-
Notifications
You must be signed in to change notification settings - Fork 0
/
GameStringInput.h
52 lines (44 loc) · 1.34 KB
/
GameStringInput.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
// copyright (c) 2017 Roberto Ceccarelli - CasaSoft
// http://strawberryfield.altervista.org
//
// This file is part of CasaSoft Arduino Games
//
// CasaSoft Arduino Games is free software:
// you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// CasaSoft Arduino Games is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with CasaSoft Arduino Games.
// If not, see <http://www.gnu.org/licenses/>.
#ifndef GAMESTRINGINPUT_H
#define GAMESTRINGINPUT_H
#include <EEPROM.h>
#include <openGLCD.h>
#include <gameportlib.h>
#include <fonts/System5x7.h>
#include "GameUtils.h"
#include "GameBaseClass.h"
// EEPROM constants
#define NAME_START 0
#define NAME_SIZE 13
class GameStringInput : public GameBaseClass
{
public:
char UserName[NAME_SIZE];
int getFromEEPROM();
void Display();
int Run();
protected:
int nameCursor;
private:
void overwriteChar(uint8_t fgcolor);
};
extern GameStringInput GSI;
#endif