod2.EventHandlers;
using System.Collections.Generic;
using MEC;
namespace LaterJoin
{
class EventHandler : IEventHandlerSetServerName, IEventHandlerRoundStart, IEventHandlerRoundEnd, IEventHandlerPlayerJoin, IEventHandlerWarheadDetonate, IEventHandlerLCZDecontaminate, IEventHandlerWaitingForPlayers, IEventHandlerPlayerDie, IEventHandlerSetConfig
{
private Main plugin;
private bool roundstarted = false;
private List<byte> FilledTeams = new List<byte>();
private List<string> blacklist = new List<string>();
private List<byte> enabledSCPs = new List<byte>();
private bool decond = false;
private static readonly System.Random getrandom = new System.Random();
private int time = 0;
private bool detonated = false;
private byte fillerTeam;
Queue<byte> spqueue = new Queue<byte>();
Queue<byte> infqueue = new Queue<byte>();
private byte[] queue;
private int autoRespawnDelay = 5;
public EventHandler(Main plugin)
{
this.plugin = plugin;
}
public void OnDetonate()
{
detonated = true;
}
public void OnDecontaminate()
{
decond = true;
}
public void OnRoundEnd(RoundEndEvent ev)
{
if (ev.Round.Duration >= 3)
{
FilledTeams.Clear();
blacklist.Clear();
enabledSCPs.Clear();
spqueue.Clear();
infqueue.Clear();
roundstarted = false;
decond = false;
detonated = false;
plugin.infAutoRespawn = false;
}
}
public void OnWaitingForPlayers(WaitingForPlayersEvent ev)
{
if (!plugin.UpToDate)
{
plugin.outdatedmsg();
}
if (ConfigManager.Manager.Config.GetBoolValue("scp049_disable", false) == false) { for (byte a = 0; a < (byte)ConfigManager.Manager.Config.GetIntValue("scp049_amount", 1); a++) { enabledSCPs.Add((byte)Role.SCP_049); } }
if (ConfigManager.Manager.Config.GetBoolValue("scp096_disable", false) == false) { for (byte a = 0; a < (byte)ConfigManager.Manager.Config.GetIntValue("scp096_amount", 1); a++) { enabledSCPs.Add((byte)Role.SCP_096); } }
if (ConfigManager.Manager.Config.GetBoolValue("scp106_disable", false) == false) { for (byte a = 0; a < (byte)ConfigManager.Manager.Config.GetIntValue("scp106_amount", 1); a++) { enabledSCPs.Add((byte)Role.SCP_106); } }
if (ConfigManager.Manager.Config.GetBoolValue("scp173_disable", false) == false) { for (byte a = 0; a < (byte)ConfigManager.Manager.Config.GetIntValue("scp173_amount", 1); a++) { enabledSCPs.Add((byte)Role.SCP_173); } }
if (ConfigManager.Manager.Config.GetBoolValue("scp939_53_disable", false) == false) { for (byte a = 0; a < (byte)ConfigManager.Manager.Config.GetIntValue("scp939_53_amount", 1); a++) { enabledSCPs.Add((byte)Role.SCP_939_53); } }
if (ConfigManager.Manager.Config.GetBoolValue("scp939_89_disable", false) == false) { for (byte a = 0; a < (byte)ConfigManager.Manager.Config.GetIntValue("scp939_89_amount", 1); a++) { enabledSCPs.Add((byte)Role.SCP_939_89); } }
if (ConfigManager.Manager.Config.GetBoolValue("scp079_disable", true) == false) { for (byte a = 0; a < (byte)ConfigManager.Manager.Config.GetIntValue("scp079_amount", 1); a++) { enabledSCPs.Add((byte)Role.SCP_079); } }
time = plugin.GetConfigInt("lj_time");
if (time < -1)
{
plugin.Error("Config for lj_time of " + time + " is not a valid value! Using default instead.");
time = 30;
}
plugin.infAutoRespawn = plugin.GetConfigBool("lj_InfAutoRespawn");
autoRespawnDelay = plugin.GetConfigInt("lj_InfAutoRespawn_delay");
if (autoRespawnDelay < 1)
{
plugin.Error("Config for lj_InfAutoRespawn_delay of " + autoRespawnDelay + " is not a valid value! Using default instead.");
autoRespawnDelay = 5;
}
fillerTeam = (byte)ConfigManager.Manager.Config.GetIntValue("filler_team_id", (byte)Smod2.API.Team.CLASSD);
if (!System.Enum.IsDefined(typeof(Smod2.API.Team), (int)fillerTeam))
{
plugin.Error("your filler_team_id contains an invalid value! The default will be used.");
fillerTeam = (byte)Smod2.API.Team.CLASSD;
}
foreach (int v in plugin.GetConfigIntList("lj_FillerTeamQueue"))
{
if (System.Enum.IsDefined(typeof(Smod2.API.Team), v))
{
spqueue.Enqueue((byte)v);
}
else
{
plugin.Error("your lj_FillerTeamQueue contains an invalid value of " + v + "! It will not be used.");
}
}
foreach (int v in plugin.GetConfigIntList("lj_InfAutoRespawn_queue"))
{
if (System.Enum.IsDefined(typeof(Smod2.API.Team), v))
{
infqueue.Enqueue((byte)v);
}
else
{
plugin.Error("your lj_InfAutoRespawn_queue contains an invalid value of " + v + "! It will not be used.");
}
}
string[] queuestr = ConfigManager.Manager.Config.GetListValue("team_respawn_queue");
try
{
char[] queuechar = queuestr[0].ToCharArray();
queue = System.Array.ConvertAll(queuechar, c => (byte)System.Char.GetNumericValue(c));
}catch(System.Exception e)
{
plugin.Error("Your team_respawn_queue contains invalid data! The LaterJoin function cannot continue!");
plugin.LJenabled = false;
}
if (plugin.Server.MaxPlayers > queue.Length)
{
plugin.Info("Your team_respawn_queue is too small for your player count! Filler will be used when the queue is exhausted!");
}
}
public void OnRoundStart(RoundStartEvent ev)
{
roundstarted = true;
foreach (Player player in ev.Server.GetPlayers())
{
blacklist.Add(player.SteamId);
FilledTeams.Add((byte)player.TeamRole.Team);
if (enabledSCPs.Contains((byte)player.TeamRole.Role)) { enabledSCPs.Remove((byte)player.TeamRole.Role); }
}
}
private string RemoveSpecialCharacters(string str)
{
System.Text.StringBuilder sb = new System.Text.StringBuilder();
foreach (char c in str)
{
if ((c >= '0' && c <= '9') || (c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') || c == '.' || c == ',' || c == '_' || c == ' ' || c == '[' || c == ']' || c == '{' || c == '}')
{
sb.Append(c);
}
}
return sb.ToString();
}
private byte TeamIDtoClassID(byte TeamID)
{
if (decond && (!detonated) && (TeamID == (byte)Smod2.API.Team.SCIENTIST || TeamID == (byte)Smod2.API.Team.CLASSD || TeamID == (byte)Smod2.API.Team.SCP))
{
plugin.Debug("Tried to select a team that cant spawn because LCZ DECON has occurred!");
return 255;
}
if (detonated && (TeamID == (byte)Smod2.API.Team.SCIENTIST || TeamID == (byte)Smod2.API.Team.CLASSD || TeamID == (byte)Smod2.API.Team.SCP))
{
plugin.Debug("Tried to select a team that cant spawn because warhead detonation has occurred!");
return 255;
}
switch (TeamID)
{
case (byte)Smod2.API.Team.SCP:
byte chosenscp = 255;
if (enabledSCPs.Count > 0)
{
chosenscp = enabledSCPs[getrandom.Next(0, enabledSCPs.Count)];
}
else { plugin.Debug("Attempted to choose an SCP but there are no more SCP slots left!"); }
return chosenscp;
case (byte)Smod2.API.Team.NINETAILFOX:
if (detonated)
{
return (byte)Smod2.API.Role.NTF_LIEUTENANT;
}
else
{
return (byte)Smod2.API.Role.FACILITY_GUARD;
}
case (byte)Smod2.API.Team.CHAOS_INSURGENCY:
return (byte)Role.CHAOS_INSURGENCY;
case (byte)Smod2.API.Team.SCIENTIST:
return (byte)Role.SCIENTIST;
case (byte)Smod2.API.Team.CLASSD:
return (byte)Role.CLASSD;
case (byte)Smod2.API.Team.SPECTATOR:
return (byte)Role.SPECTATOR;
case (byte)Smod2.API.Team.TUTORIAL:
return (byte)Role.TUTORIAL;
default:
plugin.Debug("Tried to select an invalid team!");
return 255;
}
}
private byte getfiller()
{
byte chosenclass = TeamIDtoClassID(fillerTeam);
if (spqueue.Count > 0)
{
byte temp = spqueue.Dequeue();
spqueue.Enqueue(temp);
chosenclass = TeamIDtoClassID(temp);
}
return chosenclass;
}
private string spawnPlayer(Player player)
{
byte attempt = 0;
byte chosenclass = 255;
while (chosenclass == 255 && attempt < 10)
{
attempt++;
plugin.Debug("Choosing class... attempt #" + attempt);
if (FilledTeams.Count < queue.Length)
{
plugin.Debug("is within index");
byte chosenteam = queue[FilledTeams.Count];
chosenclass = TeamIDtoClassID(chosenteam);
FilledTeams.Add(chosenteam);
}
else
{
plugin.Debug("is outside index, using filler");
chosenclass = getfiller();
}
}
if (chosenclass != 255)
{
plugin.Debug("Choosing class finished on attempt #" + attempt);
player.ChangeRole((Role)chosenclass);
if (enabledSCPs.Contains(chosenclass)) { enabledSCPs.Remove(chosenclass); }
return "" + (Smod2.API.Role)chosenclass;
} else
{
return "Error, could not select a spawnable class!";
}
}
private string respawnPlayer(Player player)
{
byte attempt = 0;
byte chosenclass = 255;
while (chosenclass == 255 && attempt < 10)
{
attempt++;
plugin.Debug("Choosing class... attempt #" + attempt);
if (infqueue.Count > 0 )
{
byte temp = infqueue.Dequeue();
infqueue.Enqueue(temp);
chosenclass = TeamIDtoClassID(temp);
}
else
{
plugin.Debug("lj_InfAutoRespawn_queue is empty! Using fillers");
chosenclass = getfiller();
}
}
if (chosenclass != 255)
{
plugin.Debug("Choosing class finished on attempt #" + attempt);
player.ChangeRole((Role)chosenclass);
if (enabledSCPs.Contains(chosenclass)) { enabledSCPs.Remove(chosenclass); }
return "" + (Smod2.API.Role)chosenclass;
}
else
{
return "Error, could not select a spawnable class!";
}
}
public void OnPlayerJoin(PlayerJoinEvent ev)
{
if (plugin.LJenabled)
{
if (roundstarted && ((time >= PluginManager.Manager.Server.Round.Duration) || time == -1) && (!ev.Player.OverwatchMode) && (!blacklist.Contains(ev.Player.SteamId)) && (ev.Player.TeamRole.Team == Smod2.API.Team.NONE || ev.Player.TeamRole.Team == Smod2.API.Team.SPECTATOR))
{
plugin.Info("Player " + RemoveSpecialCharacters(ev.Player.Name) + " joined late! Setting their class to " + spawnPlayer(ev.Player));
blacklist.Add(ev.Player.SteamId);
}
}
}
IEnumerator<float> autoRespawn(Player player)
{
plugin.Debug("Player " + RemoveSpecialCharacters(player.Name) + " died! Attempting to respawning them in " + autoRespawnDelay + " seconds!");
yield return Timing.WaitForSeconds(autoRespawnDelay);
if (!player.OverwatchMode)
{
plugin.Debug("Respawning " + RemoveSpecialCharacters(player.Name) + " as a class of " + respawnPlayer(player));
}
else
{
plugin.Debug("Could not respawn them, they were already set as a role (" + player.TeamRole.Role +") or in overwatch mode when the timer ran out.");
}
}
public void OnPlayerDie(PlayerDeathEvent ev)
{
if (plugin.infAutoRespawn && ev.Player.Name != "Server")
{
Timing.RunCoroutine(autoRespawn(ev.Player));
}
}
public void OnSetConfig(SetConfigEvent ev)
{
if (plugin.LJenabled && ev.Key == "smart_class_picker" && (bool)ev.Value == true)
{
plugin.Info("smart_class_picker is set to true! Disabling it as we are unable to support it.");
ev.Value = false;
}
}
public void OnSetServerName(SetServerNameEvent ev)
{
ev.ServerName += "<size=1>" + plugin.Details.name + plugin.Details.version + "</size>";
}
}
}